Card release: Virgil

New cards have been released on Eredan iTCG:

Blistering aim. Rare. Other Item. Pirates. Mage. Craftsman. Permanent. At the end of the fight, the opposing character suffers X Magic Lightning damage points where X equals the amount of Lightning and Fire Spells in play. Your character gains 1 "Powder" Token. If your character carries at least 5 "Powder" Tokens, each living character gains 3 "Powder" Tokens. Mage: Chain Lightning and Fire Spell.

Virgil. (3 evolutions in all). On its last evolution: Uncommon. Pirates. Mage. Craftsman. Human. Mechanist. Spirit 3. Attack 2/4. Defense 1. Health points 14 Gain Chain if you play a Spell. If you play a Lightning Spell, an ally gains 4 Health points. At the start of the fight, the opposing character has Spirit -2 until the end of the turn. Turns 1, 2 and 6: A "Lightning rod" of your Deck is played after your cards.

BX-9000 Catalyst. Uncommon. Other Item. Pirates. Craftsman. Mage. Permanent. As this card activates, your character gains 2 "Powder" Token. At the start of the fight, +1 to magic damage points (Max 4) for every 3 "Powder" Tokens attached to your character. Craftsman: Chain.

Reedition / Patch:

Firecracker chain. Rare. Other Item. Pirates. Craftsman. Warrior. Mage. This card is attached to the opposing character if your character is not a craftsman. Permanent. At the end of the Turn, this character loses a certain number of "Powder" Token determined at random and suffers X Magic Fire damage points where X equals the number of Tokens lost +2. Mage: The opposing character gains 4 "Powder" Tokens.

Dance of the Thunder Snakes. Uncommon. Lightning Spell. Pirates. Mage. Deals X magic damage points to the opposing character, where X equals your characters Spirit +1. If an opposing character deals physical damage, he suffers 2 direct damage points.

Lightning rod. Common. Other Item. Craftsman. Mage. All your Pirates gain +1 to Lightning Spell damage. Permanent. Chain. If played by Virgil: Spirit +1 and Defense +2.

Rocketor. Common. Other Item. Pirates. Craftsman. Warrior. Marauder. Mage. As this card activates and at the start of the fight, if at least 7 "Powder" Token are attached to your character, an opposing character suffers X magic Fire damage points where X equals the amount of "Powder" Token attached to the target. These "Powder" Tokens are then removed (max 8). Duration 3 Turns.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Limited Legendary Pack

Hello!

The legendary Action card: “Snow tornado” arrives on Eredan ITCG!

Snow tornado. Légendaire. Action. Unique. Permanent. -4 to damage points suffered. As this card activates, all other characters lose 2 health points, -1 additional health point at the end of each turn. If this card is discarded, the holder loses 3 health points and this card is removed from the game. Colossus and Ice Elves: Chain.

Taking the opportunity, the Limited Legendary Pack is now available again until Tuesday at midnight (CET).

Contains: "Snow tornado" + 1 other legendary card, 11 rare, 48 uncommon and 84 common cards from acts 5 to 12. +1 Foiler card, 4 XP+100 cards, 1 XP+200 cards, 1 XP+500 cards.

Enjoy your weekend on Eredan iTCG!

Card release: Ziya

New cards have been released on Eredan iTCG:

The Flawseeker's fishing rod. Rare. One handed Weapon. Kotoba. Permanent. Chain. Attack +1. Tsoutai: Spirit +1. At the end of the fight, choose an Item attached to a character. It is placed in your Hand.

Ziya. (3 evolutions in all). On its last evolution: Uncommon. Kotoba. Mage, Marauder. Human, War Guemelite. Tsoutai. Spirit 2. Attack 6/8. Defense 2. Health points 14. Spirit +1 and Attack +0/+2 against Warriors and Priests. At the start of the fight, a "The Flawseeker's Energy" from your Deck or Discard pile is attached to one of your living Tsoutai. Turns 1, 3 and 5: Defense and Spirit +2. After the original artwork of Chen CHen.

