Mother of Spring

It is Spring again and mother of Spring, Bellassia came in person to celebrate this time of the year!
Her duty is to renew the flora of Guem and if you help her to do so, she will reward you and help you during your battles!

Take part in this event and help her from Today, until March 29th 2017, noon (CET).

The Seeds

Bellassia offers you to accomplish renewable missions and to win Seeds as a reward. You will find these missions at the background of the game-page:

  • Blue Seed: Play 15 Spells.
  • Red Seed: Play 15 Actions.
  • Green Seed: Defeat 6 characters, you must play against different players.
  • Yellow Seed: Play 15 Theurgies.
  • Magenta Seed: Play 15 Items.
  • Cyan Seed: Play 5 games, you must play against different players.

You can also complete these missions by paying 29 Fee'z.

These Seeds can then be planted in garden pots so they turn to Leaves or other things.

The Leaves

When you logged in you might have seen a door at the background of the game-page. It leads to the garden, which is the place where you can plant your Seeds in magic pots to create Leaves that will enable you to obtain new cards when you re-plant them.

If you want more Leaves, you can get 3 Rainbow Leaves in all the Standard Guilded, NewComer and Veteran Boosters. These Leaves can be turned into one of the 6 basic color Leaves.

Magic Pots

In the garden, you will find a magic pot in which you can plant both your Seeds and your Leaves. These plantations last 2 hours but can grow instantly for 39 Fee'z. Two additional pots are placed on either sides, you can unlock them thanks to trophies "More pots" and "Even more pots".

There are 27 official recipes.

Once you have accomplished 10 different official recipes, you win the More pots trophy and unlock another pot in the garden.

Once you have accomplished 20 different official recipes, you win the Even more pots trophy and unlock one more pot in the garden.

Then, when you have accomplished 27 recipes, and you have obtained the Nature's Scepter Item card, you have completed the Mother of Spring mission and will get the Bellassia character card as a reward.

A secret blend exists. The first one to discover it wins a legendary pack*.

A cooperative challenge

Planting seeds and making leaves grow is not just an individual mission, it is also a cooperation among players to accomplish a challenge.

This challenge must be carried out during this event. To achieve it, you must cumulate executed 7500 plantations! All the executed plantations are taken into account. If you accomplish the challenge, players who obtained more than 30 Seeds will get a surprise.

Clans

We are gonna set up a ranking system that will determine which clans have set up the highest number of plantations. The top 3 clans will win The Spring Annunciators trophy.

What's more each member of the clan that won the event will get a Mythical version of a rare Sap Heart's character of your choice (the Clan Leader will make the final decision).

What can I obtain during this event?

During this event you can:

- Obtain the Nature's Scepter Item by finding the specific recipe.

One handed Weapon
Unique
Nonexchangeable

Effects:

If "Bellassia" is one of your characters, "Nature's Scepter" is attached to her at the start of the game.
As this card activates and at the start of each fight, you can Discard 1 card attached to one of your characters.

- Obtain Bellassia by accomplishing the Mother of Spring mission.

Mythical
Class: Priest
Guild: Mercenaries
Race: Nature Guemelite
Spirit: 6
Attack: 9/18
Defense: 6
Health Points: 14

Effects:

At the start of the turn, your other characters gain at random Attack +1, Defense +1 or Spirit +1.
At the start of the Fight, "Bellassia" copies the lowest characteristics Spirit, Attack and Defense of your characters.
Turn 1: "Bellassia" has -7 to damage points suffered.

- Obtain Bellassia, Mother Nature through the special Mother Nature booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Unknown
Spirit: 6
Attack: 5/10
Defense: 3
Health points: 35

Effects:

Can play Nature Spells without Guild restrictions. Nature damage Immunity.
After playing your cards a Nature Spell from your Deck is played.
Turns 2, 5 and 6: Choose a Nature Spell in your Discard Pile, 3 copies of this Spell are placed in your Deck.

- Obtain the Return of Fair Weather Action card.

Mythical
Unique

Effects:

Choose an active card in play. This card and "Return of Fair Weather" are removed from the game.

