Card Release: Akhet

30/08/2016 Release

New cards have been released on Eredan iTCG!

Akhet (3 evolutions in total)

Evolution 2 requires:
- 1 "Emerald snake"
Evolution 3 requires:
- 1 "Rejection"

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 2
Attack: 7/9
Defense: 1
Health points: 18

Effects:

Gain Chain if you play a Sword.
If your character in battle suffers direct damage from his allies, he gains Attack +3 until the end of the Turn. If not, he gains 3 Health points at the end of the Turn.
Turn 4 and less: Attack +2.

Super Pack Akhet

For this release, the Akhet Super Pack is available in store for a limited time!

The Akhet Super Pack contains "Akhet" + 5 Standard Nomad boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Shrikan
  • Lodir
  • Sunburn
  • Rejection
  • Desert Scimitar
  • Big scimitar

Patch

Changes brought to the cards are colored.

Shrikan

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 8/10
Defense: 0
Health Points: 18

Effects:

All your Temple Guardians gain Chain if they play "This Tomb...".
Turns 2 and 3: you suffer 1 direct damage point and gain Attack +2.

Lodir

At its last evolution:

Common
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 5/9
Defense: 0
Health Points: 17

Effects:

Gain Chain if you play a "Desert Scimitar".
Your Solarians gain Attack +1 for each living allied Solarian.
Turns 4 and 6: Defense +1.

Lodir

At its last evolution:

Common
Class: Warrior
Guild: Desert Nomad
Race: Human
Caste: Temple Guardian
Spirit: 0
Attack: 6/9
Defense: 2
Health Points: 15

Effects:

Gain Chain if you play a "Desert Scimitar" or a Two handed Weapon.
If "Kararine" or "Neythiri" is one of your living characters, she and "Lodir" share their classes and casts.
Turns 4 and 6: Defense +2.

Sunburn

Uncommon

Effects:

Choose an opposing character. An opposing Action attached to him is discarded.
Priest: If you suffered allied damage during this Turn, this card is attached to the chosen character. He loses as many Defense points as the amount of suffered allied damage. Duration: 4 Turns.
If not,
an additional Action is discarded.

Rejection

Uncommon
Desert Nomad, Warrior, Priest

Effects:

The 2 characters in battle exchange their current Defense bonuses.
Solarian: Chain.

Desert Scimitar

Uncommon
Desert Nomad, Marauder, Warrior

Effects:

Permanent. Dual Wield.
Max. Attack + 1. All your Nomads gain Attack +1.
At the end of the Turn, your non-Immortal characters wounded during this Turn gain 1 Health point, +1 additional Health point if they suffered damage from allies during this Turn.

Big Scimitar

Rare
Desert Nomad, Warrior, Temple Guardian

Effects:

Activates after the Fight. Permanent. Attack +3. Defense +1.
Each time your character suffers damage, he gains Attack +2/+0.
Priest: Heals 4 Health points.

These cards are now available in the Newcomers booster.

Have fun!

Limited Legendary Pack: Unstable Portal

Greetings everyone!

A new Legendary Action card is making its appearance on Eredan iTCG! We present you "Unstable Portal"!

Unstable Portal

Permanent. At the start of the game, this card is attached to one of your Craftsmen, if none of your characters is Craftsman, this card is attached to one of your characters.
Every character has -X to suffered damage, where X equals 8 minus twice the number of the current Turn.
Craftsman: At the start of the Fight, 2 Items from your Deck are played after your other cards.

For this special occasion, a limited edition Legendary Pack is available in the store!

The pack will be available until Tuesday at noon (CET).

This pack contains: "Unstable Portal" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 13. Also in this offer: +1 Foiler card, 4 XP+100 cards, 1 XP+200 cards, 1 XP+500 cards.

Have a good end of the week on Eredan iTCG!

Preconstructed Deck Release: Diktatus

23/08/2016 Release

New cards have been released on Eredan iTCG today!

Diktatus (3 evolutions in all)

Evolution 2 requires:
- 1 "Rallying the Troops"
Evolution 3 requires:
- 3 "Aura of the divine warrior"

At its last evolution:

Rare
Class: Warrior
Guild: Runic legion
Races: Beast, War Guemelite
Caste: Archon
Spirit: 1
Attack: 6/10
Defense: 2
Health Points: 17
Runes: 3

Effects:

Gain Chain and your allies gain a Cor Rune if you play a Weapon.
If you only have one living Archon, your allied Beasts gain +1 to magical damage dealt for 3 Turns each time a "Runic ouch!" is played.
Turns 3, 5 and 6: Attack +1 for every Cor Rune attached to your allies.

Pre-constructed Deck: Diktatus

For this release, a pre-constructed deck has been created after a concept from "Xydraga" and "Mesterl".

