New content for the Kotoba
This release presents 3 new characters and 17 new cards that will surely find their place in many Kotoba Decks and other guilds too.
Shui Khan (and his two upgrades). Rare. Character. Kotoba. Marauder. Tracker. Human. Spirit 1. Attack 5/8. Defense 1. Health points 12. Attack +1 against Mages and Warriors. Turns 1, 4 and 5: Defense +2.
Vanish. Rare. Action. Kotoba. Crow. If your character does not carry any Weapons, the characters in battle do not suffer any damage this Turn.
Teaching. Rare. Action. Choose one of your characters and attach this card, he obtains Guilds, Classes, Races and Castes from your character in battle instead of his own.
Weapons at will. Rare. Action. Kotoba. Warrior/Craftsman. Attack +1 for each Weapon in your Discard Pile. The first Weapon in your Discard Pile playable by your character is played immediately after the cards have just been played and activates immediately. Chain: "Weapon Throw".
Ayako (and her three upgrades). Uncommon. Character. Kotoba. Mage. Tsoutai. Human. Spirit 1. Attack 3/5. Defense 1. Health points 12. "Ayako"'s Attack cannot be reduced. Turns 2, 5 and 7: Spirit +1.
Fugaru (and his two upgrades). Uncommon. Character. Kotoba. Spirit 1. Attack 5/6. Defense 3. Health points 12. Gain Chain if you play a One Handed Sword. Turns 1 and 2: Defense +1 and Spirit +1.
To Track down. Uncommon. Action. Kotoba. Marauder. Tracker. This card is attached to the opposing character. Duration: 3 Fights. All Trackers gain Attack +1. At the start of the third fight, the character has Defense= 0 and the cards he plays are ignored.
Kunai. Uncommon. Dagger. Kotoba. Tracker. Choose a character at the start of the fight. The chosen character suffers 2 direct damage and one randomly determined card attached to the character is discarded. Dual Wield.
Shi. Uncommon. Action. Kotoba. Tsoutai. Attack +2 and Defense +1 during the Turn this card is played. Chain: "Fu" or "Mi". This card is attached to the opposing character. Duration: 2 Fights.
Lurking in the Shadows. Uncommon. Action. Kotoba. Tracker. Attack +4/+2 if the opposing character isn't a Warrior or a Marauder. Chain.
The Flawseeker's Calling.. Uncommon. War Spell. Kotoba. Tsoutai. Attack +2 for each "The Flawseeker's..." played this Turn or in play, this one included.
Charge. Uncommon. Action. Kotoba. Warrior. Duration: 2 Fights. All of your Kotoba gain an additional Defense +1 and Attack +1 if your character carries " Emperor's Speech".
Mi. Common. Action. Kotoba. Tsoutai. Attack +2 if played after "Fu" or "Shi".
All the "Shi" and "Fu" cards attached to the opposing character are discarded and the latter suffers 3 direct damage for each discarded card.
Disarmament. Common. Action. Kotoba. Marauder. Tracker/Warrior. If the opposing character carries a Weapon, he has Attack -1 and his weapons are discarded immediately.
Tessen. Common. One Handed Weapon. Claw. Kotoba. Warrior. Attack +1 and Defense +1. If the opposing character deals Physical damage to you while carrying one or several Weapons, all these weapons discard. Dual Wield.
Naginata (and its upgrade). Common. Two Handed Weapon. Spear. Warrior. Attack +1.
At the start of the fight, if your character obtains his bonus order, he gains an additional Defense +2 this Turn.
Fu. Common. Action. Kotoba. Tsoutai. The opposing character has Spirit -2 and Attack -2 during the Turn this card is played.
Chain: "Mi". This card is attached to the opposing character. Duration: 3 Fights.
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Substitution. Common. Action. Kotoba. Tracker. Attack -3 if the opposing character does not carry an Axe.
Return to Sender.. Common. War Spell. Kotoba. Duration: 2 Fights. Spirit +1 and Defense +1. Attack +2 each time that your character suffers magic damage. Tracker: Chain.
The Art of War. Common. Action. Warrior. Defense +0 to Defense +2. Spirit +2.
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