Event Camo, Terror of the Forest

The legend says that in the ancient and remote Eltarite forest, a Lost Temple can be found, hiding a fabulous treasure. Over the centuries, countless expeditions have entered the forest in an attempt to seize its riches, but none ever returned. The vast forest was rumored to be defended by its mysterious people, the Eltarite. What the legend didn't say however is that if the Lost Temple was indeed protected, it wasn't from expeditions, but from the creature that systematically killed the expeditions. "Camo" the Eltarite call it, an ageless being, concealed among the luxuriant vegetation and never to be seen until it's too late.

For this event, we set up the special Camo's Room, where you can fight in a special format:

  • Rare, Uncommon, Common cards are allowed
  • Maximum 2 Mythical cards
  • Maximum 1 Legendary card
  • No character counting for 3
  • No Damned or Sacred Cards.
  • Mush and Shroom banned
  • Gáe Bolga banned
  • You MUST have at least 1 common character and 1 unusual.

How do I get the rewards of this event?

Until Wednesday 30th August at noon (CET), you will have the opportunity to collect Medallions by fighting other players in the Camo's Room or in tournaments, by completing Camo's challenges.

To win the trophies you will have to complete the following challenges:
  • Win 3 games with the same guild deck in the special room
  • Play 60 cards (objects, spells, action, theurgy). Your points will not be taken into account if you leave the game.
  • Kill the campaign boss of 5 different Guilds
These Medallions can be used in the special Shop, where you can exchange them to obtain "Camo" and his terrifying version "Camo, Terror of the Forest" and others...

The old Event: The lost temple has also been made available.

New cards have been released on Eredan iTCG for this Event!

Camo

Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais, Earth Guemelite , Nature Guemelite
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/9
Defense: 3
Health points: 15

Effects:

Until the game ends, your Dais gain Chain if they play a Sap Heart Action.
At the start of the game an "Unfortunate Encounter" is created and attached to each of your allies.
The opposing characters cannot obtain their order bonus as long as Camo is alive.
Odd turns: Attack +2 and Spirit +1 for each wounded Dais.

Camo, Terror of the Forest

Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/8
Defense: 2
Health points: 30

Effects:

Gain Chain and Spirit +1 if you play a Sap Heart card.
Each time you deal magical damage, a "Reforestation" or a "Leaf tornado" is created and attached to you (max 2 times per turn).
An "Anger of the dais" or a "Danger in Delay" is played from your deck after your cards.
Even turns: Attack +2 per "Reforestation" in play.

Awakening Roar

Mythical
Action

Effects:

Attack +2. Duration: 3 fights.
At the start of the game this card is placed in your hand if you have a Colossus.
As this card activates, an "Awakened Spirit" is created and attached to each of your characters.
Colossus: your allies gain Attack and Defense +1 until the end of the game.

Awakened Spirit

Rare
Decoration

Effects:

Duration: 2 fights. Spirit +1.
At the start of his fights your character obtains his order bonus if he does not have already.

Reedition

The following cards have been reedited and/or patched:

  • Chief of the Kuar tribe
  • Kuar headshrinker
  • Kuar head-eater
  • Kuar Mask

Patch

Changes brought to the cards are colored.

Chief of the Kuar tribe

At his last evolution:

Rare
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 17

Effects:

Attack +1 for each living Kuar, Spirit and Defense +1 for each dead Kuar.
The opposing characters have +1 to damage suffered until the end of the game.
At the start of the fight if you do not have a weapon, an "Amber Javelin" is created and played after your cards.
Odd turns: until the end of the next turn your characters gain +2 to each of their characteristics that are lower than the opposing character's.

Kuar head-eater

At his last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Nature Spell. The opposing characters have Attack -2.
At the start of the fight an "Emaciated Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters gain Attack, Spirit and Defense -1.

Turns 2, 3 and 5: The opposing characters cannot play nor activate Items..

Kuar headshrinker

At his last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Weapon.
At the start of the fight the opposing character has Defense and Spirit -1.
At the start of the fight a "Mangled Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters suffer 1 direct damage points.
Turns 1, 2 and 6: the opposing character cannot play nor activate Spells.

Kuar mask

Rare
Armor

Effects:

Permanent. Chain.
-2 to damage suffered.
Kuar: a copy of this card is created and attached to your other Kuars.

Have fun!

Card Release: Chawsane

16/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Chawsane (3 evolutions in total)

At his last evolution:

Uncommon
Class: Mage
Guild: Kotoba
Races: Human, Fire Guemelite
Cast: Demon Hunter
Spirit: 2
Attack: 2/8
Defense: 2
Health points: 16

Effects:

Your Non Multi-class Mages gain Spirit +1 and +1 to Fire Spell damage until the end of the game.
Your Demon Hunter gain Defense +2 until the end of the game.
At the start of each Turn, a Fire Spell from your Discarded pile is placed in your hand.
Turns 1, 3 and 4: -2 to damage points suffered.