And the character card Beltania through the special Beltania Memories booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Human
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 14

Effects:

No player can heal their characters.
At the start of the fight, choose another character, your Attack, Defense and Spirit characteristics equal his until the end of the turn.
Turns 1, 3 and 6: Defense +1 and Spirit +1 until the end of the game.

- Obtain Katla (3 evolutions in all)

Mythical
Class: Warrior
Guild: Mercenaries
Race: Elfine
Spirit: 1
Attack: 4/8
Defense: 2
Health points: 15

Effects:

Cannot chain any card. Can play Bows and Arrows without restrictions.
At the start of each fight, pick a card in your Hand, this card is played without restrictions.
Your character deals an additional Attack that equals his Min Attack.
Turns 2, 4 and 6: Attack +1/+0 until the end of the game.

And her Summer Bow through the special Katla Memories booster.

Unique
Nonexchangeable

Effects:

Permanent.
Your opponents have Defense -1. If played by Katla, all your characters have +1 to damage dealt, otherwise, the holder has +1 to damage dealt.

Enjoy the Game!

* The Legendary pack contains 150 cards selected randomly among all the Acts, including 1 legendary guilded Character, 12 Rare, 48 Uncommon, 84 Common, 1 500XP Experience Destiny card, 3 200XP Experience Destiny cards and a "Foil" card which you can make a card you choose a Foil card with. This pack never copies two copies of the same card. ~~

Legendary Card modified: The Prestige

Hello Everyone !

The Action Legendary card "The Prestige" has been modified!

The Prestige

Unique

Effects:

Choose a card in the opponent's Discard Pile, this card along with its copies present in Hand, the Deck and the opposing Discard Pile are removed from the game.
Choose a card in your Discard pile and this card returns to your Deck.

For this occasion the "Legendary Pack: The Prestige" is available in limited edition until Wednesday noon (CET)!

Contains: "The Prestige" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 13. +1 Foiler card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

Have a nice week-end!

Card Release: Olbat, the wild claw

15/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Olbat, the wild claw

Uncommon
Classes: Warrior, Marauder
Guild: Sap Heart
Race: Beast
Spirit: 1
Attack: 7/12
Defense: 4
Health Points: 15

Effects:

Attack +2 against Humans and Beasts. The "Frenzy Fruits" and "Solstitial Fruit" played by your Sap Heart become Permanent.
At the end of the fight, if "Olbat, the wild claw" carries a "Frenzy fruits", he gains X Health points, where X equals one third of the damage he dealt this turn (rounded upwards).
Turns 2, 5, 6 and 7: Attack +2.

Frenzy Fruits

Uncommon

Effects:

Duration: 3 Turns.
Spirit +1 and Attack +1.
At the start of each turn, your character gains Attack +1.

Super Pack

For this release, the Olbat, the wild claw Super Pack is available in store for a limited time!

Contains: "Olbat, the wild claw" + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • The Sachem
  • Hundawa
  • Unleash the Beast
  • Rage
  • Solstitial Fruit
  • Thorny body
  • Feign death
  • Force of nature

Patch

Changes brought to the cards are colored.

The Sachem

Common
Classes: Warrior, Mage
Guild: Sap Heart
Race: Elfine
Spirit: 1
Attack: 3/6
Defense: 1
Health Points: 14

Effects:

At the start of a turn, if you have a dead Hom'Chai or a dead Beast, "The Sachem" changes his appearance and becomes an Elfine-Beast Warrior.
He has Attack = 7/10 and deals an additional Attack that equals 6.
Odd Turns: Chain Sap Heart cards.

Hundawa

Rare
Classe: Warrior
Guild: Sap heart
Races: Beast, Nature Guemelite
Caste: World-Tree
Spirit: 2
Attack: 6/8
Defense: 3
Health Points: 13

Effects:

Gain Chain if you play a Warrior Item. Your other World-Tree Warriors have Defense +1 and your Beasts have Attack +1.
At the start of the fight, your other Warriors gain 2 Health points.
Turns 1, 5 and 6: Gain Attack +2 and Chain if you play a Nature Spell.