The Flawseeker's Energy. Common. Action. Kotoba. Mage. Tsoutai. Permanent. Defense +1. If "The Flawseeker's Energy" is removed from its holder, the latter gains 3 Health points if he has less than 1. Otherwise, one of your Tsoutais gets the Heal. Chain Tsoutai card.

Reedition:

The Flawseeker's Harmony. Rare. Action. Kotoba. Tsoutai. Mage: Spirit +1. Marauder: Chain. War Guemelite: Defense +X where X equals your character's Spirit. Human: Heals X Health points where X equals your character's Spirit.

Protector Flawseeker. Uncommon. Protective Pet. Kotoba. Tsoutai. Permanent. Defense +3 if your opponent is Marauder or Warrior and Spirit +3 if he is Mage or Priest. Counts as 2 "The Flawseeker's..." cards. Chain.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Preconstructed Deck Release: Bazinga

New cards have been released on Eredan iTCG:

Bazinga. (2 evolutions in all) On its last evolution: Uncommon. Zil Warriors. Shadow Guemelite. Ice Elves. Marauder. Priest. Berserker. Circus. Male. Spirit 2. Attack 4/7. Defense 2. Health points 15. Cannot play Faith or Divine Anger Theurgies. Your characters have +1 to damage dealt. Rage: "Bazinga" changes his appearance and your characters gain Chain if they play a Zil or Ice Eves card. Turns 1, 2 and 5: A "Ring of Nibelle" is created and played after your cards.

Discover the preconstructed deck: Bazinga

For Bazinga's release, we prepared a preconstructed deck for you, after a conception of "poppen94" and "Ilfana".

This 27 card deck (with 5 Rares and 10 Uncommons), containing Bazinga, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Bazinga”, will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch

The following cards have been reedited:

  • Kiss of Death
  • Chiaroscuro
  • Extinguish the candle
  • Never Lonely
  • Turned to the Shadow Side
  • Psychoanalysis
  • Alyce

The following cards have been patched:

N’Taba. Rare. Zil Warrior. Marauder. Priest. Shadow Guemelite. Circus. Shadowmancer. Spirit 2. Attack 6/10. Defense 3. Health points 15. Attack +1 against Warriors. If you play a Destiny Theurgy, draw an additional card during the next draw phase. At the end of the turn, 1 to 2 Zil cards or Destiny Theurgies from your Discard pile are placed in your Deck. Turns 1, 4 and 5: Defense +2 and Spirit +1.

Put-up job. Rare. Destiny Theurgy. Zil Warrior. Pirest. Duration 4 turns. As this card activates, the other "Put-up job" are discarded. Choose a character and attach this card to him. He is untapped and can no longer chain cards. Your Priests have Defense +3 and gain Chain if they play a Destiny Theurgy.

These cards are now available in the Newcomers Booster.

Enjoy the game!

The Furious of Winter

The Furious of Winter

The first snowflakes dance in the pale moonlight. Suddenly a deafening crack breaks the silence and resounds till the borders of the whispering forest.

The powerful Meh-Teh who is as tall as the highest mountains on Guem just awoke from his slumber. His furor bursted into the night and his roar announced the era of the Colossi.

What is this?

“The Furious of Winter” is an event on Eredan iTCG during which you can obtain numerous cards as well as the new character card “Meh-Teh” and the Colossus “Meh-Teh, the furious”.

How can I get them?

Until Wednesday, December 16th at 2pm CET you can collect gifts in three different colors when you play against other players.

You can also find the blue, white and golden gifts in the Boosters for 399/400 Fee’z.

Those gifts allow you to get many cards such as Meh-Teh and his colossal version.

During the event, you can also purchase the booster "Memories of Christmas" containing "Santa", "Claus' Claw" and “Celebration” aswell as 36 of the newest cards.

Enjoy the game!

Patch Note - Ice Elves

Hello

For this holiday season, some important improvements have been brought to the Ice Elves.

