Event : The awakening of Karavan

Karavan, the moving den of the “Zil” is marching on Guem

Karavan
If you want to ensure that you get its strong support, you will have to overcome the challenges you will be confronted during this event! Each of your exploits, as well as the matches you are going to play in the special room, will bring you "Glory" with which you can get Karavan, its colossal version, the " Bag of tricks" as well as many other prizes in the special shop.


It is also possible to obtain "Glory" in 399/400 Fee'z boosters.
Have fun on Eredan ITCG

Card Release: Crost

21/06/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except “Lords of the ruin" and “Demonic Affliction”.

Crost (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 1
Attack: 6/8
Defense: 4
Health points: 14

Effects:

Gain chain if you play a Sword.
Your Demon allies have Attack and Defense +1.
If your Demons without Caste play an Armor or a Weapon, they have Attack and Defense +1 until the end of the Turn.
If "Crost" has a Weapon attached, he gains +1 to damage dealt.
Turn 2, 3 and 4: Draw a card. The characters in fight suffer 1 direct damage point.

Super Pack

For this release, the Crost Super Pack is available in store for a limited time!

The Crost Super Pack contains " Crost " + 5 Standard Nehantists boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and patched:

  • Bitterness
  • Soul Chewer
  • Lords of the ruin
  • Demonic Affliction
  • Armed and Ready
  • Scourge Trencher
  • Agoraphobia
  • Allegiance of the demon
  • Bile-spitter

Patch

Changes brought to the cards are colored.

Bitterness (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 1
Attack: 7/8
Defense: 3
Health points: 14

Effects:

Gain chain and Attack +2 if you play a Nehantist Weapon.
At the end of the fight, an opposing character suffers 1 direct damage points for each Weapon attached to “Bitterness”.
Dual Wield. Can wear up to 3 One handed Weapons.
Turn 1, 2 and 4: A Weapon from your Deck is placed in your Hand.

Soul Chewer (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 0
Attack: 6/9
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a One handed Sword.
At the start of the fight, your opponent has Defense -1 for each one of your living Demons.
At the end of the fight, if “Crost” is one of your characters and alive, “Soul Chewer” heals X health points where X equals the number of characters wounded during this Turn.
Turns 2, 4 and 6: your opponent suffers 1 direct damage and you gain 1 Health point.

Lords of the ruin

Rare
Action
Nehantist, Demon

Effects:

Duration: 3 Turns.
Your Demons have Defense +1 and Spirit +1.
Your Demons without caste gain an additional Attack +1 and Defense +1.
As this card activates and at the start of the turn, all the characters have +1 to damage suffered.
Warrior: Chain Item.

Demonic Affliction

Uncommon
Action
Nehantist, Warrior, Marauder, Demon

Effects:

Your characters suffer 1 direct Damage point and gain Attack +1 until the end of the game.
Character without caste: the opposing chracters suffer 1 direct damage and you gain 2 Health point.
Chain Action if “Ecstasy” is not in play.

Armed and Ready

Uncommon
Action
Warrior, Marauder,

Effects:

Duration: 2 Turns.
Attack +1 and Defense +2.
The Armor or One handed Weapons played in chain are activated immediately.
Chain Armor or One handed weapon.

“So what's your stats on your armor mate?”

Scourge Trencher

Uncommon
Sword
Nehantist, Demon

Effects:

Dual Wield. Permanent. Activates after the fight.
Attack +3/+2 and Defense +1.
Demon without Caste or Champion: Activates immediately.
As this card activates and at the start of the fight, may choose a card in play, this card is then discarded, if you do so you lose 2 health points.

Agoraphobia

Common
Action

Effects:

Your character suffers 1 direct damage point. Your opponent has Defense -2 to -3 until the end of the turn.
Demon without Caste: Each time an opposing character deals damages to one of your out-of-combat characters, he receives 2 direct damage points.
Duration: 2 Turns.

Chain.

Allegiance of the demon

Common
Action
Nehantist, Demon

Effects:

Defense +2.
Attack +3 if you wield a One handed Weapon.
Character without a Caste and not wielding a One handed Weapon: A One handed Weapon is played from your Deck and activates immediately.

Chain Item Néhantist.

Despite appearances, demons live in a very hierarchical society... the strongest always dominates.

