Revival

Revival

A new trophy is available from now on and until Thursday June 7th at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.

To obtain it you will have to cumulate 100 points.
You earn 1 point at the end of each fight if all your character's characteristics are superior to his printed characteristics (10 points per game maximum).
You earn 9 additional points at the end of the game if each one of your characters has played nothing but cards reserved for one of his classes or races at least.
You earn 5 points if you play: Exordium, Kei'zan's choice or Shamanism. (Each card will be taken into account once).

You must play against different players.

You will earn the card Revival and the title: World-Tree.

Revival : Action. Collector. Unique. Choose a character out of combat and attach this card to him. Duration 2 fights. At the end of his next fight, 5 other cards attached to this character are placed in their owner's Deck.

Enjoy the Game!

Eredan iTCG, The Trading Card Game.
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Battle of the guilds - Lottery

Battle of the guilds!

This week, some of the Sap Heart answer the call of the wild tortured desert. Alas, in this part of the Land of Guem, people aren't really welcoming especially to strangers.

It is up to you to change the end of the fight by playing a Desert Nomad Deck or a Sap Heart one. Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.

The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).

A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.

Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.

Each guild must then obtain a better ratio than the day before to obtain the points of the day!

Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.

At the end of the battle, Tuesday June 5th at noon (French Time), the card Phantasmagoria will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild Booster!

NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "Challenge of the Council" is to play either a Desert Nomad Deck, either a Sap Heart one.

Phantasmagoria. Rare. Action. Each character has Defense -2 if it is superior to 3. All your characters have Defense +2 if it is inferior to 4. Duration 3 turns.

Lottery

Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the card Phantasmagoria (one per person maximum).

Enjoy the Game!

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Fe'y / Inakta

Sap Hearts

The Kei'zan which has become the new World-Tree offers Eredan lands the revival of the Dais. The first fruit is ripe indeed! And it has given birth to Fe'y, the Dais spring guard. Beware of the Sap Heart's enemies because the guild will do everything to protect this newborn!

Briskness. Rare. Action. Sap Heart, Warrior, Elfin. If the Defense of the opposing character is superior to your character's, Attack +3. Otherwise, your character deals an additional attack equal to his printed Min Attack. Chain "Elfine intimidation" or "Briskness".

Power of our ancestors. Rare. Action. Sap Heart, Warrior. Attack +2. If there is at least 3 different Races among your characters, a non-Item opposing card attached to one of the characters in battle is discarded. Chain.

Fe'y. (and his two evolutions). Uncommon. Character. Sap Heart. Mage. Dais. Attack 2/4. Defense 1. Health points 13. At the start of the fight, the opposing character has Attack -1 until the end of the game and Defense -1 or Spirit -1. If "Fe'y" casts a Nature spell, he heals 1 Health point at the end of the fight. Turns 1, 3 and 6: Spirit +2.

Elfine intimidation. Uncommon. Action. Seap Heart, Warrior. The opposing characters have Defense -2. Elfine: Duration 2 turns. Chain "Elfine intimidation" or "Briskness".

Brambles prick. Uncommon. Action. Seap Heart. The opposing character has Attack -2 and Spirit -2. Choose a Sap Heart Item in your Discard pile, it is played and will activate immediately.

Piercing arrows. Uncommon Other item. Sap Heart. If it is played after an Arc, Attack +2 and the card is placed in your Deck at the end of the fight. The Defense bonuses on the opposing character are divided by two (rounded up). Elfine: these bonuses are ignored.

Back to the soil. Uncommon. Nature Spell. Spa Heart. Mage. Attack +X where X equals your character's Spirit. Nature Guemelite: an additional Attack +2. World-Tree: Duration 2 fights.

Mystical Arc. Common. Arc Item. Sap Heart. Permanent. Attack +1. As this card activates and at the start of each fight, the opposing character has Defense -2 until the end of the turn if his Defense is superior to you character's. Elfine or Dais: Chain "Piercing arrows".

Feign death. Common. Action. Sap Heart. Warrior. At the end of the fight, your character heals 2 Health points or 5, if there is more than 2 Items in the Discard Piles. Duration 2 fights. Chain if one of your characters alive is a Hom'chai or a Beast.

Desert Nomads

Summer is coming and Nomads undress you! Eclipse, Guardian or Immortal, choose your guild for this new journey through the wild. To each his own! Beware of the charm of our sand beauties.

Scorpio blow. Rare. Action. Desert Nomad, Marauder. This card is attached to the opposing character. Duration 5 turns. At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad card in play (6 maximum). Eclipse: Choose the character this card is attached to.

Idolatry. Rare. Divine Anger Theurgy Desert Nomads, Priest. The opposing character suffers X magic damages where X equals half the damages suffered by your character since the start of the game (rounded down, 12 maximum).

Big scimitar. Rare. Sword Two handed Item. Desert Nomads, Warrior. Activates after the fight. Permanent. Attack +4. Each time your character suffers damages he has Attack +2/+0 until the end of the turn. Temple guardian: Defense +1.

Inakta. Uncommon. Character. Desert Nomad. Human. Marauder. Eclipse. Spirit 0. Attack 6/9. Defense 0. Health points 15. Attack +1 against Warriors. Your other Nomads have Max. Attack +1 until the end of the game. At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage suffered. Turns 1, 3 and 5: Attack +2.

Frontal Attack. Uncommon. Action. Desert Nomad, Marauder. Attack +1. Eclipse: a non-item card attached to the opposing character is discarded. Chain Nomad card.

Desertification. Uncommon. Action. Desert Nomads, Warrior. Permanent. Permanent. Only one copy per character. Temple guardian: -1 to damage suffered. Immortal: every 3 turns, an opposing card in play is discarded. Chain.

Slyness. Common. Action. Marauder, Female. Attack +1. At the end of the fight, "if Well-informed" is in play, the opposing character suffers 3 direct damages. Duration 3 turns. Chain.

Well-informed . Common. Action. Marauder, Male. Attack +1. At the end of the fight, if "Slyness" is in play, your character heals 3 Health points. Duration 3 turns. Chain.

Sand storm. Common. Action. Desert Nomad. Permanent. At the start of the turn Attack +3/+2 until the end of the game if this character is taped, otherwise this card is discarded.

Familiar ground . Commune. Action. Desert Nomads. Choose up to 2 cards attached to characters in battle, they are discarded. Your character suffers 1 to 2 direct damages per card chosen. Temple Guardian: Chain.

Enjoy the Game!

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iTCG: Cards withdrawn from the NewComers Booster

New card release tomorrow!
That implies changes in the NewComers Booster. From tomorrow onwards, the card release of March 21st will not be available in the new Arrival Booster. You will have to turn to Basic or Guilded Boosters!