Fire dance

Rare
Fire spell
Mage

Effects:

Deals 4 magic damage points to the opposing character.
Non-multi Class Mages: If he has already been injured by "Fire Dance" or "Rain of Death".
Demon Hunters: +2 to damage dealt by this card against Demons. If the opponent is not a Demon, he becomes one until the end of the turn.
Fire Guemelites : This card returns to your Deck at the end of the fight.

Jiang Shi

Uncommon
Offensive Pet
Demon Hunter

Effects:

At the end of the fight, deals X magic damage points to the opposing character, where X equals your character's Spirit.
Non-multi Class Mages: Spirit and Defense +1.
Sacrifice 2: A fire Spell is played from your Deck.
Duration: 2 Fights, Chawsane : Permanent.

Super Pack

For this release, the Chawsane Super Pack is available in store for a limited time!

The Chawsane Super Pack contains "Chawsane " + 5 Standard Kotoba boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Kyoshiro
  • Open Letter
  • Fierce Lion

Patch

Changes brought to the cards are colored.

Kyoshiro (3 evolutions in total)

At his last evolution:

Exploit
Class: Mage
Guild: Kotoba
Race: Human, Fire Guemelite
Cast: Demon Hunter
Spirit: 3
Attack: 5/7
Defense: 2
Health points: 14

Effects:

Attack + 1 and Defense + 1 if "Okooni" or "Chawsane" is one of your characters and alive.
Each time one of your Non-multi Class Mage deals Fire damage, the characters wounded have Spirit -1 until the end of the game.
Turns 3, 5 and 7: + 2 Fire Spell Damage (Non-AOE).

Open Letter

Rare
Action
Kotoba, Mage

Effects:

Your Non-multi Class Mages gain Spirit +1, Defense + 1 and -2 to damage points suffered.
At the start of the fight, if you have less than 2 cards in your Hand: the opposing character's Spirit and Defense bonus are ignored until the end of the Fight, otherwise your characters gain Spirit and Defense +1 until the end of the fight.

Duration: 4 turns. Chain Kobota card

Fierce Lion

Common
Jewel
Kotoba

Effects:

Fire damages Immunity.
Permanent.
Demon Hunter: At the end of the fight, heals 2 health points for each Fire Spell played during this Turn (max 4).
Tracker: Attack +2 and Chain.

“Spells are only painted fire; a look is the fire itself.”

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs The Big Means and Orb Corruption are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"The Big Means" or "Orb Corruption" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 16th August at noon (CEST).

Have a good end of the week on Eredan iTCG!

Preconstructed deck release: Odonata

09/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution

Odonata 2 evolutions in total)

At his last evolution:

Common
Classes: Warrior
Guild: Sap Heart
Races: Elfine, Hom'Chai, Nature Guemelite , Eltarite
Spirit: 1
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Dual Wield. Your characters can wield 3 one-handed weapons until the end of the game.
At the start of the game a "Kei'zan’s Tear" is created and attached to one of your characters and a "Blue-wood splinter" is created and attached to the other character.
"Odonata" deals an additional Attack equal to her printed Attack min.
Turn 1, 2 and 5: Chain and Attack +2.

Symbiotic Insect

Uncommon
Pet
Sap Heart

Effects:

Duration: 2 Turns. Chain.
Durée: 2 combats. Enchainement.
When this card activates two "Blue-wood splinter" are created and attached randomly on your characters.
If your character has less than 6 Health points at the end of the game, he deals 6 direct damage points to the opposing character having the least amount of health points.

Metamorphosis

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

The race of the opposing character becomes randomly one of the other races present among the characters in play.
Choose 1 card in play, she will be discarded and replaced by an “Amber Fetish of Protection” if attached to one of your character or an “Amber Fetish of Protection” if attached to an opposing character.

Preconstructed deck: Odonata

For this release, a preconstructed "Odonata" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Odonata ", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Odonata" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and/or patched:

  • Elder Mailandar
  • Gaya
  • Camouflage
  • Off to War
  • Amber Dagger
  • Blue-wood splinter

Patch

Changes brought to the cards are colored.

Elder Mailandar (3 evolutions in total)

At his last evolution:

Common
Classes: Warrior
Guild: Sap Heart
Races: Hom'Chai
Spirit: 0
Attack: 6/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Weapon.
If "Gaya" is one of your characters, your characters gain the class craftsman and will share their races until the end of the game.

