Card release: Pervitine

18/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Pervitine (3 evolutions in total)

At her last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Races: Human, War Guemelite
Cast: Tamer
Spirit: 1
Attack: 4/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Runic Item.
At the start of the game, if one of your characters is Archon, the opposing characters have Attack -1, Defense -1 and Spirit -1 until the end of the game.
At the start of the Fight, if your character has a Runic Item attached to him, the opposing character has Attack -1 and Defense -1.
Turn 1, 2 and 4: Spirit -1 and Attack +3.

Viper

Uncommon
Offensive Pet
Runic Legion

Effects:

Permanent.
Attack +2.
The opposing characters' Healing is reduced by 1.
Tamer: As this card activates and at the start of the Fight, the opposing character loses 1 Health point.

Super Pack

For this release, the Pervitine Super Pack is available in store for a limited time!

The Pervitine Super Pack contains "Pervitine" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Patrol
  • Runic Armor
  • Runic Gauntlet
  • Runic Warrior Myrina
  • Runic Lord Hares
  • Runic Support
  • Guardian's Spear

Patch

Changes brought to the cards are colored.

Patrol

Rare
Action
Runic Legion

Effects:

Chain : Runic Items.
Attack -2. Play a Runic card from your Hand.
Gain 2 Rune slots until the end of the game if you have less than 5 and have a Rune attached to you.
Human : Gain a Cor Rune.

Runic Armor

Uncommon
Armor
Warrior, Human

Effects:

Activates after the Fight. Permanent.
Defense +2. Theurgy Immunity.
"Hares" or Runic Warrior: Activates immediately.

Runic Gauntlet

Uncommon
Shield

Effects:

Activates after the Fight. Permanent.
Defense +2.
If the opposing character plays a Spell or a Theurgy, your character gains Spirit +2 until the end of the Fight.
Runic: +1 to the effects of this card.

Forged by ancient magic.

Runic Warrior Myrina (3 evolutions in total)

At her last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: Human
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Spear.
The Spears played by your allies activate immediately.
At the start of the Fight, "Runic Warrior Myrina" gains Attack +2 if she has a Cor Rune attached to herself and Defense +2 if she has a Nox Rune attached to herself.
Turn 1, 2 and 5: Defense +2 and the opposing character has Defense -2.

Runic Lord Hares (1 evolution in total)

Rare
Class: Warrior
Guild: Runic Legion
Race: Human
Spirit: 1
Attack: 7/11
Defense: 4
Health points: 14

Effects:

Starts the game with a Cor Rune.
Gain Chain if you play an Armor or a Shield.
If you only have one living Archon, your Runic Warriors have -1 to magic damage points suffered and an additional -1 if an Armor or a Shield is attached to "Runic Lord Hares".
Turn 3 and 6: Attack +2 and Defense -1.

These cards are now available in the Newcomers booster.

Have fun!

New cards in the Champion's Hall + Medallion pack

Hello gamers,

Today new cards make their entrance in the Champion's Hall and for this occasion, we added Champion Medallions to a a pack of Veteran boosters.

A pack containing 10 Veteran boosters and 1500 Champion Medallions is now available in the store until Wednesday, 18th January at 12pm (CET).

Here are the new cards in the Champion's Hall:

Enjoy the game!

Preconstructed Deck release: Lana

11/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Lana (3 evolutions in total)

At her last evolution:

Uncommon
Class: Warrior
Guild: Mercenaries
Race: Unknown
Spirit: 0
Attack: 10/12
Defense: 2
Health points: 16

Effects:

Your characters gain Spirit +1 if one of your allies is Mage.
Your characters gain Attack +3/+0 if one of your allies is Marauder.
Even Turns: An Axe from your Discard pile is played.

Family Axe

Rare
Axe

Effects:

Permanent. Attack +3.
As this card activates, your characters gain Attack +1 until the end of the game.
Lana and Shana: "Family Axe" is reactivated at the start of each Fight.

