The Dungeon

The Dungeon

From now on and until Thursday October 4th at 9:00 AM (French time), a new trophy is available.

You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

Cumulate 100 points.
You earn 1 Point at the end of each fight for each one of your characters who has dealt more damages than all the opposing characters.
You earn 6 additional points if each one of Warriors and Marauders has played at least one Weapon and one Armor, if each one of your Priests and Mages has played at least one Item of clothing and one Magic Book\Scroll and if each one of your Craftsmen, Berserkers and Unknown class characters have played at least 3 Items.
You earn 10 additional points if you play: The Precious, Opening or Quest of the Thunder King. (Each card will be taken into account once). You must play against different players.

You will earn the card The Dungeon and the title: The Explrer.

Le Dungeon : Action. Collector. Unique. Permanent. Choose one of your other characters and attach this card to him. He is tapped. At the start of the fight, Attack +1 if you have an Item attached to you. Chain if your character has only one class.

Enjoy the game!

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The Chaser in store

Players who haven't completed the trophy: The Chaser, can now access it in the Eredan iTCG store.

Cumulate 100 points.
At the end of each game:
You earn 1 point for each one of your characters who has dealt more than 5 direct damages to your opponents.
You earn 6 additional points if one of your characters has dealt more than 5 physical damages to your opponents and that another one of your characters has dealt more than 5 magic damages to your opponents.
You earn 10 points if you play: Regency, Capture a Karukai, Spirit Master (each card will be taken into account once).
You must play against different players.

You will earn the card The mystery of Yakoushou and the title: The High Councilor.

The mystery of Yakoushou Action. collector. Unique. Choose a card in one of the Discard Piles. If there is a copy of this card in the opposing Hand, Attack +2 and Defense +2. If there is a copy of this card in the opposing Deck, the opposing character suffers 1 direct damage.

Enjoy the game!

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iTCG: A new equinox...

"You look worried", said Kyoshiro to Pythie.
"I am indeed, I have more and more visions and they announce troubled times", explained the mage Noz.
"Show me what you see, dear. It might help me understand better."
The Pythie came close to a little pond situated in the middle of the Noz'Dingard public garden. An image appeared and covered the moon's reflection on the water. Kyoshiro looked up at the sky, but saw nothing on the moon.
"This isn't on the Land of Guem..."
The image changed and became a sort of strange creature.
"He is looking for something or somebody!"

A new Equinox strikes the Land of Guem and this time, things are different...

You have until Saturday October, 6th 2012 at noon (French time) to take part in this adventure.

Reflections

Theya the Equinoxian seems to have some nasty things in mind... and she hasn't come on her own. She is accompanied by reflections, creatures who strongly resemble legendary warriors from the Land of Guem.
You can challenge one of the Reflections available via the Eredan iTCG website background, every day. Each time you gain a victory, you are rewarded with a certain amount of Half-moons.

Note: You can unlock inaccessible missions (of past or following days) for 199 Fee'z.

Once you will have won against every Reflection, you will obtain the "Equinox" card.

Equinox: Action. Unique. Duration 3 turns. Your characters cannot suffer anymore Defense penalties. They have Defense +1 until the end of the game. You can also obtain the "Moon guardian" card thanks to a trophy:

Moon guardian: Collector, Defensive Pet. Unique. Permanent. At the start of the fight, heals 2 Health points. "Theya the Equinoxian": when you are in battle and it is an even turn, immunity to magic and physical damages.

Half-moons.

These Half-moons can be obtained by winning fights against Reflections or via 12 card boosters (guilded or NewComer ones). You can buy your Half-moons in the Equinox store to:

- Buy Theya the Equinoxian: 345 Half-moons.

- Buy a NewComer booster: for 150 Half-moons. You can only buy this booster if you have already bought Theya the Equinoxian.

You need more Half-moons? You get a pack of 50 Half-moons free each time you buy a 12 card booster ( a guilded or NewComer one).

Theya the Equinoxian. Collector. Character. Mercenary. Marauder. Unknown Race. Spirit 1. Attack /10. Defense 2. Health points 15. Attack + 3 against Mercenaries. At the start of the fight a "Moon guardian" from your Deck is attached to "Theya the Equinoxian". Turns 1, 3 and 6: Attack +2.

NB: The weekly trophy is put off until tomorrow, Friday, September 28th.

Enjoy the game!

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Utkin, Nehant kid

Utkin, Nehant kid. (3 evolutions, in all). On his last evolution: Rare. Character. Nehantist. marauder. Demon. Nehantic Guemelite. Spirit 2. Attack 7/10. Defense 2. health points 15.Attack +1 against Marauders and Berserkers. At the end of the fight, if your opponent has less than 4 cards in his Hand, Utkin deals 2 direct damages to an opposing character. Turns 2 and 5: Attack +2.

Nehantic hold. Rare. Nehantic Spell. Nehantists, Mage. Duration 2 turns. Each opposing character has Spirit -2 and suffers 2 magic damages for each Corruption attached to him (6 maximum).

Tiredness. Rare. Nehantic Spell. Corruption. Nehantists, Mage. Permanent. This card is attached to the opposing character. The character has Attack -5 during the fight when this card activates, then Attack -2 at the end of this fight.

