Legendary Packs re-edited !

Greetings everyone,

In case you missed them upon their release, the limited Legendary Packs "Piluminix" and "Skyler, Thunder of Guem" are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"Piluminix" or "Skyler, Thunder of Guem+ 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 14.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, December 6th at noon (CEST).

Have a good end of the week on Eredan iTCG!

Advent Calendar

The holiday season begins on Eredan iTCG and to thank you for your loyalty we have a few surprises in store. Let's start with the Advent Calendar, which will allow you to obtain many valuable rewards!

Classic boosters, special boosters, individual cards, XP, foil-cards... each day will bring you something new!

If you manage to open all the boxes, you will receive a Golden Event card for a glorious end of the year!

May the great Santa be with you...

Weekly rotation of banned cards in Amnezy

Hello players,

We have good news for the regular participants of the Amnezy tournament!

From Sunday evening and at the end of every future Amnezy tournament, 8 cards as well as 2 characters among the most powerful will be banned for a duration of 3 weeks. This way different type of decks will have a shot at competitive play and contribute to a greater diversity in the tournament.

In three weeks, there will thus be a list of 30 cards banned from the Amnezy tournament and every Sunday, 10 new cards will be allowed again while 10 new will be banned. In addition to these 30 cards, 5 cards will also be indefinitely banned by the staff.

Get your decks ready!

Black Friday: 50% discount on all preconstructed decks!

Hello players,

On the occasion of the Black Friday, we offer you 50% discount on all preconstructed decks available in the shop!

You can take advantage of this special offer until Thursday, 30th November at 2pm (CET).

Have a great week-end on Eredan iTCG!

Card release: Loniz

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Loniz Damned version Super Pack and a Loniz Sacred version Super Pack.

Loniz (3 evolutions in total)

At her last evolution:

Rare
Guild: Noz'Dingard Envoys, Zil Warriors
Class: Mage, Marauder
Race: Human, Dragon Guemelite
Caste: Courtier, Tamer
Spirit: 2
Attack: 7/10
Defense: 2
Health Points: 15

Effects:

Your Tamers have Attack and Defense +1.
At the start of the game, a "Kilgarrah" from your deck is attached to "Loniz".
At the start of the fight, choose an opposing character. He suffers 2 direct damage, +1 if he shares a Class with your character.
Turn 1, 2 and 4: the opponent has Defense = 2.

Kilgarrah

Unique
Rare
Offensive Pet
Noz'Dingard Envoys, Zil Warriors

Effects:

If "Kilgarrah" is played or at the start of odd turns: This card is attached to one of your characters without a Pet, he has Attack +2 until the end of the game.
At the start of even turns: This card is attached to an opposing character. He has Defense -1 until the end of the game and suffers 4 physical damage.

Super Pack

For this release, the Loniz Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Loniz Damned version, the other with her Sacred version.

The Loniz Super Pack contains: “Loniz” Damned or Sacred version + 5 Standard Noz'Dingard Envoys boosters, so 66 cards from the last 3 Acts, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred, as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Pamm
  • Darkat
  • Mak Dragoon Jr. Menu
  • Affinity
  • Osmosis
  • Little job

Patch

Changes brought to the cards are colored.

Pamm (3 evolutions in total)

Uncommon
Guild: Noz'Dingard Envoys
Class: Mage
Race: Human, Dragon Guemelite
Caste: Compendium, Tamer
Spirit: 2
Attack: 5/7
Defense: 2
Health Points: 15

Effects:

At the start of the game, a "Darkat" from your Deck is attached to one of your Tamers without a Pet.
Your Tamers gain Chain if they play a Draconic Spell.
Turns 2, 3 and 5: Your characters gain 2 Health points, +1 for each Pet in play.

Darkat

Uncommon
Offensive Pet
Noz'Dingard Envoys

Effects:

Attack +4, you gain the Marauder Class until the end of the game. Permanent.
Tamer: +2 to physical damage dealt.

