Friday 13th = 13% off the boosters!

Friday the 13th Discount!

Make the most of this Friday 13th discount: 13% off 12-card boosters!

This special offer starts now and ends on Wednesday, October 18th 2017 at noon (CET).

Enjoy the game on Eredan ITCG.

Beginning of Act 14

Act 14 : Renewed Guem

Today, Eredan enters Act 14 - Renewed Guem. Cards from Act 14 will from now on be added in Standard boosters and those from Act 11 in Veteran boosters.

Have a great day on Eredan iTCG!

Card Release: Ogedei

New cards are available on Eredan iTCG!

All the following cards (except "The guild's cape") have from now on a Damned and Sacred evolution. For this release, you can choose between an Ogedei Damned version Super Pack and an Ogedei Sacred version Super Pack.

Ogedei (3 evolutions in total)

At his last evolution:

Rare
Class: Mage
Guild: Stonelinkers
Race: Air Guemelite, Fire Guemelite
Spirit: 2
Attack: 4/6
Defense: 2
Health Points: 14

Effects:
The opposing characters have Spirit -2.
Each time an opponent character suffers Air magic damage, he has 50% of chance that a card attached to him is discarded.
Even turns: 1 to 3 cards from your discard pile are placed in your deck.

Amalgon's reception

Uncommon
Guem Spell
Stonelinkers, Mage

Effects:
Duration: 3 turns. Chain.
Guemelite: As this card activates, a Stone Heart of one of your elements is created and played.
If you play a Water or Lightning Spell in Chain: Spirit and Defense +1.
If you play a Fire or Air Spell in Chain: The opposing character has Spirit and Attack -1.

Super Pack

For this release, the Ogedei Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Ogedei Damned version, the other with his Sacred version.

The Ogedei Super Pack contains: “Ogedei” Damned or Sacred version + 5 Standard Stonelinkers boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

- Master Larzaen (Air and Fire)
- Master Larzaen (Water and Earth)
- Air Elemental
- Stone-heart pouches
- Elemental might
- Viral propagation
- Violent breeze
- Air Stone-heart
- The guild's cape

Patch

Changes brought to the cards are colored.

Master Larzaen (2 evolutions in total)

Uncommon
Class: Mage
Guild: Stonelinkers
Race: Air Guemelite, Fire Guemelite
Spirit: 3
Attack: 4/5
Defense: 3
Health Points: 14

Effects:
Your characters gain Chain if they play a Staff.
If an Air Spell is played by one of your characters, an opposing character has Spirit -1 until the end of the game.
Turns 1, 2 and 4: A "Shearing" is created and played.

Master Larzaen (2 evolutions in total)

Uncommon
Class: Mage
Guild: Stonelinkers
Race: Water Guemelite, Earth Guemelite
Spirit: 3
Attack: 5/6
Defense: 3
Health Points: 14

Effects:
Until the end of the game, if one of your characters dies, the Stone-hearts attached to him are attached to one of your other living characters.
Each time "Stone wall" or "Water cycle" are played, Defense +1 until the end of the game.
Turns 1, 2 and 4: An Earth Stone-heart is created and played after your cards.

Air Elemental (1 evolution in total)

Common
Class: Warrior
Guild: Stonelinkers
Race: Air Guemelite
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 16

Effects:
Gain Chain if you play an Item Other. Can play Air Spells without restrictions.
As long as "Air Elemental" is out-of-combat, he has -2 to damage points suffered.
Turns 1, 4 and 7: Spirit +1. Attack +3 if an Air Spell is in your Discard pile.

Stone-heart pouches

Rare
Item Other
Stonelinkers, Mage

Effects:
Choose a Water, Earth, Air or Fire Spell in play, a Stone-heart of that type of element is created and played on your character and one of his allies.

Elemental might

Rare
Guem Spell
Guemelite

Effects:
Air Guemelite: Attack +2.
Water Guemelite: Spirit +2.
Earth Guemelite: Defense +2.
Fire Guemelite: +3 Spell magic damage.
Stonelinkers: Duration 2 fights.

Viral propagation

Uncommon
Air Spell
Stonelinkers, Mage

Effects:
Permanent. One of the opposing characters has Attack, Defense and Spirit -3, an other is tapped, and 2 opposing cards attached to the third character are discarded.
At the end of each turn, for each character untapped, this card has a one in 9 chance of being discarded.