Bile-spitter

Common
Item Other
Nehantist, Warrior, Demon

Effects:

Permanent. Choose a character and attach this card.
Attack -2.
+1 to damage points suffered.
This card becomes a Demonic Servant Pet, if no other Demonic Servant Pet is attached to its holder.

Chain.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Krak Os

14/06/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Runification".

Krak Os (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/10
Defense: 4
Health points: 12

Effects:

Gain Chain if you play an Armor or a Runic Weapon.
Your Gladiators gain Attack and Defense +2 until the end of turn 3.
If Krak Os has already faced the opposing character during the game, at the start of the fight, he gains a Cor Rune or Nox Rune and the opposing character cannot Chain cards.
Turns 1, 3 and 5: An opposing character is tapped and a Weapon is placed in your hand.

Kyn Rune

Unique
Uncommon
Item Other
Runic Legion, Warrior

Effects:

Duration: 2 fights.
At each turn, the first Craftsman Item or Armor you play has its bonuses doubled until the end of the fight.
If it's a Craftsman Item, you heal 2 to 4 Health points.
At the end of the second fight, this card returns to your deck.
Craftsman: Duration: 3 fights.
Chain Item.

Xa Rune

Unique
Uncommon
Item Other
Runic Legion

Effects:

Duration: 2 fights.
As this card activates and at the start of each fight, the character this card is attached to gains 1 Rune slot, 2 Cor Runes and 2 Nox Runes.
At the end of the second fight, this card is removed from the game.
Chain Runic card.

Super Pack

For this release, the Krak Os Super Pack is available in store for a limited time!

The Krak Os Super Pack contains "Krak Os" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and patched:

  • Privus
  • Valerius
  • Brutality
  • Determination
  • Frenzy
  • Who wants peace...
  • ... prepares for war
  • Runification
  • Sharp cestus
  • Runic Bigblade

Patch

Changes brought to the cards are colored.

Privus (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/11
Defense: 3
Health points: 16

Effects:

Gain Chain if you play "Power of the Colossus" or a Runic Weapon.
At the start of the turn, "Privus" and his last opponent are untapped.
Attack +2 and gains a Cor Rune against his last opponent.
Turns 1, 3 and 4: -4 to magic damage suffered.

Valerius (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 15

Effects (Cor version):

Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Cor Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.

Effects (Nox version):

Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Nox Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.

Brutality

Uncommon
Action
Runic Legion, Warrior, Gladiator

Effects:

Duration: 2 fights.
The characters in battle have Defense -2.
At the start of each fight:
- If your character has already faced the opposing character, he gains Attack +2.
- If your allies are dead, the opposing character has Defense = 0 and he can not modify his Defense until the end of the turn.
Chain.

"There is only one way an Elfine female can get rid of all her frustration: a well placed punch!"

Determination

Uncommon
Action
Warrior

Effects:

Duration: 2 fights. Your characters gain Attack and Spirit +1 each time an opposing Spell or Theurgy is activated.
If the holder dies, this card is attached to one of your living characters.
If there are any other copies of this card in play, they are discarded.
Gladiator: Choose any two characters, they are untapped if they were tapped and tapped if they were untapped.
Chain.

Frenzy

Uncommon
Action
Runic Legion, Gladiator

Effects:

Duration: 2 fights.
Choose up to 2 cards attached to the characters in battle, they are discarded. Attack, Defense and Spirit +1 for each of your cards discarded that way. You suffer 1 direct damage point for each of the opposing cards discarded that way.
At the start of the second fight: You can choose a card in battle, the card is discarded. You gain a Cor Rune and a Nox Rune if the card was yours.

Chain.

Who wants peace...

Common
Action
Runic Legion

Effects (Yr version):

Spirit +2 and gains two Yr Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

Effects (Cor version):

Spirit +2 and gains two Cor Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

Effects (Nox version):

Spirit +2 and gains two Nox Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

... prepares for war

Common
Action
Runic Legion

Effects:

Defense +1. Permanent.
If this card is played after "Who wants peace...", draw an additional card during your next drawing phase.
A Weapon from your Deck is placed in your Hand.

Cor Rune: This Weapon is played.

Runification

Unique
Rare
Action
Mercenaries, Priest, Warrior, Craftsman, Human

Effects:

Permanent.
If you have a Human Mercenary that is Warrior, Craftsman or Priest and if your other 2 characters are Runic, this card is attached to the Mercenary character at the start of the game, otherwise it is removed from the game.
Your character loses his Casts and Classes, except Warrior, Craftsman and Priest. He becomes Runic and has 3 Rune slots until the end of the game.

