Card Release: Monozilk

15/11/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Monozilk (3 evolutions in total)

After the original design from Javier Nunez, winner of the fancard constest

Evolution 2 requires:
- 1 "Head Start"
Evolution 3 requires:
- 1 "Interlude"

At its last evolution:

Uncommon
Classes: Mage, Marauder, Priest
Guild: Zil Warriors
Race: Mental Guemelite
Cast: Night Terror
Spirit: 2
Attack: 5/6
Defense: 3
Health points 14

Effects:

+1 to damage dealt against Priests and Marauders. Your other "Night Terror" gain Spirit +1 until the end of the game.
During your first Fight, the Attack of the characters in battle can not be increased by more than 2 points and your physical Attack is replaced with a Ghost Attack.
Turns 1, 4 and 5: A "Festivities" is created and played.

Cyclopanik

Common
Item Other
Zil Warriors

Effects:

Printed Max Attack +2 until the end of the game.
If your Hand contains more cards than your opponent's, a "Head Start" or a "Stirring Up Hatred" from your Deck/Discard pile is attached to one of your characters.

Super Pack

For this release, the Monozilk Super Pack is available in store for a limited time!

The Monozilk Super Pack contains "Monozilk" + 5 Standard Zil boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Terrifik
  • Interlude

Patch

Changes brought to the cards are colored.

Terrifik (3 evolutions in total)

At its last evolution:

Uncommon
Classes: Mage, Priest
Guild: Zil Warriors
Races: Human, Mental Guemelite
Casts: Circus, Night Terror
Spirit: 3
Attack: 6/8
Defense: 1
Health points: 15

Effects:

Cannot play a Theurgy of Faith nor Divine Anger.
At the end of the Fight, the opposing character suffers 4 magic damage points, +1 for each "Sarcastic Laugh" played since the start of the game (max 7). Then the "Sarcastic Laugh" from your Discard pile are placed in your Deck.
Turns 3, 4 and 6: X "Sarcastic Laugh" are created and played, where X equals the difference between the number of cards in your Hand and in the opponent's.

Abyssien the Devourer (3 evolutions in total)

At its last evolution:

Rare
Class: Mage
Guild: Zil Warriors
Race: Shadow Guemelite
Casts: Circus, Shadowmancer, Night Terror
Spirit: 3
Attack: 4/6
Defense: 2
Health points: 13

Effects:

Your Zil allies gain Defense +1 and you can play Destiny Theurgies without any restriction.
At the start of the Fight, if you choose a card from your Hand, this one and a card from the opposing Hand are removed from the game.
At the end of the Fight, heals X Health points where X equals 4 minus the number of cards in the opposing Hand.
Turns 2, 4 and 6: Defense +1 and Spirit +1.

Interlude

Uncommon
Action
Zil Warrior

Effects:

Attack +1 and Defense +1.
The players draw 2 cards less during the next drawing phase.
Circus: Your characters gain 1 Health point. Chain.
Night Terror: If your opponent has at least 3 cards attached to him, a "Gypsy cards" is created and played.

Sarcastic Laugh

Rare
Destiny Theurgy
Zil Warriors, Priest

Effects:

Deals X magic damage points to the opposing character, where X equals the Spirit of your character +2 and an additional +2 if this character has already been wounded by "Sarcastic Laugh".
Your opponent draws one card less during the next drawing phase.
Chain.

Genius

Rare
Mental Spell

Effects:

Spirit, Defense and Attack +1.
Chain.
Your character obtains his Order bonus if he doesn't have it yet.

Smooth talking

Uncommon
Action
Zil Warriors, Night Terror, Circus, Priest, Marauder

Effects:

Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck.
At the end of the Fight, this card is placed in your Deck.
Chain Zil card.

These cards are now available in the Newcomers booster.

Have fun!

Halloween Event: The hour of the cats

Morgana the summoner hates parties, she has always favored the company of her cats. Every evening, at 9.54, all the cats in the neighborhood gather in front of Morgana's Manor. There she has food and drink for them.
However, yesterday, it was 9.55pm, and there were no cats to be seen. Not even one. Spirits fly around aimlessly and kids wander dressed up as sorcerers and warriors of all kinds. Tonight is Halloween! Morgana is worried. She will find her cats, even if it means she needs to question all the spirits in the neighborhood, one by one!