Mak Dragoon Jr. Menu

Uncommon
Food

Effects:

Duration: 2 fights.
As this card activates, Heal 1 Health point and an Item Other from your Deck is played.
Tamer: Heal 3 Health Points and a Pet is played instead of an Item.
If played after "Little job", this card is attached to your opponent.
At the end of the fight, Attack -4 and Spirit -2.

Affinity

Common
Action
Noz'Dingard Envoys

Effects:

If a Magic Pet is attached to your character, the opposing character suffers X Magic damage points where X equals your character's Spirit +4.
If an Offensive Pet is attached to your character: Attack +3.
If a Protective Pet is attached to your character: Defense +3.
Chain.

Osmosis

Common
Action
Noz'Dingard Envoys

Effects:

At the start of each turn, your Tamers who have a Pet attached gain, until the end of the turn:
Spirit +2 if it's a Magic Pet.
Attack +2 if it's an Offensive Pet.
Defense +2 if it's a Protective Pet.
Permanent.

Little job

Common
Action

Effects:

The characteristic with the highest bonus among the Spirit, Attack and Defense of the opposing character is reduced to its base value until the end of the turn.
Chain.

These cards are now available in the Newcomers booster!

Have fun!

New Legendary Card: Vitality Flask

Hello dear players,

Today we welcome the first Legendary card of Act 14 on Eredan iTCG: Vitality Flask!

Find this card in its Legendary Pack. It contains: "Vitality Flask" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 14.

Also in this pack: +1 Foiler card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

The Legendary Pack will be available until Wednesday, November 22nd at noon (Paris hour).

Have a good weekend on Eredan iTCG!

Change on Damned and Sacred cards

Hello players,

To reduce the possible abuses of the Damned and Sacred cards, we decided to change their effects.

Also, numerous bugs have been recently corrected for a better experience of the game.

Sacred Character

Before: If you play a Sacred Soul, choose a Card from your Hand, it is played after your other cards (max: once per Turn).

Now: If you play a Sacred Soul, choose a Sacred Soul card (non-AOE) from your Hand, it is played after your other cards (max: once per Turn).

Damned Character

Before: If you play a Damned Soul, choose a Card from your Hand, it is played after your other cards (max: once per Turn).

Now: If you play a Damned Soul, choose a Damned Soul card (non-AOE) from your Hand, it is played after your other cards (max: once per Turn).

Other Sacred Card

Unchanged: As this card activates, -1 to damage suffered until the end of the Turn.

Other Damned Card

Before: As this card activates, +1 to damage dealt until the end of the Turn.

Now: As this card activates, deal 1 non-modifiable direct damage to the opposing character.

To your decks!

Card Release: Limahong

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Limahong Damned version Super Pack and a Limahong Sacred version Super Pack.

Limahong (3 evolutions in total)

At her last evolution:

Rare
Class: Warrior, Maraudeur
Guild: Kotoba, Pirate
Race: Human
Caste: Courtier
Spirit: 1
Attack: 5/11
Defense: 3
Health Points: 14

Effects:

Your Courtiers gain Chain if they play a Weapon.
If you only have an alive Captain, your characters have Attack +1 until the end of the game each time they play a Weapon (max +3).
At the start of each turn, an Item from your discard pile is placed in your deck. Turn 2, 4 and 6: Minumum Attack +3.

Panlong

Rare
Action
Kotoba, Warrior

Effects:

Dual Wield. Activates at the end of the fight. Attack +3.
Kotoba: As this card activates and at the start of the fight, if you wear an other Weapon, choose a card in play and this is discarded.
Limahong: When you play "Panlong", a "Koizoku" from your deck is played.

Koizoku

Uncommon
Action
Pirate

Effects:

Dual Wield. Attack +2.
As this card activates and at the start of the fight, the opposing character has Defense -2 and Spirit -1.
Chain Pirate card.

Super Pack

For this release, the Limahong Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Limahong Damned version, the other with her Sacred version.

