Battle of the Guilds - Results

Congratulations to the Sap Heart who won against the Nehantists!

Thanks to this victory, the card Corrupted, at stake during this battle is affiliated to the Zil Warriors.

Corrupted. Rare. One handed Weapon Sword Item. At the start of the game, if all your characters are Warriors, "Corrupted" is placed in your Hand. Permanent. Attack +2 and -1 to magic and physical damages suffered. As this card activates, if your next card is a Weapon, it will activate immediately and the next opposing card is ignored.

Here is the list of brave warriors who have won a copy of "Corrupted":

ffrancois, Timeria, odjn, Luca_Mercuri, Modred, apokalypto80, Christian_Kirtash, shadowsrose, Colico_Salvatore, Mitrandia, CalicoDan, sterile, Michael_Andre, uaxa, yannsolo2001, Matias_Zola, Verinen Himo, bluecristal, Cristian_Moya_Barahona_Vergara, Criyo

Enjoy the Game!

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Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of May 30th will not be available in the new Arrival Booster.

Here is the list of cards concerned:

Sap Hearts

Briskness. Rare. Action. Sap Heart, Warrior, Elfin. If the Defense of the opposing character is superior to your character's, Attack +3. Otherwise, your character deals an additional attack equal to his printed Min Attack. Chain "Elfine intimidation" or "Briskness".

Power of our ancestors. Rare. Action. Sap Heart, Warrior. Attack +2. If there is at least 3 different Races among your characters, a non-Item opposing card attached to one of the characters in battle is discarded. Chain.

Fe'y. (and his two evolutions). Uncommon. Character. Sap Heart. Mage. Dais. Attack 2/4. Defense 1. Health points 13. At the start of the fight, the opposing character has Attack -1 until the end of the game and Defense -1 or Spirit -1. If "Fe'y" casts a Nature spell, he heals 1 Health point at the end of the fight. Turns 1, 3 and 6: Spirit +2.

Elfine intimidation. Uncommon. Action. Seap Heart, Warrior. The opposing characters have Defense -2. Elfine: Duration 2 turns. Chain "Elfine intimidation" or "Briskness".

Brambles prick. Uncommon. Action. Seap Heart. The opposing character has Attack -2 and Spirit -2. Choose a Sap Heart Item in your Discard pile, it is played and will activate immediately.

Piercing arrows. Uncommon Other item. Sap Heart. If it is played after an Arc, Attack +2 and the card is placed in your Deck at the end of the fight. The Defense bonuses on the opposing character are divided by two (rounded up). Elfine: these bonuses are ignored.

Back to the soil. Uncommon. Nature Spell. Spa Heart. Mage. Attack +X where X equals your character's Spirit. Nature Guemelite: an additional Attack +2. World-Tree: Duration 2 fights.

Mystical Bow. Common. Arc Item. Sap Heart. Permanent. Attack +1. As this card activates and at the start of each fight, the opposing character has Defense -2 until the end of the turn if his Defense is superior to you character's. Elfine or Dais: Chain "Piercing arrows".

Feign death. Common. Action. Sap Heart. Warrior. At the end of the fight, your character heals 2 Health points or 5, if there is more than 2 Items in the Discard Piles. Duration 2 fights. Chain if one of your characters alive is a Hom'chai or a Beast.

Desert Nomads

Scorpio blow. Rare. Action. Desert Nomad, Marauder. This card is attached to the opposing character. Duration 5 turns. At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad card in play (6 maximum). Eclipse: Choose the character this card is attached to.

Idolatry. Rare. Divine Anger Theurgy Desert Nomads, Priest. The opposing character suffers X magic damages where X equals half the damages suffered by your character since the start of the game (rounded down, 12 maximum).

Big scimitar. Rare. Sword Two handed Item. Desert Nomads, Warrior. Activates after the fight. Permanent. Attack +4. Each time your character suffers damages he has Attack +2/+0 until the end of the turn. Temple guardian: Defense +1.

Inakta. Uncommon. Character. Desert Nomad. Human. Marauder. Eclipse. Spirit 0. Attack 6/9. Defense 0. Health points 15. Attack +1 against Warriors. Your other Nomads have Max. Attack +1 until the end of the game. At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage suffered. Turns 1, 3 and 5: Attack +2.

Frontal Attack. Uncommon. Action. Desert Nomad, Marauder. Attack +1. Eclipse: a non-item card attached to the opposing character is discarded. Chain Nomad card.

Desertification. Uncommon. Action. Desert Nomads, Warrior. Permanent. Permanent. Only one copy per character. Temple guardian: -1 to damage suffered. Immortal: every 3 turns, an opposing card in play is discarded. Chain.

Slyness. Common. Action. Marauder, Female. Attack +1. At the end of the fight, "if Well-informed" is in play, the opposing character suffers 3 direct damages. Duration 3 turns. Chain.

Well-informed. Common. Action. Marauder, Male. Attack +1. At the end of the fight, if "Slyness" is in play, your character heals 3 Health points. Duration 3 turns. Chain.

Sand storm. Common. Action. Desert Nomad. Permanent. At the start of the turn Attack +3/+2 until the end of the game if this character is taped, otherwise this card is discarded.

Familiar ground . Commune. Action. Desert Nomads. Choose up to 2 cards attached to characters in battle, they are discarded. Your character suffers 1 to 2 direct damages per card chosen. Temple Guardian: Chain.

Enjoy the Game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Megaira (Elo 1967) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: Sangetsu17 (Elo 1944) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: Ehrgeiz (Elo 1940) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : killttt (Elo 1914)
5th : wujey (Elo 1892)
6th : toitoine61 (Elo 1881)
7th : Jules18230 (Elo 1878)
8th : idkant (Elo 1875)
9th : kane_filmore (Elo 1840)
10th : Angel_Yebrayebra (Elo 1839)

Win the artwork card Triumph : killttt.
Win the artwork card Blind test : killttt, wujey, toitoine61, Jules18230, idkant, kane_filmore, Angel_Yebrayebra, Overshaker, richi1995, 炽烈, Chrles Manson, Dj SmiGOl, Julio Eduardo Garzón

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Shûlong (all evolutions), Fog Hydra (all evolutions), Bluff, Lost scroll from Kan-del.



