Urakia

Aware that the Nomad guild is often penalized for having low armor, we thought of expanding the range of the Nomad play style. Players will now have the choice between Warriors, Priests or a mix between the two.

Forced March. Rare. Action. Nomad. The damage suffered by your Temple Guardians is reduced by 2. Duration: 4 Turns.

Urakia (and her two upgrades). Uncommon. Character. Nomad. Warrior. Solarian. Spirit 0. Attack 6/7. Defense 0. Health points 14. Gain Chain if you play a One Handed Sword. Turns 3, 5 and 6: Attack +1.

Punishing the Unpure. Uncommon. Destiny Theurgy. Nomad. Priest. Temple Guardian. When the fight ends, the opposing character suffers 1 direct damage and has Defense -1 and Spirit -1 until the game ends. Chain. Permanent.

Discreet Elimination. Common. Action. Nomad. Eclipse. Attack +2. Doubles the Defense penalties on the opposing character.

Sand in the Eyes. Commun. Action. Marauder. Attaque +2/+3.

Misanthropy. Common. Faith Theurgy. Nomad. Priest. Heals X Health points where X equals the opposing character's Defense. Chain: Nomad Card.

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