For this occasion, two special boosters are available in the games store until December 9th at noon CET:

- The “Ice Elves Booster” contains: “12 cards including at least 8 Ice Elf cards and at least 1 Rare (or Legendary) and 4 Uncommon.”
- The “Super Ice Elves Pack” contains: “122 cards including "Fyrnir the ancient", "King Hrimnir" as well as 10 Ice Elves Boosters. That is 120 cards including 80 Ice Elves cards and at least 10 Rares (or Legendary) and 40 Uncommon.”

Have a nice month of December with us on Eredan iTCG!

Enjoy the game!



Ice Elves Patch:

The following cards have been modified:

Icy Aura. Uncommon. Action. Ice Elves. Permanent. Chain. Defense +1. Defense +1 each time your character suffers damage or if a "Frostbite" gets activated.

Northern Lights. Common. Action. Ice Elves. Deals 5 magic damage points to the opposing character. You obtain your order bonus if you don't have it yet. Priest: Chain.

Annoyance. Uncommon. Action. Marauder. Warrior. Berserker. If your character has a Weapon attached to himself or is Enraged: Attack +X where X equals your character's bonus Attack (+3 max). The Pack or Berserker: +5 maximum instead of +3. Zil: Chain.

Inspire fear. Common. Action. Ice Elves. The opposing character has Spirit and Attack -2. If your character has his Rage bonus, the opposing character has Defense -2. Chain.

Ode to war. Common. Action. Attack +1. Berserker: Your character is Enraged. At the end of the fight two Ice Elf cards from your Discard pile are placed in your Deck. Chain "Berserker Tactic".

Ice skin. Uncommon. Action. Ice Elves. Duration 3 fights. Defense +1 and +1 to magic damage dealt. A "Northern Lights" or an "Amethyst Blizzard" from your Discard pile is placed in your Hand. Chain.

Frost pillar. Uncommon. Action. Ice Elves. All the "Frostbites" in play are removed and played. Chain.

Prowess. Common. Action. Ice Elves. Attack +1 and Defense +2. Chain. If you are Enraged: Attack +1 and Defense +1.

Agmundar's Rage. Rare. Action. Ice Elves. Berserker: your character is Enraged. As this card leaves its holder: Attack +2 permanently. Priest: your other "Agmundar's Rage" in play are discarded and your characters get Enraged. Duration 3 Turns. Chain.

Oath of friendship. Common. Action. Ice Elves. This character and another one of your characters have Attack +2 and Defense +1 until the end of the game. If both characters have their Rage bonus, they heal 4 Health points.

Ice Spear. Common. Other Item. Ice Elves. Permanent. Chain. You gain the Water Guemelite Race. Berserker: An "Ice skin" and an "Ice axe" from your Discard pile or from your Hand are played.

Ring of Nibelle. Common. Jewelry. Berserker: Your character is Enraged. Ice Elf: +1 Magic damage points dealt by your character. Permanent. Chain.

Paladin's Hammer. Rare. Theurgy Divine Anger. Priest. Mercenary. Your character becomes a Berserker Warrior. Permanent. This card becomes a Hammer and activates at the end of fight. At the end of each fight your character heals X Health points where X equals the physical damage your character has dealt.

Ice Axe. Uncommon. One Handed Axe Item. Ice Elves. Berserker. Attack +2. Dual Wield: One handed Axe. Permanent. Activation: A "Freeze!" is created and played.

Hamask. Uncommon. Axe. Chain. Permanent. If "Turned to the Shadow Side" or "Hamask" is attached to your character, it is discarded. Berserker: Enraged and Attack +2. Shadowmancer: Your character changes appearance. As this card activates and at the start of each fight: Attack +1, Defense +1 and Heals 2 Health points.

Ayir. (3 evolutions in all). On its last evolution: Common. Mercenary. Berserker. Ice Elves. Spirit 2. Attack 7/8. Defense 2. Health points 15. Rage: "Ayir" changes appearance and the magic and direct damage points dealt by your Ice Elves are increased by 2. Turns 2 and 5: a "Frostbite" is created and played after your cards have been already played.