Here is the list of cards concerned:

My turn!. Rare. Action. Zil Warrior. The Pack. Choose a non-Weapon, non-Armor card in play, this card is then discarded. Warrior: an "Alpha" from you discard pile or from you Hand is played.

Difference of opinion. Rare Action. Zil Warrior. Marauders. The next card played by the opposing character is ignored unless it is a Zil or a Marauder card. Chain Zil or Marauder card.

Brutus. (and its two evolutions). Uncommon. Character. Zil Warrior. Warrior. The Pack. Human. Male .Spirit 0. Attack 5/7. Defense 2. Health points 13. Gain Chain if you play a Two Handed weapon. At the start of the fight, Attack and Defense +1 for each opposing character alive. Turns 3, 5 and 6: Attack +2/+1.

Indigestion. Uncommon. Shadow Spell. Zil Warrior. Mage.3 cards from the opposing player's Hand are discarded. If your character isn't Circus, the opposing player chooses a card in his Discard Pile and places it in his Hand.

Wolf paw. Uncommon. Two handed Axe Weapon Item. Zil Warrior. Warrior. Activates after the fight. Permanent. Attack +1 for each one of your Marauders and Defense +1 for each one of your Warriors. The pack: an additional Attack +1. Activates immediately.

It adds up. Common. Action. Zil Warriors. Attack +2. The Pack: Defense +1 and Spirit +1. If you have more than 3 cards in Hand, an additional Attack +2.

Pickpocket. Common. Pet. Zil Warrior. Circus. This card is attached to an opposing character who has no "Pickpocket" attached to him. Duration: 4 fights. At the start of the fight, a card from its owner's Deck is placed in his Discard pile. All the Circuses have Defense +1.

Blind test. Common. Action. Attack +X or Defense +X or Spirit +X where X is a number between 2 and 4 chosen at random.

Count the points. Common. Destiny Theurgy. Priest. Defense +X where X equals the difference between the number of cards in your Discard pile and the number of cards in the opposing one (+6 maximum).

Keep-the-totems. (and its two evolutions). Rare. Character. Sap Heart. Warrior/Mage. Hom'chai. Male. Attack 4/8. Defense 2. Health points 13. As long as "Keep-the-totems" is dead your other Sap Hearts have Spirit +1. Turns 2 and 5: one of your other Hom'chais has Attack +1 until the end of the game.

Gust. Rare. Air Spell. mage. The opposing character suffers X magic damages where X equals twice you character's Spirit, + 2 if "Gust" has already been played this turn.

Squasher. Rare. Two handed Weapon item. Sap heart. Hom'chai. Activates after the fight. Duration: 5 turns.Attack +5. Hom'chai: at the end of the fight, the opposing characters out of combat suffer 2 direct damage points.

Hom'chai effigy. Uncommon. Jewel Item. Sap heart. Spirit +1. You character becomes Earth Guemelite in addition to his other Races. If your character dies, your Hom'chais have attack +1 and Defense +1 until the end of the game. Permanent. Chain.

To our ancestors. Uncommon. action; Sap Heart. You character becomes Beast, Dais, Elfine and Hom'chai in addition to his other Races. Duration: 2 turns. Chain action Sap Heart.

That's a real weapon. Uncommon. Action. Sap Heart. Warrior. If your character has a Two Handed weapon attached to him, an Item attached to the opposing character is placed in your Discard pile. Hom'chai: Attack +1 and Defense +2. Chain.

Wild buds. Uncommon. Nature Spell. Sap Heart. Mage. At the end of the fight, X magic damages are spread amongst the opposing characters alive where X equals you character's Spirit +4. World-tree: each opposing character alive suffers 1 additional magic damage for every Nature Spell in play (+5 maximum). Permanent.

Being at one with nature. Common. Action. Sap Heart. Nature Guemelite. Attack -2 and Defense +2. Permanent. At the end of the fight, Attack +2/+1 and Heals 1 Health point. World-Tree: Chain Nature Spell.

Double clay. Common. Nature Spell. Mage .Defense +4. Mage: Duration: 3 fights.

Germination. Common. Nature Spell. Sap Heart. World-tree. "Root" is created and played.A "Vengeful Liana" or an "Unfortunate Encounter" from your Deck is attached to one of your World-Trees out of combat. Dais: Chain.

Enjoy the Game!

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PatchNote

Dear players,

- Two new game backgrounds are now available: "Eltarite Forest" and "Sunrise".

- The bug that stopped Longevity from functioning correctly when the effects modified the turn number has been fixed.

- Bugs that caused some ""At the Leaking cask inn" games to freeze have been fixed.

- The bug that enabled some to activate several times Doloreann and Zejabel's orders has been fixed.

Good game!

Eredan iTCG, The Trading Card Game.
This game is also on Facebook!

News

Tomorrow, Tuesday 29th May, we will start our progressive release of trophies reserved for new players. These trophies are made to help new comers during their first hours on Eredan.

On this occasion, the rules concerning the creation of Decks will change definitively: you will now be allowed to have from 20 to 50 cards in your Deck (in addition to characters).

We believe that this change will only have a limited impact on the competitive environment yet it will improve game experience at starting level.

Good game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Megaira (Elo 1933) wins 100000 Crystals + 500 Fee'z + the artwork cards The Dragon's Breath, Sky Inhabitant, Temptation

2nd: kane_filmore (Elo 1919) wins 50000 Crystals + 300 Fee'z + the artwork cards Sky Inhabitant, Temptation
3rd: akluck (Elo 1917) wins 20000 Cristaux + 100 Fee'z + the artwork cards Sky Inhabitant, Temptation

4th : Gabriel_Babakana (Elo 1901)
5th : Marco_Guccinelli (Elo 1888)
6th : Osyx (Elo 1869)
7th : williamwizzzi (Elo 1861)
8th : zhangshian (Elo 1860)
9th : Reed_Barker (Elo 1851)
10th : Kid Darkness (Elo 1847)

Win the artwork card Sky Inhabitant : Gabriel_Babakana.
Win the artwork card Temptation : Gabriel_Babakana, Marco_Guccinelli, Osyx, williamwizzzi, zhangshian, Reed_Barker, Kid Darkness, Blastsinger, 炽烈, Real_Polak, Dax_Rodriguezsolis, Aspegic, CrazyLino

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

Only one card is banned for this tournament: Bluff.



Have fun!

Eredan iTCG, le jeu de cartes à collectionner.
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The Master-Mage in store

Players who haven't completed the trophy: The Master-Mage, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 100 points during in the Amnezy Tournament.
You earn 1 point each time you deal magic damages to an opposing character and that his Health points fall below -5. You earn 9 additional points if his Health points fall below -10.
You win The other side of the coin and the title: The Master-Mage

.

