Card Release: Rahal
Par Eredan, Tuesday 16 August 2016 à 10:55 - iTCG - #1498 - rss
16/08/2016 Release
New cards have been released on Eredan iTCG!
Rahal (3 evolutions in total)
Evolution 2 requires:- 1 "Wolfish"
Evolution 3 requires:
- 2 "Cohesion"
At its last evolution:
UncommonClasses: Warrior, Mage
Guild: Sap Heart
Races: Human, Beast
Spirit: 2
Attack: 5/10
Defense: 2
Health points: 15
Effects:
At the start of the game, your characters have their maximum Health upgraded by 1 for each Beast in play.At the end of the Fight, heals 2 HP for each allied Beast alive.
Turn 1, 3 and 7: Attack +3/+2.
For this release, the Rahal Super Pack is available in store for a limited time!
The Rahal Super Pack contains "Rahal" + 5 Standard Sap Heart boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.
Reedition
The following cards have been reedited:
- Silikat
- Eltarite Heritage
- Amber sword
- Wolfish
- Bestial Wrath
- Bestial Power
Patch
Changes brought to the cards are colored.
Silikat
At its last evolution:
UncommonClass: Warrior
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health Points: 15
Effects:
Gain Chain if you play a Sap Heart Weapon.Until the end of the game, your characters have:
Attack +1 if one of your characters is a Beast, Defense +1 if one of them is Hom'Chai. Your characters have their maximum Health upgraded by 1 if two of them are Nature Guemelites.
Turns 4 and more: "Silikat" deals an additional Attack that equals her printed Min. Attack.
Eltarite Heritage
RareSap Heart, Warrior
Effects:
-1 to physical and magical damage suffered.
Elfine: the next opposing spell is discarded.
Hom'chai: -1 to magic damage suffered for each one of your Hom'chai (dead or alive).
Beast: Attack +3/+1.
Chain.
Wolfish
CommonSap Heart
Effects:
This card is attached to your opponent. Duration: 3 to 4 Turns.Attack -2. At the start of the Turn, Attack -1 and Spirit -1.
Beast: +1 to damage suffered.
Bestial Wrath
CommonSap Heart, Hom’Chai, Beast
Effects:
Spirit -2 and Defense -2.
Minimum Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +8 Maximum).
Amber Sword
CommonSap Heart, Warrior
Effects:
Permanent. Spirit and Attack +1.An additional Attack +2 for each of your dead Sap Hearts as this card activates.
Nature Guemelite: Chain. You gain your Order bonus if it wasn't already the case.
These cards are now available in the Newcomers booster.
Have fun!
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