Violent breeze

Common
Air Spell
Mage

Effects:
Choose 3 characters. Yours and the Mages have Spirit +2 and Defense +2, the others have Attack and Spirit -2 and get tapped.
Noz or Stonelinkers: Duration 3 turns.

Air stone-heart

Common
Stone-heart
Stonelinkers

Effects:
Permanent.
As this card activates and at the start of the fight, choose a character. If he is tapped and out-of-combat, he has Spirit = 0 until the end of the turn, otherwise he has Spirit -1 and gets tapped.
If "Air Elemental" is alive, the opposing characters have Spirit, Attack and Defense -1 until the end of the game.
Chain Air Spell.

The guild's cape

Common
Clothing
Stonelinkers

Effects:
At the start of the game, this card is attached to one of your Stonelinkers if you have at least two of them.
Permanent. Defense +1 and Spirit +1.
Your Air, Fire, Earth or Water Guemelites gain the Stonelinkers Guild and the Mage Class.
Chain.

These cards are now available in the Newcomers booster!

Have fun!

Card Release: Elektro

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between an Elektro Damned version Super Pack and an Elektro Sacred version Super Pack.

Elektro (3 evolutions in total)

At his last evolution:

Rare
Class: Mage
Guild: Pirates
Race: Lightning Guemelite
Spirit: 2
Attack: 3/7
Defense: 2
Health Points: 15

Effects:
Elektro has +3 Lightning damage (non-AoE) for each of your dead characters.
If you played two Lightning Spells, a Spell (non-AoE) of your deck will be played.
Even turns: Spirit +1 until the end of the game.

Super Pack

For this release, the Elektro Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Elektro Damned version, the other with his Sacred version.

The Elektro Super Pack contains: “Elektro” Damned or Sacred version + 5 Standard Pirates boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

- The Ugly Corc
- Specters of the lightning struck
- Tetany
- Treaty on the magic of Lightning

Patch

Changes brought to the cards are colored.

The Ugly Corc (3 evolutions in total)

At his last evolution:
Common
Class: Mage
Guild: Pirates
Race: Human
Spirit: 2
Attack: 2/5
Defense: 3
Health Points: 14

Effects:
Your Pirate Mage allies have Defense +1 and additional Defense +2 if they play a Lightning Spell.
At the end of the fight, a Lightning Spell of your discard pile is placed in your deck.
Turn 2, 4 and 5: a "Static Charge" is created and played.

Specters of the lightning struck

Uncommon
Lightning Spell
Pirates, Mage

Effects:
This card is attached to your opponent. He has Spirit -2 for each dead character and he suffers X magic damage points where X equals your Spirit.
Duration: 3 turns.

Tetany

Uncommon
Lightning Spell
Pirates, Mage

Effects:
Your opponent has Attack -1 for each Lightning Spell in game.
Lightning Guemelite: Duration 2 turns. Opponent character's allies have too Attack -1 for each Lightning Spell in game.

Treaty on the magic of Lightning

Common
Magic Book

Effects:
One copy per character. Duration 6 turns.
Spirit +2.
At the end of the fights, you gain 1 Health Point for each Lightning Spell played in this turn.

These cards are now available in the Newcomers booster.

Have fun!

Event: Transcendental Meditation!

The Symbol of Kotoba’s Serenity has just resurfaced after centuries of years of isolation in order to perfect its link with the energies of the universe "Shi, the Wise" would have been observed on one of the highest peaks of Guem. Now that mythical being has reappeared the struggle to appropriate his power risks being merciless.

What is it about?


"Transcendental Meditation" is an event of Eredan iTCG during which you can get many cards, as well as the new characters: "Shi" and the former "Shi, the Wise." Participate in this event from today and this until October 04th 2017 at noon(CET).
For this event, the "Peaceful Summit" room is at your disposal, where you can fight in a special deck format:
  • At least 40 cards
  • 2 copies of each card maximum
  • Maximum 1 Legendary card
  • Maximum 1 Mythic card
  • Maximum 2 Collector cards
  • No character that counts for 3
  • Damned and Sacred cards are prohibited.

How to get the rewards of the event?

Until Wednesday, October 4th at noon (CET), you will be able collect YingYangs by fighting other players in the "Peaceful Summit" room or tournament by completing the Méditation Challenges.

