New Card Release: Yumadd

Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.

At his last evolution:

Yumadd

Rare
Class: Warrior
Guild: Sap Heart
Race: Earth Guemelite, Nature Guemelite, Demon
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 16

Effects:
Gain Chain if you play a “Sap Heart” card. If you play a Spell, one of your character gains Defense +1 and another gains Attack +2 until the end of the game. Turn 4, 6 and 7: Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +6 Maximum).

Yumadd’s child

Uncommon
Offensive Pet
Sap Heart, Earth Guemelite, Nature Guemelite

Effects:
Attack +1 until the end of the game.
Nature Guemelite: Gains Attack +2/+0 until the end of the game.
Earth Guemelite: As this card activates, a "Underground mushrooms" is created and played.

Super Pack

For this release, the Yumadd Super Pack is available in store for a limited time!

The Yumadd Super Pack contains: " Yumadd " + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:
  • Cervus
  • Rockspeaker
  • Quick Draw
  • Morning Star Weapon
  • Skin of Stone
  • Destructive Totem
  • Holy Effigy
  • Guerilla

Patch

Changes brought to the cards are colored.

Cervus

At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior
Race: Dais, Earth Guemelite, Nature Guemelite
Caste: World-Tree
Spirit:2
Attack: 7/9
Defense: 3
Health Points: 15

Effects:
Gain Chain if you play a Weapon.
At the start of the game, an "Invisibility" is created and attached to each one of your World-Trees or Earth Guemelites.
Your Nature Guemelites have Attack +1 and your Earth Guemelites have Spirit +1.
Turns 2, 4 and 5: Defense +2.

Rockspeaker

At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior, Mage
Race: Hom’Chai, Earth Guemelite
Spirit: 2
Attack: 6/7
Defense: 2
Health Points: 14

Effects:
Defense +1 to +2 until the game ends if you cast a Spell.
Attack +1 to +2 until the game ends if you play an Item.
Can attach a "Tribal Mask” or a “Holy Effigy” to one of your other characters.
If "Rockspeaker" dies, your other Sap Hearts heal 2 Health points and “Shamanism” is attached to them.
Turns 1, 3 and 5: Attack +1 and Defense +1.

Quick Draw

Rare
Action
Sap Heart, Warrior

Effects:
You deal an additional Attack that equals your Printed Min Attack.
Nature Guemelite: +1 to damage points dealt during this turn.
Earth Guemelite: A Dagger or a Flail from your Discard pile is played.


“You don't know it yet but you're already dead.”

Morning Star Weapon

Patched but not reedited and no damn/sacred version. Rare
Flail

Effects:
Attack +2. Dual Wield.
At the end of the fight this card has one chance out of two to be discarded, in which case the opposing character suffers 2 direct damage points.
Nature Guemelite: One random opposing character suffers 1 direct damage point.
Earth Guemelite: +1 to direct damage dealt.
Permanent

Skin of Stone

Uncommon
Earth spell
Sap Heart, Mage

Effects:
Defense +2. Permanent. Chain.
Each time that your character suffers damage, a weapon yield by the opposing character gets discarded.
Earth Guemelite: Heals 2 Health points each time that your character suffers damage.

Destructive Totem

Uncommon
Earth spell
Mage

Effects:
All the opposing characters have Defense -1 until the end of the game.
Nature Guemelite: An opposing character of your choice suffers 2 direct damage points.
Hom’chai: Attack +2 and Chain.

Holy Effigy

Common
Jewel

Effects:
Duration 2 fights. Attack +1 per Elfine, Defense +1 per Hom’Chai and heals 1 Health point per Earth Guemelite among your characters.
Your “Sap Hearts” gain Chain Item.
Earth Guemelite: Deals 3 + X magic damage points to the opposing character, where X equals the number of Earth Spells in your Discard pile (max 7).

Guerilla

Common
Action

Effects:
An One Handed Weapon is played from your Deck.
Chain.
Beast: Attack +2.
Elfine: +1 to damage points dealt.
Nature or Earth Guemelite: 2 cards from your Discard pile are placed in your Deck.

End of event offer

Two cards have been added to the Galmi's shop and there is a 20% discount on the boosters!


You can now acquire the cards "Nehant Shield" and "Scragh" in Galmi's shop.
We also use this occasion to offer you a 20% discount on the Standard, Veteran and Newcomer boosters.
Galmi's shop, as well as the offer on the boosters will be available until noon (CET) on Wednesday.


Good luck to all for the end of the event!