Eredan's wisdom (2 evolutions, in all). on his last evolution: Rare. Staff Item. Unique. Permanent. Defense +2, Spirit +2 and +2 to magic damages of (non- AoE) Spells played by your character. At the end of the fight, if "Ciramor" is in play, he becomes Noz and this card is attached to him. Chain Spell.

NB: Eredan's wisdom is the evolution of Eredan's cursed wisdom. It needs a particular trophy : The Destiny of the Guardian to evolve. What's more, the cards that are necessary for its evolution had been removed from the market.

Forbidden Nehantic books. Uncommon. Magic Book Item. Nehantists. Permanent. At the end of the turn, a card is picked in each Discard pile and withdrawn from the game. As this card activates and at the start of the fight, the opposing character has Defense -2 and Spirit -2 and you suffer 3 direct damages. Chain.

HesitationUncommon. Action. Nehantists, Marauder. Permanent. Your other "Hesitation" cards in play are discarded. You opponent draws one card less during the next draw phases. At the start of the fight, Attack +3 until the end of the turn if your opponent has played less than 2 cards. Chain.

Mental control. Common. Corruption Nehantic Spell. Nehantist, Mage. Permanent. Attaches to the opposing character. Spirit -2. One "Desolation of the Heart" from your Hand is played.

Allegiance of the demon Common. Action. Nehantists, Demon. Defense +2. One Hand Weapons that you have played after this card will activate immediately. Chain Nehantist Weapon.

Nehant heritage. Common. Action. Attack +1 and Spirit -1 for each Nehant Spell in play (6 maximum). If "Break the first chain", "Break the second chain" and "Break the third chain" have been activated in that order during the game, the maximum is 666.

Demoniac agility. Common. Action. Nehantists, Marauder. Attack +2. Choose one of your tapped characters, he gets untapped. Demon: Chain.

Enjoy the game!

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PatchNote

- The bug that enabled players to chose any characters for the effects of "Desert's children" has been fixed.

- The bug made the daily quest disappear from the list of trophies sometimes, has been fixed.

- We have corrected the amount of the trophy rewards for the series "Adventure Victories", there was a mistake and these rewards were not coherent with the rest of the trophies. A good job no clan had got to the first trophy of this series, yet some are very close!

Enjoy the game!

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Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 25th 2012, will be removed from the NewComer Booster.

Here is the list of cards concerned:

Sap Heart

Ourenos. Legendary. Character. Sap Heart. Warrior. Eltarite. Unknown. Spirit 0. Attack 6/9. Defense 2. Health points 13. Gain Chain if you play a Weapon or an Armor. Turns 5 and 6: can play Sap Heart cards without restrictions.

Eltarite Heritage. Rare. Action. Sap Heart. Warrior. -2 to physical and magical damage suffered. Elfine: the next opposing spell is ignored. Hom'chai: -2 to magic damage suffered for each one of your Hom'chai (dead or alive). Chain.

Diagonal fire. Rare. Action. Sap Heart. Duration 2 turns. Defense +2. Your Elfines have +1 to damages suffered. As this card activates, choose one of your characters out of combat who has a Bow attached to him. The opposing character suffers a physical Attack which equals the Min. Attack of the chosen character.

Surprise attack . Uncommon. Action. Sap heart. Warrior.+2 to damage dealt. Elfine: Defense +2. Beast: A card attached to the opposing character is discarded.

Choice of arms . Uncommon. Action. Sap Heart. Dais. Elfine. Attack +3 if you wear a Dagger, Defense +3 if you wear a Bow. At the end of the fight, the Weapons attached to your character are placed in your Hand. Chain.

War paintings Uncommon. Action. Sap Heart. Warrior.Duration 2 turns. The opposing characters have Attack -2 for each one of your Dais still alive and Defense -1 for each one of your Elfines still alive. As this card activates, if you have a Hom'chai who is still alive, the opposing characters suffer 1 direct damage. Chain if there is 3 different Races among your characters.

Sharpened pike . Uncommon. Spear Two Handed Item. Warrior, Berserker. Activates after the fight. Permanent. Attack +3. If this card is discarded from the game, one of your Sap Heart has Attack +2 until the end of the game. Activates immediately if a Hom'chai is still alive.

Blue-wood splinter . Common. Dagger One Handed Item. Sap Heart. Elfine. Permanent. Attack +1 each time your deal physical damages (+5 maximum). Warrior: Duel Wield.

Live in Harmony . Common. Action. Guemelite. Permanent. Spirit +1, Heals 1 Health point and -1 to damage suffered for each "Living in harmony" in play. At the start of the fight, this card is discarded. Chain.

Nehantists

Entropy. Rare. Nehantist. Nehantist Spell. Mage. Mage: two Nehantic Spells from your Discard pile are played. Necromancian: two Undead Actions in your Deck become Necrosis until the end of the game.

R.I.P. Rare. Action. Nehantist. Undead. Non-Mort. Choose another one of your Undead characters, he dies and your character has Attack +5 and heals 6 Health points. Necromancian: a "Fake death" from your hand is played.

Lords of the ruin. Rare. Action. Nehantist. Demon. Duration 3 turns. Your Demons have Defense +1 and Spirit +1. As this card activates and at the start of the turn, all the characters have +1 to damage suffered. Warrior: Chain Item.

Daemonium. Uncommon. Magic Book Item. Nehantist. Choose an opposing character, your character copies his Spirit, his Attack and his Defense. At the end of the fight, your character dies unless he is Nehantist.