This Deck of 27 cards (containing 5 Rares and 10 Uncommons), including Diktatus, is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at 12pm (CET).
Afterwards, the pre-constructed deck "Diktatus”, will be available for 1999 Fee’z in the “Deck” section of the store.
All cards of this pre-constructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

  • Runic Warrior Loquitus
  • Runic ouch!
  • Power of the Colossus
  • Push!!
  • Punch Line
  • Command

Patch

Changes brought to the cards are colored.

Dalus (3 evolutions in total)

At its last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Races: Beast, War Guemelite
Spirit: 1
Attack: 5/8
Defense: 2
Health Points: 15
Runes: 2

Effects:

Gain Chain if you play a Runic Action.
If each of your living characters has at least one Cor Rune attached to him, "Dalus" gains Attack +4 until the end of the Turn.
Turns 1, 3 and 5: 2 Cor Runes are shared among your War Guemelites.

Runic Warrior Loquitus (3 evolutions in total)

At its last evolution:

Common
Class: Warrior
Guild: Runic Legion
Races: Beast, War Guemelite
Spirit: 1
Attack: 7/8
Defense: 2
Health Points: 16
Runes: 2

Effects:

Gain Chain if you play a Two Handed Weapon.
Starts the game with a "Loquitus' Horn" from your Deck.
Attack +1 until the end of the game each time "Stamping" or "Runic ouch!" is activated.
Turns 2, 3 and 6: Defense +2.

Runic ouch!

Rare
Action
Runic Legion

Effects:

The opposing character has Spirit -1 until the end of the game.
Cor Rune: Deals 3 magical damage points to your opponent, +1 for each Cor Rune attached to your characters.
Priest and Archon: Chain.

That hurts Charlie!

Punch Line

Uncommon
Action
Guemelite

Effects:

Attack = X where X equals the average of your Min. and Max. Attack.
Your character performs a magical attack instead of his next physical attack.
Chain Action.

Power of the Colossus

Rare
Action
Runic Legion, Warrior, Priest

Effects:

Attack +2.
Cor Rune: an additional Attack +1.
Warrior: Cor Rune: an additional Attack +3.
Priest: 2 Nox Runes: The next opposing card is placed back in its deck.

These cards are now available in the Newcomers Booster.

Have fun!

Card Release: Rahal

16/08/2016 Release

New cards have been released on Eredan iTCG!

Rahal (3 evolutions in total)

Evolution 2 requires:
- 1 "Wolfish"
Evolution 3 requires:
- 2 "Cohesion"

At its last evolution:

Uncommon
Classes: Warrior, Mage
Guild: Sap Heart
Races: Human, Beast
Spirit: 2
Attack: 5/10
Defense: 2
Health points: 15

Effects:

At the start of the game, your characters have their maximum Health upgraded by 1 for each Beast in play.
At the end of the Fight, heals 2 HP for each allied Beast alive.
Turn 1, 3 and 7: Attack +3/+2.

For this release, the Rahal Super Pack is available in store for a limited time!

The Rahal Super Pack contains "Rahal" + 5 Standard Sap Heart boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Silikat
  • Eltarite Heritage
  • Amber sword
  • Wolfish
  • Bestial Wrath
  • Bestial Power

Patch

Changes brought to the cards are colored.

Silikat

At its last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health Points: 15

Effects:

Gain Chain if you play a Sap Heart Weapon.
Until the end of the game, your characters have:
Attack +1 if one of your characters is a Beast, Defense +1 if one of them is Hom'Chai. Your characters have their maximum Health upgraded by 1 if two of them are Nature Guemelites.
Turns 4 and more: "Silikat" deals an additional Attack that equals her printed Min. Attack.

Eltarite Heritage

Rare
Sap Heart, Warrior

Effects:

-1 to physical and magical damage suffered.
Elfine: the next opposing spell is discarded.
Hom'chai: -1 to magic damage suffered for each one of your Hom'chai (dead or alive).
Beast: Attack +3/+1.
Chain.

Wolfish

Common
Sap Heart

Effects:

This card is attached to your opponent. Duration: 3 to 4 Turns.
Attack -2. At the start of the Turn, Attack -1 and Spirit -1.
Beast: +1 to damage suffered.

Bestial Wrath

Common
Sap Heart, Hom’Chai, Beast

Effects:

Spirit -2 and Defense -2.
Minimum Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +8 Maximum).

Amber Sword

Common
Sap Heart, Warrior

Effects:

Permanent. Spirit and Attack +1.
An additional Attack +2 for each of your dead Sap Hearts as this card activates.
Nature Guemelite: Chain. You gain your Order bonus if it wasn't already the case.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Iro, the Imperial champion and Last barrier are now available for a limited time. Make the most of this opportunity!

These packs contain:

"Iro, the Imperial champion" or "Last barrier" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Tuesday, the 16th of August at noon (CEST).

Have a good end of the week on Eredan iTCG!