Have fun!

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Tournament of the Million - Clone

The Tournament of the Million - Clone

Dates:

From now on and until Sunday July 29th at 8:00 PM (French Time).

Restrictions and Special Rules

Format:

3 characters + 20 cards.

Unique cards banned:

The first action card played by a character during a fight is copied. If a character plays 2 spells during a fight, the second one is copied. The Theurgies played by the characters are copied.

Banned cards:

Scragh, Chalice level 3, Abyssien the Devourer, Torment, Bluff, Dismemberment, Quercus' awakening, Theft, Indigestion, Cutting all Ties, Lost scroll from Kan-del, Put-up job.

Rewards:

Open your eyes because the reward is exceptional! At least 1 million crystals will be distributed to the gamers!

1rst : 125.000 Cx guaranteed + 1250 Cx per registration beyond the 100th registration.
2nd : 85.000 CX guaranteed + 850 Cx per registration beyond the 100th registration.
3ème et 4ème : 55.000 CX guaranteed + 550 Cx per registration beyond the 100th registration.
Du 5ème au 8ème : 25.000 CX guaranteed + 250 Cx per registration beyond the 100th registration.
Du 9ème au 16ème : 10.000 CX guaranteed + 100 Cx per registration beyond the 100th registration.

500.000 crystals will be shared between the gamers of the first third, with a fix value of 5.000 crystals per person if there are more than 100 registrations in this tournament.

Registration Fee

Registration: 10.000 crystals or 400 Fee'z

Good luck to all of you, may good fortune be with you!!

Enjoy the game!

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The Reanimated

The Reanimated

From now on and until Thursday 9th at noon (French time), a new trophy is available.

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

Cumulate 150 points.
You earn 1 point at the end of the game for each character who got you a bonus or a penalty by playing a card.
You earn 6 additional points if you provided a bonus or a penalty for 6 characters in play by playing cards.
You earn 10 points if you play "Demonic Apparition", "Dark Destiny" or "Objective: Dimizar" (Each card will be taken into account once).
You must play against different players.

You will earn the card Decompound past and the title: The Reanimated.

Decompound past Action. collector. Unique. Choose one of the characters in battle and attach this card to him. If it is the opponent, all the opposing characters have Defense -1, otherwise, all your characters have Defense +1. Duration 4 turns. Chain.

Enjoy the game!

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The Spirit Master in Store

Players who did not complete the trophy: The Spirit Master, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 100 points.
At the end of the game, you earn 1 points for each one of your characters that played 2 different types of cards among these: Item, Action, Theurgy and Spell.
You earn 6 additional points if you have played those 4 types of cards during the game.
You earn 5 points if you play: Revenge, Regency, or The Crow and The Emperor (each card will be taken into account once).

You must play against different players.

You will earn the card Mastery of spirits and the title: the Spirit Master.

Mastery of spirits : Action. Collector. Unique. Choose up to two cards in any Discard pile. Cards chosen in your Discard pile are placed in your Deck, those chosen in your opponent's Discard pile are removed from the game.

Enjoy the Game!

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Olympiads

Guem Warriors,

The Olympiads are starting on Eredan!

Defeat the Olympus Champion and the other players to win as much trials as you can and accumulate medals to obtain the following cards:

Medals!? Okay but what for?

Each time you win an Olympiad trial, you obtain a medal. Each 12 card booster you open will enable you to obtain 2 medals. And these medals will enable you to obtain several characters plus an exclusive model created specially for this event in the "Store of the Gods".

The Olympiads end on August 1st at noon (French time) so don't lose anymore time and go straight to the arena!

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Battle of the guilds - Lottery

Battle of the guilds!

This week, the Sap heart and the Nehantists are fighting over the amber Corrupted blade.

Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.

The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).

A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.

Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.

Each guild must then obtain a better ratio than the day before to obtain the points of the day!

Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.

At the end of the battle, Tuesday July 31st at noon (French Time), the card 'Grab the bounty' will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild Booster!

NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "Challenge of the Council" is to play either a Sap Heart Deck, either a Nehantist one.

Corrupted. Rare. One handed Weapon Sword Item. At the start of the game, if all your characters are Warriors, "Corrupted" is placed in your Hand. Permanent. Attack +2 and -1 to magic and physical damages suffered. As this card activates, if your next card is a Weapon, it will activate immediately and the next opposing card is ignored.

Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the card Corrupted (one per person maximum).

Enjoy the Game!

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Ourenos / Almaria Card Release

Sap Heart

Ourenos. Legendary. Character. Sap Heart. Warrior. Eltarite. Unknown. Spirit 0. Attack 6/9. Defense 2. Health points 13. Gain Chain if you play a Weapon or an Armor. Turns 5 and 6: can play Sap Heart cards without restrictions.

Eltarite Heritage. Rare. Action. Sap Heart. Warrior. -2 to physical and magical damage suffered. Elfine: the next opposing spell is ignored. Hom'chai: -2 to magic damage suffered for each one of your Hom'chai (dead or alive). Chain.

Diagonal fire. Rare. Action. Sap Heart. Duration 2 turns. Defense +2. Your Elfines have +1 to damages suffered. As this card activates, choose one of your characters out of combat who has a Bow attached to him. The opposing character suffers a physical Attack which equals the Min. Attack of the chosen character.

Surprise attack . Uncommon. Action. Sap heart. Warrior.+2 to damage dealt. Elfine: Defense +2. Beast: A card attached to the opposing character is discarded.

Choice of arms . Uncommon. Action. Sap Heart. Dais. Elfine. Attack +3 if you wear a Dagger, Defense +3 if you wear a Bow. At the end of the fight, the Weapons attached to your character are placed in your Hand. Chain.

War paintings Uncommon. Action. Sap Heart. Warrior.Duration 2 turns. The opposing characters have Attack -2 for each one of your Dais still alive and Defense -1 for each one of your Elfines still alive. As this card activates, if you have a Hom'chai who is still alive, the opposing characters suffer 1 direct damage. Chain if there is 3 different Races among your characters.