To win the trophies, thanks to which you will win YinYangs, you will have to face the following challenges:

  • Win 3 games with the same guild deck in the special room
  • Play 60 cards (objects, spells, action, theurgy). Your points will not be taken into account if you leave the game.
  • Kill the Campaign Leader of 5 different Guilds

New Cards are coming to Eredan iTCG for this event!

Shi:

In its latest evolution:



Shi, the Sage:

In its latest evolution:



Meditation

Good luck and good game!

New Legendary Card: Crystal of Power

Hello dear players today a new legendary card made its appearance in Eredan ITCG, this is the "Crystal of Power"



On this occasion find a Legendary Pack limited edition in the shop!
It will be available until Tuesday noon (CET).



These pack contains: "Crystal of Power-heart" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Have a good end of the week on Eredan iTCG!

Card Release: Keltaron

19/09/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Keltaron (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Noz'Dingard Envoys
Races: Human,
Cast: Dragon Knight
Spirit: 1
Attack: 7/8
Defense: 3
Health points: 14

Effects:

Chain Draconic Spell.
Your Dragon Knights are healed by 1 Health point when they deal magical damages.
If you play a "Dragon Torch" create and bind one on each of your characters.
Your Dragon can play Draconic Spells without any restriction.
Rounds 2, 4 and 6: Defense +3.

Faith in Dragon

Rare
Draconic spell

Effects:

Attack +1 for each "Dragon Torch" in play. If you have less than 3 create and attach one to each of your Dragon Guemelites.
Noz or Dragon Guemelites: You may choose a card in play, this card is then discarded.

Lazurd

Uncommon
Sword
Noz'Dingard Envoys, Warrior, Dragon Knight

Effects:

Attack +2. Permanent.
If this card is in your Deck and Keltaron is entering the fight, the card attaches itself to the latter.
Your Dragon Knights gain Attack +1 and Defense +1 at the start of odd turns.

Super Pack

For this release, the Keltaron Super Pack is available in store for a limited time!

The Keltaron Super Pack contains " Keltaron " + 5 Standard Noz boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Ardrakar the Dragon Knight
  • Loryana
  • Crystal Rain
  • Dragon Knight Armor
  • Dragon Torch

Patch

Changes brought to the cards are colored.

Ardrakar the Dragon Knight

At his last evolution:

Rare
Class: Warrior
Guild: Noz'Dingard Envoys
Race: Human, Dragon Guemelite,
Cast: Dragon Knight
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Gain Chain if you cast a Draconic Spell and "Azure" is played from your Deck.
Your other Noz has Defense +1.
At the end of the fight, an opposing spell in play is discarded. If it is a Nehantic or a Shadow Spell Attack+2 until the end of the game.
Turns 2, 4, and 6: Attack +2.

Loryana

At her last evolution:

Common
Class: Warrior
Guild: Noz'Dingard Envoys
Race:Dragon Guemelite,
Cast: Dragon Knight
Spirit: 2
Attack: 7/10
Defense: 3
Health points: 15

Effects:

Gain Chain and Defense +1 until the end of the game if you play an Armor.
At the start of your first fight, choose one of your Dragon Knight allies.
At the end of your fights, he has Attack +1 and he gains 2 Health Points.
Turns 4 to 8: Spirit +2 and Chain Draconic Spell.

Crystal Rain

Rare
Draconic spell
Noz'Dingard Envoys, Mage

Effects:

Deals 6 magic damage points to your opponent.
If you have a Sword attached to you, Attack +2 and another opposing character suffers 4 magic damage points.

Dragon Knight Armor

Uncommon
Armor
Noz'Dingard Envoys, Dragon Guemelite

Effects:

Permanent Spirit +2.
Dragon Knight: as this card activates and at the start of your fights, Defense +X until the end of the turn, where X equals your Spirit Bonus.

Dragon Torch

Common
Item Banner

Effects:

Permanent Attack +1 and Spirit +1. At the end of your fights heals 1 to 2 Health Points and this card has one chance out of three to be discarded.
At the end of every turn you are untapped.
Noz: At the end of your fights, this card has one chance out of three to copy itself on your character.
Chain.

These cards are now available in the Newcomers booster.

Have fun!

Soul Stone Super Pack Promo

Hello Everyone !

