Grief, Pain and Nightmare, the three tormentor Demons add a new gameplay for Nehantists. These Demons don't hesistate to suffer damages to cause pain to their opponents. Another Demon, came from your worst fears, appears: Torment. There also are Marauder cards, new corruptions and new Cursed Items for the other Nehantist Decks!
You won't get any shut-eye at all night!
Grief. (and its two evolutions). Rare. Character. Nehantists. Demon. Marauder. Spirit 1. Attack 7/10. Defense 1. Health Points 11. Attack +1 against Mages. If "Grief" dies before turn 3, your Demons have Attack +1 until the end of the game. Turns 1, 2 and 3: "Grief" suffers 2 direct damages points and has Attack +2.
You can merge Grief (last evolution) and Pain (last evolution) to obtain Torment.
Ecstasy. Rare. Action. Nehantists. Demon. The other "Ecstasy" in play are discarded. Each time one of your characters suffers damages, one of the opposing characters suffers 2 direct damage points. Duration: 3 turns. Chain.
Shatter dreams. Rare. Action. Nehantists. Marauder. Demon. Attack +X where X equals the opposing character's Spirit, and an additional Attack +1 if the opposing Deck contains as much or more cards as yours.
Cursed Black Armor. Rare. Item Armor. Nehantists. Warrior. Defense +2. Demon: an additional Defense +2. Activation: each character in play suffers 3 direct damage points if he hasn't other Cursed Item attached to him. Permanent. Chain: Cursed Item. Activates at the end of fight.
Narcissism. Rare. Corruption Nehant's spell. Nehantists. Mage. One "Terror" from your hand is played immediatly following your cards played this turn. This card is attached to the opposing character. Spirit +1. Permanent. Each time this character activates a card with which he shares no common guild, he suffers 7 magic damage points, for each turn after this one until the end of the fight.
Nightmare. (and its two evolutions). Uncommon. Character. Nehantists. Demon. Warrior. Spirit 0. Attack 5/7. Defense 3. Health Points 12. Gain Chain if you play a Magic Book. Turns 2, 5 and 6: Attack +1.
Nehant’s inspiration. Uncommon. Action. You character has Attack +2 and suffers 1 direct damage point. Demon: a Cursed Item from your Deck is played immediately following your cards played this turn if your character hasn't any Cursed Item attached to himself.
Those we love. Uncommon. Action Quest. Unique. At the end of the turn if at least 2 of your characters have a Sword and a Shield or a Sword and a Jewel or a Shield and a Jewel attached to him, all these characters heal 2 Health points and have Attack +2, Defense +2 and Spirit +2 until the end of the game and this card is discarded. Permanent.
Cursed Black Crown. Uncommon. Item Armor. Nehantists. Attack +1 each time one of your characters suffers damages. Activation: Your character suffers 3 direct damage points unless he has other Cursed Item attached to himself. Permament. Chain Cursed Item.
Nemesis. Uncommon. Action. Attack +3. Your character suffers 2 direct damage points. If your character's Health points are below zero at the end of the fight, this card is placed in your Deck.
Paranoia. Uncommon. Action. Nehantists. Marauder. Two cards attached to the characters of the opposing player return to his Deck. Draw one extra card during the next Draw phase. Demon: chain.
Terror. Uncommon. Corruption Nehant's spell. Nehantists. Mage. Choose a living character and attach this card. At the start of the fight, a card from its owner's Hand is discarded. If the card is an Action or a Spell, this player discards one of his cards in play. Permanent.
Pain. (and its two evolutions). Common. Character. Nehantists. Demon. Warrior/Marauder. Spirit 1. Attack 6/8. Defense 2. Health Points 13. Attack +1 against Maurauders. At the start of the fight, the two characters in play suffer 1 direct damage point. Turns 3 and 5: Defense +1.
Agoraphobia. Common. Action. Your character suffers 1 direct damage point. The opposing character has Defense -1. Demon: the opposing character has an additional Defense -2.
Infected Wound. Common. Action. Nehantists. Marauder. Attack +1 until the end of the fight.This card is attached to the opposing character. Permanent. At the end of the fight, if this character suffered less than 6 physical damages, this card is discarded. At the start of the fight this character suffers 2 direct damages.
Deceit. Common. Action. Nehantists. Marauder. Choose a Marauder card in play. This card is played immediately following cards played this turn without restriction of Guild.
Nehant’s presence. Common. Action. Nehantists. The opposing character has Spirit -1 and suffers 2 direct damage points. Chain Nehantic spell.
To infinity.... Common. Action. Attack +2 and Defense +1. An additional Defense +2 if at least 5 of your cards are in play. Chain: "...and beyond".
...and beyond. Common. Action. Heals 2 Health Points.If the total sum of your character's current Attack and Defense bonuses is above 4, draw one extra card during the next draw phase.
Disloyalty. Common. Corruption Nehant's spell. Nehantists. Mage. Spirit +2 if the opposing character is a Mage or a Priest. Attack +2 if he is a Warrior or a Marauder. If the opposing character dies during this fight this card becomes a permanent Demonic Servant Pet.
Much more!
New guild boosters! Here is their description:
Contains 12 cards randomly selected from Act 1 to 5, this contains 1 rare card (or 1 Legendary), 4 uncommon cards and 7 common cards plus one chance out of ten to obtain an XP Destiny Card. 4 of these cards will come from the chosen guild, the other 8 cards will be determinated randomly but have more chances to be affiliated to this guild or simply non-affiliated.
Furthermore you have one chance out of ten to obtain an XP Destiny Card.
Price: 400 Fee'z
Acts booster aren't available anymore.
Bonus!
Until Wednesday January 18, 2012 at noon (French Time), when you buy a Basic, guild or Newcomers Booster at the store, you'll obtain an additional bonus card!
New ready to play Deck: Demonic Invasion
This ready to play Deck affiliated to the Nehantists guild contains 23 cards (3 characters and 20 cards), this contains 4 rare cards, 12 uncommon, 7 common + 4 cards 200XP Destiny.
Cards of this Deck cannot be sold at the market.
Details of this Deck in the store.
Price: 999 Fee'z
NB: You now obtain 4 cards 200XP Destiny when you buy a ready to play Deck!