Weekly rotation of banned cards in Amnezy

Hello players,

We have good news for the regular participants of the Amnezy tournament!

From Sunday evening and at the end of every future Amnezy tournament, 8 cards as well as 2 characters among the most powerful will be banned for a duration of 3 weeks. This way different type of decks will have a shot at competitive play and contribute to a greater diversity in the tournament.

In three weeks, there will thus be a list of 30 cards banned from the Amnezy tournament and every Sunday, 10 new cards will be allowed again while 10 new will be banned. In addition to these 30 cards, 5 cards will also be indefinitely banned by the staff.

Get your decks ready!

Black Friday: 50% discount on all preconstructed decks!

Hello players,

On the occasion of the Black Friday, we offer you 50% discount on all preconstructed decks available in the shop!

You can take advantage of this special offer until Thursday, 30th November at 2pm (CET).

Have a great week-end on Eredan iTCG!

Card release: Loniz

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Loniz Damned version Super Pack and a Loniz Sacred version Super Pack.

Loniz (3 evolutions in total)

At her last evolution:

Rare
Guild: Noz'Dingard Envoys, Zil Warriors
Class: Mage, Marauder
Race: Human, Dragon Guemelite
Caste: Courtier, Tamer
Spirit: 2
Attack: 7/10
Defense: 2
Health Points: 15

Effects:

Your Tamers have Attack and Defense +1.
At the start of the game, a "Kilgarrah" from your deck is attached to "Loniz".
At the start of the fight, choose an opposing character. He suffers 2 direct damage, +1 if he shares a Class with your character.
Turn 1, 2 and 4: the opponent has Defense = 2.

Kilgarrah

Unique
Rare
Offensive Pet
Noz'Dingard Envoys, Zil Warriors

Effects:

If "Kilgarrah" is played or at the start of odd turns: This card is attached to one of your characters without a Pet, he has Attack +2 until the end of the game.
At the start of even turns: This card is attached to an opposing character. He has Defense -1 until the end of the game and suffers 4 physical damage.

Super Pack

For this release, the Loniz Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Loniz Damned version, the other with her Sacred version.

The Loniz Super Pack contains: “Loniz” Damned or Sacred version + 5 Standard Noz'Dingard Envoys boosters, so 66 cards from the last 3 Acts, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred, as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Pamm
  • Darkat
  • Mak Dragoon Jr. Menu
  • Affinity
  • Osmosis
  • Little job

Patch

Changes brought to the cards are colored.

Pamm (3 evolutions in total)

Uncommon
Guild: Noz'Dingard Envoys
Class: Mage
Race: Human, Dragon Guemelite
Caste: Compendium, Tamer
Spirit: 2
Attack: 5/7
Defense: 2
Health Points: 15

Effects:

At the start of the game, a "Darkat" from your Deck is attached to one of your Tamers without a Pet.
Your Tamers gain Chain if they play a Draconic Spell.
Turns 2, 3 and 5: Your characters gain 2 Health points, +1 for each Pet in play.

Darkat

Uncommon
Offensive Pet
Noz'Dingard Envoys

Effects:

Attack +4, you gain the Marauder Class until the end of the game. Permanent.
Tamer: +2 to physical damage dealt.

Mak Dragoon Jr. Menu

Uncommon
Food

Effects:

Duration: 2 fights.
As this card activates, Heal 1 Health point and an Item Other from your Deck is played.
Tamer: Heal 3 Health Points and a Pet is played instead of an Item.
If played after "Little job", this card is attached to your opponent.
At the end of the fight, Attack -4 and Spirit -2.

Affinity

Common
Action
Noz'Dingard Envoys

Effects:

If a Magic Pet is attached to your character, the opposing character suffers X Magic damage points where X equals your character's Spirit +4.
If an Offensive Pet is attached to your character: Attack +3.
If a Protective Pet is attached to your character: Defense +3.
Chain.

Osmosis

Common
Action
Noz'Dingard Envoys

Effects:

At the start of each turn, your Tamers who have a Pet attached gain, until the end of the turn:
Spirit +2 if it's a Magic Pet.
Attack +2 if it's an Offensive Pet.
Defense +2 if it's a Protective Pet.
Permanent.

Little job

Common
Action

Effects:

The characteristic with the highest bonus among the Spirit, Attack and Defense of the opposing character is reduced to its base value until the end of the turn.
Chain.