As long as "Elder Mailandar" is dead, all your Sap Hearts gain Spirit +1, Attack +2 and Defense +1.
Turns 2, 4 and 5: Attack +2 and draw a Card.

Gaya (3 evolutions in total)

At her last evolution:

Common
Classes: Warrior, Craftsman
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 0
Attack: 6/7
Defense: 2
Health points: 15

Effects:

Gain Chain If you play a Sap Heart item.
Each time an "Amber" item is activated, your characters gain + 1 to physical damage dealt until the end of the Turn.
Tours 1, 4 et 5: An “Amber Fetish of Protection” is created and played before your cards.

Gaya gives life to her creations.

Camouflage

Rare
Nature Spell
Mage, Nature Guemelite

Effects:

Change the appearance of your character.
As long as this card is active, your character can not suffer characteristic penalties and all its previously received penalties are ignored.

Defense +3 and Spirit +1. Duration 3 fights.
This card is discarded the next time your character deals Magical Damage or activates a “Magic Poison” .

Off to War

Common
Action
Warrior, Marauder

Effects:

Chain Action
Attack +1 for each of your Nature Guemelite or Elfines until the end of the Turn.
At the start of the fight Attack +1 and Defense -1.
Duration: 3 fights.
To wage war, you have to wage war!

Amber Dagger

Uncommon
Dagger
Sap Heart

Effects:

Permanent. This card is attached to your opponent and becomes an Item Other.
At the end of the fight, this character suffers 2 direct damage points.
If played by "Gaya": When the holder dies, this card attaches itself to one of his allies.

Blue-wood splinter

Uncommon
Dagger
Sap Heart

Effects:

Permanent. Dual Wield.
Attack +1 each time you deal physical damage points (+6 maximum).
Elfine: At the end of the fight, the opposing character suffers 1 direct damage point.
Hom'chai : These bonuses last until the end of the game.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Nerodith

02/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Nerodith (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 2
Attack: 7/9
Defense: 0
Health points: 17

Effects:

Attack +2 against Warriors. If one of your Human Eclipse plays a Marauder card, his direct damage points are increased by 2 until end of the turn.
Turn 1, 2 and 5: A Bow from your Deck is attached to "Nerodith", if she has already a Bow attached to her, it is attached to another of your Bowless characters instead.

Cobra’s Bow

Rare
Bow
Desert Nomads, Human, Marauder

Effects:

Chain. Permanent.
Attack +2.
At the end of the fight, choose a character. He suffers 2 direct damage points, +1 if your character has the Card "Well-informed" attached to him.

Super Pack

For this release, the Nerodith Super Pack is available in store for a limited time!

The Nerodith Super Pack contains " Nerodith " + 5 Standard Nomads boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Inatka
  • Mouktar
  • Well-informed
  • Discreet Elimination
  • Scorpio blow
  • Slyness
  • Cobra venom

Patch

Changes brought to the cards are colored.

Inatka (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 8/10
Defense: 0
Health points: 16

Effects:

Attack +1 against Warriors.
Your other Nomads gain Attack +0/+2 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage points suffered.
The "Cobra venom" played by Inatka last 2 fights.
Turns 1, 3 and 5: Attack +2.

Mouktar (3 evolutions in total)

At his last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 7/11
Defense: 1
Health points: 15

Effects:

Attack +2 against Marauders.
At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1.
Each time you play a "Discreet Elimination" or a "Scorpio blow", an opposing character suffers 1 direct damage point.
Turns 1, 4 and 5: Attack +1 and Defense +3.

Well-informed

Common
Action
Marauder

Effects:

Defense +1.
At the end of the fight, if "Slyness" is in play, your character heals 3 Health points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

"Know your enemy."

Discreet Elimination

Common
Action
Desert Nomads, Eclipse

Effects:

Attack +2.
Doubles the Defense penalties on the opposing character.
Human: Attack+2 for each active "Scorpio blow".

"There are more terrible things than a giant mutated scorpion..."

Scorpio blow

Rare
Action
Desert Nomads, Marauder

Effects:

This card is attached to the opposing character. Duration 5 turns.
At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad non-character card in play (5 maximum).
Eclipse: Choose the character this card is attached to.

Slyness

Common
Action
Marauder

Effects:

Attack +1.
At the end of the fight, if "Well-informed" is in play, the opposing character suffers 3 direct damage points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

Cobra venom

Common
Action
Marauder

Effects:

The characters in fight cannot be healed.
Your characters who have a "Cobra’s Bow" attached to them gain Attack +2 until the end of the game.
Eclipse: Attack +2. Chain.

These cards are now available in the Newcomers booster.

Have fun!