Insensibility. Uncommon. Action. Nehantist. Undead. -3 to damage suffered. If this card is a Necrosis, Defense +1 until the end of the game. This card becomes a Necrosis until the end of the game.

Mortality. Uncommon. Action. Nehantist. Undead. The characters out of combat suffer 1 physical damage and 1 magic damage. If this card is a Necrosis, the characters out of combat who have less than 1 Health point, die. Necromancian: Chain "Fake death".

Almaria. Common. Character.Nehantist. Warrior. Undead. Unknown. Spirit 0. Attack 6/9. Defense 2. Health points 18. +1 to damage suffered. Can no longer chain cards. After having played your cards, if you have a Necromancian who is still alive, choose a Necrosis in your Discard pile, it is played. Turns 3, 6 and 8: Attack -1/-3 and Defense +4.

Braiiiiiiin?. Common. Action. Nehantist, Undead. Non-Mort. Attack +2 to Attack +3. If this card is a Necrosis: Heals 2 to 3 Health points. This card becomes a Necrosis until the end of the game.

Old rag doll . Common. Other item. Permanent. Spirit +1 for each Item of Clothing in your Discard pile (4 maximum). Chain Spell or Theurgy.

Still alive?! . Common. Action. Demon. Duration 5 turns. At the end of the turn, if your character has suffered damages, he has Defense +1, and Attack +3 if he has suffered more than 6.

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iTCG: The Clan module!

Don't play alone anymore! Eredan iTCG players, time has come to unit!

The Eredan iTCG team is proud to announce you the launching of the Clan Module.
You'd like to play with others and share your game experience with players that have the same game spirit as yours, or simply with your friends?
Work together to increase the reputation of your clan, complete the Clan trophies together to gain specific Crystals and obtain exceptional collective bonuses!

From today onwards, you have the opportunity to create or join a Clan by clicking on the new dedicated window.
To obtain more information about the Clan functioning, we invite you to read this page where you will find the answers to the main questions you might have : Click here to read the Clan Module FAQ.

In order to celebrate this event, all the players will receive the card: "Clan's Signet Ring". To obtain it, connect to your Eredan iTCG account and open the "CLAN" window.

Enjoy the game!

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Crystals are now available in the store

Not enough Crystals to buy your cards in the Market? To form your Clan?

From now on, you can buy Crystal packs in the Eredan iTCG store.

  • 2000 Crystals for 99 Fee'z
  • 4500 Crystals for 199 Fee’z
  • 10000 Crystals for 399 Fee’z

Good game on Eredan iTCG !

Enjoy the game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Kid Darkness (Elo 1931) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: C_Xyon_PalaXy (Elo 1908) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: KeineLust (Elo 1908) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : CrazyLino (Elo 1891)
5th : Wefwef_Wefwefqdqwdqw (Elo 1858)
6th : toitoine61 (Elo 1850)
7th : Gabriel_Babakana (Elo 1849)
8th : lokiten (Elo 1849)
9th : idkant (Elo 1830)
10th : Blastsinger (Elo 1826)

Win the artwork card Triumph : CrazyLino.
Win the artwork card Blind test : CrazyLino, Wefwef_Wefwefqdqwdqw, toitoine61, Gabriel_Babakana, lokiten, idkant, Blastsinger, LibRaa, Shocri, Fraise63800, Giulio_Cremona, chiquixD, Reed_Barker

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

Banned cards in this tournament are: Fog Hydra (all evolutions), Keep-the-totems (maximum evolution), Bluff, Vampire Dagger, Dissidence, Feign death, The warrior's heritage, Eltarite Heritage, Sentence, Artrezil's heritage, The Secret of the Crow, Life Devourer, Lost scroll from Kan-del, Sylphide.



Have fun!

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iTCG: Complete your collection

You missed a monthly event? Here is a chance to get some of the most wanted rewards!

Go to the Eredan iTCG Souvenir shop: the button to access it is on the backgound of the website.

You will also see 5 new trophies related to this offer. Each time you will complete one of them, you will obtain a 10% discount on the suggested cards, ie up to a 50% discount.

Watch out! This offer is available until next Wednesday at noon (French Time)!

Enjoy the game!

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iTCG - The Joust of Death: Starter

This weekend come and participate in a particular Joust of Death!

Dates:

From now to Sunday September 23, 2012 at 8 PM (French Time).

Restrictions:

During this tournament you won't play with your cards. At the moment of your registration you will choose on of the suggested Starters to play with!

Rewards:

The players who rank in the top third will receive the "New Arrival" booster.
The ranking is by specific Elo.

Moreover the best player of each Guild will receive 8 Fee'z by player registered to the Joust.

Registration Fee:

To participate in this tournament the entry fee is 200 Fee'z.

Enjoy the game!

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The Offsprings

The Offsprings

From now on and until Thursday September 27th at 9:00 AM (French time), a new trophy is available.

You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

Cumulate 100 points.

At the end of each game:

- You earn 1 point for each of your characters that had a Pet attached to him.

- You earn 3 additional points if you play at least 2 Nehant, Shadow and Fire spells and 1 additional point for each of the 3 possible combinations with these 3 types of spells (fire + nehant, shadow + nehant, fire + nehant, etc.)