The other side of the coin: Mental Spell. Collector. Unique. +4 to Spell magic damages played by your character this turn. Choose one of your other characters and attach this card to him, he has +2 to Spell magic damages (Non AoE) that he plays and this card becomes Permanent.

Enjoy the Game!

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The tournament of the Million - Treason

Tournament of the million - Treason

Dates:

From now on and until Sunday May 27th at 8:00 (French time).

Restrictions and Special Rules

Format:

3 characters + 20 Cards

At the start of the game you have one chance out of two to have to exchange your deck with your opponent's.

Banned cards:

Scragh, Bluff.

Rewards :

Open your eyes because the reward is exceptional! At least 1 million crystals will be distributed to the gamers!

1rst : 125.000 Cx guaranteed + 1250 Cx per registration beyond the 100th registration.
2nd : 85.000 CX guaranteed + 850 Cx per registration beyond the 100th registration.
3ème et 4ème : 55.000 CX guaranteed + 550 Cx per registration beyond the 100th registration.
Du 5ème au 8ème : 25.000 CX guaranteed + 250 Cx per registration beyond the 100th registration.
Du 9ème au 16ème : 10.000 CX guaranteed + 100 Cx per registration beyond the 100th registration.

500.000 crystals will be shared between the gamers of the first third, with a fix value of 5.000 crystals per person if there are more than 100 registrations in this tournament.

Registration Fee

Registration: 10.000 crystals or 400 Fee'z

Good luck to all of you, may good fortune be with you!!

Enjoy the game!

Eredan iTCG, The Trading Card Game.
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The Eclipsist

The Eclipsist

A new trophy is available from now on and until Thursday May 31st at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.

To obtain it you will have to cumulate 100 points.
You earn 1 point each time you activate a theurgy and an action during a fight (6 points per game maximum).
You earn 9 additional points if you win the game and have played no card that healed or given Defense bonuses.
You earn 5 points if you play: "The Crystal's Song", "Ordeal" and "Dazzling Illumination" (Each card will be taken into account once).

You must play against different players.

You will earn the card Wind of change and the title: the Eclipsist

.

Wind of change : Action. Collector. Unique. At the start of the fight, Marauders have Attack +2 and Defense +2. The non Marauders obtain this Class in addition to their other Classes. Priest: the effects of this card affect only your characters. Duration: 2 turns.

Enjoy the Game!

Eredan iTCG, The Trading Card Game.
The game is also on Facebook!

iTCG: The Leaking cask inn

The Leaking cask inn is gonna open very soon. This famous joint was closed a long time ago because of hygiene problems and customer complaints. It was then sold and the re-opening party should be somewhat hectic! It's sounds it's gonna be THE night!

What's the course of the events?

This new campaign is available through the Eredan iTCG Adventure mode section. It is available until Tuesday May 29th at noon (French time), after that it will be too late!

It gives you the opportunity ti see Eredan iTCG from another viewpoint with new gameplays.

Rewards

During this campaign the rewards you can win are exceptional.

Tristam. (and his evolution). Rare. Character. Unknown. Kotoba/ Runic Legion. Courtesan. Human. Spirit 2. Attack 0/1. Defense 3. Health points 14. Gain Chain if you play a Courtesan card. Turns 3 and more: the opposing characters suffer 1 direct damage.

The thirsty one's helmet. Rare. Other Item. Human: each time a Potion activates, Attack +0 to Attack +2 until the end of the game. Warrior: Permanent. Pirates: Chain Potion.

Difficulties?

Don't hesitate to use Eredan's Favors adapted to the situation such as "Ouch-aid kit".

Good game!

Eredan iTCG, The Trading Card Game.
This game is also on Facebook!

iTCG: Battle of the Guilds Results - Drawing of lots

Congratulations to the Zil guild that wins this battle against the Nehantists!

Thanks to this victory, the card Telendar's black blade at stake in this battle is now affiliated to the Zils.

Telendar's black blade. Rare. One-handed Dagger weapon. Attack +2. Dual Wield. Duration: 2 turns. At the end of the fight, two cards attached to the opposing character are discarded.

Here are the names of the valiant winners!

ogamer60, betha, PaNcHi, Xerpet, Dax_Rodriguezsolis, tinchoo14, Juu_Maldonado_Vocaturo, luaninha3000, sartanos, haroxD, Tyroam, Marco_Di_Vozzo, filhodocthulhu, ukeman, yogi88, 小兔兔, Aspegic, Romain_Cote, HoboGobo, deox62.

Enjoy the Game!

Eredan iTCG, The Trading Card Game.
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iTCG: PatchNote

- The bug that prevented a character out of combat to obtain Dual Wield when a Craftsman had attached to him two Pistolblades has been fixed.

- The bug that enabled to play the two versions of Coranthia, Nemaria worshiper in one deck has been fixed.

- The trophy "of destiny" counts now correctly the ice version of Lady Yilith.

- The bug that prevented the discard penalties like Fatal Countdown or Cutting all Ties if the caster died has been fixed.

Have fun!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : MaTaPa7oS (Elo 1934) wins 100000 Crystals + 500 Fee'z + the artwork cards The Dragon's Breath, Sky Inhabitant, Temptation

2nd: kane_filmore (Elo 1920) wins 50000 Crystals + 300 Fee'z + the artwork cards Sky Inhabitant, Temptation
3rd: Kid Darkness (Elo 1901) wins 20000 Cristaux + 100 Fee'z + the artwork cards Sky Inhabitant, Temptation

4th : GolgoDemon (Elo 1899)
5th : Gabriel_Babakana (Elo 1891)
6th : Death chain (Elo 1872)
7th : akluck (Elo 1871)
8th : Krator (Elo 1851)
9th : Megaira (Elo 1850)
10th : Ehrgeiz (Elo 1844)

Win the artwork card Sky Inhabitant : GolgoDemon.
Win the artwork card Temptation : GolgoDemon, Gabriel_Babakana, Death chain, akluck, Krator, Megaira, Ehrgeiz, -Simone_DiFelix-, Osyx, Marco_Guccinelli, Adamas, jordannnnn, -Dredd-

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Deirf Geis (Level 3), Scragh (all evolutions), Shûlong (all evolutions), Bluff, Fatal Countdown, Ecstasy, Dark Fury, Indigestion, Rain of Death, Harshness, Sentence.



Have fun!