The Limahong Super Pack contains: “Limahong” Damned or Sacred version + 5 Standard Kotoba boosters, so 66 cards from the last 3 Acts, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred, as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Jian Qiao
  • Sen'Ryaku
  • Victory dance
  • Charge

Patch

Changes brought to the cards are colored.

Jian Qiao (3 evolutions in total)

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/8
Defense: 3
Health Points: 14

Effects:

Gain Chain if you play a Dagger or a Sword.
If "Sen Ryaku" is one of your characters and alive, the latter and "Jian Qiao" gain Attack +1 and Defense +2.
Turn 2, 4 and 6: Defense +2 and a Sword from your deck is placed in your hand.

Sen'Ryaku (3 evolutions in total)

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/10
Defense: 3
Health Points: 13

Effects:

Gain Chain if you play a Dagger or a Sword.
If "Sen'Ryaku" and "Jian Qiao" are equipped with a Weapon, they perform their physical attack at the start of the fight.
Turns 1 and 4: Attack +1 and Defense +1.

Victory dance

Rare
Action
Kotoba, Warrior

Effects:

Duration 3 turns. Defense +3.
Attack +2 for each ally alive.
If the opposing character dies, your character has Attack +2 until the end of the game.

Charge

Uncommon
Action
Kotoba, Warrior

Effects:

All of your Kotoba characters have Defense +2.
As this card activates, if your character wears a Weapon, he performs an additional attack equal to his base minimun Attack.
Duration 2 fights.

These cards are now available in the Newcomers booster!

Have fun!

Card Release: Nahima

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Nahima Damned version Super Pack and a Nahima Sacred version Super Pack.

Nahima(3 evolutions in total)

At her last evolution:

Uncommon
Class: Mage
Guild: Sap Heart
Race: Elfine
Caste: World-Tree
Spirit: 2
Attack: 1/8
Defense: 2
Health Points: 14

Effects:

At the start of the game, if your allies are Dais, the opposing characters have Attack -2 until the end of the game and "Nahima" becomes Dais instead of her current Race.
All your non-multi Race Dais have Spirit +1 to +2 until the end of the turn when they play a Spell.
Turn 2, 5 and 6: A Nature Spell from your deck or discard pile is played after all other cards played.

Dais Bravery

Rare
Nature Spell
Sap Heart

Effects:

Deal X magic damage, X equal to your Spirit.
Dais: Deal 2 additional magic damage for each wounded ally.
World-Tree:Gain as much Health Points as the damage dealt by this Spell.

Spiritual Branch

Uncommon
Staff

Effects:

At the start of the game, "Spiritual Branch" is attached to "Nahima" if she is one of your characters in play.
Dais: Spirit, Attack and Defense +1. If you play two Nature Spells, a "Strangulation" is played from your deck.

Super Pack

For this release, the Nahima Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Nahima Damned version, the other with her Sacred version.

The Nahima Super Pack contains: “Nahima” Damned or Sacred version + 5 Standard Sap Heart boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Ebony
  • Spiritspeaker
  • Spiritual Guide
  • Appeasement
  • Bright branches
  • Whisper
  • Strangulation
  • Photosynthesis

Patch

Changes brought to the cards are colored.

Ebony(2 evolutions in total)

Uncommon
Class: Mage
Guild: Sap Heart
Race: Daïs
Caste: World-Tree
Spirit: 3
Attack: 4/7
Defense: 2
Health Points: 14

Effects:

If "Ebony" plays at least a Nature Spell, he has 50% of chance to play a "Decomposition" from your deck or discard pile.
At the end of the fight, gain 1 Health Points for each Nature Spell active.
Turn 2, 5 and 6: Defense +2 and Spirit +2.

Spiritspeaker (4 evolutions in total)

Common
Class: Mage
Guild: Sap Heart
Race: Daïs
Caste: World-Tree
Spirit: 2
Attack: 2/5
Defense: 2
Health Points: 14

Effects:

If "Spiritspeaker" plays a Sap Heart Action, he has Attack +2 and Defense +1 until the end of the turn.
If "Spiritspeaker" dies, all opposing characters suffer 1 direct damage.
Turn 2, 4 and 6: Spirit +2 and a Sap Heart Action is played from your deck.