Sharpened pike . Uncommon. Spear Two Handed Item. Warrior, Berserker. Activates after the fight. Permanent. Attack +3. If this card is discarded from the game, one of your Sap Heart has Attack +2 until the end of the game. Activates immediately if a Hom'chai is still alive.

Blue-wood splinter . Common. Dagger One Handed Item. Sap Heart. Elfine. Permanent. Attack +1 each time your deal physical damages (+5 maximum). Warrior: Duel Wield.

Live in Harmony . Common. Action. Guemelite. Permanent. Spirit +1, Heals 1 Health point and -1 to damage suffered for each "Living in harmony" in play. At the start of the fight, this card is discarded. Chain.

Nehantists

Entropy. Rare. Nehantist. Nehantist Spell. Mage. Mage: two Nehantic Spells from your Discard pile are played. Necromancian: two Undead Actions in your Deck become Necrosis until the end of the game.

R.I.P. Rare. Action. Nehantist. Undead. Non-Mort. Choose another one of your Undead characters, he dies and your character has Attack +5 and heals 6 Health points. Necromancian: a "Fake death" from your hand is played.

Lords of the ruin. Rare. Action. Nehantist. Demon. Duration 3 turns. Your Demons have Defense +1 and Spirit +1. As this card activates and at the start of the turn, all the characters have +1 to damage suffered. Warrior: Chain Item.

Daemonium. Uncommon. Magic Book Item. Nehantist. Choose an opposing character, your character copies his Spirit, his Attack and his Defense. At the end of the fight, your character dies unless he is Nehantist.

Insensibility. Uncommon. Action. Nehantist. Undead. -3 to damage suffered. If this card is a Necrosis, Defense +1 until the end of the game. This card becomes a Necrosis until the end of the game.

Mortality. Uncommon. Action. Nehantist. Undead. The characters out of combat suffer 1 physical damage and 1 magic damage. If this card is a Necrosis, the characters out of combat who have less than 1 Health point, die. Necromancian: Chain "Fake death".

Almaria. Common. Character.Nehantist. Warrior. Undead. Unknown. Spirit 0. Attack 6/9. Defense 2. Health points 18. +1 to damage suffered. Can no longer chain cards. After having played your cards, if you have a Necromancian who is still alive, choose a Necrosis in your Discard pile, it is played. Turns 3, 6 and 8: Attack -1/-3 and Defense +4.

Braiiiiiiin?. Common. Action. Nehantist, Undead. Non-Mort. Attack +2 to Attack +3. If this card is a Necrosis: Heals 2 to 3 Health points. This card becomes a Necrosis until the end of the game.

Old rag doll . Common. Other item. Permanent. Spirit +1 for each Item of Clothing in your Discard pile (4 maximum). Chain Spell or Theurgy.

Still alive?! . Common. Action. Demon. Duration 5 turns. At the end of the turn, if your character has suffered damages, he has Defense +1, and Attack +3 if he has suffered more than 6.

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PatchNote

- The word "Permanent" that was missing in the text of Immobilization has been added.

- The text of Leaf tornado has been ameliorated to make it more comprehensible. Now it says:
"Mage": as this card activates the opposing character suffers 3 direct damages"

- The bug related to the order of Blanche of Arcania has been fixed

- The characters called N'ga ad N'gaba are now named N'ta and N'taba, because of the resemblance with the word Nigga that means Nigger which does not exist in French but is clearly racist. We apologize to the black community, especially the English speakers for this inopportune mistake.

Enjoy the Game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : tanxiao (Elo 1905) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: Andrea_Sciuto (Elo 1876) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: heroblddd (Elo 1872) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : zhangshian (Elo 1861)
5th : Jim Howard Son (Elo 1860)
6th : vayuvayu (Elo 1855)
7th : Martl (Elo 1840)
8th : Ehrgeiz (Elo 1839)
9th : DarkJustin (Elo 1822)
10th : Axelandro (Elo 1820)

Win the artwork card Triumph : zhangshian.
Win the artwork card Blind test : zhangshian, Jim Howard Son, vayuvayu, Martl, Ehrgeiz, DarkJustin, Axelandro, Adolfplata, DRAGLORD, wujey, Osyx, tgbthiago, AngelofDestroction

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Shûlong (all evolutions), Fog Hydra (all evolutions), Bluff, Lost scroll from Kan-del.



Have fun!

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iTCG: The Revival in store

Players who did not complete the trophy: The World-Tree, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 100 points.
You earn 1 point at the end of each fight if all your character's characteristics are superior to his printed characteristics (10 points per game maximum).
You earn 9 additional points at the end of the game if each one of your characters has played nothing but cards reserved for one of his classes or races at least.
You earn 5 points if you play: Exordium, Kei'zan's choice or Shamanism. (Each card will be taken into account once).

You must play against different players.

You will earn the card Revival and the title: World-Tree.

Revival : Action. Collector. Unique. Choose a character out of combat and attach this card to him. Duration 2 fights. At the end of his next fight, 5 other cards attached to this character are placed in their owner's Deck.

Enjoy the Game!

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The Eltarite

The Eltarite

A new trophy is available from now on and until Thursday July 26th at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.

Cumulate 100 points.
You earn 3 per game you begin with 3 characters who have no Race in common.
You earn 6 additional points if you have attached more than 6 permanent cards to your characters during the game.
You earn 5 points if you play: "The monster", "Deliverance" or "Free the Flame" (Each card will be taken into account once).
You must play against different players and you will not earn any points if you leave the game before the end.

You will earn the card Uniqueness and the title: The Eltarite.

Uniqueness: Action. Collector. Unique. Your character's Spirit and Defense are equal to the highest Spirit and Defense of your living characters. Chain.

Enjoy the game!

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iTCG: Winners of the sketches

On June 20th, several cards were reedited, on that occasion you could win original sketches by Kahouet.

Today, we are happy to give you the name of the three lucky winners of these original sketches.

LordRafoZ wins Fireball
Fabio_Barreiras wins Lightning Bolts.
SiLvet remporte wins the sketch of A new Start.

Congratulations to all three. A member of the staff will contact you so we can send you the sketch.

Enjoy the Game!

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iTCG: The Lost Temple

There are many and various legends about the Lost Temple. Rumor has it that it is somewhere in the vast Eltarite forest and that inside there is a fabulous treasure that has been there for aeons. Alas, no one never came back with any precious object and many adventurers totally disappeared while looking for the temple.