Participate in this event, starting today and until Thursday 3rd November 2016 at noon (CET).

What is it about?

"The hour of the cats" is an Eredan iTCG event which gives you the opportunity to win many Halloween cards, wands to turn each other into creatures, as well as the new character: Morgana.
The Morgana Room will allow you to battle other players by using a random Preconstructed Deck.

How do I get these rewards?

Until Thursday 3rd November 2016 at noon, you will be able to collect Spirits by playing in the Morgana Room and completing Morgana's challenges.
You can also find 80 Spirits in 399/400 Fee'z boosters.

These Spirits will allow you to obtain Morgana's cat, the Sacred and Damned wands, as well as the new event character: Morgana and her Colossus version (not playable in Tournament).

During this event, the following booster is also made available to you:

"Undead Memories Booster", which includes: "Arakna", "Araknoid", "Cocoon of the Araknoid Queen", "Videncia" and 46 of the newest cards, including 4 Rare (or Legendary) and 16 Uncommon. Can contain up to 3 additional XP destiny cards!

Enjoy the event!

New cards in the Champion's Hall + Medallion pack

Hello gamers,

Today new cards make their entrance in the Champion's Hall and for this occasion, For this occasion, we exceptionally added Champion Medallions to a a pack of Veteran boosters.

A pack containing 10 Veteran boosters and 1500 Champion Medallions is now available in the store until Tuesday, 25th Ocotber at 12pm (CET).

Here are the new cards in the Champion's Hall:

- Abigor, the Cursed

- Abigor

- Bouquet of roses

- Abigor's Cursed Spear

- Bender

- Surprise test

- Barrel of the Brewmaster

- World in Peril

Enjoy the game!

Card Release: Captain Le Min

18/10/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Captain Le Min (3 evolutions in total)

Evolution 3 requires:
- 1 "Pirate Legend"

At its last evolution:

Rare
Classes: Warrior, Marauder
Guild: Pirates
Races: Human, Lightning Guemelite
Cast: Captain
Spirit: 1
Attack: 8/12
Defense: 1
Health points: 15

Effects:

If you only have one "Captain", your other Pirate Warriors gain Defense +2 and your other Pirate Marauders gain Max. Attack +2 until the end of the game.
The P.L.O.P played by your Marauders gain +1 to direct damage dealt.
Turns 1, 3 and 5: A P.L.O.P from your Hand or Deck is played before your other cards.

Super Pack

For this release, the Captain Le Min Super Pack is available in store for a limited time!

The Le Min Super Pack contains "Captain Le Min" + 5 Standard Pirates boosters, so 60 of the newest cards, from which 40 from your Guild and including at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Balastar
  • Souchi
  • Watahata

Patch

Changes brought to the cards are colored.

Balastar (3 evolutions in total)

At its last evolution:

Uncommon
Classes: Warrior, Craftsman
Guild: Pirates
Race: Human
Casts: Mechanist, Captain
Spirit: 1
Attack: 7/9
Defense: 3
Health points: 14

Effects:

At the start of the Fight, you can choose a Craftsman Item in play, it is placed in your Hand.
If you only have one Captain: Until the end of the game, your Warriors gain Defense +2 and your Craftsmen gain Attack and Defense +1.
Turns 1, 3 and 4: Attack and Defense +2.

Souchi (3 evolutions in total)

At its last evolution:

Uncommon
Classes: Marauder, Craftsman
Guild: Pirates
Race: Human
Casts: Mechanist, Captain
Spirit: 1
Attack: 8/12
Defense: 3
Health points: 15

Effects:

At the start of the game, a "Pocket shooter" from your Deck is placed in your Hand. If you only have one Captain, your Marauders gain Max Attack +4 until the end of the game and your Golems gain Chain if they play an Item.
Attack +1/+3 against Mages and Guemelites.
Turns 1, 3 and 4: Max Attack +4.