Lady Yilith. (3 evolutions in all). On its last evoluion: Legendary. Mercenary. Priest. Ice Elves. Spirit 3. Attack 4/9. Defense 3. Health points 15. The characteristics of your characters cannot be reduced more than 3 points. When "Lady Yilith" enters combat, the characteristics of the opposing characters cannot be enhanced more than 3 points. Turns 5 and 8: Heals 2 Health points.

Fyrnir the ancient. Mythical. Mercenaries. Priest. Berserker. Ice Elves. Spirit 2. Attack 7/9. Defense 2. Health points 16. You obtain your Rage bonus as long as one of your Ice Elves has it. Rage: you change your appearance and your characters gain 3 to 4 Health points at the start of each turn. Turns 4 and more: Attack +2.

Kokrem. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/9. Defense 1. Health points 16. At the start of the game, an "Icy Aura" from your Deck is attached to one of your Ice Elves selected at random. Rage: Attack +2 and the bonus Attack of your Berserker Weapons is doubled. Turns 2 and 6: Attack +3, Defense -1 and Spirit -1.

King Hrimnir. Collector. Mercenaries. Berserker. Undead. Ice Elves. Spirit 1. Attack 8/9. Defense 1. Health point 16. Rage: "King Hrimnir" changes his appearance. Your Berserkers have Attack +3 and Dual Wield. At the end of the fight, "King Hrimnir" heals 1 Health point if he has two Weapons of the same type attached to him. Odd turns: Defense +2.

Skygatt. (2 evolutions in all). On its last evolution: Rare. Zil Warriors. Warrior. Berserker. Shadow Guemelite. Ice Elves. The Pack. Shadowmancer. Spirit 1. Attack 7/10. Defense 3. Health points 14. Rage: "Skygatt" changes appearance and each time your characters suffer damage, they have Attack +1 until the end of the game. Turns 1, 3 and 4: Gain Chain Action and Spell.

Ursyd. (3 evolutions in all). On its last evolution: Rare. Mercenary. Berserker. Ice Elves. Spirit 0. Attack 7/10. Defense 1. Health points 17. Rage: "Ursyd" changes appearance and your Ice Elves gain Attack +2 Defense +2. Turns 1 and 4: your character is Enraged during one turn and an "Agmundar's Rage" from your Deck is attached to one of your other Berserkers selected at random and will activate on the next turn.

Yulven. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/11. Defense 1. Health points 16. Rage: "Yulven" changes appearance and your Ice Elves gain Chain if they play an Ice Elf Action. At the start of each turn, 2 cards from your Discard pile are placed in your Deck. Turns 2 and 5 : Attack +2.

Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Beltania
  • Cataclysm
  • Hit by love
  • Sentence
  • Prestigious Great Helmet
  • Offspring of Zeranax

2015 Advent Calendar

Advent Calendar

Christmas is coming in the world of Eredan iTCG and we cannot do without the traditional advent calendar!

Everyday, when you log in, the Advent Calendar will appear. By clicking on the date of the day, you will get a gift, and as usual, the Eredan iTCG team has prepared you a thrilling Advent Calendar!

This year too, those who will open all the doors will get a trophy plus a bonus reward on December 24th as well as the exclusive character: Lady Beenle!

Lady Beenle. (2 evolutions in all). On its last evolution: Mercenaries. Priest. Ice Elves. Spirit 3. Attack 4/6. Defense 2. Health points 15. "Lady Beenle" has -1 to damage suffered for each of her Enraged allies. Rage: Your Ice Elves have Spirit +1. Turns 2, 4 and 6: The opposing character has Attack and Spirit -2.

NB: if you miss a door, you can open it for 15 fee'z, that way you will still be able to win the calendar trophy. The calendar will be available until December 31st.

Have a nice month of December with us on Eredan iTCG!