Card Release: Alude

16/08/2016 Release

New cards have been released on Eredan iTCG!

Alude (3 evolutions in all)

Evolution 2 requires:
- 1 "Flying ants"
Evolution 3 requires:
- 2 "Flying ants"

At its last evolution:

Uncommon
Class: Marauder
Guild: Zil Warriors
Races: Human, Nature Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Defense +2 against Warriors.
Each time one of your characters from The Pack suffers magic damage, he gains Spirit +1 for 3 Turns. If he suffers more than 3 magic damage points, he heals 2 Health points.
At the start of the Fight, discard up to 2 cards from your Hand. For each discarded card, a "Flying ants" is created and played.
Turns 2, 3 and 4: A "Amber Fetish of Destruction" is created and played after your other cards.

Flying ants

Common
Zil

Effects:

Permanent. Becomes a Nature Spell and is attached to your opponent.
If your opponent is:
Mage: Spirit -1.
Marauder or Berserker: Attack -1.
Warrior: Defense -1.

For this release, the Alude Super Pack is available in store for a limited time!

The Alude Super Pack contains "Alude" + 5 Standard Zil boosters, for a total of 60 cards, including at least 5 Rares (or Legendaries) and 20 Uncommons.

Re-edition

The following cards have been reedited:

  • The Alpha
  • Amber Fetish of Destruction
  • Coat Armor
  • Magic doohickey
  • Wild camping
  • Black fang skin
  • Cigue
  • Ergue
  • Bigrage
  • Toxik's staff

Patch

The Alpha

Rare
Zil Warriors, The Pack

Effects:

This card is attached to your character with the highest max Attack. He gains max. Attack +2 and Defense +1.
Your characters gain Chain if they play a card from "The Pack".
Permanent.

Amber Fetish of Destruction

Uncommon
Craftsman, Marauder

Effects:

Non Craftsman: This card is attached to the opposing character and becomes a Nature Spell.
Attack -1 for each living Guemelite at the start of the Fight.
If played by "Gaya" or "Alude": If the opposing character is Guemelite, he becomes Human instead.
Permanent. Chain.

Coat Armor

Uncommon
Zil Warriors

Effects:

Permanent. Defense +2.
The Pack: when activated, a “Boldness” is created and played.
Tamer or Warrior: Chain.

It's soft inside.

Magic doohickey

Rare
Zil Warriors, The Pack, Shadowmancer

Effects:

Duration: 2 to 3 Turns. Your characters gain Defense +2. Chain.
Each time you suffer more than 5 damage points, your characters gain Attack +2.
Tamer: If your next card is a Pet, your characters have their maximum Health upgraded by 1.

Wild Camping

Common
Mage

Effects:

Duration 3 Turns. Mage or The Pack: this card becomes Permanent.
Choose a character and attach this card to him.
At the end of the Turn, if the character is tapped, he has Spirit -1 and suffers 2 magical damage points.
Nature Guemelite: If not, he has Attack -1.

Devouring Swarm

Uncommon
Mage

Effects:

Choose an Item attached to a character, it is discarded.
If Alude is one of your characters: Duration 3 Turns. Attack +1/+2.
Nature Guemelite: Chain.

These little creatures love to devour clothes... and especially woman clothing for some strange reason.

Black fang skin

Clothing
Common
Zil Warriors

Effects:

Your character becomes Beast in addition to his other Races.
The opposing Beasts have Defense -2.
The Pack : Attack +3/+1.
Permanent.

Amber Fetish of Protection

Rare
Craftsman, Marauder

Effects:

Attack +1 for every living Guemelite character in play at the start of the Fight.
Non Craftsman: Choose one of your characters, this card becomes a Nature Spell and is attached to him.
If played by "Gaya" or "Alude": The character becomes Nature Guemelite in addition to his other Races at the end of the Turn.
Permanent. Chain.

Toxik's staff

Rare

Effects:

Permanent. Attack +2. Chain. This card activates after the Fight.
At the end of the Fight, the opposing character suffers 1 direct damage point for each Nature Spell attached to him.
Nature Guemelite: Activates immediately.

Cigue (2 evolutions in all)

At its last evolution:

Rare
Class: Marauder
Guild: Zil Warriors
Races: Beast, Nature Guemelite, Shadow Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 7/12
Defense: 3
Health Points: 13

Effects:

Spirit +2 against Noz'Dingards.
When Cigue dies, the opposing characters lose 2 Health points.
At the start of the Fight, if you discard 2 cards from your Hand, a "Magic doohickey" is created and played.
Turn 3 or less: A "Wild camping" is created and played.

These cards are now available in the Newcomers booster.

Have fun!

Sales week-end on Eredan iTCG!

Hello gamers!

Starting today and until Tuesday the 9th of August at noon, every booster, preconstructed deck and champion card are 30% off!

Clarification: this offer only concerns Fee'z prices.

We wish a nice week-end to all of you!