- You earn 10 additional points if you play The end of an era, Extinction or Demonic Apparition (each card will be taken into account once).

You must play against different players.

You will earn the card The Offsprings and the title: The Offspring.

The Offspring: Action. Collector. Unique. Each character in play has Defense +2 if he is a Demon or has a Pet attached to him. Mage: Spirit +2. Demon: chain.

Enjoy the game!

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iTCG: The High councilor in store

Players who haven't completed the trophy: The High councilor, can now access it in the Eredan iTCG store.

Cumulate 100 points.
At the end of each game, you win 1 point for each one of your characters who has played at least 2 unique cards.
You earn 6 additional points if your Deck is made of 40 Cards or more with 10 unique cards maximum.
You earn 5 points if you play: Scheme, The Ball or Peace Treaty. (Each card will be taken into account once).
You must play against different players.

You will earn the card Confab and the title: The High Councilor.

Confab Action. collector. Unique. Choose an opposing character, he suffers 1 direct damage for each guild represented by your characters alive.

Enjoy the game!

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Nebsen the legendary Sphynx!

Nebsen, Ra's Sphynx(and his two evolutions). Its last evolution: Legendary. Desert Nomad. Warrior/Priest. Solarian/Beast. Spirit 3. Attack 6/8. Defense 0. Health points 18. Your Nomads have their maximum Health upgraded by 2 until the game ends. Your character have +1 to the Theurgy Heals, Actions and Items they play. As long as they don't participate in a fight they have -3 to damages suffered. Turns 5, 7 and 12: Attack +2 and Defense = 3.

Divine Punishment. Rare. Divine Anger Theurgy. Unique. Desert Nomad. Priest. Deals 7 magic damages to the opposing character and if he has less than 1 Health point, another character suffers 7 magic damages.

Avenge the avenger. Rare. Action. Desert Nomad. Marauder. Permanent. Permanent. Attack +3 for each of your dead Eclipse. An additional Attack +2 if "Reinforce the Faith " is in play. Chain "Ptolaris" or "Go for broke".

Go for broke. Uncommon. Action. Desert Nomad. Attack +5 and Defense =0. At the end of the fight, Attack -4 until the end of the game. Temple Guardian: 3 Nomad Actions in your Discard pile are placed in your Deck. Chain "Supernova".

Rejection. Uncommon. Action. Desert Nomad. Warrior, Priest. The 2 characters in battle exchange their Defense bonuses.

Give it up! Uncommon. Action. Desert Nomad. If your opponent hasn't any cast, he has Defense -2. Immortal: He looses his casts. Chain if there are more than 2 Nomad cards in play.

Emerald's cut. Uncommon. Divine Anger Theurgy. Desert Nomad. Priest. If the next opposing card is an Action, it is ignored and placed in the opposing Hand. If it is a Theurgy, it is ignored and the opposing character suffers 4 to 6 magic damages. Chain Nomad Theurgy.

Deus ex machina. Common. Divine Anger Theurgy. Priest. Deals 10 magic damages to the opposing character if all your characters (dead or alive) are non-multi class Priests and all your cards in Hand are Theurgies.

Desert's children. Common. Action. Desert Nomads. Warrior. You suffer 2 direct damages. Choose another Nomad character, he has Attack +2 until the end of the game. Temple Guardian: Attack +2 if the chosen character is a Temple Guardian. Chain.

Ayopt's Sarcophagus. Common. Item Other. Desert Nomad. Warrior, Priest. Duration: 5 turns. Defense +2 and Spirit +1. If the holder dies, one opposing character suffers X magic damages where X equals the Health points received by the holder during the Turn. Chain Theurgy.

Watch out: Until further notice there won't be any battle of the guilds. And the frequency of the releases change: there will be card releases every week.

Enjoy the game!

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Patch Note

- An important update has been implemented in order to optimizing memory use.

- The bug that prevented the Earth Elemental to obtain Chain and launch some abilities has been fixed.

- The bug that allowed to "What a mess!" to reduce the direct damages has been corrected.

- The bug that allowed sometimes a player who suffered the effect of "Terror" to discard a "My Name is Legion" that didn't belong to him, has been corrected.

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Quentin_Rabe (Elo 1910) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: Samblo (Elo 1906) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: Dj SmiGOl (Elo 1873) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : Vinny21 (Elo 1847)
5th : Aspegic (Elo 1828)
6th : Adolfplata (Elo 1826)
7th : TutahaMatador (Elo 1825)
8th : InGa (Elo 1822)
9th : Death chain (Elo 1809)
10th : Man_Santichai (Elo 1807)

Win the artwork card Triumph : Vinny21.
Win the artwork card Blind test : Vinny21, Aspegic, Adolfplata, TutahaMatador, InGa, Death chain, Man_Santichai, -Quasar-, Gee_Viwathanatepa, JInDaMix, AFF3AUFDR0G3N, yannsolo2001, julyboy

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

Banned cards in this tournament are: Fog Hydra (all evolutions), Ourenos (all evolutions), Bluff, Sentence, The secret of the Crow, Lost scroll from Kan-del, Sylphide.



Have fun!

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iTCG: Discounts

Discounts

Until next Monday at noon (French Time), following discounts are available on the Eredan iTCG store:

  • 30% discount on the trohpies in store.
  • 30% discount on the ready-to-play Decks.
  • 30% discount on the Energy packs.