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Obective: Dimizar

The trapper

A new trophy is available from now on and until Thursday May 24th at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

To obtain it you will have to cumulate 150 points.
You earn 1 point for each fight during which you deal a Defense penalty to your opponent (the penalty must be dealt during the fight).
You earn 9 additional points if you kill the opposing character when the opposing character has less than 3 cards in his Hand.
You earn 5 points if you play: "Capture the enemy", "Council Mission" and "Hitting the Mark" (Each card will be taken into account once).

You must play against different players and will earn up to 30 points per game.

You will earn the card Objective Dimizar and the title: the Trapper

Objective: Dimizar : Action. Collector. Unique. This card attaches to your chosen opposing character. Permanent. Defense -1 for each different card in the opposing Discard Pile. At the end of the fight, if the character has at least one Health point, this card goes back to its owner's Deck, otherwise it is discarded.

Enjoy the Game !

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The Man Hunt

The Man Hunt is back on Eredan iTCG!

This week, exceptionally we offer you to take part in an ancient Eredan iTCG event, to enable new players to win past rewards. Senior players who still possess keys can use them directly and take part in the event too (you can win the rewards and be part of the drawing of lots).

The Arc-Kadia, the famous Al killicrew ship is seriously damaged and only one person is capable of repairing it. This man that many call the preacher was in fact an old crew member but has moved on and no one has heard from him since.... The crew also saw an old comrade of theirs: Hook... The miserable old man was abandoned and left to rot but wishes to redeem himself by helping the captain find the preacher, the captain was ready to give him a second chance.
This is the start of a great adventure across the white islands

From now on and until May 23rd at noon (French time), a man hunt is organized!

You will notice the map instead of the traditional Eredan iTCG logo on your interface. This is indeed the starting point for an epic Man Hunt. There are some precious chests on each Island, this will certainly encourage and motivate your crew yarrrggg! It's up to you to find the keys, the missing preacher and repair your precious ship, the Arc-Kadia!

Keys in Boosters

Want to go faster? Want to win the lottery or some cards? You will find the Key card in every booster you purchase until the event closes: 5 keys in the 12 card Boosters (Guilded and NewComers) and 1 key in the Basic Booster.

More trophies

A chain of trophies are available during this Man Hunt. Once you have completed all of the Man Hunt Trophies, you will win a a mythical character : Dhan. These trophies are repeatable, this gives you the opportunity to win more rewards!

Open a maximum of Chests

By exploring the map, you will have the opportunity to unlock some chests that will contain diverse rewards. In order to open a chest , you will need keys that you can get via boosters or by completing certain trophies. If you happen to open all of the chests in-game, you will get the card Suggested Itinerary.

Suggested Itinerary : Feat, Unique, Item other. The moment this card is played and at the start of each fight, pick a card in any Discard Pile. Your character gains Attack +2 this Turn if the card in question is an Action, Spirit +2 if it is a Spell, Defense +2 if it is an Item. Otherwise, heals 1 Health point.

Man Hunt Lottery

When the event ends, we will randomly make a draw amongst all of those who earned the card "Suggested Itinerary"
First : 10000 Fee'z + a Runic legion Pack*
Second : 5000 Fee'z
Third : 2000 Fee'z
50 others players randomly drawn amongst all of those who opened one chest or more will receive: a NewComers Booster.

Have fun and good hunting!

*Runic Legion Pack

Contains a copy of each character released on April 18th 2012 who belongs to the new guild: "Runic Legion".
In this pack, there also is: Ceremonial (Collector version), Runic Lord Hares (evolution 4), Forge your Destiny, Fist Fight, two copies of Nox Rune, two copies of Cor Rune and 10 copies of a +100XP Destiny card and a collector card.

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The Spirit in store

Players who haven't completed the trophy: The Spirit, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 65 points. You earn 1 point each time you play a game with a Deck which has no Mage nor Priest and which has a character printed Spirit sum which does not exceed 4. You earn 1 additional point each time you deal magic damages to a character whose Spirit is lower than yours. You earn 10 additional points if you play "The Crow and the Emperor" (nonrenewable gain). You will earn the card The secret of the Crow and the title: The Spirit.

The secret of the Crow: Action. Collector. The secret of the Crow unique action. As this card activates and at the start of each fight, the opposing character has Spirit -1 until the end of the turn and if his Spirit equals 0, his next card is ignored. Duration: 2 fights. Chain.

Enjoy the Game!

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Battle of the guilds - Lottery

Battle of the guilds!

This week, the Zil warrior want to get back what belongs to them, or what belongs to Telendar to be more precise. Alas a certain Nehantist holds it and has no wish to meet Zil Warriors.

It is up to you to change the end of the fight by playing a Zil Warrior Deck or a Nehantist Deck. Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.

The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).

A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.

Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.

Each guild must then obtain a better ratio than the day before to obtain the points of the day!

Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.

At the end of the battle, Tuesday May 22nd at noon (French Time), the card Telendar's black blade will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild Booster!

NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "Challenge of the Council" is to play either a Zil Warrior Deck, either a Nehantist one.

Telendar's black blade. Rare. One hand Dagger item. Attack +2. Dual Wield. Duration: 2 turns. At the end of the fight, two cards attached to the opposing character are discarded.

Lottery

Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the card Telendar's black blade (one per person maximum).

Enjoy the Game!

Eredan iTCG, the Trading Card Game.
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iTCG: Zil, the Living Shadow/ Zejabel

Zil Warriors

This week, Zil Warriors have an incredible ally: Zil the Living shadow himself. This new legendary character is highly useful for attack Decks made of Marauders. The other Zil Warrior Decks are not outdone either since there are new theurgies and new shadow spells.

Zil, the Living shadow. (and his three evolutions). Legendary. Character. Marauder. Zil. Shadow Guemelite. Male. Spirit 1. Attack 6/10. Defense 1. Health points 13. Attack +1 against Warriors. Turns 2,5 and 8: the opposing character has Defense -1.

Master assassin. Rare. Action. Zil Warrior. Marauder. Attack +4. If your character has a Dagger attached to him, an opposing character suffers 1 direct damage. Chain Dagger.

Smooth talking. Uncommon. Action. Zil Warriors. Priest. Circus. Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck. At the end of the fight, this card is placed in your Deck. Chain Zil card.

Hidden blades . Uncommon. Action. Zil Warriors Marauder/Warrior. An opposing character suffers 2 direct damages. If your character has a Dagger attached to him you can choose which one does. A Dagger from your Discard pile is placed in your Deck. A Dagger from your Hand is played.

General fray. Uncommon. Zil Warrior. The Pack.Defense +2. Your other "The Pack" characters have Attack +1. Duration: 3 turns. If the opposing character is not a Warrior, his next card is ignored. Chain The Pack card.