Yet this story interests you highly and you leave to search for the Lost Temple...

How?

This new campaign is available through the Eredan iTCG Adventure mode section, from now to Wednesday July 25th at noon (French time), after that it will be to late!

Thanks to this campaign, you can win exceptional rewards, that is two character cards and an item card, all of which are exclusive and specially made for this campaign.

Kuar Mask. Rare. Armor Item. Activates after the fight. Permanent. -2 to Magic and Physical damages suffered.

Kuar Head-chopper (and his evolution). Uncommon. Character. Sap Heart. Warrior. Unknown. Spirit 1. Attack 6/7. Defesne 2. Health points 14. The opposing character has Attack -1. turns 2, 3 and 5: the opposing character cannot play a Weapon nor an Armor.

Kuar Headshrinker (and his evolution). Rare. Character. Sap Heart. Warrior. Unknown. Spirit 2. Attack 6/8. Defense 3. Health points 14. The opposing character has Attack -1, Defense -1 and Spirit -1. If "Kuar Headshrinker" dies, an opposing character suffers 1 direct damage. Turns 1, 2 and 6: the opposing character cannot play an Item.

Difficulties?

Don't hesitate to use Eredan's Favors adapted to the situation such as "Blowpipe" or "Breath Medusa.

Enjoy the Game!

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Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of May 16th will not be available in the new Arrival Booster.

Here is the list of cards concerned:

Zil, the Living shadow. (and his three evolutions). Legendary. Character. Marauder. Zil. Shadow Guemelite. Male. Spirit 1. Attack 6/10. Defense 1. Health points 13. Attack +1 against Warriors. Turns 2,5 and 8: the opposing character has Defense -1.

Master assassin. Rare. Action. Zil Warrior. Marauder. Attack +4. If your character has a Dagger attached to him, an opposing character suffers 1 direct damage. Chain Dagger.

Smooth talking. Uncommon. Action. Zil Warriors. Priest. Circus. Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck. At the end of the fight, this card is placed in your Deck. Chain Zil card.

Hidden blades . Uncommon. Action. Zil Warriors Marauder/Warrior. An opposing character suffers 2 direct damages. If your character has a Dagger attached to him you can choose which one does. A Dagger from your Discard pile is placed in your Deck. A Dagger from your Hand is played.

General fray. Uncommon. Zil Warrior. The Pack.Defense +2. Your other "The Pack" characters have Attack +1. Duration: 3 turns. If the opposing character is not a Warrior, his next card is ignored. Chain The Pack card.

Crushing presence. Uncommon. Destiny Theurgy. Zil Warrior. Priest.Deals 5 magic damages to the opposing character. If "Wooden language" is in your Hand, +1 magic damage for each one of your cards in the opposing Hand or Deck.

Psychoanalysis . Common. Action. Destiny Theurgy. Zil Warrior. Priest. Your Zil Priests have Attack +2 until the end of the game. If "Crushing presence" is in your Hand, Attack +1 for each card of yours in the opposing Hand or Deck.

Wooden language. Common. Destiny Theurgy. Zil Warrior. Priest.Defense +1 for every "Fabulous destiny", "Crushing presence" and "Psychoanalysis" in your Discard Pile. All these cards have one chance out of two of being placed in the opposing Deck.

Move along in obscurity. Common. Shadow Spell. Zil Warrior. Mage. Shadow Guemelite. Duration: 4 fights. A copy of "Turned to the Shadow Side" from your Discard pile or your Deck is placed in your Hand. At the start of the fight, if your "Turned to the Shadow Side" is in your Hand, the opposing character suffers 6 magic damages.

Zejabel. (and his two evolutions). Rare. Character. Nehantists. Undead. Warrior. Necromancian. Male. Spirit 2. Attack 3/6. Defense 1. Health points 13. At the start of the game, two Undead Actions from your Deck become Necroses and are placed in your Hand. -1 to damage suffered for each of your Undead alive. Turns 4, 5 and 8: Defense +4.

Fake death. Rare. Nehantist Spell. Nehantists. Mage. Undead. Undead Nehantist: Choose one of your dead Undead, he rises again with 6 Health points. Necromancian: Chain. This card is withdrawn from the game.

Necrotic dodge. Rare. Action. Nehantists. Undead. Defense +2. Defense +4. If this card is a Necrosis, Attack +2 until the end of the game. This card becomes a Necrosis until the end of the game.

They are everywhere. Rare. Action. Nehantists. Undead. Attack +2 to Attack +3. Duration: 2 fights. If this card is a Necrosis, a card attached to an opposing character is discarded. This card becomes a Necrosis until the end of the game.

Reduced head. Uncommon. Item Jewel. Nehantists. The opposing character has Defense -1. At the start of the turn, if his Defense is superior to 1, he has Defense -2. Permanent.

Necrology. Uncommon. Nehantist Spell. Nehantists. Mage. Undead. Choose a necrosis in your Discard Pile, it is played and 2 other Necroses from your Discard pile are placed in your Deck. Your other Undead heal 2 Health points.

Caress of death. Uncommon. Nehantist Spell. Nehantists. Mage. Deals 4 magic damages to the opposing character +1 for each Necrosis in your Hand. Heals 1 to 2 Health points for each Necrosis in your Discard Pile (Heals 6 maximum). Necromancian: 3 additional magic damages.

Ouait-Ka. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 5/8. Defense 2. Health points 15. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 3, 5 and 6: heals 2 Health points and +1 to damage suffered.

Ceaches Ixef. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 6/7. Defense 2. Health points 16. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 1, 3 and 6: Attack +2 and +1 to damage suffered.

Enjoy the Game!

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iTCG: Battle of the Guilds - Results

Congratulations to the Zil Warriors who won against the Desert Nomads!

Thanks to this victory, the card Grab the bounty, at stake during this battle is affiliated to the Zil Warriors.

Grab the bounty. Rare. Action. Permanent. Attack +2. Your other Marauders have Attack +1. Chain Item.