Have a good week-end on Eredan iTCG !

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The Reanimated in store

Players who haven't completed the trophy: The Reanimated, can now access it in the Eredan iTCG store.

Cumulate 150 points.
You earn 1 point at the end of the game for each character who got you a bonus or a penalty by playing a card.
You earn 6 additional points if you provided a bonus or a penalty for 6 characters in play by playing cards.
You earn 10 points if you play "Demonic Apparition", "Dark Destiny" or "Objective: Dimizar" (Each card will be taken into account once).
You must play against different players.

You will earn the card Decompound past and the title: The Reanimated.

Decompound past: Action. Collector. Unique. Choose one of the characters in battle and attach this card to him. If it is your opponent, all the opposing characters have Defense -1, otherwise, all your characters have Defense +1. Duration 4 turns. Chain.

Enjoy the game!

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iTCG: Thebirak's secrets

Thebirak's secrets

From now on and until Thursday September 20th at 9:00 AM (French time), a new trophy is available.

You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

Cumulate 100 points.
At the end of each game, you earn 1 point for each one of your characters that played cards from 3 different acts (except Event cards).
You earn 6 additional points if you haven't played any card from an act above the current turn.
You earn 5 additional points if you play an Event card from acts 1 to 6 (each act will be taken into account once).
You must play against different players.

You will earn the card Thebirak's secrets and the title: from Thebirak.

Thebirak's secrets : Action. Collector. Unique. Choose between 0 and 4 cards in your hand, they are placed in your Deck and your Character has Defense +1 for each card chosen. During the next draw phase, draw 2 extra cards.

Enjoy the game!

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Dark Tower Third Floor

A new floor means new adventures in the Dark Tower. What will happen ? Well, take you sharpest Sword: your ennemies are tough guys!

Will you find Aez, lost in the dark tower? Will you meet Toxik, the skunk-man, another time?

So much questions... You will find the answers in 5 new missions!

Good Luck!

Rewards

You can win new rewards:

Earth Elemental. Rare. Character. Warrior. Mercenary. Earth Guemelite. Spirit 1. Attack 6/7. Defense 4. Health points 17. At the start of the game, a "Rubble" of your Deck is attached to "Earth Elemental". Gain Chain if you play an Item: Other. Can play Earth Spells without restrictions. Turns 3, 4 and 7: If an Earth Spell or another Water, Earth, Air or Fire Guemelite is in play, Attack +3.

Rubble. Uncommon. Protective Pet. Guemelite: Defense +1. At the start of the fight, deals X magic damages to the opposing character where X equals the number of Earth Spells in your Discard pile divided by 2 (rounded up, 6 maximum).

Difficulties?

You can't go further? You characters are on their last legs? Don't hesitate, use the Eredan Favors adapted to the situation such as "Ouch-aid kit".

Enjoy the game!

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Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 11th, will not be available in the NewComer Booster.

Here is the list of cards concerned:

Zil Warriors

Oukanda. Rare. Character. Zil Warrior. Human. Male. Spirit 0. Attack 6/9. Defense 1. Health points 12. Gain Chain if you play an Armor. Turns 3, 5 and 7: Attack +1.

N'taba. Rare. Character. Zil Warrior. Priest. Human. Male. Spirit. Attack 4/8. Defense 2. Health points 13. If you play a Destiny Theurgy, draw an additional card during the next draw phase. At the end of the turn, a Destiny Theurgy from your Discard pile is placed in your Deck. Turns 1, 4 and 5: Spirit +1.

Put-up job. Rare. Destiny Theurgy. Zil Warrior, Pirest. As this card activates, choose a character and attach it to him. He is untapped and can no longer chain cards. Your characters have Defense +3 and gain Chain if they play a Destiny Theurgy. Duration 5 turns.

N'ta. Uncommon. Character. Zil Warrior. Marauder. Shadow Gumelite. Male. Spirit 1. Attack 5/9. Defense 1. Health points 13. Attack +1 against the Warriors. Turns 1, 4 and 5: Defense +2.

Half-light. Uncommon. Shadow Spell. Zil Warrior, Mage, Shadow Guemelite. Your character's Defense and Spirit cannot be modified by the opposing cards. Duration 2 fights. As this card activates, if your character's Spirit is superior to 4, choose a card attached to a character, it is discarded.

Treachery. Uncommon. Destiny Theurgy. Zil Warrior, Priest. Attack +X where X equals the opposing character's Attack bonus (maximum +7). At the end of the fight, this card is placed in the opposing Deck. Next time this card is discarded, a non Zil character suffers 3 direct damages.

D'ari. Common; Character. Zil Warrior. Beast. Male. Attack 5/9. Defense 0. Health points 13. Gain Chain if you play an Armor. Turns 3, 5 and 7: Defense +1.

Fright . Common. Destiny Theurgy. Zil Warrior, Priest. The opposing character has Defense = 1 and Spirit = 1. At the end of the fight, this card is placed in the opposing Deck. Chain Theurgy.

Stolen knife . Uncommon. One hand Weapon Dagger Item. Permanent. Attack +1/+2. Marauder or Mage: Spirit +1. Chain Dagger or Chain if your character has a Dagger attached to him.