Preconstructed Deck

For this release, a preconstructed deck has been created after a concept from Ilfana.

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Lana", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET).

Afterwards, the preconstructed deck Lana will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited:

  • Kronhan
  • Shana
  • Yaril's Scythe
  • Divide and rule
  • War Axe
  • Simple Axe

Patch

Changes brought to the cards are colored.

Kronhan (3 evolutions in total)

At his last evolution:

Common
Class: Warrior
Guild: Mercenaries
Race: Human
Spirit: 0
Attack: 7/11
Defense: 2
Health points: 14

Effects:

Your Warriors gain Chain and immediate activation of Axes.
A random opponent suffers 5 physical damage points each time an Axe is removed from Kronhan.
Turn 1 and 2: An Axe from your Deck is placed in your Hand.

Shana (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Mercenaries
Race: Human
Spirit: 2
Attack: 6/12
Defense: 2
Health points: 12

Effects:

Attack +1 against Marauders.
Your characters gain Defense +1 if one of your allies is Priest.
Your characters gain Attack +0/+2 if one of your allies is Warrior.
Odd Turns: An Axe from your Hand is played.

Yaril's Scythe

Rare
Two handed Weapon
Mercenaries, Warrior, Marauder

Effects:

Activates after the Fight. Permanent.
Attack +5.
Priest Mercenary : Phantom Attack.

Divide and rule

Unique
Rare
Action
Mercenaries

Effects:

Duration: 2 Turns.
The opposing characters have +X to damage suffered and -X to damage dealt where X equals the number of different Classes in play.

War Axe

Common
Axe
Warrior

Effects:

Activates after the Fight. Permanent.
Attack +4.
If the opposing character is Mage or Priest: An additional Attack +2.

Simple Axe

Common
Axe
Marauder, Warrior

Effects:

Permanent. Dual Wield: "Simple Axe".
Attack +1 and an additional Attack +2 if your character has another "Simple Axe" attached to him.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs: Orb Corruption and Fire Mastery

Greetings everyone,

If you missed their release last year, now is the right time. The Legendary Packs "Orb Corruption" and "Fire Mastery" are once again available for a short period of time. Seize the opportunity!

They contain:

"Orb Corruption" or “Fire Mastery+ 1 other Legendary card, 11 Rare, 48 Uncommon et 84 Common from Acts 5 to 13.

Find also in these Packs: 1 "Foil" card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

Keep in mind that these Packs will be available in the store until Wednesday, 11th January, 12pm (CET).

Have a nice week-end on Eredan iTCG!

Card release: Jubey

04/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Jubey (3 evolutions in total)

At its last evolution:

Uncommon
Class: Marauder
Guild: Kotoba
Race: Shadow Guemelite
Cast: Crow
Spirit: 2
Attack: 7/9
Defense: 2
Health points: 14

Effects:

At the start of the Fight, the opposing characters' maximum Health is reduced by 1.
After playing your cards, you can choose a Shadow Spell from your Discard pile. If you do, you lose 3 Health points and the Spell is played.
Turn 4, 5 and 6: Attack +1 for each Shadow Spell in your Discard pile.

Super Pack

For this release, the Jubey Super Pack is available in store for a limited time!

The Jubey Super Pack contains "Jubey" + 5 Standard Kotoba boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Karasu Kage
  • Malyss
  • Karajutsu
  • Tsume
  • Playing with feelings
  • Kagejutsu
  • Dark light

Patch

Changes brought to the cards are colored.

Karasu Kage (3 evolutions in total)

At its last evolution:

Uncommon
Class: Marauder
Guild: Kotoba
Race: Shadow Guemelite
Cast: Crow
Spirit: 2
Attack: 6/11
Defense: 2
Health points: 15

Effects:

Attack +1 against Marauders.
Your Crows gain Attack +1, Spirit +1 and Chain : Tsume until the end of the game.
Turn 1, 2 and 5: Spirit +2 and Defense +1.