Crushing presence. Uncommon. Destiny Theurgy. Zil Warrior. Priest.Deals 5 magic damages to the opposing character. If "Wooden language" is in your Hand, +1 magic damage for each one of your cards in the opposing Hand or Deck.

Psychoanalysis . Common. Action. Destiny Theurgy. Zil Warrior. Priest. Your Zil Priests have Attack +2 until the end of the game. If "Crushing presence" is in your Hand, Attack +1 for each card of yours in the opposing Hand or Deck.

Wooden language. Common. Destiny Theurgy. Zil Warrior. Priest.Defense +1 for every "Fabulous destiny", "Crushing presence" and "Psychoanalysis" in your Discard Pile. All these cards have one chance out of two of being placed in the opposing Deck.

Move along in obscurity. Common. Shadow Spell. Zil Warrior. Mage. Shadow Guemelite. Duration: 4 fights. A copy of "Turned to the Shadow Side" from your Discard pile or your Deck is placed in your Hand. At the start of the fight, if your "Turned to the Shadow Side" is in your Hand, the opposing character suffers 6 magic damages.

Nehantists

Dimizar is dead! But Zejabel is still alive and he now has new Nehantist powers that enable him to elude death. This Nehantist release presents you a new gameplay based on Undead characters and on new types of Action cards: Necrosis.

Zejabel. (and his two evolutions). Rare. Character. Nehantists. Undead. Warrior. Necromancian. Male. Spirit 2. Attack 3/6. Defense 1. Health points 13. At the start of the game, two Undead Actions from your Deck become Necroses and are placed in your Hand. -1 to damage suffered for each of your Undead alive. Turns 4, 5 and 8: Defense +4.

Fake death. Rare. Nehantist Spell. Nehantists. Mage. Undead. Undead Nehantist: Choose one of your dead Undead, he rises again with 6 Health points. Necromancian: Chain. This card is withdrawn from the game.

Necrotic dodge. Rare. Action. Nehantists. Undead. Defense +2. Defense +4. If this card is a Necrosis, Attack +2 until the end of the game. This card becomes a Necrosis until the end of the game.

They are everywhere. Rare. Action. Nehantists. Undead. Attack +2 to Attack +3. Duration: 2 fights. If this card is a Necrosis, a card attached to an opposing character is discarded. This card becomes a Necrosis until the end of the game.

Reduced head. Uncommon. Item Jewel. Nehantists. The opposing character has Defense -1. At the start of the turn, if his Defense is superior to 1, he has Defense -2. Permanent.

Necrology. Uncommon. Nehantist Spell. Nehantists. Mage. Undead. Choose a necrosis in your Discard Pile, it is played and 2 other Necroses from your Discard pile are placed in your Deck. Your other Undead heal 2 Health points.

Caress of death. Uncommon. Nehantist Spell. Nehantists. Mage. Deals 4 magic damages to the opposing character +1 for each Necrosis in your Hand. Heals 1 to 2 Health points for each Necrosis in your Discard Pile (Heals 6 maximum). Necromancian: 3 additional magic damages.

Ouait-Ka. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 5/8. Defense 2. Health points 15. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 3, 5 and 6: heals 2 Health points and +1 to damage suffered.

Ceaches Ixef. Common. Action. Character. Nehantists. Undead. Warrior. Spirit 0. Attack 6/7. Defense 2. Health points 16. Cannot chain any card. After having played your cards, if you have a Necromancian alive, choose a Necrosis in your Discard pile, it is played. Turns 1, 3 and 6: Attack +2 and +1 to damage suffered.

Enjoy the Game!

Eredan iTCG, The Trading Card Game.
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Cards withdrawn from the NewComers Booster

New card release tomorrow!
That implies changes in the NewComers Booster. From tomorrow onwards, the card release of March 7th will not be available in the new Arrival Booster. You will have to turn to Basic or Guilded Boosters!

Here is the list of cards concerned:

Coranthia, Nemaria Worshiper - Miss Eredan version

Nehantic Receptacle. (and its two evolutions). Legendary. Character. Nehantists. Mage. Demon/Nehant Guemelite. Spirit 2. Attack 1/4. Defense 1. Health points 13. Cannot be wounded by the effects of your cards. During the fight, before the cards are activated, a Nehantic Spell from your Hand is played. Turns 2, 4, and 6: one of the opposing characters who has the most Corruptions attached to him, suffers 4 magic damage points.

Overconfidence. Rare. Nehantic Spell Corruption. Nehantists. Attaches to the opposing character. Permanent. Attack -1 and Spirit -1. At the end of the fight, he suffers 3 magic damage points, +2 if this character has his Order bonus.

My name is legion. Rare. Nehantic Spell Corruption. Nehantists. Attaches to the opposing character. Permanent. At the start of the turn, this character suffers X+1 magic damages where X equals the number of characters who have at least one Corruption attached to them. Nehant Guemelite: a copy of this card is created and attached to another opposing character.

In the name of Nehant. Uncommon. Nehantic Spell Corruption. Nehantists. Defense +1. Duration : 2 fights. As this card activates, if at least one of the characters in battle has his Order bonus, choose a Corruption from your Discard Pile, this card is played.

Fatal Countdown. Uncommon. Action. Attack +5, -1 for each card in the opposing player's Hand. The opposing player draws 2 cards less during the next draw phase.

Contagion. Uncommon. Nehantic Spell Corruption. Nehantists. Attaches to the opposing character. Permanent. Attack -1 and Defense -1. At the end of the fight, if this character has his order bonus, one of this player's characters has Attack -1 until the end of the game.

Skull of an azoriel . Common. Jewel Item. Nehantists. As this card activates and at the start of each fight, the characters in battle gain their order bonus, if they haven't already. Permanent. Demon: your character suffers 2 direct damage points. Chain Nehantic Spell.

Chaotic destiny. Common. Nehantic Spell Corruption. Nehantists. Choose a character and attach this card to him. Attack +1. Permanent. If he is one of your Warriors or Marauders, he gains these two classes.

Kiss of Nehant. Common. Nehantic Spell. Nehantists. Deals 4 to 5 magic damage points to the opposing character. Heals X Health points where X equals the damages dealt by this card.

Cerebral crook. Rare. Item Staff. Mage. Activates after the fight. Permanent. Draw an extra card during the draw phases. Non multi-class Mage: Your character deals an additional Attack that equals his printed Attack + his printed Spirit.

Brawl. Rare. Uncommon. Action. Your character suffers 5 direct damage points. The opposing character has Printed Attack = 0/1.

Heartrending dilemma. Uncommon. Time Spell. Mage. Tempus.If you have less than 4 cards in Hand: at the end of the turn, the Turn Counter advances four additional turns. Otherwise, choose an opposing character, he will suffer X magic damage points where X equals the current Turn number +4. 4 cards from your Hand are discarded.