Desert Nomads

Ra's broken sword. Rare. One hand Weapon. Desert Nomad, Warrior. Unique. At the start of the game, if all your characters are Humans, this card is placed in your Hand. Activates after the fight. Permanent. Attack +3. If your character has another One Handed Sword attached to him, Defense +2.

Domination. Rare. Action. Desert Nomad, Warrior. If your character has more Health points than the opposing character, Attack +2 and Defense +2. Immortal: Chain. Duration 2 fights.

Omniscience. Rare. Faith Theurgy. Priest. Your character has Defense +2 and earns the Classes of your other characters. Your other characters have Attack +1 or +2 if they are Priests. Chain Theurgy. Duration 2 fights.

Ba-Sthet. Uncommon. Desert Nomad. Warrior. Human. Immortal. Female. Spirit 0. Attack 6/7. Defense 0. Health points 14. Gain Chain if you play a One handed Sword. Turns 1, 5 et 6 : Attack +1.

Divine armor of Naptys . Uncommon. Armor Item. Desert Nomad, Warrior. Defense +2. Permanent. Immortal: at the start of the turn, one of your Immortals who has less than 10 Health points heals 1.

Sacrilege. Uncommon. Action. This card is attached to the opposing character, he has Defense -1 and Spirit -1 for each Priest in game (-2 maximum). All the priests have Attack +1. Chain Action. Duration 4 turns.

Embalmment. Uncommon. Destiny Theurgy. Priest. Choose a character. If he is yours, he heals X Health points otherwise, he suffers X magic damages where X equals your character's Spirit.

Sand blade. Common. Action. Desert Nomad, Marauder. Attack +2 and an additional Attack +1 for each character whose Defense is superior to 4. Eclipse: Defense = 2. Chain "Scorpio blow" or "Sand blade".

Martyr. Common. Action. Desert Nomad, Priest, Warrior. The two characters in battle suffer 4 direct damages. Temple guardian: the characters out of fight suffer 1 direct damage. Chain.

Ptolaris. Common; Action. Desert Nomad. Choose a character in battle. If he is Nomad he heals 2 Health points, +1 per dead character. Otherwise he suffers 1 direct damage for each one of your characters alive and each opposing dead character.

Enjoy the Game!

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Battle of the guilds - Results

Congratulations to the Pirates who won against the Zil Warriors!

Thanks to this victory, the Love affair card, at stake during this battle is affiliated to the Pirates. Moreover, during one week, -30% discount for the Pirate Booster!

Love affair. Rare. Action. Pirates. Unique. If your next card is an Item, the next opposing Spell is ignored.If your next card is a Spell, the next opposing Item is ignored. Chain Spell or Item.

Here is the list of valorous warriors who won Love affair :

Neru-kun, Julian_Gutierrez, marcc, MioKage, Tonain, copacds, Manu_Tchao, Jasira23, Halen, PredatorArk, cisto, Hspsjedislayer, tripysise, Tsung-Lin_Cheng, diavola, hyugavini, Miss Golden Week, Fulleling_Piedor, Lucas_Portes, khornar

Enjoy the game!

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PatchNote

- The bug that sometimes prevented the activation of the Attack Bonus of "Grab the bounty" has been fixed.

- The bug that prevented "Infected serum" to activate its effect when this card was played with another character than Balastar has been fixed.

- A bug related to the effect of "Lucky Charm" has been fixed, and the text of this card has been ameliorated to make it more comprehensible.

Enjoy the game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : Dj SmiGOl (Elo 1862) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: sofy_top (Elo 1847) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: Dume_Alambic-Anthinea (Elo 1842) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : Geckocolado (Elo 1824)
5th : Adolfplata (Elo 1817)
6th : idkant (Elo 1809)
7th : Valadaum (Elo 1806)
8th : KeineLust (Elo 1806)
9th : eltao (Elo 1805)
10th : KiwiBomb (Elo 1805)

Win the artwork card Triumph : Geckocolado.
Win the artwork card Blind test : Geckocolado, Adolfplata, idkant, Valadaum, KeineLust, eltao, KiwiBomb, Summerlight, moglia_win, MaTaPa7oS, Krator, gravine, Leo_Augusto

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .

Only the common, uncommon and rare cards are allowed in this tournament. Sylphide is banned.



Have fun!

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The tournament of the Million - Arena

The tournament of the Million - Arena

Dates:

From now on and until Sunday September 9th at 8: 00 PM (French time).

Restrictions:

Format:

1 character + 15 to 30 cards
Only 1 unique card per deck

Special rules:

At the start of each game, the characters in play gain one of the following bonuses. (both characters gain the same one)

- Attack +3
- Defense +3
- Max Health points +3
- Spirit +3

Banned cards: Scragh, Sol'Ra Avatar, Chalice, Dissidence.

Rewards:

Open your eyes because the reward is exceptional! At least 1 million crystals will be distributed to the gamers!

1rst : 125.000 Cx guaranteed + 1250 Cx per registration beyond the 100th registration.
2nd : 85.000 CX guaranteed + 850 Cx per registration beyond the 100th registration.
3ème et 4ème : 55.000 CX guaranteed + 550 Cx per registration beyond the 100th registration.
Du 5ème au 8ème : 25.000 CX guaranteed + 250 Cx per registration beyond the 100th registration.
Du 9ème au 16ème : 10.000 CX guaranteed + 100 Cx per registration beyond the 100th registration.