Here is the list of brave warriors who have won a copy of "Grab the Bounty":

sebfou, ikanan, fightmonkey, Alessandro_Ariano, dfes, steven117, LinkLink, LordeLendario, brurrok, YCECUB, Pasquà_Lusetti, Tuliovpd, 七殺, Pedro_Quintana, fenolas, Cronos_Mzt, Kamui_kiba, Joe-Lee, Taunes, Zimmerman

Enjoy the Game!

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PatchNote

- The bug that stopped Corruptions from changing places correctly when two Desolation of the Heart were attached to the same character has been corrected.

- The bug that made Neither dead nor alive disappear if the chosen character was the caster has been corrected.

- The problems concerning the order of N'ba and N'ga have been corrected.

- The bug that enable one to chain any Craftsman card after having played Strike The Iron has been corrected.

- Problems of synchronization between some time zones and the trophy countdowns have been corrected.

Enjoy the Game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : akluck (Elo 1930) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: taribo (Elo 1909) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: Megaira (Elo 1909) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : G corp (Elo 1886)
5th : tanxiao (Elo 1863)
6th : altran (Elo 1857)
7th : jordannnnn (Elo 1854)
8th : Vins_Pired (Elo 1850)
9th : Jim Howard Son (Elo 1847)
10th : GolgoDemon (Elo 1845)

Win the artwork card Triumph : G corp.
Win the artwork card Blind test : G corp, tanxiao, altran, jordannnnn, Vins_Pired, Jim Howard Son, GolgoDemon, Angel_Yebrayebra, Adolfplata, Death chain, 懒散猫猫, AFF3AUFDR0G3N, Osyx

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Scragh (all evolutions), Shûlong (all evolutions), Bluff, Illumination, Lost scroll from Kan-del.



Have fun!

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Celebration time!

The Eredan world is celebrating the end of the fight against Nehant!! The greatest craftsmen have worked relentlessly to set up an amazing show. It crackles and bangs all over the place... to much in fact! Far too much... There are fireworks all over the place.

Now it's your job to catch the fireworks and make sure the celebration goes on fine!

Description of the event

This animation starts now and ends on Monday July 16th at 9:00 AM (French time).
How to participate? There is a series of three trophies on the side board, with the other trophies. To complete these trophies you just need to play and catch the fireworks or buy them directly for 199 Fee'z.
When you will have completed this series, you will win a trophy, the Fireworks card and the title: Firework expert.

Fireworks: Permanent. At the start of the fight, one chance out of two to deal 4 direct damages to the opposing character, otherwise, your character suffers 2 direct damages.

Enjoy the game!

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The Eclipsist in store

Players who haven't completed the trophy: the Eclipsist, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 100 points.
You earn 1 point each time you activate a theurgy and an action during a fight (6 points per game maximum).
You earn 9 additional points if you win the game and have played no card that healed or given Defense bonuses.
You earn 5 points if you play: "The Crystal's Song", "Ordeal" and "Dazzling Illumination" (Each card will be taken into account once).

You must play against different players.

You will earn the card Wind of change and the title: the Eclipsist

Wind of change: Action. Collector. Unique. At the start of the fight, Marauders have Attack +2 and Defense +2. The non Marauders obtain this Class in addition to their other Classes. Priest: the effects of this card affect only your characters. Duration: 2 turns.

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iTCG: Results of the jousts of the beginning

Dear players,

The whole team would like to thank you for your participation, very conclusive, to this experiment concerning the balancing of potential future Eredan iTCG beginner decks. It is about time we drawn conclusions, the good and the bad, from the results of the jousts.

Joust #1

2845 participants Elias_Alex wins this joust with the Zil Warriors Deck. He wins 400 Feez, 30k CX and the title "The Demigod".
Jipp is 2nd of this joust and the 1rst Kotoba player. He wins 30k CX and the title "The Demigod".
羅萊特 is 3rd of this joust and the 1rst Nehantist player. He wins 30k CX and the title "The Demigod".
重新开始吧 is 4th of this joust and the 1rst Pirate player. He wins 30k CX and the title "The Demigod".
Dark Damon is 35th of this joust and the 1rst Sap Heart player. He wins 30k CX and the title "The Demigod".
Simonagio is 83th of this joust and the 1rst Mercenary player. He wins 30k CX and the title "The Demigod".
MetFerro is 138th of this joust and the 1rst Desert Nomad player. He wins 30k CX and the title "The Demigod".
Roberto_Velasquez is 494th of this joust and the 1rst Noz'Dingard player. He wins 30k CX and the title "The Demigod".

Joust #2

2223 participants Simone_DiFelix wins this joust with the Desert Nomad Deck. He wins 400 Feez, 30k CX and the title "The Demigod".
Stefano_Capraro is 2nd of this joust and the 1rst Zil player. He wins 30k CX and the title "The Demigod".
G corp is 3rd of this joust and the 1rst Kotoba player. He wins 30k CX and the title "The Demigod".
is 5th of this joust and the 1rst Sap Heart player. He wins 30k CX and the title "The Demigod".
Eredcard is 7th of this joust and the 1rst Pirate player. He wins 30k CX and the title "The Demigod".
Gallant is 14th of this joust and the 1rst Nehantist player. He wins 30k CX and the title "The Demigod".
Lycaon62 is 19th of this joust and the 1rst Mercenary player. He wins 30k CX and the title "The Demigod".
Cr0zz is 47th of this joust and the 1rst Noz'Dingard player. He wins 30k CX and the title "The Demigod".

Joust #3

1923 participants MeowthRules wins this joust with the Desert Nomad Deck. He wins 400 Feez, 30k CX and the title "The Demigod".
Daniel_Horsman is 2nd of this joust and the 1rst Nehantist player. He wins 30k CX and the title "The Demigod".
dondeditto is 4th of this joust and the 1rst Pirate player. He wins 30k CX and the title "The Demigod".
cisto is 6th of this joust and the 1rst Zil player. He wins 30k CX and the title "The Demigod".
Charles_Smith is 13th of this joust and the 1rst Sap Heart player. He wins 30k CX and the title "The Demigod".
Jipp is 15th of this joust and the 1rst Kotoba player. He wins 30k CX and the title "The Demigod".
Neils is 27th of this joust and the 1rst Macenary player. He wins 30k CX and the title "The Demigod".
Polste_Cobca is 47th of this joust and the 1rst Noz'Dingard player. He wins 30k CX and the title "The Demigod".

