16/08/2016 Release

New cards have been released on Eredan iTCG!

Rahal (3 evolutions in total)

Evolution 2 requires:
- 1 "Wolfish"
Evolution 3 requires:
- 2 "Cohesion"

At its last evolution:

Uncommon
Classes: Warrior, Mage
Guild: Sap Heart
Races: Human, Beast
Spirit: 2
Attack: 5/10
Defense: 2
Health points: 15

Effects:

At the start of the game, your characters have their maximum Health upgraded by 1 for each Beast in play.
At the end of the Fight, heals 2 HP for each allied Beast alive.
Turn 1, 3 and 7: Attack +3/+2.

For this release, the Rahal Super Pack is available in store for a limited time!

The Rahal Super Pack contains "Rahal" + 5 Standard Sap Heart boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Silikat
  • Eltarite Heritage
  • Amber sword
  • Wolfish
  • Bestial Wrath
  • Bestial Power

Patch

Changes brought to the cards are colored.

Silikat

At its last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health Points: 15

Effects:

Gain Chain if you play a Sap Heart Weapon.
Until the end of the game, your characters have:
Attack +1 if one of your characters is a Beast, Defense +1 if one of them is Hom'Chai. Your characters have their maximum Health upgraded by 1 if two of them are Nature Guemelites.
Turns 4 and more: "Silikat" deals an additional Attack that equals her printed Min. Attack.

Eltarite Heritage

Rare
Sap Heart, Warrior

Effects:

-1 to physical and magical damage suffered.
Elfine: the next opposing spell is discarded.
Hom'chai: -1 to magic damage suffered for each one of your Hom'chai (dead or alive).
Beast: Attack +3/+1.
Chain.

Wolfish

Common
Sap Heart

Effects:

This card is attached to your opponent. Duration: 3 to 4 Turns.
Attack -2. At the start of the Turn, Attack -1 and Spirit -1.
Beast: +1 to damage suffered.

Bestial Wrath

Common
Sap Heart, Hom’Chai, Beast

Effects:

Spirit -2 and Defense -2.
Minimum Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +8 Maximum).

Amber Sword

Common
Sap Heart, Warrior

Effects:

Permanent. Spirit and Attack +1.
An additional Attack +2 for each of your dead Sap Hearts as this card activates.
Nature Guemelite: Chain. You gain your Order bonus if it wasn't already the case.

These cards are now available in the Newcomers booster.

Have fun!