Doloreann. (and her two evolutions). Uncommon. Character. Mercenary. Mage. Tempus. Human. Female. Spirit 1. Attack 2/4. Defense 1. Health points 14. Turns 2, 5 and 8: a card from your Deck is placed in your Hand.

Magic study. Uncommon. Draconic Spell. Mage. Deals 4 magic damage points to the opposing character. Non Multi-class Mage: at the end of the fight, deals magic damage points to the opposing character, where X equals your character's Spirit +2. Duration: 2 fights.

Heroic Act. Common. Action. Warrior. Avalonian. Defense +X where X equals your character's Level -1. Your character and another one of your characters gain 1 Level until the end of the game. Chain Jewel.

Know your enemy. Common. Action. Marauder. Attack +1 for each opposing Warrior. Defense +1 for each opposing Marauder. Spirit +1 for each opposing Mage.

Double or quit. Common. Action. Defense -3 and Spirit +3 or Defense +3 and Spirit -3. Chain.

Vital energy. Common. Divine Anger. Priest. Deals X magic damage points to the opposing character where X equals the number of characters alive.

Combustion. Common. Fire Spell. Mage. Deals 4 to 7 Magic Damage points to the opposing character.

Enjoy the Game!

Eredan iTCG, The Trading Card Game.
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iTCG: PatchNote

- A bug that made Free the Flame permanent has been fixed.

- A problem with the card Longevity has been solved.

- The card Regeneration can now be attached to an opposing character in accordance with its text.

- The card "Mimicry" doesn't discard immediately now.

Enjoy the Game !

Eredan iTCG, The Trading Card Game.
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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : CrazyLino (Elo 1906) wins 100000 Crystals + 500 Fee'z + the artwork cards The Dragon's Breath, Sky Inhabitant, Temptation

2nd: GolgoDemon (Elo 1888) wins 50000 Crystals + 300 Fee'z + the artwork cards Sky Inhabitant, Temptation
3rd: Axelandro (Elo 1884) wins 20000 Cristaux + 100 Fee'z + the artwork cards Sky Inhabitant, Temptation

4th : tanxiao (Elo 1880)
5th : Tempest Poet (Elo 1853)
6th : kane_filmore (Elo 1840)
7th : Adolfplata (Elo 1840)
8th : 炽烈 (Elo 1826)
9th : toitoine61 (Elo 1816)
10th : Dax_Rodriguezsolis (Elo 1815)

Win the artwork card Sky Inhabitant : tanxiao.
Win the artwork card Temptation : tanxiao, Tempest Poet, kane_filmore, Adolfplata, 炽烈, toitoine61, Dax_Rodriguezsolis, Sheishe, Man_Santichai, Aknot, Jeod, TomAS_Turbato, Razelle

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

The cards banned for this tournament are: Deirf Geis (Level 3), Scragh (all evolutions), Shûlong (all evolutions), Bluff, Fatal Countdown, Ecstasy, Dark Fury, Indigestion, Rain of Death, Harshness, Sentence.



Have fun!

Eredan iTCG, le jeu de cartes à collectionner.
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Miss Eredan drawing of lots and special offer

You have elected Miss Eredan and she is crowned today, to Saphyra the Zil's utmost dismay. Here she is Coranthia miss Eredan 2012 !

Thank you to the Guem people!

Here is the list of the winners of the Miss Eredan animation, each one of them wins a copy of Coranthia as Miss Eredan:

Karim_Elsalim, All_Black, Axelandro, Spieler, agnr, Pablo_Cesar, reynald97, nathanmarcelo, yohual, marekiaroo.

Congrats!

What's more you can get Miss Eredan 2012 from the newcomer booster until Wednesday May 16th at noon (French time). After that, it won't be available anymore!

Eredan iTCG, the trading card game.

The Tournament of the Million - Vampirism

Tournament of the million - Vampirism

Dates:

From now on and until Sunday May 14th at 8:00 (French time).

Restrictions and Special Rules

Format:

3 characters + 20 Cards

Unique Cards are forbidden

Each time a character in play deals physical damages, he heals 5 Health points.
Each time a character in play deals magic damages, he heals 3 Health points.

Banned cards:

The cards banned for this tournament are: Scragh, Quick Draw, Chalice (Level 3), Bluff, Ecstasy.

Rewards :

Open your eyes because the reward is exceptional! At least 1 million crystals will be distributed to the gamers!

1rst : 125.000 Cx guaranteed + 1250 Cx per registration beyond the 100th registration.
2nd : 85.000 CX guaranteed + 850 Cx per registration beyond the 100th registration.
3ème et 4ème : 55.000 CX guaranteed + 550 Cx per registration beyond the 100th registration.
Du 5ème au 8ème : 25.000 CX guaranteed + 250 Cx per registration beyond the 100th registration.
Du 9ème au 16ème : 10.000 CX guaranteed + 100 Cx per registration beyond the 100th registration.

500.000 crystals will be shared between the gamers of the first third, with a fix value of 5.000 crystals per person if there are more than 100 registrations in this tournament.

Registration Fee

Registration: 10.000 crystals or 400 Fee'z

Good luck to all of you, may good fortune be with you!!

Enjoy the game!

Eredan iTCG, The Trading Card Game.
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Artrezil's heritage in store

Players who haven't completed the trophy: The Shadow of Zil, can now access it in the Eredan iTCG store.

To obtain it you will have to cumulate 30 points. You earn 1 point at the end of each fight if your opponent's hand is empty or if he has less than 5 cards. You earn 1 point each time an opponent's card is removed from the game. You earn 4 points if you activate the cards "Free the Shadow" or "The den of the Madguy". You will win the Artrezil's heritage card and the title: The Shadow of Zil.

Artrezil's heritage : Action. Collector. Unique. As this card activates and at the start of each fight, Attack +1 for each card in the opponent's Hand until the end of the turn, the opposing character has Attack -5 +1 for each card in his Hand until the end of the turn. Duration 2 fights.

Enjoy the game!

Eredan iTCG, the trading card game.

iTCG: Neither dead nor alive

Neither dead nor alive

A new trophy is available from now on and until Thursday May 17 at 9:00 AM (French time)

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

To obtain it you will have to cumulate 100 points.
You earn 1 Point for each combat during which you only play one card from your Hand.
You earn 9 points if you win a game during which you played less than 10 cards from your Hand..
You earn 5 points if you play "Death of the Dead", "The Dead Gods" or "Dark Destiny" (these points can only be obtained once).
You must play against different players.
You will earn the card Neither dead nor alive and the title: the Undead

Neither dead nor alive : Action. Collector. Unique. Choose a character and attach this card, he becomes an Undead in addition to his other Races. If it is one of your characters, he has Defense +1 and Attack +1, otherwise he has Attack -1 and Defense -1. Undead: Chain. Permanent.