Congratulations to everyone!

Enjoy the Game!

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iTCG: Cat and Lion

Baast's servant

A new trophy is available from now on and until Thursday July 19th at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.

To obtain it you will have to cumulate 150 points.
At the end of the game, you earn 1 point for each card that you have played and that has modified the characteristics of one of your characters out of combat (Spirit, Attack, Defense, Health points) with a maximum of 20 points per game.
You earn 5 additional points if you win the game.
You must play each game against different players to keep on earning points.

You will earn the card Cat and Lion and the title: Baast's servant.

Cat and Lion: Action. Collector. Unique. Choose one of your other living characters and attach this card to him, he has Attack +2 and the caster has Defense +2. Permanent.

Enjoy the game!

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Battle of the guilds - Lottery

Battle of the guilds!

This week, the Zil Warriors and the Desert Nomads are fighting over some obscure story of contract. When two members of rival guilds kill a wanted bandit, who gets the bounty? In this particular case, Zil Warriors and Desert Nomads are going to have to find a common ground thanks to.... weapons!

Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.

The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).

A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.

Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.

Each guild must then obtain a better ratio than the day before to obtain the points of the day!

Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.

At the end of the battle, Tuesday July 17th at noon (French Time), the card 'Grab the bounty' will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild Booster!

NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "Challenge of the Council" is to play either a Desert Nomad Deck, either a Zil Warrior one.

Grab the bounty. Rare. Action. Permanent. Attack +2. Your other Marauders have Attack +1. Chain Item.

Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the card Grab the Bounty (one per person maximum).

Enjoy the Game!

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Aberration / Ba-Sthet

Zil Warriors

Oukanda knows D'ari mustn't get wet. That you must not feed him after midnight. And above all, if N'ga and N'ga are there too, never turn your back to them, never raise your voice, move back, slowly and DO NOT ANNOY THEM!

Oukanda. Rare. Character. Zil Warrior. Human. Male. Spirit 0. Attack 6/9. Defense 1. Health points 12. Gain Chain if you play an Armor. Turns 3, 5 and 7: Attack +1.

N'taba. Rare. Character. Zil Warrior. Priest. Human. Male. Spirit. Attack 4/8. Defense 2. Health points 13. If you play a Destiny Theurgy, draw an additional card during the next draw phase. At the end of the turn, a Destiny Theurgy from your Discard pile is placed in your Deck. Turns 1, 4 and 5: Spirit +1.

Put-up job. Rare. Destiny Theurgy. Zil Warrior, Pirest. As this card activates, choose a character and attach it to him. He is untapped and can no longer chain cards. Your characters have Defense +3 and gain Chain if they play a Destiny Theurgy. Duration 5 turns.

N'ta. Uncommon. Character. Zil Warrior. Marauder. Shadow Gumelite. Male. Spirit 1. Attack 5/9. Defense 1. Health points 13. Attack +1 against the Warriors. Turns 1, 4 and 5: Defense +2.

Half-light. Uncommon. Shadow Spell. Zil Warrior, Mage, Shadow Guemelite. Your character's Defense and Spirit cannot be modified by the opposing cards. Duration 2 fights. As this card activates, if your character's Spirit is superior to 4, choose a card attached to a character, it is discarded.

Treachery. Uncommon. Destiny Theurgy. Zil Warrior, Priest. Attack +X where X equals the opposing character's Attack bonus (maximum +7). At the end of the fight, this card is placed in the opposing Deck. Next time this card is discarded, a non Zil character suffers 3 direct damages.

D'ari. Common; Character. Zil Warrior. Beast. Male. Attack 5/9. Defense 0. Health points 13. Gain Chain if you play an Armor. Turns 3, 5 and 7: Defense +1.

Fright . Common. Destiny Theurgy. Zil Warrior, Priest. The opposing character has Defense = 1 and Spirit = 1. At the end of the fight, this card is placed in the opposing Deck. Chain Theurgy.

Stolen knife . Uncommon. One hand Weapon Dagger Item. Permanent. Attack +1/+2. Marauder or Mage: Spirit +1. Chain Dagger or Chain if your character has a Dagger attached to him.

Desert Nomads

Nomads keep cool despite the hot weather. On the other hand, their opponents, and specially those from he Ba-Sthet have problems getting over their recent discoveries. All the classes, all the nomad castes are going to make the most of this new card release.

Ra's broken sword. Rare. One hand Weapon. Desert Nomad, Warrior. Unique. At the start of the game, if all your characters are Humans, this card is placed in your Hand. Activates after the fight. Permanent. Attack +3. If your character has another One Handed Sword attached to him, Defense +2.

Domination. Rare. Action. Desert Nomad, Warrior. If your character has more Health points than the opposing character, Attack +2 and Defense +2. Immortal: Chain. Duration 2 fights.

Omniscience. Rare. Faith Theurgy. Priest. Your character has Defense +2 and earns the Classes of your other characters. Your other characters have Attack +1 or +2 if they are Priests. Chain Theurgy. Duration 2 fights.

Ba-Sthet. Uncommon. Desert Nomad. Warrior. Human. Immortal. Female. Spirit 0. Attack 6/7. Defense 0. Health points 14. Gain Chain if you play a One handed Sword. Turns 1, 5 et 6 : Attack +1.

Divine armor of Naptys . Uncommon. Armor Item. Desert Nomad, Warrior. Defense +2. Permanent. Immortal: at the start of the turn, one of your Immortals who has less than 10 Health points heals 1.

Sacrilege. Uncommon. Action. This card is attached to the opposing character, he has Defense -1 and Spirit -1 for each Priest in game (-2 maximum). All the priests have Attack +1. Chain Action. Duration 4 turns.

Embalmment. Uncommon. Destiny Theurgy. Priest. Choose a character. If he is yours, he heals X Health points otherwise, he suffers X magic damages where X equals your character's Spirit.

Sand blade. Common. Action. Desert Nomad, Marauder. Attack +2 and an additional Attack +1 for each character whose Defense is superior to 4. Eclipse: Defense = 2. Chain "Scorpio blow" or "Sand blade".