Unleash the Beast

Common

Effects:

Duration: 3 fights.
As this card activates and at the start of each fight, the opposing character has Attack and Spirit -1 for each of your living Beasts.
When this card is discarded from play, the opposing character has Attack and Spirit -2 until the end of the game.

Chain.

Rage

Common
Warrior, Marauder

Effects:

Each time your character suffers damage points, he gains Attack +1. If his Spirit = 0, he has Defense -1, otherwise he has Spirit -1.
Beast: You are not affected by the card's penalties and you draw an additional card each Turn.
Permanent.

Solstitial Fruit

Common

Effects:

Duration: 6 Turns. Attack -2 and Defense -2.
If "Olbat" is one of your characters and alive: Attack +2 and Defense +2 instead of -2.
Elfine: +3 to physical damage and Chain: "Opportune moment".
Beast: Chain.

These cards are now available in the Newcomers booster.

Have fun!

Soul Stone Super Pack Promo

Hello Everyone !

Until Wednesday noon (CET), we offer you a special promo on Soul Stones.

As a reminder, the “Soul Stone Super Pack ” contains:

  • 10 Veteran Boosters
  • 25 000 Crystals
  • 3 Soul Stones

Have a nice week-end!

Card Release: Rejuvenated Nadarya

08/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Rejuvenated Nadarya

Rare
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 1
Attack: 6/9
Defense: 4
Health points: 14

Effects:

Defense +2 against Marauders.
+1 to Light Spell damage points for each dead or wounded WitchBlade ally.
Each time "Remember" is played by one of your WitchBlades, it lasts 1 additional Turn and you win 1 to 4 Health points.
Turn 1, 2, 5 and 6: Attack +2. Draw additional card.

Super Pack

For this release, the Rejuvenated Nadarya Super Pack is available in store for a limited time!

The super Pack contains: "Rejuvenated Nadarya" + 5 Standard Noz Boosters, that is 66 cards, including 41 from your Guild from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • Naya
  • Anazra
  • Witchrage
  • Naya's crown
  • Sword of light
  • Remember
  • Dexterity
  • WitchBlade Armor
  • Noz secret

Patch

Changes brought to the cards are colored.

Naya

Rare
Classes: Warrior, Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 15

Effects:

Attack +2 and Spirit +1 against Mages.
If you play a Spell and an Item during the same Turn, an Item from your Deck limited to your Guild, will be played.
If "Anazra" is one of your characters, your WitchBlades have their maximum Health upgraded by 1 until the game ends.
Turns 2, 5 and 6: Attack +2 and Spirit +2.

Anazra

Uncommon
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Attack +1 and Defense +1 against Marauders.
Your other WitchBlades have Attack +1 and gain Chain if they cast a Light or Water Spell.
If "Naya" is one of your allies, "Anazra" gains +1 Magic damage points until the end of the game.
Turns 1, 4 and 7: Defense +2.

Witchrage

Uncommon
Marauder

Effects:

A Spell or an Item attached to your opponent is discarded. He has Defense -2 if one of your characters has a Weapon attached to him.
WitchBlade: He has an additional Defense -1 and suffers 3 to 5 physical points.

Naya's crown

Uncommon
Noz'Dingard Envoys, WitchBlade

Effects:

Permanent.
Defense +2 and Max. Health point +1.
+1 to magic damage points dealt for each one of your Classes.
If you play a AoE Spell, "Naya's crown" has one out of two chances to be discarded.
Chain.

Sword of light

Uncommon
Mage

Effects:

Spirit 1 and Attack +1.
Noz'Dingard: Heals 2 Health points.
If "Naya", "Rejuvenated Nadarya" or "Aerouant" are one of your characters: Deals X magic damage points to the opposing character, where X equals your character's Spirit +2.

Noz secret

Common
Noz'Dingard Envoys, Mage

Effects:

The opposing character has Spirit = 2 and Defense =2.
WitchBlade: For each one of these characteristics that was above 2, Attack +1 to +2 or Defense +1 to +2.
Chain "Witchrage".