Malyss (3 evolutions in total)

At its last evolution:

Rare
Classes: Mage, Marauder
Guild: Kotoba
Race: Human
Casts: Tracker, Crow
Spirit: 2
Attack: 0/7
Defense: 2
Health points: 16

Effects:

As long as Malyss is alive, -2 to damage points suffered by your other Trackers.
Each time a Shadow Spell is activated, Malyss gains Min Attack +2 until the end of the game.
Turn 1, 4 and 7: Spirit +1 and Min Attack +3.

Karajutsu

Common
Action
Kotoba, Crow

Effects:

All your Crows gain Attack +1.
Mage or "Karasu Kage": All your Crows gain an additional Attack +1.
If played after "Kagejutsu": Deals 3 to 5 magic damage points to the opposing character.
Permanent.

Tsume

Rare
Claws
Kotoba, Warrior, Marauder, Crow

Effects:

Permanent. Dual Wield.
Attack +2/+3.
Your character performs magic Attacks instead of his physical Attacks.
"Karasu Kage" and "Jubey": At the start of the Fight, the opposing character has Attack -1 and Spirit -1 until the end of the game.

Playing with feelings

Uncommon
Shadow Spell
Kotoba, Zil Warriors, Mage, Crow, Shadowmancer

Effects:

As this card activates and at the start of the Fight, if you don't have the initiative, Defense +2 and Spirit +1 until the end of the Turn, otherwise your opponent has Spirit -3 until the end of the Turn.
Permanent.

Kagejutsu

Common
Shadow Spell
Kotoba, Mage

Effects:

Your opponent has Spirit = 0, then the two characters in battle suffer X magic damage where X equals the opposing character's printed Spirit.
Chain: "Karajutsu".

Dark light

Uncommon
Shadow Spell
Mage

Effects:

Attack +1.
Discard X cards from your Hand.
An additional Attack +X.
At the end of the Fight, if your character is alive, X random cards from your Discard pile are shuffled in your Deck.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Master-Mage Kire

28/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Lightning Bolts" and "Master-Mage Pilkim".

Master-Mage Kire (3 evolutions in total)

Evolution 3 requires:
- 1 x "Turul"

At its last evolution:

Uncommon
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 3
Attack: 0/3
Defense: 2
Health points: 15

Effects:

Your Mages without Cast gain +1 to Spell damage and Defense +2 until the end of the game.
The "Draconis..." played by your characters last 2 additional Turns.
Turn 2, 4 and 6: -2 to damage points suffered.

Turul

Rare
One handed Weapon, Staff

Effects:

Duration: 3 Fights.
Dual Wield.
Your Mages without Cast gain Spirit +1 and Defense +1.
As this card activates, a "Draconis..." is created and played.
Master-Mage Kire: Permanent.

Super Pack

For this release, the Kire Super Pack is available in store for a limited time!

The Kire Super Pack contains "Master-Mage Kire" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Master-Mage Marzhin
  • Master-Mage Pilkim
  • Master-Mage's Scale
  • Power
  • Water wave
  • Title of Master-Mage
  • Lightning Bolts

Patch

Changes brought to the cards are colored.

Master-Mage Marzhin (3 evolutions in total)

At its last evolution:

Rare Classes: Mage, Unknown
Guild: Noz'Dingard Envoys
Races: Water Guemelite, Fire Guemelite, Dragon Guemelite, Lightning Guemelite
Spirit: 0
Attack: 0/1
Defense: 0
Health points: 17

Effects:

Gain Chain if you play a Draconic Spell.
At the start of the Fight:
Attack +2 for each Fire Spell in your Discard pile.
Defense +1 for each Water Spell in your Discard pile.
Spirit +1 for each Lightning Spell in your Discard pile.
After playing your cards, a Spell from your deck is played.
Turn 1 and 2: -20 to damage suffered by the characters in battle.