Spiritual Guide

Rare
Action
Sap Heart

Effects:

Duration: 3 turns.
Your Warriors have Attack +2 and Defense +1.
Your Mages have Spirit +2 and Defense +1.
Dais: The opposing characters have Spirit -2.
World-Tree: Permanent.

Appeasement

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

Your opponent has Attack -3.
A "Whisper", a "Friend of spirits" or a "Reforestation" from your Deck is played.

Bright Branches

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

Duration 2 fights.
World-Tree: Attack, Defense and Spirit +2, or +3 if "Bright Branches" or "Vengeful Lianas" are active.
If you have a World-Tree ally, your Opponent has Attack, Defense and Spirit -1.

Whisper

Uncommon
Action
Sap Heart

Effects:
Defense +2. Duration 2 turns.
World-Tree: Each time that an Action or an Item played by one of the opposing characters activates, he suffers 2 direct damage points, +1 if his Spirit is different from his Defense.
Non-multi Race Dais: Duration 1 to 2 additional turns.

Strangulation

Common
Nature Spell
Sap Heart, Mage

Effects:

Deals X magic damage, X equal to your Spirit, +1 to +2 for each "Quercus' awakening" or "Root" in play.

Photosynthesis

Common
Light Spell
Mage

Effects:

Attack +1, Defense +1 and Spirit +1. A non-AoE Light or Nature Spell from your Hand is played.
Dais: you can choose the Nature or Light Spell played from your hand.

These cards are now available in the Newcomers booster!

Have fun!

Halloween - The return of the Spirits

Malwein the pumpkin-headed black mage offers you to dress up and celebrate Halloween at his side. He prepared a special place for you to fight in the proper atmosphere : "Halloween Monsters". Scare your opponents or make them die laughing with the help of unlikely costumes. Complete trophies, collect Spirits and obtain terrifying rewards!

Among these rewards, you will have the opportunity to easily get many costumes and later on Malwein as well as different masks in their Damned and Sacred version.

If you wish to obtain these rewards faster, you can get 300 Spirits in each 399/400 Fee'z booster.

This event will end Wednesday, November 1st at noon (CET). Happy Halloween to all of you!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Snow tornado and Last barrier are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"Snow tornado" or "Last Barrier" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 14.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 25th October at noon (CEST).

Have a good end of the week on Eredan iTCG!

Card Release: Marlok's Golem

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Marlok's Golem Damned version Super Pack and a Marlok's Golem Sacred version Super Pack.

Marlok's Golem (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior, Mage
Guild: Zil Warriors
Race: Golem, Mental Guemelite
Spirit: 2
Attack: 7/7
Defense: 4
Health Points: 14

Effects:
Gain Chain if you play a Spell or a Staff.
When a Staff is played by your Zill characters, it becomes an Item Other and Marlok's Golem gains Spirit or Defense +1 until the end of the game.
Turn 2, 4 and more: A Staff from your Deck or Discard pile is played.

Moonshadow

Rare
Staff
Zil Warriors, Mage

Effects:
Permanent. Dual Wield.
Spirit, Attack and Defense +1 to +2.
When this card activates, a "Dementia", a "Mimicry" or a "The Black Hand" is created and played.
Non-multi Class Mage: At the end of the fight, deal an Attack even if you have already dealt magic damage in this turn.

Super Pack

For this release, the Marlok's Golem Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Marlok's Golem Damned version, the other with his Sacred version.

The Marlok's Golem Super Pack contains: “Marlok's Golem” Damned or Sacred version + 5 Standard Zil boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:
  • Marlok
  • The Marquis
  • Cerebral crook
  • Dementia
  • Hit the Road
  • Dishonour on sale
  • Temptation

Patch

Changes brought to the cards are colored.