Sharp cestus

Common
Item Other
Runic Legion, Warrior

Effects:

Permanent. One copy per character.
At the end of the fight, if the opposing character has less than 4 Health points, you heal 4 Health points and another opposing character suffers 4 direct damage points.
Gladiator: The other "Sharp Cestus" in your deck are attached to your allies.
Chain.

Runic Bigblade

Uncommon
Sword
Runic Legion

Effects:

Activates after the fight. Permanent. Attack +3 and Spirit +1.
Cor Rune: An additional Attack +1 and Spirit +1.
Nox Rune: An Item and a Spell or Theurgy attached to the opposing character are discarded.
Gladiator: Activates immediately.

These cards are now available in the Newcomers booster.

Have fun!

Preconstructed deck release: Mei Li

All the following cards have from now on a Damned and Sacred evolution.

07/06/17 Release

New cards have been released on Eredan iTCG!


Mei Li

Uncommon
Classes: Mage, Marauder
Guild: Kotoba
Race: Human, War Guemelite
Cast: Tsoutai
Spirit: 2
Attack: 5/8
Defense: 2
Health Points: 13

Effects:

Attack +2 and Defense +1 against Warriors and Marauders.
Your Tsoutai Marauders gain Spirit +1 and Attack +2 if they play "Shi", "Fu" or "Mi" (once per turn).
Turns 1, 3 and 4: A "Fu" is created and played before your cards.

Sunblade

Rare
Spear
Kotoba

Effects:

Attack +2 and +1 to damage dealt. Permanent.
Tsoutai: A "Shi" or "Fu" is randomly created and played.
Shadow Guemelite or Mage: Defense +1.
If Wing Chun is one of your characters, this card becomes a Item Other and a "Philosophical Debate" is created and played.

Preconstructed deck: Mei Li

For this release, a preconstructed "Mei Li" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Mei Li", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck "Mei Li" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and some modified:

  • Hime
  • Shi
  • Fu
  • Mi
  • Vital point
  • Shadow Cloak

Patch

Changes brought to the cards are colored.

Hime (3 evolutions in total)

At her last evolution:

Common
Class: Marauder
Guild: Kotoba
Race: Human, War Guemelite
Casts: Tracker, Tsoutai
Spirit: 2
Attack: 6/10
Defense: 2
Health Points: 13

Effects:

Attack +1 against Priests.
Each time one of your Tsoutai Marauders plays "Shi", "Fu" or "Mi", the opposing character in battle loses 1 health point (max 2 per turn).
All your Trackers gain Spirit +1 until the end of the turn, if one of them plays a Weapon (once per turn).

Turns 1 and 2: A "Shi" from your deck is played after your cards. If there was no more "Shi" in your deck, Attack +2.

"It is said that ancestors sometimes reincarnate in their descendants."

Shi

Uncommon
Action
Kotoba, Tsoutai

Effects:

Attack +2 and Defense +2 until the end of the turn.
If you don't play "Fu" after this card, a "Fu" from your deck or discard pile is attached to an opposing character.
Chain "Fu" or "Mi".
This card is attached to the opposing character. Duration: 2 fights.

Fu

Common
Action
Kotoba, Tsoutai

Effects:

The opposing character has Spirit -2 and Attack +3 until the end of the turn.
If you didn't play "Shi" before this card, a "Shi" from your deck or discard pile is attached to an opposing character.
Chain "Mi".
This card is attached to the opposing character. Duration: 3 fights.

Mi

Common
Action
Kotoba, Tsoutai

Effects:

Attack +2 and an additional Attack +2 if played after "Shi" or "Fu".
All the "Shi" and "Fu" attached to the opposing character are discarded and he suffers 2 direct damage points for each card discarded this way (max 8 direct damage points).

Vital point

Rare
Action
Kotoba, Marauder

Effects:

Choose a Crow, Tracker or Tsoutai Action in your discard pile, it is played.
Crow: You can choose a Shadow Spell (non AoE) instead.
Tracker: You can choose an Item instead.
Tsoutai: If your next card is "Shi", "Fu" or "Mi", Attack +3.
Chain.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Antimagic Glyphs" and "Orb Corruption" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Antimagic Glyphs" or " Orb Corruption + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 7th June at noon (CEST).


Have a good end of the week on Eredan iTCG!