Watahata (3 evolutions in total)

At its last evolution: (Mage version)

Rare
Class: Mage
Guild: Pirates
Race: Human
Cast: Captain
Spirit: 2
Attack: 2/5
Defense: 2
Health points: 15

Effects:

If you only have one Captain, your none Golem Mages gain 1 Health point at the start of the Turn for each Lightning and Fire Spell attached to them. If a character heals more than 3 Health points that way, he has Spirit -1 for 3 Turns.
Your characters gain Spirit and Defense +1 until the end of the game.

Turns 2, 4 and 6: Defense and Spirit +2.

Watahata (3 evolutions in total)

At its last evolution: (Warrior version)

Rare
Class: Warrior
Guild: Pirates
Race: Human
Casts: Captain
Spirit: 1
Attack: 8/10
Defense: 3
Health points: 15

Effects:

At the start of the game, if you only have one Captain, your Pirate Warriors gain Defense +2 until the end of the game and gain Chain and 1 Powder Token if they play a Pirate card.
At the start of the Turn, if "Watahata" has at least 4 Powder Tokens attached to her, she gains the Fire Guemelite race until the end of the Turn.

Each time one of your characters suffers damage, an opposing character gains a "Powder" Token.
Turns 2, 3 and 7: Defense +2 and your Warriors gain 2 "Powder" Tokens.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Inferno

11/10/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Inferno (3 evolutions in total)

At its last evolution:

Rare
Class: Warrior
Guild: Nehantists
Race: Demon
Cast: Colossus
Spirit: 3
Attack: 10/10
Defense: 5
Health points: 20

Effects:

Can not play any Action. Dual Wield.
Gain Chain if you play a Nehantist Item.
Turns 1, 3 and 5: A "Demonic-Blade" from your Deck is placed in your Hand.

Super Pack

For this release, the Inferno Super Pack is available in store for a limited time!

The Inferno Super Pack contains "Inferno" + 5 Standard Nehantists boosters, so 60 of the newest cards, including at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Sealed mask
  • Amidaraxar
  • DeathBlade
  • The Forbidden Book

Patch

Changes brought to the cards are colored.

Sealed mask

Common
Nehantists, Warrior, Mage

Effects:

Duration: 2 Fights.
Defense +1, Spirit = 0 and -3 to magic damage suffered.
Amidaraxar: Permanent.
Sacrifice 1: Players don't draw cards at their next drawing phase.

The Forbidden Book

Rare
Nehantists

Effects:

If Inferno is already in play, he has Attack +5 and Defense -2 until the end of the game.
If not, choose a living ally.
He dies and is replaced by "Inferno".
"Inferno" is a Demon and has Attack = 15, Defense = 5, Spirit = 2 and Health points = 30.
He cannot play any card and dies at the end of the next Fight.

Amidaraxar (3 evolutions in total)

At its last evolution:

Uncommon
Class: Mage
Guild: Nehantists
Races: Nehant Guemelite
Spirit: 3
Attack: 3/6
Defense: 3
Health points: 13

Effects:

Gain Chain if you play "Enslavement" or "Dark Ritual".
When "Inferno" or "DeathBlade" suffers damage, "Amidaraxar" heals as many Health points.
Turns 1, 3 and 5: All your Warriors gain Attack +3 until the end of the next Turn.

DeathBlade (3 evolutions in total)

At its last evolution:

Common
Class: Warrior
Guild: Nehantists
Race: Demon
Spirit: 2
Attack: 8/9
Defense: 4
Health points: 13

Effects:

Gain Chain if you play a One Handed Weapon.
Cannot play any Action.
Turns 4 and more: "DeathBlade" and your opponent suffer 1 direct damage point.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Piluminix and Fire Mastery are now available for a limited time. Make the most of this opportunity!

These packs contain:

"Piluminix" or "Fire Mastery" + 1 other Legendary card, 11 Rare, 48 Uncommon, and 84 Common, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Tuesday 11th October at noon (CET).

Have a good end of the week on Eredan iTCG!

