Card Release: Krak Os
Par Eredan, Tuesday 13 June 2017 à 15:35 - iTCG - #1575 - rss
14/06/2017 Release
New cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution, except "Runification".
Krak Os (3 evolutions in total)
At his last evolution:
RareClass: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/10
Defense: 4
Health points: 12
Effects:
Gain Chain if you play an Armor or a Runic Weapon.Your Gladiators gain Attack and Defense +2 until the end of turn 3.
If Krak Os has already faced the opposing character during the game, at the start of the fight, he gains a Cor Rune or Nox Rune and the opposing character cannot Chain cards.
Turns 1, 3 and 5: An opposing character is tapped and a Weapon is placed in your hand.
Kyn Rune
UniqueUncommon
Item Other
Runic Legion, Warrior
Effects:
Duration: 2 fights.At each turn, the first Craftsman Item or Armor you play has its bonuses doubled until the end of the fight.
If it's a Craftsman Item, you heal 2 to 4 Health points.
At the end of the second fight, this card returns to your deck.
Craftsman: Duration: 3 fights.
Chain Item.
Xa Rune
UniqueUncommon
Item Other
Runic Legion
Effects:
Duration: 2 fights.As this card activates and at the start of each fight, the character this card is attached to gains 1 Rune slot, 2 Cor Runes and 2 Nox Runes.
At the end of the second fight, this card is removed from the game.
Chain Runic card.
Super Pack
For this release, the Krak Os Super Pack is available in store for a limited time!
The Krak Os Super Pack contains "Krak Os" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!
Reedition
The following cards have been reedited and patched:
- Privus
- Valerius
- Brutality
- Determination
- Frenzy
- Who wants peace...
- ... prepares for war
- Runification
- Sharp cestus
- Runic Bigblade
Patch
Changes brought to the cards are colored.
Privus (3 evolutions in total)
At his last evolution:
UncommonClass: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/11
Defense: 3
Health points: 16
Effects:
Gain Chain if you play "Power of the Colossus" or a Runic Weapon.At the start of the turn, "Privus" and his last opponent are untapped.
Attack +2 and gains a Cor Rune against his last opponent.
Turns 1, 3 and 4: -4 to magic damage suffered.
Valerius (3 evolutions in total)
At his last evolution:
UncommonClass: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 15
Effects (Cor version):
Gain Chain if you play a Runic Action.Choose a character after you have played your cards. He is tapped and gains a Cor Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.
Effects (Nox version):
Gain Chain if you play a Runic Action.Choose a character after you have played your cards. He is tapped and gains a Nox Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.
Brutality
UncommonAction
Runic Legion, Warrior, Gladiator
Effects:
Duration: 2 fights.The characters in battle have Defense -2.
At the start of each fight:
- If your character has already faced the opposing character, he gains Attack +2.
- If your allies are dead, the opposing character has Defense = 0 and he can not modify his Defense until the end of the turn.
Chain.
"There is only one way an Elfine female can get rid of all her frustration: a well placed punch!"
Determination
UncommonAction
Warrior
Effects:
Duration: 2 fights. Your characters gain Attack and Spirit +1 each time an opposing Spell or Theurgy is activated.If the holder dies, this card is attached to one of your living characters.
If there are any other copies of this card in play, they are discarded.
Gladiator: Choose any two characters, they are untapped if they were tapped and tapped if they were untapped.
Chain.
Frenzy
UncommonAction
Runic Legion, Gladiator
Effects:
Duration: 2 fights.Choose up to 2 cards attached to the characters in battle, they are discarded. Attack, Defense and Spirit +1 for each of your cards discarded that way. You suffer 1 direct damage point for each of the opposing cards discarded that way.
At the start of the second fight: You can choose a card in battle, the card is discarded. You gain a Cor Rune and a Nox Rune if the card was yours.
Chain.
Who wants peace...
CommonAction
Runic Legion
Effects (Yr version):
Spirit +2 and gains two Yr Runes.The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.
Effects (Cor version):
Spirit +2 and gains two Cor Runes.The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.
Effects (Nox version):
Spirit +2 and gains two Nox Runes.The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.
... prepares for war
CommonAction
Runic Legion
Effects:
Defense +1. Permanent.If this card is played after "Who wants peace...", draw an additional card during your next drawing phase.
A Weapon from your Deck is placed in your Hand.
Cor Rune: This Weapon is played.
Runification
UniqueRare
Action
Mercenaries, Priest, Warrior, Craftsman, Human
Effects:
Permanent.If you have a Human Mercenary that is Warrior, Craftsman or Priest and if your other 2 characters are Runic, this card is attached to the Mercenary character at the start of the game, otherwise it is removed from the game.
Your character loses his Casts and Classes, except Warrior, Craftsman and Priest. He becomes Runic and has 3 Rune slots until the end of the game.
Sharp cestus
CommonItem Other
Runic Legion, Warrior
Effects:
Permanent. One copy per character.At the end of the fight, if the opposing character has less than 4 Health points, you heal 4 Health points and another opposing character suffers 4 direct damage points.
Gladiator: The other "Sharp Cestus" in your deck are attached to your allies.
Chain.
Runic Bigblade
UncommonSword
Runic Legion
Effects:
Activates after the fight. Permanent. Attack +3 and Spirit +1.Cor Rune: An additional Attack +1 and Spirit +1.
Nox Rune: An Item and a Spell or Theurgy attached to the opposing character are discarded.
Gladiator: Activates immediately.
These cards are now available in the Newcomers booster.
Have fun!
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