Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.

At his last evolution:

Yumadd

Rare
Class: Warrior
Guild: Sap Heart
Race: Earth Guemelite, Nature Guemelite, Demon
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 16

Effects:
Gain Chain if you play a “Sap Heart” card. If you play a Spell, one of your character gains Defense +1 and another gains Attack +2 until the end of the game. Turn 4, 6 and 7: Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +6 Maximum).

Yumadd’s child

Uncommon
Offensive Pet
Sap Heart, Earth Guemelite, Nature Guemelite

Effects:
Attack +1 until the end of the game.
Nature Guemelite: Gains Attack +2/+0 until the end of the game.
Earth Guemelite: As this card activates, a "Underground mushrooms" is created and played.

Super Pack

For this release, the Yumadd Super Pack is available in store for a limited time!

The Yumadd Super Pack contains: " Yumadd " + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:
  • Cervus
  • Rockspeaker
  • Quick Draw
  • Morning Star Weapon
  • Skin of Stone
  • Destructive Totem
  • Holy Effigy
  • Guerilla

Patch

Changes brought to the cards are colored.

Cervus

At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior
Race: Dais, Earth Guemelite, Nature Guemelite
Caste: World-Tree
Spirit:2
Attack: 7/9
Defense: 3
Health Points: 15

Effects:
Gain Chain if you play a Weapon.
At the start of the game, an "Invisibility" is created and attached to each one of your World-Trees or Earth Guemelites.
Your Nature Guemelites have Attack +1 and your Earth Guemelites have Spirit +1.
Turns 2, 4 and 5: Defense +2.

Rockspeaker

At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior, Mage
Race: Hom’Chai, Earth Guemelite
Spirit: 2
Attack: 6/7
Defense: 2
Health Points: 14

Effects:
Defense +1 to +2 until the game ends if you cast a Spell.
Attack +1 to +2 until the game ends if you play an Item.
Can attach a "Tribal Mask” or a “Holy Effigy” to one of your other characters.
If "Rockspeaker" dies, your other Sap Hearts heal 2 Health points and “Shamanism” is attached to them.
Turns 1, 3 and 5: Attack +1 and Defense +1.

Quick Draw

Rare
Action
Sap Heart, Warrior

Effects:
You deal an additional Attack that equals your Printed Min Attack.
Nature Guemelite: +1 to damage points dealt during this turn.
Earth Guemelite: A Dagger or a Flail from your Discard pile is played.


“You don't know it yet but you're already dead.”

Morning Star Weapon

Patched but not reedited and no damn/sacred version. Rare
Flail

Effects:
Attack +2. Dual Wield.
At the end of the fight this card has one chance out of two to be discarded, in which case the opposing character suffers 2 direct damage points.
Nature Guemelite: One random opposing character suffers 1 direct damage point.
Earth Guemelite: +1 to direct damage dealt.
Permanent

Skin of Stone

Uncommon
Earth spell
Sap Heart, Mage

Effects:
Defense +2. Permanent. Chain.
Each time that your character suffers damage, a weapon yield by the opposing character gets discarded.
Earth Guemelite: Heals 2 Health points each time that your character suffers damage.

Destructive Totem

Uncommon
Earth spell
Mage

Effects:
All the opposing characters have Defense -1 until the end of the game.
Nature Guemelite: An opposing character of your choice suffers 2 direct damage points.
Hom’chai: Attack +2 and Chain.

Holy Effigy

Common
Jewel

Effects:
Duration 2 fights. Attack +1 per Elfine, Defense +1 per Hom’Chai and heals 1 Health point per Earth Guemelite among your characters.
Your “Sap Hearts” gain Chain Item.
Earth Guemelite: Deals 3 + X magic damage points to the opposing character, where X equals the number of Earth Spells in your Discard pile (max 7).

Guerilla

Common
Action

Effects:
An One Handed Weapon is played from your Deck.
Chain.
Beast: Attack +2.
Elfine: +1 to damage points dealt.
Nature or Earth Guemelite: 2 cards from your Discard pile are placed in your Deck.