Martyr. Common. Action. Desert Nomad, Priest, Warrior. The two characters in battle suffer 4 direct damages. Temple guardian: the characters out of fight suffer 1 direct damage. Chain.

Ptolaris. Common; Action. Desert Nomad. Choose a character in battle. If he is Nomad he heals 2 Health points, +1 per dead character. Otherwise he suffers 1 direct damage for each one of your characters alive and each opposing dead character.

Enjoy the Game!

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PatchNote

- In "The Dark Tower" campaign, the characteristics of "Knat" are correctly reduced against the Pirates.

- The characteristics of "Thorn" are now correctly calculated at the start of the fight.

- The attack bonus given every 3 turns by "Istaryam Blade" is now correctly calculated and kept.

- "Nehant Shield" and "Shadow and light shield" can't be attached to the same character anymore. If both cards got attached to the same character, one of them would be discarded.

Enjoy the Game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : zhangshian (Elo 1943) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: 风流一刀 (Elo 1899) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: killttt (Elo 1894) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : akluck (Elo 1893)
5th : taribo (Elo 1880)
6th : yannsolo2001 (Elo 1869)
7th : Kid Darkness (Elo 1858)
8th : tanxiao (Elo 1852)
9th : Dax_Rodriguezsolis (Elo 1840)
10th : Death chain (Elo 1833)

Win the artwork card Triumph : akluck.
Win the artwork card Blind test : akluck, taribo, yannsolo2001, Kid Darkness, tanxiao, Dax_Rodriguezsolis, Death chain, Gianni_Dangelo, zerke, victor_nicolas, Megaira, Osyx, Gee_Viwathanatepa

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Scragh (all evolutions), Shûlong (all evolutions), Bluff, Flames of the Phoenix (evolution 2), Illumination.



Have fun!

Eredan iTCG, le jeu de cartes à collectionner.
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The Trapper in store

Players who did not complete the trophy: The Trapper, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 150 points.
You earn 1 point for each fight during which you deal a Defense penalty to your opponent (the penalty must be dealt during the fight).
You earn 9 additional points if you kill the opposing character when the opposing character has less than 3 cards in his Hand.
You earn 5 points if you play: "Capture the enemy", "Council Mission" and "Hitting the Mark" (Each card will be taken into account once).

You must play against different players and will earn up to 30 points per game.

You will earn the card Objective Dimizar and the title: the Trapper.

Objective: Dimizar: Action. Collector. Unique. This card attaches to your chosen opposing character. Permanent. Defense -1 for each different card in the opposing Discard Pile. At the end of the fight, if the character has at least one Health point, this card goes back to its owner's Deck, otherwise it is discarded.

Enjoy the Game!

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The jousts of the beginning

This week we offer you to take part in a very particular tournament, indeed we would like to update the Eredan iTCG beginner decks and we have created Decks which correspond to all the Guilds.

And, isn't a tournament the best way to test the value of these Decks??

Course of events

3 tournaments will take place, one after the other (end on Wednesday 11th July at 2:00 PM (French time)), each tournament will last 2 days. The registration is free. You must choose one of the 8 decks available. Once you've chosen your Deck, you can't change it until the next tournament. (Caution, these decks are lent and accessible only for these tournaments).

Rewards:

At the end of each tournament, the first player of each guild will win the exclusive title "The Demigod" and the 30 000 crystals associated to it.

What's more, the great winner of each tournament will win 400 Fee'z.

Enjoy the game!

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The Flesh-Slicer

The Flesh-Slicer

A new trophy is available from now on and until Thursday July 12th at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.

To obtain it you will have to cumulate 400 points.

You earn 1 point each time you deal physical damages.
You earn 30 points if you play: "Offensive", "Artrezil's heritage" and "Neither dead nor alive" (Each card will be taken into account once).
You must play each game against a different player to keep on earning points.

You will earn the card 28 Zombies later and the title: The Flesh-Slicer.

28 zombies later: Action. Collector. Unique. Attack +2. If your other characters are dead, an opposing character out of combat suffers 5 direct damages. .

Enjoy the game!

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iTCG: Shadow or Light...

The Light wins the duel against the Shadow. Kaes will therefore remain a protector and continue his eternal journey throughout the Land of Guem.

Consequently the Light camp makes the Noz'Dingard Envoys, the Runic Legion, the Kotoba, and the Sap heart benefit from a 30% discount on the guild boosters!

Let there be light!

To know more about the ground floor of the dark tower

Enjoy the game!

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iTCG: Dark Tower first floor

The dark tower...

Twenty years ago, violent fights went on here during the Great Yses Tournament. This notorious tower is a sort of cursed legendary place were the worst can happen. And you decide to go there! Just because some famous person go lost in a place where she should have never been.

What's next ?!

You can access the next part of this campaign this campaign through the Eredan iTCG Adventure mode. As was announced, new challenges are launched on this other level of the dark tower. Will you manage to find Toxik, one of the most famous inhabitant of this tower?

The system of card restriction will be added to the adventure mode. It's your job to find the Decks that correspond to those challenges!

But caution, no one comes out of this tower unharmed, many went there and never came back!

Rewards

In addition to the ground floor rewards, you can win new rewards and new trophies.

Toxik's staff . Rare. Staff One hand Weapon Item. At the end of the fight, the opposing character suffers 1 direct damage per Nature Spell attached to him.

Malwein's bomb. Rare. Other Item. This card is attached to the opposing character. Duration 3 turns. When this card is discarded from the game, the character who has it attached to him suffers X magic Fire damages, where X equals the number of Fire Spells in the Discard piles (6 maximum).

You have difficulties?

You can't go further? You characters are on their last legs? Don't hesitate, use the Eredan Favors adapted to the situation such as "Ouch-aid kit".

Enjoy the game!

To know more about the ground floor of the dark tower

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Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of May 2nd will not be available in the new Arrival Booster.

Here is the list of cards concerned:

Sapient, Oracle of Orpiance. (and his two evolutions). Rare. Character. Runic legion. Archon. Priest. Human. Male. Spirit 2. Attack 5/6. Defense 2. Health points 12. At the end of the fight, your Runic Priests have Attack +1 until the end of the game.Turns 1, 4 and 6: Attack -1 and Defense +2.