Remember

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration: 2 Turns.
Your characters have Spirit +1 for each one of your dead characters and Defense +4 if you have at least one dead character.
WitchBlade: If you have less than 8 Health points, a Spell from your Discard Pile is played. You can choose the Spell if you don't have any living allies.

The following cards have been modified:

Senya's Rapier

Common
Noz'Dingard Envoys, Marauder, WitchBlade

Effects:

Permanent. Dual Wield. Chain.
Attack +1. Attack +1 until the end of the game.

Halo of Light

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration 3 Turns. Attaches to your opponent.
At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn.
WitchBlade: Chain. Choose the character this card is attached to.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Mastery and Snow tornado are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"Mastery" or "Snow tornado" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 8th March at noon (CEST).

Have a good end of the week on Eredan iTCG!

New Caste and Card Release!

01/03/2017 Release

Hello Everyone, a new Cast is now available on Eredan ITCG: Corrosive Sand!

On this occasion, new cards have been released!

Ramil

Uncommon
Class: Priest
Guild: Desert Nomads
Race: Human
Caste: Corrosive Sand
Spirit: 3
Attack: 4/6
Defense: 0
Health points: 17

Effects:

The first Scroll played by your Corrosive Sand at each Turn is copied and played.
On every fight, if the opposing character plays 2 or more cards, his maximum Health point is reduced by 1 until the end of the game.
Turns 2, 3 and 4: A "Ptol'a's Mask" from your Deck is placed in your Hand.

For this release, a preconstructed deck has been created for you!

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Ramil", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET).

Afterwards, the preconstructed deck Ramil will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited:

  • Netjhim
  • Orzine
  • Ptol'a's Mask
  • Divine Punishment
  • Book of the three Truths
  • Scroll of Weakness
  • Scroll of Power
  • Lithurgic Scroll
  • Embalmment

Patch

Changes brought to the cards are colored.

Netjhim

Rare
Class: Priest
Guild: Desert Nomads
Race: Human
Caste: Corrosive Sand
Spirit: 2
Attack: 5/7
Defense: 0
Health points: 18

Effects:

Each time one of your Priests suffers damage points, a card from your Discard pile is placed in your Deck.
At the start of the fight, the opposing character's maximum Health point limit is reduced by 1 until the end of the game.
Odd Turns: All the opposing characters' maximum Health point limit is reduced by 1, until the end of the game, for each of your living Corrosive Sand characters.

Orzine

Common
Class: Priest
Guild: Desert Nomads
Race: Elfine
Caste: Corrosive Sand
Spirit: 1
Attack: 3/7
Defense: 2
Health points: 15

Effects:

Spirit +1 for each of your other Nomads until the game ends.
At the end of the fight, if Orzine has actived at least two Scrolls, the opposing characters' maximum Health point limit is reduced by 1 until the end of the game.
Turns 2, 4 and 6: Deals a Magical Attack equal to her Spirit +2.

Ptol'a's Mask

Rare
Desert Nomads, Priest
Permanent

Effects:

As this card activates and at the start of the fight, your opponent's maximum Health point is reduced by 1 until the end of the game and yours is increased by 1 until the end of the game.

Divine Punishment

Rare
Desert Nomads, Priest
Not Unique anymore

Effects:

Deals 7 magic damage points to the opposing character and if he has less than 1 Health point, another opposing character suffers 7 magic damage points.

Book of the three Truths

Common
Desert Nomads, Priest
Permanent

Effects:

Human: Your characters have their maximum Health upgraded by 1.
Solarian: Your Solarians have -1 to damage suffered.
Non-multiclass Priest: Your non-multiclass Priests gain Spirit +1.
Chain.

Scroll of Weakness

Common

Effects:

The opposing character has his maximum Health point -X where X equals your character's Spirit (max 2).
Chain.

Scroll of Power

Common

Effects:

Attack= 7/9.
Corrosive Sand: Maximum Health point upgraded by 1.
Chain.