Event: City Destroyer

The city was under siege, surrounded by the enemy. The defenders had bravely held the outer walls, pushing back the assailants wave after wave. But now something new was coming on the horizon, something that turned the blood of even the most seasoned soldiers to ice. What seemed to be a mountain was walking towards the city, each of its steps making the earth tremble. The gigantic being stopped as it approached the first line of defense, staring at the city and indifferent to all the projectiles shot at it. Then, with unsuspected ease, it bent forward. Resting on the mountain's shoulders was a massive canon, and it was now aiming at the wall. The defenders were speechless and stood frozen in terror, for they knew the worst what about to happen. The silence was broken by a powerful cry, thousands of assailants shouting in unison one single word: "Galmi!". As the soldiers on the wall realized what they were facing, they tried to flee, but too late. With a deafening detonation, the canon fired and the wall disappeared in a maelstrom of dust and debris. The city was breached, and all hope of defending it was gone.

What is it about?

"City Destroyer" is an Eredan iTCG event which gives you the opportunity to win many cards, including the latest characters: "Galmi" and "Galmi, the Siege Tower".

Participate in this event, starting today until Wednesday 31st May 2017 at noon (CET).

For this event, we set up the Siege Room, where you can fight in a special format:

  • Amnezy deck profile
  • Maximum 1 Legendary card
  • Maximum 2 Mythical cards
  • No character counting for 3
  • Mush is banned

How do I get the rewards of this event?

Until Wednesday 31st May at noon (CET), you will have the opportunity to collect Amethysts by fighting other players in the Siege Room or in tournaments, by completing Galmi's challenges and playing in adventure mode.

These Amethysts can be used in Galmi's Shop, where you can exchange them to obtain "Galmi" and his colossal version "Galmi, the Siege Tower" as well as a Soulstone.

Good luck and have fun!

New Card Release: Djehutoth

Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.

At his last evolution:

Djehutoth

Rare
Class: Warrior, Marauder
Guild: Desert Nomads
Race: Solarian
Cast: Immortal
Spirit: 2
Attack: 7/10
Defense: 0
Health Points: 16

Effects:
Gain Chain if you play an Action Card. At the end of each turn, your character in combat heals X health points where X equals the quarter of the damage he inflicted (rounded down).
Turns 1 and 3: Your characters have Defense +1.
Turn 2 and 4: Your characters gain Attack +1 until the end of the game.

Super Pack

For this release, the Djehutoth Super Pack is available in store for a limited time!

The Djehutoth Super Pack contains: "Djehutoth" + 5 Standard Nomad Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:
  • Kebek
  • Khmun
  • Support of the Gods
  • Domination
  • Divine armor of Naptys
  • Survive Death
  • Insolation
  • Longevity
  • Kapokek's Jaw

Patch

Changes brought to the cards are colored.

Kebek

At his last evolution:

Uncommon
Class: Warrior
Guild: Desert Nomads
Race: Human
Cast: Immortal
Spirit: 0
Attack: 7/9
Defense: 2
Health Points: 15

Effects:
Gain Chain if you play a One handed Sword.
At the end of the fight, "Kebek" will gain 1 Health point + 1 for every 4 damage points he deals during the Turn.
At the end of the fight, if the Defense of “Kebek” is superior to 3, he gains Defense and Spirit +2 until the end of the game (once per game).
Turns 3, 4 and 6: Defense +1.

Khmun

At his last evolution:

Common
Class: Warrior
Guild: Desert Nomads
Race: Human
Cast: Immortal
Spirit: 1
Attack: 7/8
Defense: 0
Health Points: 17

Effects:
Gain Chain if you play a Sword.
At the start of the fight, Attack +1 until the end of the game.
At the end of the fight, Heals X Health points where X equals your character's Min Attack (rounded up).
Turns 1, 2 and 3: Attack +2.

Support of the Gods

Rare
Action
Desert Nomads, Immortal

Effects:
Attack +2. Heals 2 Health points.
One of your Allies has Attack +1 until the end of the game.
At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck.
Chain.

Domination

Rare
Action
Desert Nomads, Warrior

Effects:
If your character has more Health points than the opposing character, Attack +4, otherwise he has Spirit and Defense +2.
Immortal: Chain.
Duration 2 fights.

Divine armor of Naptys

Uncommon
Armor
Desert Nomads, Warrior

Effects:
Defense +2.
Permanent.
Immortal: At the start of the turn, your characters who have more than 1 in Defense are healed by 1 Health point.

Survive Death

Common
Action
Desert Nomads, Immortal

Effects:
Attack +2 and Defense +1. Permanent.
As this card activates, if your Defense is superior to 3 you can choose a card attached to an opposing character and discard it.
At the end of each Turn, if one or several cards attached to your character have dealt him damage during the Turn, one of them determined at random along with "Survive Death" are discarded.