Enjoy the Game !

Eredan iTCG, The Trading Card Game.
The game is also on Facebook!

Beat me if you can!

This new permanent campaign offers you the possibility to face an ancient hero who has now become an ordinary mountain guy. This great challenge is a new special element for the adventure mode since it introduces the notion of "survival".

How does it work?

This one-mission campaign made for high leveled players, is based on a simple principle: kill the opposing character as many times as possible during the game! This retired champion from ancient times was never defeated, he just grew weary and fled from battle fields and adventures.

When you become the player that has killed this opponent the highest number of times, he will automatically be named after your Eredan iTCG nickname.

Every week, on Sunday at midnight (French time), the winner of this challenge will be rewarded with a legendary card!

Good luck to all of you!

Eredan iTCG, The Trading Card Game.
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Battle of the Guilds Results - Drawing of lots

Congratulations to the Runic Legion that wins this battle against the Pirates!

Thanks to this victory, the card the Temple of the goddess at stake in this battle is now affiliated to the Runic Legion.

Temple of the goddess. Rare. Action. Defense +1 et Spirit +3. If a card is attached to your character, draw an additional card during the next draw phase.Priest or Mage: Chain.

Here are the names of the valiant winners!

le_troll, dalz, tix101, yujiro, Popai, ChadBro33, Felipe_Molina_Molina, maximus29, Weriton_Petreca, Febus, Christophe_Danyaud, Angel_Lenin_Arce_Pazmiño, EuroHippy, marconn, Paweł_Filip, Verinen Himo, Jose_Flores_Paredes, 御意见无用, --X--, yacha

Enjoy the Game !

Eredan iTCG, The Trading Card Game.
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Miss Eredan

And the winner is...

CORANTHIA!

We've interviewed our Misse Eredan to know her feelings about this election and her accessions to these important responsibilities and this prestigious title. Here is what she said:

"I'm really surprised and so honored to have been elected!
I Miss Eredan swear I'll be exemplary,
I Miss Eredan swear I'll make the Runin Legion come out victorious,
I Miss Eredan swear I'll support the Action for the Rune, so that all the kids of Guem benefit from a Runic education,
I Miss Eredan swear I'll to be engagé!"

We all hope her words won't be vain! Saphyra who lost declared that she was sulking and that she'd never take part in that kind of contest again because, I quote, "It's really too unfair!"

See you on, Wednesday for the drawing of the Miss Eredan lots!

Eredan iTCG, The Trading Card Game.
Find it also on Facebook !

iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Ehrgeiz (Elo 1927) wins 100000 Crystals + 500 Fee'z + the artwork cards The Dragon's Breath, Sky Inhabitant, Temptation

2nd: Sorren~ (Elo 1923) wins 50000 Crystals + 300 Fee'z + the artwork cards Sky Inhabitant, Temptation
3rd: Gabriel_Babakana (Elo 1904) wins 20000 Cristaux + 100 Fee'z + the artwork cards Sky Inhabitant, Temptation

4th : Kid Darkness (Elo 1890)
5th : tauro10 (Elo 1883)
6th : Principe di Golconda (Elo 1880)
7th : TORRU (Elo 1880)
8th : -Dredd- (Elo 1880)
9th : Laurent_Humbert (Elo 1870)
10th : CrazyLino (Elo 1860)

Win the artwork card Sky Inhabitant : Kid Darkness.
Win the artwork card Temptation : Kid Darkness, tauro10, Principe di Golconda, TORRU, -Dredd-, Laurent_Humbert, CrazyLino, Adolfplata, Marco_Guccinelli, Dj SmiGOl, Megaira, 炽烈, Alessandro_Filoscia

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .



Have fun!

Eredan iTCG, le jeu de cartes à collectionner.
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Miss Eredan Second Round

Coranthia, Nemaria worshiper et Saphyra the Zil are ready for this "Miss Eredan" round! Both of them count on your support!

Course of the events:

Short reminder about the way the election of Miss Eredan is organized:

- You can vote only once.

- When you vote you gain a tombola ticket.

Proof of vote : lottery. This proof that you have voted might enable you to win one of the 10 "Miss Eredan" cards at stake. The drawing of lots set up to thank players who have voted will take place on Wednesday 9th May, the day of the enthronement of the new Miss.

- The second round from Mai 4 th to Mai 7th, will end at noon (French time). You can choose your favorite and win a second proof of vote.

- We will then make an exclusive Illustration of the last evolution of Miss Eredan!

- And the drawing of lots? Well, the 10 players chosen at random amongst those who have a proof of vote will win the new Miss Eredan!

Don't worry, you don't need a voter card!

Enjoy the Game!

Eredan iTCG, the Trading Card Game.
Find it also on Facebook !

The Chosen in store

Players who did not complete the trophy: The Chosen can now access it in the Eredan iTCG store.

Cumulate 80 points. You earn one point, at the start of an even turn, for each one of your Spells attached to one of your characters (you cannot earn more than 20 points, that way, during one game). You earn 10 points if, during a single game, you play an earth spell, a nature spell and a water spell, one after the other (without playing other cards in between). You will win the Kei'zan's choice card and the title of: The Chosen.

Kei'zan's choice : Action. Collector. Unique. If your character dies, the opposing characters have Attack, Defense and Spirit -1 until the end of the game. At the end of the fight, your character loses 1 Health point and your other characters gain 1 Health point. Permanent.

Enjoy the Game !

Eredan iTCG, The Trading Card Game.
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iTCG : Eradication

Eradication

From now on and until Thursday May 10th at 9:00 AM (French time), a new trophy is available.

You can take part in the trophy during that precise lapse of time, after that it will not be possible anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

To obtain it you must cumulate 80 points:


You earn 1 point for each of your characters that deals less than 10 damage points during the game.

You earn 9 additional points if another one of your characters deals more than 25 damage points during the game.
You earn 5 points if you play the cards: Finish him, Capture a Karukai and Capture the enemy. (Each card will be taken into account once).
You must play against different players.
You will earn the card Eradication and the title : The Eradicator

Eradication : Action. Collector. Unique. This card is attached to the opposing character. The opposing character has Attack -2 and can no longer Chain cards. Duration: 2 fights

Enjoy the Game !

Eredan iTCG, The Trading Card Game.
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Battle of the guilds - Lottery

Battle of the guilds!

This week, the Runic Legion wants to get the Temple of the goddess back, to make the floating island theirs. The Pirates are not gonna take it lying down but the Runic Legion is highly determined!