Lithurgic Scroll

Common
Desert Nomads

Effects:

Duration: 4 Turns.
Spirit +2.
Corrosive Sand: +2 to the effects of Theurgy played immediately after this card.

Chain. Theurgy.

These cards are now available!

Have fun!

Donjons

Shana, Lucyan, Cristocat and Lady Jane love to explore abandoned Donjons and fight opponents to get the most unbelievable treasures!
This season, Ogmios seams to be attracted to your wonderful discoveries... If you win enough treasures, he will join you!

Take part in this event until Mars 1st at noon CET.

Donjons

This event is a chance to explore mysterious Donjons.

Every Donjon is composed by a map with 63 cases, with 6 hidden treasures. Start your exploration with a case of your choice. Once the associated task is completed, you can continue your exploration by choosing the adjacent case.

During your exploration, you will find monsters to defeat by following certain rules, challenges that must be solved in the game, and obstacles that will make you lose time.

You can pass to someone else the case by paying 39 Fee'z.

Once you get the 6 treasures you can pass to the next Donjon.

Treasures

There are 2 ways to collect the treasures :

- 6 Treasures to be won in every Donjon. Once you finished the associated mission, you get automatically the treasure as reward.

- 2 Treasures are offered in every 399 Feez-Booster and 400 Fee'z-Booster.

What else can I obtain during this event?

You can use your treasures in the Store to buy :

- The Character Ogmios price : 10 Treasures.

- The Character card Ogmios the roaring price : 10 Treasures.

- One of the more prestigious cards chosen at random (Legendary, former event cards, Rare or Uncommon). price: 3 Treasures.

Booster Souvenir of the Donjon

Obtain the Armor card Knight-Witch Medallion, the character card Knight-Witch Xeneelk and the Coloss Master Knight-Witch Xeneelk if you buy this 39 card event booster: “Souvenir of the Donjon”.

Enjoy the game !

Legendary Pack: Stop the time

A new Legendary Action Card joins Eredan iTCG: "Stop the time"!

Stop the time

Unique
Legendary
Action

Effects:

The unresolved cards are discarded without effect.
"Stop the time" is removed from the game.

On this occasion, a Limited Edition Legendary Pack is available in store!

You have until Tuesday noon (CET) to find this pack in the store.

The pack contains: "Stop the time" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons from Acts 5 to 13.
+1 Foiler card, 4 XP+100 cards, 1 XP+200 card, and 1 XP+500 card.

Have a nice week-end on Eredan iTCG!

Card Release: Liberated Shadow

15/02/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Twilight

Rare
Zil Warriors, Marauder

Effects:

Permanent. Ambidextrie. Chain.
Spirit +2.
Attack +1 for each living Class represented amongst the opposing characters. At the end of the Turn, an opposing card attached to you is discarded.

Liberated Shadow (Fusion of Shadow and 2 "Twilight")

At his last evolution:

Rare
Classes: Warrior/Marauder
Guild: Zil
Race: Shadow Guemelite
Spirit: 3
Attack: 8/10
Defense: 3
Health points: 14

Effects:

Attack +3 against Nehantists.
Each time a Shadow Spell is played by Liberated Shadow, she wins Attack +2 and Spirit +2 until the end of the game.
If "Twilight" is attached to "Liberated Shadow" when she dies, she rises again with 1 Health point (only once).
Turns 2, 4 and 6: A "Kiss of Death" is played from your Deck.

Super Pack

For this release, the Liberated Shadow Super Pack is available in store for a limited time!

The Shadow Super Pack contains "Liberated Shadow" + 5 Standard Zil boosters, that is 60 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Telendar
  • Dark
  • Impale
  • Boldness
  • Telendar's black blade
  • Feint
  • Suspicion of Treason
  • Night Vision

Patch

Changes brought to the cards are colored.

Telendar

Class: Marauder
Guild: Zil
Race: Shadow Guemelite
Spirit: 1
Attack: 8/10
Defense: 2
Health points: 13

Effects:

Attack +2 against Warriors.
Gain Chain if you play a card limited to Marauders.
Your Marauders gain Attack +1 until the end of the game each time they play a Zil Card.
Odd Turns
: Attack +2.