Master-Mage's Scale

Common
Jewel
Noz'Dingard Envoys

Effects:

Attack +2 if a Fire Spell is in your Discard pile.
Defense +1 if a Water Spell is in your Discard pile.
Spirit +1 if a Lightning Spell is in your Discard pile.
Chain if you are without Cast.
Permanent.

Power

Common
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Attack +2 and Spirit +2 if you play a Spell as a Chain.
If you are without Cast: +1 to the effects of this card.
Chain.

Water wave

Common
Water Spell
Noz'Dingard Envoys, Mage

Effects:

The opposing character suffers 6 to 8 magic damage points.
Compendium: Choose an out-of-combat character. If he is untapped, he becomes tapped and if he is tapped, he becomes untapped.
Mage without Cast: The opposing characters have Spirit -1 for 3 Turns.

Title of Master-Mage

Common
Scroll
Noz'Dingard Envoys

Effects:

Choose a Mage and attach this card to him.
Permanent.
After the holder played his cards, a Noz Spell from his Discard pile is placed in his Deck.
If you are without Cast: +1 to Spell damage.

These cards are now available in the Newcomers booster.

Have fun!

Advent Calendar: Bug & Legendary card

Greetings players,

As many of you noticed, a bug has been affecting the opening of the 24th box of the Advent Calendar and for some of you, the opening of another box. So far this has prevented you from obtaining the Legendary card that you should have received if you had successfully opened every box of the Calendar.

We would like to reassure you by confirming that every player who missed one or two boxes and opened all the others will be given the promised Legendary card. This is a fact and the only point that still needs to be cleared up is when you will receive the Legendary card.

We cannot give you a precise date yet, but we can tell you that you will be compensated at the end of the current calendar, so next week.

We are aware of the worry and frustration caused by this situation and we sincerely apologize for it. We hope that despite the encountered issue, you spent a great Christmas and that New Year's Eve will also be a merry moment.

Have a great day!

Sincerely,

The Feerik Games team

Event: Christmas Brawl

After decades of Christmas celebrations, of joyful and naively innocent traditions, Rudolf the Reindeer has reached his breaking point. Santa may be able to enjoy his unchanged duties after all these years, but Rudolf can no longer hold back his beastly alpha instincts. Rudolf the gentle Reindeer no longer feels like simply giving out gifts to good children, he wants to give out some blows as well. Where do you think he got his red nose from? Red stands for Christmas, but also for blood, and this year he will be on the look out for naughty children. Who's up for a good brawl? Will you be on Santa's list or on Rudolf's? It's up to you.

Participate in this event, starting today and until Wednesday 28th December 2016 at 2pm (CET).

What is it about?

"Christmas Brawl" is an Eredan iTCG event which gives you the opportunity to win many cards, including the latest characters: "Rudolf" and "Rudolf the Enraged".

For the event, a Christmas Room has been set up where you can fight in a special format:

  • Common and Uncommon cards are allowed without restriction
  • Maximum 5 Rare cards
  • Maximum 3 Sacred cards
  • Maximum 3 Damned cards
  • No character counting for 3
  • No Legendary cards

How do I get my Christmas gifts?

By being a naughty boy. Until Wednesday 28th December 2016, 2pm, you will be able to collect White, Blue and Golden Gifts by fighting in the Christmas Room, fighting in tournaments and completing trophies.

Gifts will appear randomly during your games and you can also find 20 Blue, 10 White and 8 Golden of them in 399/400 Fee'z boosters.

At Santa's Shop, these Gifts will allow you to purchase a whole range of different things as well as the new event characters: "Rudolf", "Rudolf the Enraged" and his Colossus version.

If you manage to complete 30 Santa trophies, you will obtain the trophy "The Winter King" along with 500 Champion Medallions!

Have a good event and merry Christmas!