Until Wednesday noon (CET), we offer you a special promo on Soul Stones.

As a reminder, the “Soul Stone Super Pack ” contains:

  • 10 Veteran Boosters
  • 25 000 Crystals
  • 3 Soul Stones

Have a nice week-end!

New cast: Cursed knight

13/09/2017 Release

Hello Everyone, a new Cast is now available on Eredan ITCG: Cursed knight!

On this occasion, new cards have been released and a new ability created!

Ability

Soul Drain: Each time that an Opposing character deals you damages he loses 1 Health point and your character is healed by 1 Health point.

Also, a new vocabulary has made its way into the game for ease of readability.

Cursed X: As this card activates your character suffers X direct damage points unless he wears another Cursed Item.

Aldoran the fool

Rare
Classes: Warrior, Mage
Guild: Nehantists
Race: Human, Nehant Guemelite
Spirit: 2
Attack: 2/5
Defense: 3
Health points: 14

Effects:

Gain Chain corruption if the number of corruption in play is inferior to 6.
At the start of the fight, Attack +1 for each corruption in play.
At the end of your fight, the maximum Health point of your Mages is upgraded by 1 and your warriors gain Attack +1 until the end of the game.
Round 1, 2 and 4: An “Overconfidence” of your Deck will be played after your cards.

Sphatik

Uncommon
Classes: Warrior
Guild: Nehantists
Race: Human, Nehant Guemelite
Castes : Cursed Knight
Spirit: 2
Attack: 8/10
Defense: 4
Health points: 13

Effects:

Gain Chain corruption if the number of corruption in play is inferior to 5.
At the start of the fight, Attack +0/+1 and Defense +1 for each Corruption in play (max. 6).
"Sphatik" and "Carkass" have "Soul Drain" until the end of the game.
Round 1, 2 and 3: Your characters have -2 to damage suffered.

Havoc , the cursed sword

Uncommon
Sword
Nehantists, Warrior

Effects:

Dual Wield. Permanent.
Attack +2, and Attack+1 each time your characters activates a corruption (Max 4).
Cursed 1
Cursed Kight : Becomes an Item other.
Chain Cursed Item.

Preconstructed deck: Cursed Knight

For this release, a preconstructed "Cursed Knight" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “ Aldoran the fool " and “ Sphatik ", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Odonata" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and/or patched:

  • Balmrung
  • Cursed Sorcerer's Book
  • My name is legion
  • Nehant's Protection

Patch

Changes brought to the cards are colored.

Balmrung

Rare
Sword
Nehantists

Effects:

Permanent. Defense +2 and Spirit +1.
As this card activates and at the start of your fights, Attack +1 until the end of the turn per active Corruption (+6 maximum).
Chain Nehantic Spell.
Mage: no maximum.

Cursed Sorcerer's Book

Rare
Magic Book

Effects:

Spirit +2. Cursed 3.
Non-multi Class Mages: Choose an opposing Action or an Spell in play, it is discarded.
Nehantists: At the end of the fight the opposing character suffers X Magical damage points where X equals the number of corruption in play.

Chain spell and Cursed Item.

My name is legion

Rare
Corruption
Nehantists, Mage

Effects:

This card attaches to the opposing character. Permanent.
At the start of the turn, this character suffers x+1 magic damage points where X equals the number of characters who have at least one Corruption attached to them.
If played by Nehant Guemelite: a copy of this card is created and attached to another opposing character.
Chain.

Contagion

Uncommon
Corruption
Nehantists, Mage

Effects:

Attaches to the opposing character. Permanent.
Attack -1 and Defense -1.
At the end of the fight, if this character has his order bonus, one of this player's characters has Attack -1 until the end of the game.
If "Sphatik" is one of your characters: the holder’s allies have Attack -1 and Defense -1.

Nehant's Protection

Common
Action
Nehantists,

Effects:

-2 to damage points suffered.
As this card activates,an opposing card attached to one of your characters is discarded.
Duration: 3 Turns. Chain Nehantic Spell.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Leira

05/09/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Leira (3 evolutions in total)

At her last evolution:

Uncommon
Class: Warrior, Priest
Guild: Runic Legion
Races: Human, Beast
Spirit: 2
Attack: 5/9
Defense: 3
Health points: 15

Effects:

Chain Divine Theurgy.
At the start of the game, a "Seasplitter" from your Deck is attached to Leira.
At the start of the fight, a "Sea conch" is attached to an opposing character, if one isn't already attached to him and he suffers 2 magic damage points for each Nox Runes attached to your character.
Rounds 2 and 5: Attack +2 and a "Sacred Intervention" from your Deck is placed in your Hand.