Marlok (1 evolution in total)

Uncommon
Class: Mage
Guild: Zil Warriors
Race: Human, Mental Guemelite
Caste: Night Terror
Spirit: 3
Attack: 4/7
Defense: 3
Health Points: 15

Effects:
Gain Chain if you play a Staff.
Each time you play a Spell or a Staff: Spirit, Attack and Defense +1 until the end of the turn.
If you deal magic damage to an opposing character, his allies and him have Spirit -1 for the next 3 turns.
Turn 1, 4 and more: Spirit and Defense +2.

The Marquis (3 evolutions in total)

Common
Class: Mage
Guild: Zil Warriors
Race: Human, Shadow Guemelite
Caste: Courtier, Night Terror
Spirit: 2
Attack: 4/8
Defense: 3
Health Points: 14

Effects:
Your Zil characters gain +1 to Spell damage.
-2 to damage suffered if you play a Shadow or Mental Spell.
After playing your cards, a "Dishonour on sale" from your Deck is played.
Turn 2, 3 and 6: Spirit +2.

Cerebral crook

Rare
Staff
Mage

Effects:
Permanent. Spirit +1 to +2.
Draw an extra card during the draw phases.
Non multi-class Mage: Your character deals an additional Attack that equals his min. Attack plus his printed Spirit.
Zil or Nehantist: +1 to the effects of the Spells played in Chain. Chain Spell.

Dementia

Uncommon
Shadow Spell
Zil Warriors, Mage

Effects:
Choose an opposing character, he suffers 4 magic damage.
Mage: +1 magic damage per Shadow or Mental Guemelite. All the characters gain the Shadow and Mental Guemelite Races. Duration: 3 fights.

Hit the road

Uncommon
Action

Effects:
Choose an out-of-combat living character. If he is untapped, he gets tapped. If he is tapped, he gets untapped.
Your Zil characters have Spirit +1 for two turns.
Chain.

Hit the road... and don't you come back no more, no more , no more!

Dishonour on sale

Common
Action

Effects:
Attack, Defense or Spirit +1 to +2 until the end of the game.
If "The Marquis" or "Ogoe Kage" is one of your characters, you get two of the previous bonuses instead of only one.
Courtier: At the end of the fight, this card is placed in your Deck.

Temptation

Common
Shadow Spell
Zil Warriors, Nehantist, Mage

Effects:
When this card activates, the opponent can discard two cards from his Hand to discard this card.
Permanent. This card is attached to the opposing character.
Spirit -2.
At the end of the fight, you lose 1 Health Point per card played during this turn.

These cards are now available in the Newcomers booster!

Have fun!

Friday 13th = 13% off the boosters!

Friday the 13th Discount!

Make the most of this Friday 13th discount: 13% off 12-card boosters!

This special offer starts now and ends on Wednesday, October 18th 2017 at noon (CET).

Enjoy the game on Eredan ITCG.

Beginning of Act 14

Act 14 : Renewed Guem

Today, Eredan enters Act 14 - Renewed Guem. Cards from Act 14 will from now on be added in Standard boosters and those from Act 11 in Veteran boosters.

Have a great day on Eredan iTCG!

Card Release: Ogedei

New cards are available on Eredan iTCG!

All the following cards (except "The guild's cape") have from now on a Damned and Sacred evolution. For this release, you can choose between an Ogedei Damned version Super Pack and an Ogedei Sacred version Super Pack.

Ogedei (3 evolutions in total)

At his last evolution:

Rare
Class: Mage
Guild: Stonelinkers
Race: Air Guemelite, Fire Guemelite
Spirit: 2
Attack: 4/6
Defense: 2
Health Points: 14

Effects:
The opposing characters have Spirit -2.
Each time an opponent character suffers Air magic damage, he has 50% of chance that a card attached to him is discarded.
Even turns: 1 to 3 cards from your discard pile are placed in your deck.