Card Release: Olor

14/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Olor (2 evolutions in total)

Evolution 2 requires:
- 1 x "Frozen Stone-heart"

At its last evolution:

Uncommon
Classes: Berserker, Mage
Guild: Stone Linkers
Races: Ice Elf, Air Guemelite, Water Guemelite
Spirit: 3
Attack: 4/8
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a Water Spell or a Jewel.
As long as Olor has a Stone-Heart or a Water Spell attached to her, she obtains her Rage bonus.
Rage: Olor changes her appearance and the "Frozen Stone-heart" played by your characters are copied.
Turns 2, 3 and 5: A "Frozen Stone-heart" is created and played.

Frozen Stone-heart

Common
Jewel, Stone-heart
Mercenaries, Stone Linkers

Effects:

Permanent. Chain.
Defense +1.
Ice Elf : -1 to damage points suffered.
Water or Air Guemelite: +1 to magic damage dealt.

Super Pack

For this release, the Olor Super Pack is available in store for a limited time!

The Olor Super Pack contains "Olor" + 5 Stone Linker boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Lazar Zackarov
  • Globetrotter
  • Amnesia
  • Illusory reflection
  • Fog
  • Freeze
  • Sleeping Waters
  • Water Stone-heart
  • Geyser

Patch

Changes brought to the cards are colored.

Lazar Zackarov (3 evolutions in total)

At its last evolution:

Uncommon
Class: Mage
Guild: Stone Linkers
Races: Air Guemelite, Water Guemelite, Earth Guemelite
Spirit: 3
Attack: 5/6
Defense: 2
Health points: 15

Effects:

After having played your cards, Defense +2 if you are wearing a Stone-heart.
+1 to damage dealt for each "Globetrotter" or "Water Stone-heart" in play (max 3).
Turns 1, 2 and 4: Defense and Spirit +1.

Globetrotter

Common
Water Spell
Stone Linkers, Mage

Effects:

Duration: 4 Turns. Spirit +3.
Air or Water Guemelite: At the end of every even Turn, the opposing characters have Spirit -1 until the end of the game.
Olor or Lazar Zackarov: Permanent.

Amnesia

Common
Water Spell
Noz'Dingard Envoys, Stone Linkers, Mage

Effects:

Duration: 3 Fights. Defense +2.
As this card activates, choose a character. He is tapped and suffers X magic damage points, where X equals your Defense.

Illusory reflection

Common
Water Spell
Mage

Effects:

Defense +X where X equals your character's Spirit.
Water Guemelite: Attack +X.

Fog

Common
Water Spell
Mage

Effects:

All your characters gain Defense +1 for this Turn and the next.
Water Guemelite: The opposing character has Attack and Spirit -1 until the end of the game.

Freeze!

Uncommon
Water Spell
Mage

Effects:

All Items attached to the opposing character return to their owner's deck.
Water Guemelite: Deal 2 direct damage to the opposing character.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

If you missed their release last year, now is the time because the limited Legendary Packs "The Big Means" and "Antimagic Glyphs" are once again available for a short period of time. Seize the opportunity!

These packs contain:

"The Big Means" or “Antimagic Glyphs+ 1 other Legendary card, 11 Rare, 48 Uncommon et 84 Common from Acts 5 to 13.
Find also: one "Foil" card, four 100 XP cards, one 200 XP card and one 500 XP card.

Keep in mind that these Packs will be available in the store until Wednesday, 14th December, 12pm (CET).

Have a nice week end on Eredan iTCG!

Card Release: Boyl

07/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Boyl (3 evolutions in total)

Evolution 3 requires:
- 1 x "Avalonian oil"

At its last evolution:

Rare
Classes: Warrior
Guild: Mercenary
Race: Human
Cast: Avalonian
Spirit: 0
Attack: 6/8
Defense: 3
Health points: 15

Effects:

At the start of the game, a "Thirsty one's helmet" is created and attached to all your Avalonians.
Chain Potion.
Even Turns: An "Avalonian oil" from your Deck is played.
Odd Turns: Gain 1 Level.

Avalonian oil

Common
Potion

Effects:

All the non-Avalonian characters suffer 4 magical damage points.
Boyl: Your opponent suffers X magical damage points, where X equals your Level.