Seasplitter

Rare
One-Handed
Warrior, Priest

Effects:

Permanent. Dual Wield. Défense +2.
If this card is attached to a priest or a Water Guemelite as this card activates and at the start of each fight Attack et Défense +1 until the end of the Turn.
Leira : Défense +1 to all of your characters until the end of the game.
Chain Theurgy or Water Spell.

"Mighty and ancient blade of the Pisches champions"

Scepter of Clairvoyance

Common
Staff
Runic, Priest

Effects:

Dual Wield. Spirit +1.
At the start of the fight, the opposing character has Spirit -1 until the end of the game.
Sacrifice 1: Heal 2 Health points
Sapient: Gains a Nox Rune and chain.

Super Pack

For this release, the Leira Super Pack is available in store for a limited time!

The Leira Super Pack contains "Leira" + 5 Standard Runic boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Sapient, Oracle of Orpiance
  • Temple of the goddess
  • Aura of the goddess
  • Repulse the enemy
  • Divine Intervention

Patch

Changes brought to the cards are colored.

Sapient, Oracle of Orpiance (3 evolutions in total)

At his last evolution:

Rare
Class: Priest
Guild: Runic Legion
Race: Human,
Cast: Archon
Spirit: 3
Attack: 5/8
Defense: 3
Health points: 15

Effects:

Your Runic Warriors gain Spirit +2.
At the end of the fight, your Runic Priests have Attack +1 until the end of the game.
If you only have one living Archon, your characters are healed by 1 Health point each time they play a Theurgy.
Turns 1, 4 and 6: Attack -1, Defense +2 and Spirit +1

Temple of the goddess

Rare
Action
Runic Legion

Effects:

Defense +1 and Spirit +3.
If a card is attached to your character, draw an extra card during the next draw phase.
Chain
Non-multi Class Priest: Duration 2 fights.
Multi Class Priest: Draw one extra card during the next Draw phase.

Aura of the goddess

Uncommon
Runic Theurgy
Runic Legion, Priest

Effects:

Defense +2 and Spirit +2. Chain Runic Theurgy.
If your character carries a One-Handed Weapon, he gains a Cor and a Nox Rune.
Cor Rune: at the end of the fight, this card is placed in your Deck.
Nox Rune: Attack +X where X equals your character's Spirit.

Repulse the enemy

Uncommon
Action
Warrior

Effects:

Your opponent has -2 to magic and physical damages that he deals.
If you wear a Shield or an Armor, this card affects all the opposing characters and it lasts 2 fights.
Chain.

Divine Intervention

Uncommon
Zone Theurgy Faith
Priest

Effects:

Choose a character.
If it is one of yours, your characters have Spirit +1 and are healed by 2 Health points.
Otherwise, the opposing characters suffer X magic damage or X equals your Spirit.
Jeanne or Leira: both effects will be applied regardless of the character you choose.

This isn't just random, a superior power is controlling my arm.


These cards are now available in the Newcomers booster.

Have fun!

Event Camo, Terror of the Forest

The legend says that in the ancient and remote Eltarite forest, a Lost Temple can be found, hiding a fabulous treasure. Over the centuries, countless expeditions have entered the forest in an attempt to seize its riches, but none ever returned. The vast forest was rumored to be defended by its mysterious people, the Eltarite. What the legend didn't say however is that if the Lost Temple was indeed protected, it wasn't from expeditions, but from the creature that systematically killed the expeditions. "Camo" the Eltarite call it, an ageless being, concealed among the luxuriant vegetation and never to be seen until it's too late.

For this event, we set up the special Camo's Room, where you can fight in a special format:

  • Rare, Uncommon, Common cards are allowed
  • Maximum 2 Mythical cards
  • Maximum 1 Legendary card
  • No character counting for 3
  • No Damned or Sacred Cards.
  • Mush and Shroom banned
  • Gáe Bolga banned
  • You MUST have at least 1 common character and 1 unusual.

How do I get the rewards of this event?