500.000 crystals will be shared between the gamers of the first third, with a fix value of 5.000 crystals per person if there are more than 100 registrations in this tournament.

Registration Fee

Registration: 10.000 crystals or 400 Fee'z

Good luck to all of you, may good fortune be with you!!

Enjoy the game!

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The Eltarite in store

Players who haven't completed the trophy: The Eltarite, can now access it in the Eredan iTCG store.

Cumulate 100 points.
You earn 3 per game you begin with 3 characters who have no Race in common.
You earn 6 additional points if you have attached more than 6 permanent cards to your characters during the game.
You earn 5 points if you play: "The monster", "Deliverance" or "Free the Flame" (Each card will be taken into account once).
You must play against different players and you will not earn any points if you leave the game before the end.

You will earn the card Uniqueness and the title: The Eltarite.

Uniqueness: Action. Collector. Unique. Your character's Spirit and Defense are equal to the highest Spirit and Defense of your living characters. Chain.

Enjoy the game!

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The Visitor

The Visitor

From now on and until Thursday September 13th at 9:00 AM (French time), a new trophy is available.

You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 fee'z and acquire the title and the card associated with it.

Cumulate 100 points.
At the end of each game:
you earn 1 points for each one of your characters that played more than 2 cards during a single fight.
You earn 6 additional points if none of your characters has played more than 3 cards during a single fight.
You earn 10 points if you play: Peace Treaty, Spirit Master or The mystery of Yakoushou (each card will be taken into account once).
You must play against different players.

You will earn the card A summer evening visit and the title: The Visitor.

A summer evening visit. Action. Collector. Unique. The characters in battle have Attack -2. Defense +1 per opposing character. Chain if you only have one character alive.

Enjoy the game!

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Battle of the guilds - Lottery

Battle of the guilds!

Azalys,the five times widow lady seems to have a crush on Telendar to Zil kille'sr great displeasure. That does not really please Alyce who kind of appreciates him too. Poor Talendar is somewhat lost, he is not that used to love things. Pirates and Zils don't need much more: a little seduction contest starts. Who will win Telendar' heart (so to speak).

Each time these two guilds meet during a player versus player game (except in the training room), the winner obtains points for his guild.

The gauge placed at the background of Eredan iTCG website lets you know about the ratio victory/defeat between these two guilds. The more the ratio increases the more its color straggles in the gauge (and pushes away the opposing color).

A victory cursor represents the place which the two guilds covet. To control it, a guild will have to straggle its color beyond the cursor in order to take the color of the guild! The first day this cursor is placed in the center of the gauge.

Each day, some points are brought into play. At noon (French Time), the guild who controls the cursor of victory obtains these points. Caution! At that precise moment, the cursor is replaced where the two colors meet.

Each guild must then obtain a better ratio than the day before to obtain the points of the day!

Points are distributed as follows: Day 1 = 3 points, day 2 = 3 points, day 3 = 3 points, day 4 = 5 points, day 5 = 6 points, day 6 = 7 points.

At the end of the battle, Tuesday September 11th at noon (French Time), the card "Love Affair" will be affiliated to the guild which has obtained the highest score, that guild will also get a discount on its guild Booster!

NB: During this battle, a special tournament will take place, the registration will start at 3:00 AM / 3:00 PM / 9:00 PM. The restriction of this tournament which is like a "Challenge of the Council" is to play either a Pirate, either a Zil Warrior one.

Love Affair. Rare. Action. Unique. If your next card is an Item, the next opposing Spell is ignored. If your next card is a Spell, the next opposing Item is ignored. Chain Spell or Item.

Each time you gain a victory which is important for the guild battle, you get a lottery ticket.
At the end of the battle we will pick 20 cards at random, the participants these tickets belong to will win the card Love affair (one per person maximum).

Enjoy the Game!

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Mallascaria / Balastar

Zil Warriors

Mallascaria (and its two evolutions). Its last evolutions: Rare. Character. Zil Warrior. Mage. Shadow Guemelite. Female. Spirit 2. Attack 3/5. Defense 2. Health points 14. At the start of the fight, if there are more than 5 Spells reserved to Shadow Guemelites in your Discard pile and in your Deck, one of them is placed in your Hand. If you play 2 Shadow Spells, "Night Vision" or "Favor of the night" is created and played. Turns 2, 5, 6 and 9: Defense +2 and Spirit +1.

Shadow agony. Rare. Shadow Spell. Zil Warrior, Mage, Shadow Guemelite. oThe opposing characters suffer 3 magic damages, +2 for each "Shadow tentacle" attached to them. A "Shadow tentacle" is created and played.

Razor blade. Rare. One Hand Weapon Dagger. Zil Warriors, Marauder. Permanent. Dual Wield. +1 to physical and direct damages dealt and suffered. At the start of the turn, Min. Attack +4 or Max. Attack +4 until the end of the turn.

Dementia. Uncommon. Shadow Spell. Zil Warriors, Mage. Choose an opposing character, he suffers 3 to 5 magic damages. Mage: +1 magic damage per Shadow Guemelite. All the characters gain the Shadow Guemelite race. Duration 2 fights.