Dark

Spirit: 2
Attack: 6/10
Defense: 2
Health points: 14

Effects:

Attack +2 against Mages.
All opposing Mercenaries have Defense -1 and Spirit -1 until the end of the game.
At the start of the fight "Night Vision" in your Discard pile is played.
Turns 1, 2 and 4: Defense +3.

Impale

Effects:

Attack min. +2.
Additional Attack min. +4 if your character carries a One Handed Weapon.
The One Handed Weapons carried by your character are discarded.

Boldness

Permanent.

Effects:

At the end of the fight, if your opponent has suffered less than 7 damage this turn, Attack +3 and Defense -1.
If you have suffered more than 7, Heals 3 health points.

Telendar's black blade

Effects:

Attack +2. Ambidextrie.
Duration: 2 Turns.
At the end of the fight, two cards attached to the opposing character are discarded.
If "Telendar" or "The Liberated Telendar" is one of your living characters, Duration: 4 Turns.

Feint

Shadow Spell

Effects:

Defense -1 to Defense +4.
Zil: Attack -1 to Attack +4.

Suspicion of Treason

Effects:

Non-multi Class Mage: All the opposing characters become Mercenaries until the end of the turn.
Marauder: Attack +3.
Chain Spell.

These cards are now available in the Newcomers booster.

Have fun!

Soul Stone Super Pack Promo

Hello Everyone !

Until Wednesday noon (CET), we offer you a special promo on Soul Stones.

As a reminder, the “Soul Stone Super Pack ” contains:

  • 10 Veteran Boosters
  • 25 000 Crystals
  • 3 Soul Stones

Have a nice week-end!

Preconstructed Deck release: Phylliakant

08/02/2017 Release

New cards have been released on Eredan iTCG!

All the following and some of the re-edited cards have a Damned and Sacred evolution.

Phylliakant (3 evolutions in total)

At her last evolution:

Uncommon
Class: Craftsman, Marauder
Guild: Pirates
Race: Human
Spirit: 2
Attack: 5/10
Defense: 2
Health points: 15

Effects:

At the end of the Fight, heals X Health points where X equals the number of cards attached to the opposing character.
Even Turns: 2 Craftsman cards from your Discard pile is placed in your Deck.

Poisonous Rats

Other
Craftsman

Effects:

Duration: 2 Turns.
At the end of the Fight, you lose 2 Health points and this card is attached to another of your characters.
If played by "Phylliakant": The owner of "Poisonous Rats" can choose the character to whom this card is attached at the end of the Fight.

Preconstructed Deck

For this release, a preconstructed deck has been created for you.

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Phylliakant", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET).

Afterwards, the preconstructed deck Phylliakant will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited:

  • Successful Fugu
  • Spoiled Fugu
  • Time Potion
  • Time Poison
  • Jayanne
  • Eggmageddon

Patch

Changes brought to the cards are colored.

Successful Fugu

Food
Mage, Marauder, Craftsman

Effects:

Duration: 4 Turns.
Defense +1 and Spirit +1. All your characters gain Attack +1.
If played by "Soushi": All your characters gain an additional Attack +1.

Spoiled Fugu

Food
Mage, Marauder, Craftsman

Effects:

Duration: 4 Turns.
Attaches to the opposing character if played by a non-Craftsman. Attack -1, Defense -1 and Spirit -1.
If played by "Soushi": Additional Attack -1, Defense -1 and Spirit -1.

Time Potion

Potion
Craftsman

Effects:

At the start of the Fight, this card is discarded and your character heals 5 Health points. If played by "Jayane": Choose a character and he gains 5 additional Health points.
Permanent.

Time Poison

Potion
Craftsman

Effects:

At the start of the Fight, the character suffers 5 damage points and the card is discarded. If played by "Jayane": the character suffers 5 additional damage points.