These cards are now available in the Newcomers booster!

Have fun!

New Legendary Card: Vitality Flask

Hello dear players,

Today we welcome the first Legendary card of Act 14 on Eredan iTCG: Vitality Flask!

Find this card in its Legendary Pack. It contains: "Vitality Flask" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 14.

Also in this pack: +1 Foiler card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

The Legendary Pack will be available until Wednesday, November 22nd at noon (Paris hour).

Have a good weekend on Eredan iTCG!

Change on Damned and Sacred cards

Hello players,

To reduce the possible abuses of the Damned and Sacred cards, we decided to change their effects.

Also, numerous bugs have been recently corrected for a better experience of the game.

Sacred Character

Before: If you play a Sacred Soul, choose a Card from your Hand, it is played after your other cards (max: once per Turn).

Now: If you play a Sacred Soul, choose a Sacred Soul card (non-AOE) from your Hand, it is played after your other cards (max: once per Turn).

Damned Character

Before: If you play a Damned Soul, choose a Card from your Hand, it is played after your other cards (max: once per Turn).

Now: If you play a Damned Soul, choose a Damned Soul card (non-AOE) from your Hand, it is played after your other cards (max: once per Turn).

Other Sacred Card

Unchanged: As this card activates, -1 to damage suffered until the end of the Turn.

Other Damned Card

Before: As this card activates, +1 to damage dealt until the end of the Turn.

Now: As this card activates, deal 1 non-modifiable direct damage to the opposing character.

To your decks!

Card Release: Limahong

New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Limahong Damned version Super Pack and a Limahong Sacred version Super Pack.

Limahong (3 evolutions in total)

At her last evolution:

Rare
Class: Warrior, Maraudeur
Guild: Kotoba, Pirate
Race: Human
Caste: Courtier
Spirit: 1
Attack: 5/11
Defense: 3
Health Points: 14

Effects:

Your Courtiers gain Chain if they play a Weapon.
If you only have an alive Captain, your characters have Attack +1 until the end of the game each time they play a Weapon (max +3).
At the start of each turn, an Item from your discard pile is placed in your deck. Turn 2, 4 and 6: Minumum Attack +3.

Panlong

Rare
Action
Kotoba, Warrior

Effects:

Dual Wield. Activates at the end of the fight. Attack +3.
Kotoba: As this card activates and at the start of the fight, if you wear an other Weapon, choose a card in play and this is discarded.
Limahong: When you play "Panlong", a "Koizoku" from your deck is played.

Koizoku

Uncommon
Action
Pirate

Effects:

Dual Wield. Attack +2.
As this card activates and at the start of the fight, the opposing character has Defense -2 and Spirit -1.
Chain Pirate card.

Super Pack

For this release, the Limahong Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Limahong Damned version, the other with her Sacred version.

The Limahong Super Pack contains: “Limahong” Damned or Sacred version + 5 Standard Kotoba boosters, so 66 cards from the last 3 Acts, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred, as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Jian Qiao
  • Sen'Ryaku
  • Victory dance
  • Charge

Patch

Changes brought to the cards are colored.

Jian Qiao (3 evolutions in total)

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/8
Defense: 3
Health Points: 14

Effects:

Gain Chain if you play a Dagger or a Sword.
If "Sen Ryaku" is one of your characters and alive, the latter and "Jian Qiao" gain Attack +1 and Defense +2.
Turn 2, 4 and 6: Defense +2 and a Sword from your deck is placed in your hand.

Sen'Ryaku (3 evolutions in total)

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/10
Defense: 3
Health Points: 13

Effects:

Gain Chain if you play a Dagger or a Sword.
If "Sen'Ryaku" and "Jian Qiao" are equipped with a Weapon, they perform their physical attack at the start of the fight.
Turns 1 and 4: Attack +1 and Defense +1.

Victory dance

Rare
Action
Kotoba, Warrior

Effects:

Duration 3 turns. Defense +3.
Attack +2 for each ally alive.
If the opposing character dies, your character has Attack +2 until the end of the game.

Charge

Uncommon
Action
Kotoba, Warrior

Effects:

All of your Kotoba characters have Defense +2.
As this card activates, if your character wears a Weapon, he performs an additional attack equal to his base minimun Attack.
Duration 2 fights.

These cards are now available in the Newcomers booster!

Have fun!