Amalgon's reception

Uncommon
Guem Spell
Stonelinkers, Mage

Effects:
Duration: 3 turns. Chain.
Guemelite: As this card activates, a Stone Heart of one of your elements is created and played.
If you play a Water or Lightning Spell in Chain: Spirit and Defense +1.
If you play a Fire or Air Spell in Chain: The opposing character has Spirit and Attack -1.

Super Pack

For this release, the Ogedei Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Ogedei Damned version, the other with his Sacred version.

The Ogedei Super Pack contains: “Ogedei” Damned or Sacred version + 5 Standard Stonelinkers boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

- Master Larzaen (Air and Fire)
- Master Larzaen (Water and Earth)
- Air Elemental
- Stone-heart pouches
- Elemental might
- Viral propagation
- Violent breeze
- Air Stone-heart
- The guild's cape

Patch

Changes brought to the cards are colored.

Master Larzaen (2 evolutions in total)

Uncommon
Class: Mage
Guild: Stonelinkers
Race: Air Guemelite, Fire Guemelite
Spirit: 3
Attack: 4/5
Defense: 3
Health Points: 14

Effects:
Your characters gain Chain if they play a Staff.
If an Air Spell is played by one of your characters, an opposing character has Spirit -1 until the end of the game.
Turns 1, 2 and 4: A "Shearing" is created and played.

Master Larzaen (2 evolutions in total)

Uncommon
Class: Mage
Guild: Stonelinkers
Race: Water Guemelite, Earth Guemelite
Spirit: 3
Attack: 5/6
Defense: 3
Health Points: 14

Effects:
Until the end of the game, if one of your characters dies, the Stone-hearts attached to him are attached to one of your other living characters.
Each time "Stone wall" or "Water cycle" are played, Defense +1 until the end of the game.
Turns 1, 2 and 4: An Earth Stone-heart is created and played after your cards.

Air Elemental (1 evolution in total)

Common
Class: Warrior
Guild: Stonelinkers
Race: Air Guemelite
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 16

Effects:
Gain Chain if you play an Item Other. Can play Air Spells without restrictions.
As long as "Air Elemental" is out-of-combat, he has -2 to damage points suffered.
Turns 1, 4 and 7: Spirit +1. Attack +3 if an Air Spell is in your Discard pile.

Stone-heart pouches

Rare
Item Other
Stonelinkers, Mage

Effects:
Choose a Water, Earth, Air or Fire Spell in play, a Stone-heart of that type of element is created and played on your character and one of his allies.

Elemental might

Rare
Guem Spell
Guemelite

Effects:
Air Guemelite: Attack +2.
Water Guemelite: Spirit +2.
Earth Guemelite: Defense +2.
Fire Guemelite: +3 Spell magic damage.
Stonelinkers: Duration 2 fights.

Viral propagation

Uncommon
Air Spell
Stonelinkers, Mage

Effects:
Permanent. One of the opposing characters has Attack, Defense and Spirit -3, an other is tapped, and 2 opposing cards attached to the third character are discarded.
At the end of each turn, for each character untapped, this card has a one in 9 chance of being discarded.

Violent breeze

Common
Air Spell
Mage

Effects:
Choose 3 characters. Yours and the Mages have Spirit +2 and Defense +2, the others have Attack and Spirit -2 and get tapped.
Noz or Stonelinkers: Duration 3 turns.

Air stone-heart

Common
Stone-heart
Stonelinkers

Effects:
Permanent.
As this card activates and at the start of the fight, choose a character. If he is tapped and out-of-combat, he has Spirit = 0 until the end of the turn, otherwise he has Spirit -1 and gets tapped.
If "Air Elemental" is alive, the opposing characters have Spirit, Attack and Defense -1 until the end of the game.
Chain Air Spell.

The guild's cape

Common
Clothing
Stonelinkers

Effects:
At the start of the game, this card is attached to one of your Stonelinkers if you have at least two of them.
Permanent. Defense +1 and Spirit +1.
Your Air, Fire, Earth or Water Guemelites gain the Stonelinkers Guild and the Mage Class.
Chain.

These cards are now available in the Newcomers booster!

Have fun!