Super Pack

For this release, the Boyl Super Pack is available in store for a limited time!

The Boyl Super Pack contains "Boyl" + 5 Newcomer boosters, so 60 of the newest cards, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Ysild
  • Aelide, Queen of Avalonia
  • The Cup of Life
  • Kings' crown
  • Sacred Avalonian Blade
  • Slasher

Patch

Changes brought to the cards are colored.

Ysild (3 evolutions in total)

At its last evolution:

Uncommon
Class: Warrior
Guild: Mercenary
Race: Human
Cast: Avalonian
Spirit: 2
Attack: 7/9
Defense: 3
Health points: 14

Effects:

Gain Chain and Defense +2 if you play a Jewel.
You draw an additional card during the drawing phase.
Turns 2 and more: A Jewel from your Deck or Discard Pile is played.

Aelide, Queen of Avalonia (3 evolutions in total)

At its last evolution:

Rare
Class: Warrior
Guild: Mercenary
Race: Human
Cast: Avalonian
Spirit: 2
Attack: 5/8
Defense: 3
Health points: 15

Effects:

Gain Chain and Spirit +1 until the end of the game if you play a Jewel.
At the end of the Fight, one of your Avalonians with the least Health points heals X Health points, where X equals the Spirit of "Aelide, Queen of Avalonia".
Turns 1, 3 and 5: Your Avalonians permanently gain 1 Level and have their maximum Health upgraded by 1.

The Cup of Life

Common
Jewel
Human, Avalonian

Effects:

If "Aelide, Queen of Avalonia" is one of your characters and alive, she gains Spirit +1 until the end of the game.
Choose one of your living Avalonians, he gains X Health points, where X equals his Spirit (max 5).
Permanent.

Kings' crown

Common
Helmet

Effects:

Permanent. Your Avalonians gain 1 Level and Spirit +1 until the end of the game.
Chain.

Sacred Avalonian Blade

Rare
Sword

Effects:

Activates after the Fight. Permanent.
Attack +X, where X equals the Level of your character.
Your "Cup of Life" are removed and reactivated.

Slasher

Rare
Sword

Effects:

Permanent.
Dual Wield. Attack +2 until the end of the game.
Avalonian: As this card activates and at the start of the Fight, Attack +2 and Spirit +2 until the end of the Turn.

These cards are now available in the Newcomers booster.

Have fun!

Fan Card Contest 2016

Hello mighty warriors of Eredan! It was long ago when the last fan card contest was organised, and now it is time for you to exchange your swords and armors for pencils and brushes! The 2016 Fan Card Contest begins now!

The winner of the Fan Card Contest will obtain the special trophy "The Scribbler" with the corresponding title, and his card will be redesigned by Feerik and introduced in game. Additionally, when the card is released, the winner will obtain the Mythical version of his card.

Requested card: Character

Your card must be a character that can be part of the game. Please only show one level of your character.

Selection criteria

  • Graphics (chosen image, quality, card and text rendering)
  • Innovation (character idea, stats and abilities)
  • Good balance: your character cannot have over the top stats nor stupid ones, the idea is that your character could easily fit with all the other characters already created.
  • Flavor text
  • The spirit and atmosphere of the card

Creating the card and submitting it

  1. The card must be created with the tools available in the in-game section "Community" -> "Fan Cards".
  2. The card must only be in the JPEG or PNG format. If it is in the wrong format, your card will be disqualified.
  3. The text on your card must either be written in English or French.
  4. Post the image of your card directly in the special topic created on the French forum: "Discussions autour d'Eredan ITCG" --> "Fan Card Contest 2016".
  5. One card per person. Make sure your card is finalized before submitting it, because once you have, it cannot be modified.
  6. You have until 5rd January, 12pm (CET) to submit your Fan Card.

Choosing the One

After the deadline, a jury composed of the Feerik staff and Eredan community members will select the 20 best Fan Cards. You will then have the possibility to vote for one of them through a poll on the forum, the most popular wins the Contest!