Runic training. Rare. Action. Humans. Defense +2. Defense +2. Chain. 2 Cor Runes: your Runic have Attack +3 until the end of the game. Nox Rune: Draw 2 extra cards during the next draw phase. 3 Runic cards from your Discard pile are placed in your Deck.

Aura of the goddess. Uncommon. Runic Theurgy. Priest. Defense +2 and Spirit +2. Chain Runic Theurgy. Cor Rune: at the end of the fight, this card is placed in your Deck. Nox Rune: Attack +X where X equals your character's Spirit.

Sword of Dame Ockles. Uncommon. Runic Theurgy. Runic Legion. Priest. This card is attached to the opposing character. Duration 4 fights. Each time this character activates a card, he suffers X magic damages where X equals the opposing character's Spirit.

Nemaria's trident. Uncommon. Runic Legion. Activates after the fight. Permanent. Attack +4. "Runic Warrior Agillian": activates immediately. Cor Rune and Nox Rune: The opposing characters have +2 to damage suffered. Cor Rune: The opposing character suffers 2 direct damages.

Resistance. Uncommon. Runic Legion. Warrior. At the end of the fight, if your character has less than 1 Health point, he heals 5. If the opposing character has less than 1 Health point, he suffers 5 direct damages. Chain. Cor Rune: -2 to physical and magic damage suffered. 2 Nox Runes: Permanent.

Protection of the Pantheon (and its two evolutions). Common. Action. Runic Legion. Defense +1 and gains a Cor Rune. The next Spell played by the opposing character is ignored and placed in his Hand. Chain Runic Item.

Priest diadem (and its two evolutions). Common. Jewel Item. Runic Legion. Warrior/Priest/Craftsman. Permanent. One copy of this card per character only. Spirit +2 and gains a Yr Rune.If this card is played by "Coranthia, Nemaria worshiper": a the start of the fight, this character gains a Yr Rune.

Haresian force. Common. Action. Runic Legion. An opposing non-Item card attached to the opposing character is Discarded. Nox Rune: Choose another card attached to a character, it is Discarded. "Runic Lord Hares": Chain

Technical improvisation. Rare. Action. Pirates. Craftsman. Choose up to 3 Items in play or in your Hand, they are withdrawn from the game. The opposing character suffers 3 magic Fire damages +2 for each Pirate or Craftsman Item chosen.

Spark things off. Rare. Lightning Spell. Pirates. Mage. Choose an opposing character out of combat. He suffers X + 2 magic damages where X equals your character's Spirit.The opposing character has Attack -3 and suffers X magic damages. Mage: Duration 2 turns. The damages of this card are upgraded by 1 to 2 for every other Lightning Spell in play (+5 maximum).

Flammara. (and his two evolutions). Uncommon. Character. Pirates. Fire Guemelite. Warrior. Spirit 0. Attack 6/8. Defense 1. Health points 9. Gain chain if you play a Powder Weapon. At the start of the game, "Flammara" gains 2 "Powder" tokens. At the end of the fight, "Flammara" loses 1 "Powder" token for each damage suffered this turn (4 maximum) and heals 1 Health point for each token lost that way. Turns 1, 3 and 4: Attack +1.

Pocket spy. Uncommon. Other Item. Craftsman. At the start of the fight, the opposing character gains his Order bonus and this card is attached to one of your characters. Pirate Humans have Attack +1 and Spirit +1. Permanent.

Mechanic hornet. Uncommon. Other Item. At the start of the turn, your characters who have at least one Powder Weapon and one "Powder" token attached to them gain Chain and have +2 to damage dealt until the end of the turn. Duration: 5 turns. Chain if your character has a least 2 "Powder" tokens attached to him.

Labor chain. Uncommon. Action. Craftsman. Defense +2 to Defense +3. Duration: 4 turns. Your craftsmen gain Chain if they play an Item. Chain Item.

What a mess!. Common. Action. Pirates. Craftsman.As this card activates and at the start of each fight, the opposing player can discard up to 2 cards. If he discards less than 2, the opposing character has -1 to magic damages and physic damages that he deals until the end of this turn for each Craftsman alive. Chain. Permanent.

Appropriation. Common. Action. Attack +1 and Defense +1 for each Item attached to the opposing character. Chain Item.

Sham powder. Common. Action. Pirates. A Powder weapon from your Deck is played and the characters in battle gain 3 "Powder" tokens. At the start of the turn, your characters who have more than one "Powder" Token attached to them, lose 2 of them and have Defense +1 and Spirit +1. Duration: 3 turns.

Enjoy the Game!

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PatchNote

-The physical attacks activated by the cards Narwhal, Artaban, Weapon throw, Conquer or Perish have been corrected so that they now are normal physical attacks.

- Weapon Kata now distributes normally physical attacks dealt with Narval.

- Fireball's evolution process has been corrected so that it is now possible to merge the former version with the new version to obtain the new version of Rain of Death.

- Correction of a bug that affected Dragon Sacrifice and stopped the discard of Spell and Item cards from the opposing hand.

Enjoy the game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Simone_DiFelix (Elo 1963) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: Megaira (Elo 1927) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: Kid Darkness (Elo 1919) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : Zouzi (Elo 1901)
5th : 吻_魚 (Elo 1886)
6th : Ehrgeiz (Elo 1870)
7th : Asickalao (Elo 1857)
8th : Velnath (Elo 1856)
9th : Shadow79 (Elo 1847)
10th : Mirko_Bresciano (Elo 1841)

Win the artwork card Triumph : Zouzi.
Win the artwork card Blind test : Zouzi, 吻_魚, Ehrgeiz, Asickalao, Velnath, Shadow79, Mirko_Bresciano, tanxiao, -Dredd-, Giulio_Cremona, Gabriel_Babakana, KiwiBomb, CrazyLino

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Scragh (all evolutions), Shûlong (all evolutions), Bluff, Dissidence, Sentence, The Secret of the Crow, Artrezil's Blade, General fray, Obesity, The Dragon's Breath.



Have fun!

Eredan iTCG, le jeu de cartes à collectionner.
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