Collective intelligence. Uncommon. Action. Zil Warriors. Spirit +1 for each one of your Warriors and Priests. Warrior: Chain Weapon. Your other characters have -2 to damages suffered. Priest: Chain Destiny Theurgy. Your other Warriors and Priests heal 2 Health points.

Choose a card. Uncommon. Action. If your next card and the next opposing card are the same type of cards, Defense +2 and the opposing character has Defense -2. Circus: these effects are applied in any case. Chain.

Favor of the night. Uncommon. Shadow Spell. Mage. Duration 3 turns. Your Shadow Guemelites have Defense +2. Shadow Guemelite: a Shadow Spell from your Discard pile is placed in your Hand.

Shadow tentacle. Common. Shadow Spell. Zil Warriors, Mage. Duration 3 fights. This card is attached to the opposing character. Attack -1, Defense -1 and Spirit -1. If played by a Shadow Guemelite: at the end of the fight, a card attached to the carrier, that is not a "Shadow Tentacle", is discarded.

Night vision. Common. Shadow Spell. Zil Warriors, Mage. Attack +X where X equals your Spirit +1 for each "Favor of the night" in play. Shadow Guemelite: this bonus takes the highest of your characters' Spirits into account.

NB : "Turned to the Shadow Side" has been modified so it can now interact with Mallascaria.

Pirates

Illegal traffic. Rare. Action. Pirates, Craftsmen. Choose 1 to 2 Items from your Hand, they are played. At the end of the fight, the characters who have these Items attached to them suffer 1 direct damage for each Item attached to them.

Pirate booze. Rare. Action. Pirates. Defense +X where X equals the number of Items attached to you (maximum 3). Mechanist: Attack +X. If you wear less than 2 Items, one Item from your Deck is played. Chain

Balastar (and his two evolutions). Its last evolution: Uncommon. Character. Pirates. Warrior, Craftsmen. Human. Mechanist. Male. Spirit 1. Attack 5/7. Defense 3. Health points 14. Can attach Craftsmen Items on any character. Your Craftsmen have Attack +1 and Defense +1. At the start of the fight, you can choose a Craftsmen Item in play, it is placed in your Hand. Turns 1, 3 and 4: Attack +1 and Defense +1.

Emergency generator. Uncommon. Other Item. Pirates, Craftsman. Permanent. When this card activates, you earn 2 Health points. At the start of the fight, "Overload" is created and played if your character can play it. Craftsman: Chain.

Size 50 monkey wrench . Uncommon. Tool Item. Pirates, Craftsmen. Permanent. Warrior: Defense +2. Marauder: Min Attack +2. Craftsman: +1 to damage dealt.

Mechanic bracelets. Common. Item of Clothing. Craftsmen. Permanent. Attack -1 and Defense -1. As this card activates: an additional Attack -2 until the end of the turn. Chain.

Repulsion belt. Common. Item of Clothing. Craftsman. Permanent. -1 to damage dealt. As this card activates, Spirit -1 until the end of the turn. Chain.

Metal 1 - Fist 0. Common. Action. Pirates. An opponent who has no Weapon nor Armor attached to him suffers 2 direct damages. Mechanist: Defense +2 if you have more than 3 Items attached to yourself.

Pirate vaccine (and its evolution: Infected serum). At its last evolution: Common. Potion Item. Warrior, Craftsmen. Duration 3 to 6 turns. At the end of the fight, the carrier suffers 1 direct damage per "Infected serum" attached to him. If played by "Balastar": as this card activates, the carrier suffers 1 direct damage per "Infected serum" attached to him.

Enjoy the Game!

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PatchNote

- Tristam's rarity was incorrect, it now is Collector.

- The text of Skirmish now says "and if all your characters have an Attack bonus", to make it clearer.

- The bug related to Smooth talking that sometimes placed too many cards in the opposing Deck has been fixed.

- The attack bonuses of the Thirsty one's helmet now lasts until the end of the game, as they ought too.

Enjoy the Game!

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iTCG: Amnezy Tournament Results

Amnezy Tournament

Here are the winners for the Elo Amnezy Tournament.

1er : kane_filmore (Elo 1952) wins 100000 Crystals + 500 Fee'z + the artwork cards Gust, Triumph, Blind test

2nd: Eniun (Elo 1921) wins 50000 Crystals + 300 Fee'z + the artwork cards Triumph, Blind test
3rd: Kid Darkness (Elo 1913) wins 20000 Cristaux + 100 Fee'z + the artwork cards Triumph, Blind test

4th : Talan Lysander (Elo 1911)
5th : wujey (Elo 1896)
6th : Anpergo (Elo 1875)
7th : Erik_Alejandro_Gonzalez_Caceres (Elo 1862)
8th : idkant (Elo 1859)
9th : Facku_López (Elo 1857)
10th : Death chain (Elo 1855)

Win the artwork card Triumph : Talan Lysander.
Win the artwork card Blind test : Talan Lysander, wujey, Anpergo, Erik_Alejandro_Gonzalez_Caceres, idkant, Facku_López, Death chain, Chrles Manson, valefort, Alberto_Calavia, Sorren~, xxllff2000, career

Congratulations to all of you!!

Your Temporary Elo has been set back to 1500, a new tournament is now underway and will finish in a week.
Until next Sunday at 5:00 PM (french time), challenge people in the Amnezy ELO tournament. room. .



Have fun!

Eredan iTCG, le jeu de cartes à collectionner.
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