This week, Noz'Dingard Envoys and Sap Heart cards release!

Noz'Dingard Envoys

The famous Ardrakar comes back with Noz'Dingard Envoys and Dragon's knights. She will brandish Azure and will be an asset for this cast. In the same time Vaezar, a very particular mage who belongs to a new gameplay on the basis of "Pet" cards, joins the Compendium.

Ardrakar the Dragon Knight (and its two evolutions). Rare. Character. Noz'Dingard Envoys. Human/Dragon's Guemelite. Dragon Knight. Warrior. Woman. Spirit 2. Attack 5/8. Defense 2. Health points 13. Gain Chain if you cast a Draconic Spell. Turns 2, 4, and 6 : Attack +1.

Piguy. Rare. Protective Pet. Printed Defense = 4. Permanent.

Knight's honour. Rare. Noz'Dingard Envoys. Draconic Spell. Mage. Defense +1 for each of your Dragon Knights still alive. Attack +1 for each of your dead Dragon Knights. Spirit +1 for each of your dead Noz. Chain.

Darkat. Uncommon. Offensive Pet. Printed Attack = 7/9. Permanent.

Azure. Uncommon. One handed sword. Noz'Dingard Envoys. Dragon Knight. Unique. Attack +2 and Spirit +2. Activates at the end of the fight. Permanent. At the end of the fight, if your character has less than 5 Health points, the opposing character suffers X magic damage points where X equals your character's Spirit +4, and "Azure" is placed in your Deck.

Vaerzar. (and its two evolutions). Common. Character. Noz'Dingard Envoys. Mage. Human. Compendium. Spirit 1. Attack 2/3. Defense 1. Health points 13. At the start of the fight, if a pet is attached to "Vaerzar" Defense +1. Turns 4, 5 and 6 : your characters who have a Magic Pet attahed to them have Defense +1 until the end of the game.

Cut and thrust!. Common. Noz'Dingard Envoys. Draconic Spell. Mage. The Weapons attached to the opposing character are discarded. If no Weapon has been discarded : Attack +3/+X where X equals the opposing character's Defense. Dragon Knight : Defense +1 and Spirit +1.

Cutirrel. Common. Magical Pet. Noz'Dingard Envoys. Printed Attack = 3. Permanent.

Affinity. Common. Action. Noz'Dingard Envoys. If a Magic Pet is attached to your character, the opposing character suffers X Magic damage points where X equals your character's Spirit +4. If not, the opposing character has Defense -2. Chain.

Osmosis. Common. Action. Noz'Dingard Envoys. At the start of each Turn, your characters who have a Pet attached gain, until the end of the turn: Spirit +1 if it's a Magic Pet, Attack +2 if it's an Offensive Pet, Defense +1 if it's a Protective Pet. Permanent.

Sap Heart

Pilferess, a bird-woman, comes to help miltiraced Decks. The World-Tree and the Elfines have also new cards which should boost them!

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Offering to the World-Tree. Rare. Action. Sap Heart. Warrior. Defense +1. The first Item from your Discard pile is played immediately following your cards played this turn. Hom'Chai : the second Item in your Discard Pile too.

Thorny situation. Rare. Action. Sap Heart. Warrior. Attack +1 to +2. An additionnal attack +1 for every "Thorn" in any Discard Pile. Beast : Chain.

Pilferess. (and its two evolutions). Uncommon. Character. Sap Heart. Warrior. Beast. Woman. Spirit 0. Attack 6/8. Defense 1. Health points 13. Gain chain if you play an Armor. Turns 2, 3 and 5: your Elfines gain 1 health point.

Quercus' awakening. Uncommon. Sap Heart. Nature Spell. Mage. The opposing characters can't chain as long as "Root" is attached to an opposing character. Duration: 2 Fights.

Leaf tornado. Uncommon. Action. Sap Heart. Attack +1. Permanent. At the start of the fight, if the opposing character have already played 2 cards, he suffers 2 direct damage points and an Item attached to him is discarded. Mage : the opposing character suffers 3 direct damage points.

Thorn. (and its evolution) Uncommon. One handed Flail. Warrior. Attaque +1. Attack +1. Hom'Chai : At the beginnning of the fight one opposing character suffers 1 direct damage point and that card is discarded. Dual Wield: Flail. Permanent.

The warrior's heritage. Uncommon. Action. Sap Heart. Choose one of your other Warriors, he dies and your character has Attack +X where X equals the chosen character's printed Min Attack. Hom'Chai : Defense +3.

Asrow. Common. Action. Sap Heart. Your characters gain Defense +2 for this turn and Defense +1 for the next. Elfine or Dais : Chain.

Strangulation. Common. Sap Heart. Nature Spell. Mage. Deals 3 magic damage points +3 if "Quercus' awakening" is in play, +3 if "Root" is attached to the opposing character.

Battle of the guilds!

At the occasion of this two-guilded release, we invite you to participate to the first battle of the guilds! This week until next Tuesday at noon (French Time), Noz'Dingard Envoys and Sap Hearts will confront!

Everyone can influence the issue of the battle in playing Noz or Sap Deck. Each time these two guilds meet during a player versus player game, the winner will do earn points to the guild of his victorious Deck.

A gauge placed on the background of Eredan iTCG website allows you to see the scores whenever you want. The victorious guild will earn spoils composed of "Burning" card affiliated permanently to the victorious guild and one week sales on the booster of this guild.

The "Bruning" card can be found in the boosters. As long as Noz and Sap Heart are fighting, this card can't be played.

Burning. Rare. Two handed Item. Unique.Attack +3. Your Warriors have Defense +1 and your Mages have Spirit +1. At the beginning of the fight you character suffers 1 to 2 direct damage points. Duration: 3 Fights. Activates after the fight and cannot be activated immediately.

Bon jeu !

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