Until Wednesday 30th August at noon (CET), you will have the opportunity to collect Medallions by fighting other players in the Camo's Room or in tournaments, by completing Camo's challenges.

To win the trophies you will have to complete the following challenges:
  • Win 3 games with the same guild deck in the special room
  • Play 60 cards (objects, spells, action, theurgy). Your points will not be taken into account if you leave the game.
  • Kill the campaign boss of 5 different Guilds
These Medallions can be used in the special Shop, where you can exchange them to obtain "Camo" and his terrifying version "Camo, Terror of the Forest" and others...

The old Event: The lost temple has also been made available.

New cards have been released on Eredan iTCG for this Event!

Camo

Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais, Earth Guemelite , Nature Guemelite
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/9
Defense: 3
Health points: 15

Effects:

Until the game ends, your Dais gain Chain if they play a Sap Heart Action.
At the start of the game an "Unfortunate Encounter" is created and attached to each of your allies.
The opposing characters cannot obtain their order bonus as long as Camo is alive.
Odd turns: Attack +2 and Spirit +1 for each wounded Dais.

Camo, Terror of the Forest

Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/8
Defense: 2
Health points: 30

Effects:

Gain Chain and Spirit +1 if you play a Sap Heart card.
Each time you deal magical damage, a "Reforestation" or a "Leaf tornado" is created and attached to you (max 2 times per turn).
An "Anger of the dais" or a "Danger in Delay" is played from your deck after your cards.
Even turns: Attack +2 per "Reforestation" in play.

Awakening Roar

Mythical
Action

Effects:

Attack +2. Duration: 3 fights.
At the start of the game this card is placed in your hand if you have a Colossus.
As this card activates, an "Awakened Spirit" is created and attached to each of your characters.
Colossus: your allies gain Attack and Defense +1 until the end of the game.

Awakened Spirit

Rare
Decoration

Effects:

Duration: 2 fights. Spirit +1.
At the start of his fights your character obtains his order bonus if he does not have already.

Reedition

The following cards have been reedited and/or patched:

  • Chief of the Kuar tribe
  • Kuar headshrinker
  • Kuar head-eater
  • Kuar Mask

Patch

Changes brought to the cards are colored.

Chief of the Kuar tribe

At his last evolution:

Rare
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 17

Effects:

Attack +1 for each living Kuar, Spirit and Defense +1 for each dead Kuar.
The opposing characters have +1 to damage suffered until the end of the game.
At the start of the fight if you do not have a weapon, an "Amber Javelin" is created and played after your cards.
Odd turns: until the end of the next turn your characters gain +2 to each of their characteristics that are lower than the opposing character's.

Kuar head-eater

At his last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Nature Spell. The opposing characters have Attack -2.
At the start of the fight an "Emaciated Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters gain Attack, Spirit and Defense -1.

Turns 2, 3 and 5: The opposing characters cannot play nor activate Items..

Kuar headshrinker

At his last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Weapon.
At the start of the fight the opposing character has Defense and Spirit -1.
At the start of the fight a "Mangled Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters suffer 1 direct damage points.
Turns 1, 2 and 6: the opposing character cannot play nor activate Spells.

Kuar mask

Rare
Armor

Effects:

Permanent. Chain.
-2 to damage suffered.
Kuar: a copy of this card is created and attached to your other Kuars.

Have fun!

Card Release: Chawsane

16/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Chawsane (3 evolutions in total)

At his last evolution:

Uncommon
Class: Mage
Guild: Kotoba
Races: Human, Fire Guemelite
Cast: Demon Hunter
Spirit: 2
Attack: 2/8
Defense: 2
Health points: 16

Effects:

Your Non Multi-class Mages gain Spirit +1 and +1 to Fire Spell damage until the end of the game.
Your Demon Hunter gain Defense +2 until the end of the game.
At the start of each Turn, a Fire Spell from your Discarded pile is placed in your hand.
Turns 1, 3 and 4: -2 to damage points suffered.

Fire dance

Rare
Fire spell
Mage

Effects:

Deals 4 magic damage points to the opposing character.
Non-multi Class Mages: If he has already been injured by "Fire Dance" or "Rain of Death".
Demon Hunters: +2 to damage dealt by this card against Demons. If the opponent is not a Demon, he becomes one until the end of the turn.
Fire Guemelites : This card returns to your Deck at the end of the fight.