Amnezy's Calendar goes on!

Hello gamers!

Amnezy's Calendar returns in October! From now on, it will be available every month and the rewards can also change each time. This month we added a new surprise that should please you.

The opening of all the boxes will still grant you 500 Champion Medallions, which you can then use to get the gift of your choice.

Have an awesome month on Eredan iTCG!

Preconstructed Deck Release: Radames

04/10/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Radames (Temple Guardian version)

Rare
Class: Warrior
Guild: Desert Nomads
Race: Undead
Cast: Temple Guardian
Spirit: 0
Attack: 0/0
Health points: 30

Effects:

Revenant. Gain Chain if you play a One handed Weapon or Action. At the end of the Turn, Attack +2 if "Radames" is tapped.
When one of your Undead dies, an Action and an Item attached to him are removed and attached to one of your living Undead.
Even Turns: A "Distorted death" from your Deck is placed in your Hand and a tapped ally or a dead Undead ally gains 5 Health points.

Radames (Eclipse version)

Rare
Classes: Marauder, Priest
Guild: Desert Nomads
Race: Undead
Cast: Eclipse
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 25

Effects:

Revenant. Cannot play Theurgies of Faith nor Destiny Theurgies. Attack +2 if the opposing character has a Spirit of 2 or more. Attack +2 for each untapped character. Tapped characters have Spirit -2. When one of your Undead dies, an Action and an Item attached to him are removed and attached to one of your living Undead.
Even Turns: an "Incarnation" from your Deck is placed in your Hand.

Emerald Sarcophagus

Unique
Rare
Nomad, Undead
Shield

Effects:

At the start of the game, if "Radames" is one of your characters, you draw this card. As this card activates, the Caster gains Defense and Spirit +5 until the end of the Turn, and you choose a character to attach this card to.
Chain "Sandstorm". The Holder stays tapped as long as there are living allies.
At the start of the Turn, heal 1 to 3 Health points.
Nomad: At the start of the Turn, the Holder heals 1 to 3 Health points.

Preconstructed Deck: Radames

For this release, a preconstructed deck has been created after a concept from "NightXIII".

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Radames", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at midnight (CET).
Afterwards, the preconstructed deck Radames will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

  • Reinforce the Faith
  • Storm of Ptol'a
  • Emerald snake
  • Emerald's cut
  • Sandstorm

Patch

Changes brought to the cards are colored.

Sol'ra Eclipse

Uncommon
Nomad

Effects:

Duration: 2 Turns. All the opposing characters have Defense -2.
Priest: Duration 2 additional Turns. All the opposing characters have Spirit -2.
Eclipse: Chain.

Reinforce the Faith

Uncommon
Nomad

Effects:

Your Marauders gain Attack +1 and an additional Attack +2 if "Sol'ra Eclipse" is active.
Your Priests gain +1 to magic damage dealt and an additional +2 if "Sol'ra Eclipse" is active.
Eclipse: Duration 2 Turns.

Storm of Ptol'a

Uncommon
Nomad, Guardian Temple

Effects:

Attack +2 and Spirit -2.
Each character in battle exchanges his Spirit and his Defense.
Undead: Chain.

Sol'ra's Anger

Rare
Nomad, Priest, Solarian

Effects:

Spirit = 0 and Attack min. +5.
Your character becomes Warrior and Marauder.
Permanent. Chain.

Emerald's cut

Common
Nomad, Priest

Effects:

If the next opposing card is an Action or an Item, it is placed back in the opposing Hand.
If it's a Spell, your opponent has Spirit -2 and suffers 3 to 5 magic damage points.
If it's a Theurgy, it is discarded, your opponent has Spirit -1 and suffers 4 to 6 magic damage points.
Chain Theurgy Nomad.

Sandstorm

Common
Nomad

Effects:

Permanent. Choose a character and attach this card to him, he suffers 1 direct damage point at the start of each Turn.
Nomad:
At the start of the Turn, Attack +3/+2 until the end of the game if this character is tapped, if not this card is discarded.

These cards are now available in the Newcomers Booster.

Have fun!