Insolation

Common
Action

Effects:
Duration: 3 Turns.
As this card activates and at the start of the fight, the non-Nomad characters have Spirit -1 and Attack -1.
If one of your characters already has an “Insolation”, the latter is discarded.


“Every man goes a little crazy at times - and it's often the best part.”

Longevity

Common
Action
Desert Nomads, Immortal

Effects:
-2 to magic damage suffered. Permanent.
Every 3 Turns, a random card selected in your Discard Pile is placed in your Deck.
As this card activates heals X Health points where X equals the half of your Defense (rounded down).
If one of your characters already has a "Longevity" the latter is discarded.

Kapokek's Jaw

Action
Common
Desert Nomads, Warrior

Effects:
Attack +3 and Defense -3.
Immortal: The opposing character has Defense -2 until the end of the game.
At the end of the fight, if the Min. Attack of your character is superior to 12, he heals 2 Health points.

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Unstable Portal" and "Disappearance Cloak" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Unstable Portal" or "Disappearance Cloak+ 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 17th May at noon (CEST).


Have a good end of the week on Eredan iTCG!

New Card Release: Valkyrion

Hello!

New cards have been released on Eredan iTCG!

Valkyrion


Rare
Class: Mage, Marauder
Guild: Noz'Dingard Envoys, Mercenaries
Race: Unknown
Spirit: 2
Attack: 7/9
Defense: 3
Health Points: 14

Effects:

If you play a Noz spell, a “Recreate the link” or an “Energy Field” is created and played.
Your Tamers have -2 to damage points suffered.
Starting turn 4: Your Dragon Guemelites gain Spirit +3
Turn 2, 3 and 6: Deals 4 magic damage points to the opposing character, +1 for each type of Spell attached to the characters in play.

Preconstructed deck: Valkyrion

For this release, a preconstructed " Valkyrion" deck has been created for you!



This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Valkyrion", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Valkyrion” will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and some modified:

  • Tanaer of Arcania
  • Kounok
  • The Last Action
  • The Last Word
  • Voltaïx
  • Wyrm's tooth
  • Dracorum
  • Energy Field
  • Dragon fury

Patch

Changes brought to the cards are colored.

Tanaer of Arcania

At his last evolution:

Uncommon
Class: Mage
Guild: Nehantist
Race: Human
Cast: Compendium
Spirit: 2
Attack: 4/7
Defense: 2
Health Points: 14

Effects:

At the start of the turn, if your Spirit is lower than 3, Spirit = 3.
If you play “Dragon shape”, "The Art of Magic" or "Water wave", a Noz Spell from your hand is played.
Turn 3, 5 and 6: Your Compendium have Defense +1 and your Beasts have Spirit +1 until the end of the game.

Kounok

At his last evolution:

Common
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Cast: Compendium
Spirit: 1
Attack: 6/10
Defense: 2
Health Points: 15

Effects:

Attack +2 and Chain against Warriors.
Your Dragon Guemelites gain Attack +1.
If one of your character is Human, draw an additional card at each one of your draw phase as long as Kounok is alive.
Turns 1, 4 and 7: Spirit and Attack +2.

The Last Action

Rare
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Attack +X where X equals the double of your character's Spirit.

"For all those who did not get the last word."

The Last Word

Rare
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Spirit +X where X equals your character's Defense. Dragon Guemelite: A Draconic Spell from your Discard pile is placed in your Deck.

"And that's it!"

Voltaïx

Magic Pet
Rare
Mage

Effects:

Defense +4. The opposing character has Attack -3. Lightning Guemelite: Your characteristic penalties are ignored.
Tamers: Duration 2 fights.
Noz : A Lightning Spell from your Discard pile is placed in your Hand.
Chain Item or "Tadaa! You're a bunny!".

Wyrm's tooth

Uncommon
Dagger
Marauder

Effects:

Permanent. Attack +2, +1 for every Pet in play.
Tamers: Defense +1 for every Pet in play.
When you deal Damage points to a Beast or to a Guemelite, one of the cards attached to him is discarded.

Dracorum

Uncommon
Item Other

Effects:

Your opponent has Spirit -X until the end of the turn where X equals your Defense (maximum 4). Dragon Guemelite: Deals X/2 magical damage points to the opposing character.
Noz: No maximum. Chain Draconic Spell.

Energy Field

Common
Lightning Spell
Noz'Dingard Envoys

Effects:

-2 to damage points suffered.
Compendium: All characters have -1 to Physical damage dealt. Permanent.

Dragon fury

Common
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Spirit +1. Draw one extra card during the next Draw phase.
Mage: At the end of a fight, if your Spirit is lower than your printed Spirit, the opposing character suffers 6 Magical damage points.
Marauder: Attack +2 and Chain.
Permanent.