Jiang Shi

Uncommon
Offensive Pet
Demon Hunter

Effects:

At the end of the fight, deals X magic damage points to the opposing character, where X equals your character's Spirit.
Non-multi Class Mages: Spirit and Defense +1.
Sacrifice 2: A fire Spell is played from your Deck.
Duration: 2 Fights, Chawsane : Permanent.

Super Pack

For this release, the Chawsane Super Pack is available in store for a limited time!

The Chawsane Super Pack contains "Chawsane " + 5 Standard Kotoba boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Kyoshiro
  • Open Letter
  • Fierce Lion

Patch

Changes brought to the cards are colored.

Kyoshiro (3 evolutions in total)

At his last evolution:

Exploit
Class: Mage
Guild: Kotoba
Race: Human, Fire Guemelite
Cast: Demon Hunter
Spirit: 3
Attack: 5/7
Defense: 2
Health points: 14

Effects:

Attack + 1 and Defense + 1 if "Okooni" or "Chawsane" is one of your characters and alive.
Each time one of your Non-multi Class Mage deals Fire damage, the characters wounded have Spirit -1 until the end of the game.
Turns 3, 5 and 7: + 2 Fire Spell Damage (Non-AOE).

Open Letter

Rare
Action
Kotoba, Mage

Effects:

Your Non-multi Class Mages gain Spirit +1, Defense + 1 and -2 to damage points suffered.
At the start of the fight, if you have less than 2 cards in your Hand: the opposing character's Spirit and Defense bonus are ignored until the end of the Fight, otherwise your characters gain Spirit and Defense +1 until the end of the fight.

Duration: 4 turns. Chain Kobota card

Fierce Lion

Common
Jewel
Kotoba

Effects:

Fire damages Immunity.
Permanent.
Demon Hunter: At the end of the fight, heals 2 health points for each Fire Spell played during this Turn (max 4).
Tracker: Attack +2 and Chain.

“Spells are only painted fire; a look is the fire itself.”

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs The Big Means and Orb Corruption are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"The Big Means" or "Orb Corruption" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 16th August at noon (CEST).

Have a good end of the week on Eredan iTCG!

Preconstructed deck release: Odonata

09/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution

Odonata 2 evolutions in total)

At his last evolution:

Common
Classes: Warrior
Guild: Sap Heart
Races: Elfine, Hom'Chai, Nature Guemelite , Eltarite
Spirit: 1
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Dual Wield. Your characters can wield 3 one-handed weapons until the end of the game.
At the start of the game a "Kei'zan’s Tear" is created and attached to one of your characters and a "Blue-wood splinter" is created and attached to the other character.
"Odonata" deals an additional Attack equal to her printed Attack min.
Turn 1, 2 and 5: Chain and Attack +2.

Symbiotic Insect

Uncommon
Pet
Sap Heart

Effects:

Duration: 2 Turns. Chain.
Durée: 2 combats. Enchainement.
When this card activates two "Blue-wood splinter" are created and attached randomly on your characters.
If your character has less than 6 Health points at the end of the game, he deals 6 direct damage points to the opposing character having the least amount of health points.

Metamorphosis

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

The race of the opposing character becomes randomly one of the other races present among the characters in play.
Choose 1 card in play, she will be discarded and replaced by an “Amber Fetish of Protection” if attached to one of your character or an “Amber Fetish of Protection” if attached to an opposing character.

Preconstructed deck: Odonata

For this release, a preconstructed "Odonata" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Odonata ", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Odonata" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and/or patched:

  • Elder Mailandar
  • Gaya
  • Camouflage
  • Off to War
  • Amber Dagger
  • Blue-wood splinter

Patch

Changes brought to the cards are colored.

Elder Mailandar (3 evolutions in total)

At his last evolution:

Common
Classes: Warrior
Guild: Sap Heart
Races: Hom'Chai
Spirit: 0
Attack: 6/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Weapon.
If "Gaya" is one of your characters, your characters gain the class craftsman and will share their races until the end of the game.

As long as "Elder Mailandar" is dead, all your Sap Hearts gain Spirit +1, Attack +2 and Defense +1.
Turns 2, 4 and 5: Attack +2 and draw a Card.

