Hello
For this holiday season, some important improvements have been brought to the Ice Elves.
For this occasion, two special boosters are available in the games store until December 9th at noon CET:
- The “Ice Elves Booster” contains: “12 cards including at least 8 Ice Elf cards and at least 1 Rare (or Legendary) and 4 Uncommon.”
- The “Super Ice Elves Pack” contains: “122 cards including "Fyrnir the ancient", "King Hrimnir" as well as 10 Ice Elves Boosters. That is 120 cards including 80 Ice Elves cards and at least 10 Rares (or Legendary) and 40 Uncommon.”
Have a nice month of December with us on Eredan iTCG!
Enjoy the game!
Ice Elves Patch:
The following cards have been modified:
Icy Aura. Uncommon. Action. Ice Elves. Permanent. Chain. Defense +1. Defense +1 each time your character suffers damage or if a "Frostbite" gets activated.
Northern Lights. Common. Action. Ice Elves. Deals 5 magic damage points to the opposing character. You obtain your order bonus if you don't have it yet. Priest: Chain.
Annoyance. Uncommon. Action. Marauder. Warrior. Berserker. If your character has a Weapon attached to himself or is Enraged: Attack +X where X equals your character's bonus Attack (+3 max). The Pack or Berserker: +5 maximum instead of +3. Zil: Chain.
Inspire fear. Common. Action. Ice Elves. The opposing character has Spirit and Attack -2. If your character has his Rage bonus, the opposing character has Defense -2. Chain.
Ode to war. Common. Action. Attack +1. Berserker: Your character is Enraged. At the end of the fight two Ice Elf cards from your Discard pile are placed in your Deck. Chain "Berserker Tactic".
Ice skin. Uncommon. Action. Ice Elves. Duration 3 fights. Defense +1 and +1 to magic damage dealt. A "Northern Lights" or an "Amethyst Blizzard" from your Discard pile is placed in your Hand. Chain.
Frost pillar. Uncommon. Action. Ice Elves. All the "Frostbites" in play are removed and played. Chain.
Prowess. Common. Action. Ice Elves. Attack +1 and Defense +2. Chain. If you are Enraged: Attack +1 and Defense +1.
Agmundar's Rage. Rare. Action. Ice Elves. Berserker: your character is Enraged. As this card leaves its holder: Attack +2 permanently. Priest: your other "Agmundar's Rage" in play are discarded and your characters get Enraged. Duration 3 Turns. Chain.
Oath of friendship. Common. Action. Ice Elves. This character and another one of your characters have Attack +2 and Defense +1 until the end of the game. If both characters have their Rage bonus, they heal 4 Health points.
Ice Spear. Common. Other Item. Ice Elves. Permanent. Chain. You gain the Water Guemelite Race. Berserker: An "Ice skin" and an "Ice axe" from your Discard pile or from your Hand are played.
Ring of Nibelle. Common. Jewelry. Berserker: Your character is Enraged. Ice Elf: +1 Magic damage points dealt by your character. Permanent. Chain.
Paladin's Hammer. Rare. Theurgy Divine Anger. Priest. Mercenary. Your character becomes a Berserker Warrior. Permanent. This card becomes a Hammer and activates at the end of fight. At the end of each fight your character heals X Health points where X equals the physical damage your character has dealt.
Ice Axe. Uncommon. One Handed Axe Item. Ice Elves. Berserker. Attack +2. Dual Wield: One handed Axe. Permanent. Activation: A "Freeze!" is created and played.
Hamask. Uncommon. Axe. Chain. Permanent. If "Turned to the Shadow Side" or "Hamask" is attached to your character, it is discarded. Berserker: Enraged and Attack +2. Shadowmancer: Your character changes appearance. As this card activates and at the start of each fight: Attack +1, Defense +1 and Heals 2 Health points.
Ayir. (3 evolutions in all). On its last evolution: Common. Mercenary. Berserker. Ice Elves. Spirit 2. Attack 7/8. Defense 2. Health points 15. Rage: "Ayir" changes appearance and the magic and direct damage points dealt by your Ice Elves are increased by 2. Turns 2 and 5: a "Frostbite" is created and played after your cards have been already played.
Lady Yilith. (3 evolutions in all). On its last evoluion: Legendary. Mercenary. Priest. Ice Elves. Spirit 3. Attack 4/9. Defense 3. Health points 15. The characteristics of your characters cannot be reduced more than 3 points. When "Lady Yilith" enters combat, the characteristics of the opposing characters cannot be enhanced more than 3 points. Turns 5 and 8: Heals 2 Health points.
Fyrnir the ancient. Mythical. Mercenaries. Priest. Berserker. Ice Elves. Spirit 2. Attack 7/9. Defense 2. Health points 16. You obtain your Rage bonus as long as one of your Ice Elves has it. Rage: you change your appearance and your characters gain 3 to 4 Health points at the start of each turn. Turns 4 and more: Attack +2.
Kokrem. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/9. Defense 1. Health points 16. At the start of the game, an "Icy Aura" from your Deck is attached to one of your Ice Elves selected at random. Rage: Attack +2 and the bonus Attack of your Berserker Weapons is doubled. Turns 2 and 6: Attack +3, Defense -1 and Spirit -1.
King Hrimnir. Collector. Mercenaries. Berserker. Undead. Ice Elves. Spirit 1. Attack 8/9. Defense 1. Health point 16. Rage: "King Hrimnir" changes his appearance. Your Berserkers have Attack +3 and Dual Wield. At the end of the fight, "King Hrimnir" heals 1 Health point if he has two Weapons of the same type attached to him. Odd turns: Defense +2.
Skygatt. (2 evolutions in all). On its last evolution: Rare. Zil Warriors. Warrior. Berserker. Shadow Guemelite. Ice Elves. The Pack. Shadowmancer. Spirit 1. Attack 7/10. Defense 3. Health points 14. Rage: "Skygatt" changes appearance and each time your characters suffer damage, they have Attack +1 until the end of the game. Turns 1, 3 and 4: Gain Chain Action and Spell.
Ursyd. (3 evolutions in all). On its last evolution: Rare. Mercenary. Berserker. Ice Elves. Spirit 0. Attack 7/10. Defense 1. Health points 17. Rage: "Ursyd" changes appearance and your Ice Elves gain Attack +2 Defense +2. Turns 1 and 4: your character is Enraged during one turn and an "Agmundar's Rage" from your Deck is attached to one of your other Berserkers selected at random and will activate on the next turn.
Yulven. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/11. Defense 1. Health points 16. Rage: "Yulven" changes appearance and your Ice Elves gain Chain if they play an Ice Elf Action. At the start of each turn, 2 cards from your Discard pile are placed in your Deck. Turns 2 and 5 : Attack +2.
Amnezy Tournament:
The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:
- Beltania
- Cataclysm
- Hit by love
- Sentence
- Prestigious Great Helmet
- Offspring of Zeranax