Good luck and have fun!

Legendary Pack: Disappearance Cloak

A new Legendary Item joins Eredan iTCG: "Disappearance Cloak"!

Disappearance Cloak

Legendary
Armor

Effects:

Permanent.
Choose a character. All the cards attached to him are discarded and the Disappearance Cloak is attached to him.
Defense +2.

On this occasion, a Limited Edition Legendary Pack is available in store!

You have until Tuesday noon (CET) to find this pack in the store.

The pack contains: "Disappearance Cloak" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons from Acts 5 to 13.
+1 Foiler card, 4 XP+100 cards, 1 XP+200 card, and 1 XP+500 card.

Have a good week on Eredan iTCG!

Preconstructed Deck Release: Soeiko

22/11/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Soeiko (3 evolutions in total)

Evolution 3 requires:
- 1 x "Pinyin the Flawseeker Trapper"

Original design by Andriel Soeiro Da Silva, fancard contest winner

At its last evolution:

Uncommon
Guild: Kotoba
Class: Mage
Races: Dais, Nature Guemelite, War Guemelite
Cast: Tsoutai
Spirit: 3
Attack: 4/4
Defense: 3
Health points: 15

Effects:

The Defense of your Tsoutais cannot be reduced.
Each time an "Allegiance" is played, "Soeiko" gains Attack +1 until the end of the game.
Each time a "Regulatory outfit" is played, a "The Flawseeker's Energy" is created and attached to "Soeiko".
Turns 1, 4 and 6: Defense +3.

Pinyin the Flawseeker Trapper

Unique
Rare
Kotoba
Pet

Effects:

Permanent.
At the start of the game, this card is attached to Soeiko.
Spirit and Defense +1.
At the end of the Turn, a card from your Discard pile is placed in your Deck.

Preconstructed Deck: Soeiko

For this release, a preconstructed deck has been created after a concept from Ilfana and Mesterl.

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Soeiko", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at midnight (CET).
Afterwards, the preconstructed deck Soeiko will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

  • Regulatory outfit
  • The Flawseeker's Calling

Patch

Changes brought to the cards are colored.

Ayako (3 evolutions in total)

At its last evolution:

Uncommon
Guild: Kotoba
Class: Mage
Races: Human, War Guemelite
Cast: Tsoutai
Spirit: 2
Attack: 3/6
Defense: 3
Health points: 15

Effects:

The Attack of your Tsoutai cannot be reduced.
Each time that "The Flawseeker's Harmony" or "The Flawseeker's Calling" activates, "Ayako" gains Attack +1 until the end of the game.
Turns 2, 5 and 7: Attack +1 and Spirit +1.

Tatamijutsu

Common
Action
Kotoba, Tsoutai, Crow

Effects:

Duration: 2 Fights.
Defense +2 if your character has no active Items.
Additional Defense +1 if the opposing character has an active Items.
Non-multi Class Mage: Attack +2.
Chain.

Allegiance

Rare
War Spell
Kotoba, Mage

Effects:

Attack +1, Defense +1 and Spirit +1.
Tsoutai: The last Tsoutai card in your Discard pile is played.
Non-multi Class Mage: An additional Attack +2.

Tessen

Common
Claws
Kotoba, Mage, Warrior

Effects:

Permanent. Dual Wield.
Activates immediately.
Attack +1 and Defense +1.
If the opposing character deals Physical damage to you while carrying one or several Weapons, these Weapons are discarded.
Tsoutai: Chain.

These cards are now available in the Newcomers Booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Unstable Portal and Nehantic Receptacle are now available for a limited time. Make the most of this opportunity!

These packs contain:

"Unstable Portal" or "Nehantic Receptacle" + 1 other Legendary card, 11 Rare, 48 Uncommon, and 84 Common, selected from Acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Tuesday 15th November at noon (CET).

Have a good end of the week on Eredan iTCG!