Gaya (3 evolutions in total)

At her last evolution:

Common
Classes: Warrior, Craftsman
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 0
Attack: 6/7
Defense: 2
Health points: 15

Effects:

Gain Chain If you play a Sap Heart item.
Each time an "Amber" item is activated, your characters gain + 1 to physical damage dealt until the end of the Turn.
Tours 1, 4 et 5: An “Amber Fetish of Protection” is created and played before your cards.

Gaya gives life to her creations.

Camouflage

Rare
Nature Spell
Mage, Nature Guemelite

Effects:

Change the appearance of your character.
As long as this card is active, your character can not suffer characteristic penalties and all its previously received penalties are ignored.

Defense +3 and Spirit +1. Duration 3 fights.
This card is discarded the next time your character deals Magical Damage or activates a “Magic Poison” .

Off to War

Common
Action
Warrior, Marauder

Effects:

Chain Action
Attack +1 for each of your Nature Guemelite or Elfines until the end of the Turn.
At the start of the fight Attack +1 and Defense -1.
Duration: 3 fights.
To wage war, you have to wage war!

Amber Dagger

Uncommon
Dagger
Sap Heart

Effects:

Permanent. This card is attached to your opponent and becomes an Item Other.
At the end of the fight, this character suffers 2 direct damage points.
If played by "Gaya": When the holder dies, this card attaches itself to one of his allies.

Blue-wood splinter

Uncommon
Dagger
Sap Heart

Effects:

Permanent. Dual Wield.
Attack +1 each time you deal physical damage points (+6 maximum).
Elfine: At the end of the fight, the opposing character suffers 1 direct damage point.
Hom'chai : These bonuses last until the end of the game.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Nerodith

02/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Nerodith (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 2
Attack: 7/9
Defense: 0
Health points: 17

Effects:

Attack +2 against Warriors. If one of your Human Eclipse plays a Marauder card, his direct damage points are increased by 2 until end of the turn.
Turn 1, 2 and 5: A Bow from your Deck is attached to "Nerodith", if she has already a Bow attached to her, it is attached to another of your Bowless characters instead.

Cobra’s Bow

Rare
Bow
Desert Nomads, Human, Marauder

Effects:

Chain. Permanent.
Attack +2.
At the end of the fight, choose a character. He suffers 2 direct damage points, +1 if your character has the Card "Well-informed" attached to him.

Super Pack

For this release, the Nerodith Super Pack is available in store for a limited time!

The Nerodith Super Pack contains " Nerodith " + 5 Standard Nomads boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Inatka
  • Mouktar
  • Well-informed
  • Discreet Elimination
  • Scorpio blow
  • Slyness
  • Cobra venom

Patch

Changes brought to the cards are colored.

Inatka (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 8/10
Defense: 0
Health points: 16

Effects:

Attack +1 against Warriors.
Your other Nomads gain Attack +0/+2 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage points suffered.
The "Cobra venom" played by Inatka last 2 fights.
Turns 1, 3 and 5: Attack +2.

Mouktar (3 evolutions in total)

At his last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 7/11
Defense: 1
Health points: 15

Effects:

Attack +2 against Marauders.
At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1.
Each time you play a "Discreet Elimination" or a "Scorpio blow", an opposing character suffers 1 direct damage point.
Turns 1, 4 and 5: Attack +1 and Defense +3.

Well-informed

Common
Action
Marauder

Effects:

Defense +1.
At the end of the fight, if "Slyness" is in play, your character heals 3 Health points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

"Know your enemy."

Discreet Elimination

Common
Action
Desert Nomads, Eclipse

Effects:

Attack +2.
Doubles the Defense penalties on the opposing character.
Human: Attack+2 for each active "Scorpio blow".

"There are more terrible things than a giant mutated scorpion..."

Scorpio blow

Rare
Action
Desert Nomads, Marauder

Effects:

This card is attached to the opposing character. Duration 5 turns.
At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad non-character card in play (5 maximum).
Eclipse: Choose the character this card is attached to.

Slyness

Common
Action
Marauder

Effects:

Attack +1.
At the end of the fight, if "Well-informed" is in play, the opposing character suffers 3 direct damage points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

Cobra venom

Common
Action
Marauder

Effects:

The characters in fight cannot be healed.
Your characters who have a "Cobra’s Bow" attached to them gain Attack +2 until the end of the game.
Eclipse: Attack +2. Chain.

These cards are now available in the Newcomers booster.

Have fun!