Jayanne (Level 3)

Class: Craftsman
Guild: Mercenary
Race: Human

Effects:

Your Characters have their maximum Health upgraded by 1 and your opponents have their maximum Health reduced by 1, if "Jayane" plays a Potion.
Turn 4 and less: Gain Chain.

Eggmageddon

Craftsman, Warrior

Effects:

2 to 3 "Meteoreggs" at random are created and attached to the opposing characters. If played by "Admiral Rabbit": 4 "Meteoreggs" at random are created and attached to the opposing characters.

The following cards have been reedited without modifications:

  • Masterpiece
  • Pocket Spy
  • Master Craftsman

Souchi, who had too much power, has been modified for this re-edition:

Spirit: 1
Attack: 5/12
Defense: 3
Health points: 15

Effects:

At the start of the game, a "Pocket shooter" from your Deck is placed in your Hand. If you only have one Captain and if "Souchi" is alive, your Marauders gain Max Attack +3 and your Golems gain Chain if they play an Item.
Attack +1/+3 against Mages and Guemelites.
Turn 1, 3 and 4: Max Attack +4.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs: Stone-heart and Last barrier

Hello Everyone !

If you missed their release last year, now is the right time. The Legendary Packs "Stone-heart" and "Last barrier" are once again available for a short period of time. Don't miss this opportunity!

They contain:

"Stone-heart" or "Last barrier" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons selected from acts 5 to 13.
In these Packs, you will also find: 1 Foiler card, 4 XP+100 cards, 1 XP+200 card, and 1 XP+500 card.

Keep in mind that these Packs will be available in the store until Wednesday, 8th February, 12pm (CET).

Have a nice week-end on Eredan iTCG!

Fan Card Contest 2016 - WINNER

Hello Everyone !

End of the Fan Card Contest, today we have a WINNER !
The mighty warriors of Eredan have voted and the winner with an undeniable majority is BREOR DE GWAD FOR HIS KELLTARON !! CONGRATULATIONS :D

This character will be adapted as accurately as possible by our team and then released as an official character, of which the Winner will obtain the Mythical version. We will also grant the Winner the special trophy "The Scribbler" and the matching in-game title! ;)

Thank you all for taking part in this event, we hope you had great fun !! We also enjoyed all your ingenious ideas and will surely be inspired by them !

See you at the next Fan Card Contest!

Card Release: Big Daddy

01/02/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Big Daddy (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior
Guild: Nehantists
Races: Demon
Spirit: 1
Attack: 6/6
Defense: 3
Health points: 16

Effects:

When one of your other Demons suffers damage from your allies, Big Daddy gains Attack +1 until the end of the game (max +6).
When Big Daddy deals damage to an opposing out-of-combat character, he has Attack -1 until the end of the game.
Turn 1, 3 and 4: Defense +2.

Super Pack

For this release, the Big Daddy Super Pack is available in store for a limited time!

The Big Daddy Super Pack contains "Big Daddy" + 5 Standard Nehantist boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Gnarl
  • Eliminehantation
  • Bludgeon
  • Forbidden Nehantic books
  • Malefic gauntlet
  • Ecstasy

Patch

Changes brought to the cards are colored.

Eliminehantation

Rare
Action
Nehantist, Warrior, Demon

Effects:

The next opposing Action, Spell or Theurgy cards are discarded.
The opposing character has Attack -X for each card discarded this way and you suffer X direct damage points.

Forbidden Nehantic books

Uncommon
Magic Book
Nehantist

Effects:

Permanent. Spirit +1.
As this card activates and at the start of the Fight, the out-of-combat characters suffer 1 direct damage point.
At the end of the Turn, a card from the opposing Discard pile is removed from the game.
Chain.

Malefic gauntlet

Common
Clothing
Nehantist, Warrior, Marauder

Effects:

Duration: 3 Turns. The opposing characters have Attack -2 and Defense -1.
If "Hand of Death" is played after this card, a copy of "Hand of Death" is played after your other cards and your character suffers 3 direct damage points.

Chain Action.

These cards are now available in the Newcomers booster.

Have fun!