It is up to you to change the end of the fight by playing a Runic Legion Deck or a Pirate Deck. Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.

The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).

A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.

Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.

Each guild must then obtain a better ratio than the day before to obtain the points of the day!

Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.

At the end of the battle, Wednesday May 9th at noon (French Time), the card The Temple of the goddess will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild booster!

NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "challenge of the council" is to play either a Runic Legion Deck, either a Pirate one.

 

Temple of the goddess. Rare. Action. Defense +1 et Spirit +3. If a card is attached to your character, draw an additional card during the next draw phase.Priest or Mage: Chain.

Lottery

Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the Temple of the goddess card (one per person maximum).

Enjoy the Game!

iTCG : Sapient, Oracle of Orpiance / Flammara

Runic Legion

The Runic Legion comes to light with the apparition of a new priest character: Sapient, Oracle of Orpiance. This new guild's gameplay fills out with cards that globally reinforce runic decks.

Sapient, Oracle of Orpiance. (and his two evolutions). Rare. Character. Runic legion. Archon. Priest. Human. Male. Spirit 2. Attack 5/6. Defense 2. Health points 12. At the end of the fight, your Runic Priests have Attack +1 until the end of the game.Turns 1, 4 and 6: Attack -1 and Defense +2.

Runic training. Rare. Action. Humans. Defense +2. Defense +2. Chain. 2 Cor Runes: your Runic have Attack +3 until the end of the game. Nox Rune: Draw 2 extra cards during the next draw phase. 3 Runic cards from your Discard pile are placed in your Deck.

Aura of the goddess. Uncommon. Runic Theurgy. Priest. Defense +2 and Spirit +2. Chain Runic Theurgy. Cor Rune: at the end of the fight, this card is placed in your Deck. Nox Rune: Attack +X where X equals your character's Spirit.

Sword of Dame Ockles. Uncommon. Runic Theurgy. Runic Legion. Priest. This card is attached to the opposing character. Duration 4 fights. Each time this character activates a card, he suffers X magic damages where X equals the opposing character's Spirit.

Nemaria's trident. Uncommon. Runic Legion. Activates after the fight. Permanent. Attack +4. "Runic Warrior Agillian": activates immediately. Cor Rune and Nox Rune: The opposing characters have +2 to damage suffered. Cor Rune: The opposing character suffers 2 direct damages.

Resistance. Uncommon. Runic Legion. Warrior. At the end of the fight, if your character has less than 1 Health point, he heals 5. If the opposing character has less than 1 Health point, he suffers 5 direct damages. Chain. Cor Rune: -2 to physical and magic damage suffered. 2 Nox Runes: Permanent.

Protection of the Pantheon (and its two evolutions). Common. Action. Runic Legion. Defense +1 and gains a Cor Rune. The next Spell played by the opposing character is ignored and placed in his Hand. Chain Runic Item.

Priest diadem (and its two evolutions). Common. Jewel Item. Runic Legion. Warrior/Priest/Craftsman. Permanent. One copy of this card per character only. Spirit +2 and gains a Yr Rune.If this card is played by "Coranthia, Nemaria worshiper": a the start of the fight, this character gains a Yr Rune.

Haresian force. Common. Action. Runic Legion. An opposing non-Item card attached to the opposing character is Discarded. Nox Rune: Choose another card attached to a character, it is Discarded. "Runic Lord Hares": Chain

Pirates

Reassured by their victory on the white islands, the Pirates free Flammara. New adventures start then, for better or for worse... but with explosives, whatever! This new reinforcement will please every Pirate Deck.

Technical improvisation. Rare. Action. Pirates. Craftsman. Choose up to 3 Items in play or in your Hand, they are withdrawn from the game. The opposing character suffers 3 magic Fire damages +2 for each Pirate or Craftsman Item chosen.

Spark things off. Rare. Lightning Spell. Pirates. Mage. Choose an opposing character out of combat. He suffers X + 2 magic damages where X equals your character's Spirit.The opposing character has Attack -3 and suffers X magic damages. Mage: Duration 2 turns. The damages of this card are upgraded by 1 to 2 for every other Lightning Spell in play (+5 maximum).

Flammara. (and his two evolutions). Uncommon. Character. Pirates. Fire Guemelite. Warrior. Spirit 0. Attack 6/8. Defense 1. Health points 9. Gain chain if you play a Powder Weapon. At the start of the game, "Flammara" gains 2 "Powder" tokens. At the end of the fight, "Flammara" loses 1 "Powder" token for each damage suffered this turn (4 maximum) and heals 1 Health point for each token lost that way. Turns 1, 3 and 4: Attack +1.

Pocket spy. Uncommon. Other Item. Craftsman. At the start of the fight, the opposing character gains his Order bonus and this card is attached to one of your characters. Pirate Humans have Attack +1 and Spirit +1. Permanent.

Mechanic hornet. Uncommon. Other Item. At the start of the turn, your characters who have at least one Powder Weapon and one "Powder" token attached to them gain Chain and have +2 to damage dealt until the end of the turn. Duration: 5 turns. Chain if your character has a least 2 "Powder" tokens attached to him.

Labor chain. Uncommon. Action. Craftsman. Defense +2 to Defense +3. Duration: 4 turns. Your craftsmen gain Chain if they play an Item. Chain Item.

What a mess!. Common. Action. Pirates. Craftsman.As this card activates and at the start of each fight, the opposing player can discard up to 2 cards. If he discards less than 2, the opposing character has -1 to magic damages and physic damages that he deals until the end of this turn for each Craftsman alive. Chain. Permanent.

Appropriation. Common. Action. Attack +1 and Defense +1 for each Item attached to the opposing character. Chain Item.

Sham powder. Common. Action. Pirates. A Powder weapon from your Deck is played and the characters in battle gain 3 "Powder" tokens. At the start of the turn, your characters who have more than one "Powder" Token attached to them, lose 2 of them and have Defense +1 and Spirit +1. Duration: 3 turns.

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Eredan iTCG, the Trading Card Game.
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PatchNote

-Colors of Foil cards have been modified for Korean, Traditional Chinese and Simplified Chinese, they are now more legible.

- The bug that enabled some cards that give a draw bonus such as Cerebral crook or Saltimbank's Hat to still have effect after having been discarded has been fixed.

- The way Craftsmen Items act has been modified, now onwards if you play a craftsman item with a craftsman character and that you choose to attach the item to the later, it will remain in its current place and will activate immediately instead of being placed following the other cards played.

- A bug that enabled Dissatisfaction to sometimes deal damages twice has been fixed.

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Eredan iTCG, The Trading Card Game.
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