Card Release: Mahawk

31/05/2016 Release

New cards have been released on Eredan iTCG!

Mahawk (3 evolutions in all)

At its last evolution:

Uncommon
Classes: Warrior, Marauder
Guild: Noz'Dingard Envoys
Race: Dragon Guemelite
Cast: Dragon Knight
Spirit: 1
Attack: 6/8
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Two Handed Weapon.
Your other Marauders gain +1 to damage dealt.
Your other Warriors gain +1 to Draconic Spell damage.
Odd Turns: Your Dragon Knights gain Min Attack +1 until the end of the game.

Draglier Axe

Rare
Two handed Weapon, Axe

Effects:

Permanent. Activates at the end of the fight. Mahawk: Activates immediately.
As this card activates, you gain Attack +3 and an additional +2 against Colossi, Hom'Chai and Beasts.
Noz (non-golem): At the end of the Fight, the opposing out-of-combat characters suffer 2 direct damage points.
Dragon Knight: If your Spirit is higher than 9, the opposing characters suffer 3 additional direct damage points.

For this release, the Mahawk Super Pack is available in store for a limited time!

The Mahawk Super Pack contains: "Mahawk" + 5 Standard Noz boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.

Reedition / Patch:

Changes brought to the cards are colored.

Kounok the Prophet (3 evolutions in all)

At its last evolution:

Rare Classes: Warrior, Marauder
Guild: Noz'Dingard Envoys Race: Dragon Guemelite
Cast: Dragon Knight
Spirit: 2
Attack: 5/8
Defense: 3
Health points: 13

Effects:

Attack +2 and Defense +1 against Warriors and Maraudeurs.
Your other Dragon Guemelites gain Attack +1.
Your other Marauders gain Spirit +1.
Your other Dragon Knights gain Defense +1.
Turns 1, 4 and 7: Spirit, Defense and Attack +1.

Dragon's Presence

Common
Action
Noz'Dingard Envoys, Dragon Knight

Effects:

Your Dragon Knights gain Spirit +1 and heal 2 Health points.
Marauder: if your Discard pile contains 15 Items or more, your Dragon Knights gain Defense +1 and have their maximum Health upgraded by 1 until the end of the game.
Chain Noz'Dingard card.

Draconium

Uncommon
Draconic Spell
Mage, Noz'Dingard Envoys, Dragon Knight

Effects:

Attack +3 for each Item attached to your character (max. Attack +12 if Marauder, if not max. Attack +6).
All the Items attached to your character are discarded.
Marauder: You suffer X damage where X equals the number of Items discarded by "Draconium".

Crystal Dragon

Rare
Draconic Spell
Noz'Dingard Envoys, Dragon Knight

Effects:

Duration 2 Fights. One copy per character.
Each time your character deals physical damage points, an opposing character suffers 6 magic damage points and has Attack -2.
Marauder: Your opponent has Defense -2.
Dragon Knight: Chain.

These cards are now available in the Newcomers Boosters.

Enjoy the game!

Patch Notes - 30 May 2016

Card Correction

  • Thena, trainer from Antellechia: the reduced damage is only physical now.
  • Treacherous: the game doesn't freeze anymore when the player's Spirit is higher than the number of cards in his Hand.
  • Gift of immortality: the card's version from Act 5 now applies the Attack bonus to Undead characters.
  • Offspring of Dahre'ma: the bonus applies again when characters died with positive Health points.
  • Kotori Kage: the card's version from Act 12 is available again in Newcomers boosters.
  • Shadow agony: the amount of playable copies is limited to 3 again.
  • Naptys' mask: the card has been modified as follows.
    "Duration: 3 turns. Chain.
    Each time you are wounded by an opponent, an opposing card attached to a character is discarded.
    Each time you are wounded by an ally, a card from your Discard pile is placed in your Deck."
  • WitchBlade Armor: the card has been removed from the series "Basic Set: Origin" and is now part of the series "Act 1: Fallen from the Sky".
  • Dragon Molt / Dragon Armor: the card has been removed from the series "Act 1: Fallen from the Sky" and is now part of the series "Basic Set: Origin".

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Hit by love
  • Settlement of scores
  • Bouquet of roses
  • The Althing
  • The God of evil
  • Cataclysm

  • Shengdi NEW
  • Tumi Mochika NEW
  • Power of the Colossus NEW
  • Compendium secret NEW
  • Ancestral wrath NEW
  • Suspicion of Treason NEW
  • Corrupted NEW
  • Masamune's Blade NEW
  • Lady Izandra NEW
  • Last barrier NEW
  • Skyler, Thunder of Guem NEW

  • Return of Fair Weather REMOVED
  • Secret of the Crow REMOVED
  • Dissidence REMOVED
  • Nehant Shield REMOVED
  • Secret rituals REMOVED
  • Shulong REMOVED
  • Fatal Hesitation REMOVED
  • Observe the sky REMOVED
  • Beltania REMOVED
  • Catherine REMOVED
  • Dragast REMOVED
  • Sentence REMOVED
  • Dagger-Master Arckam REMOVED
  • Geyser REMOVED
  • Zehanie REMOVED
  • Naptys' mask REMOVED
  • Orb Corruption REMOVED
  • Stone-heart REMOVED
  • Sensoriality REMOVED

Limited Legendary Pack: Foam Giant

Greetings soon-to-be in week-end gamers!

The Legendary Foam Giant has been patched so we made his Legendary Pack available in store for a limited time!

Changes brought to the card are colored.

Giant Foam (3 evolutions in all)

At its last evolution:

Legendary
Class: Warrior
Guild: Mercenaries
Races: Golem, Nature Guemelite
Cast: Colossus
Spirit: 0
Attack: 7/10
Defense: 4
Health points: 17

Effects:

Gain Chain if you play an Item.
Items played by "Foam Giant" become Items Other.
Turns 2, 4 and 8: Attack + 1 for each Item attached to your character.

For this release, a Limited Legendary Pack is available in store until Tuesday noon (CET).

The Foam Giant Legendary Pack contains: "Foam Giant" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from Acts 5 to 13.
+ one 500 XP Experience Destiny card, one 200 XP Experience Destiny card, four 100 XP Experience Destiny cards and a "Foil" card that you can use to change any card you want into a Foil card.

Enjoy your week-end on Eredan iTCG!

New cards in the Champion's Hall + Medallion pack

Greetings players,

From now on, every card available in the Champion's Hall will be at its evolution. In addition to this, new cards are now in the Hall. For this occasion, we exceptionally added Champion Medallions to a Veteran booster pack.

The new cards in the Champion's Hall:

- Resentment

- Noth

- Cornan

- Vicium the stolen

- Okulus

- Great Knight Okulus

- Okulus' shoulder pad

- Cocoon of the Araknoid Queen

- Arakna

- Araknoid Queen

- Evolution Ritual

- Draconic Battle

A pack containing 10 Veteran boosters and 1500 Champion Medallions is now available in the store until Tuesday, May 31st 12pm CET.

Enjoy the game!

Card Release: Malicia

24/05/2016 Release

New cards have been released on Eredan iTCG!

Malicia (3 evolutions in all)

At its last evolution:

Rare
Classes: Mage, Craftsman
Guild: Zil Warriors
Races: Human, Shadow Guemelite, Mental Guemelite
Casts: Circus, Night Terror
Spirit: 2
Attack: 5/7
Defense: 4
Health points: 14

Effects:

Your characters gain Chain until the end of the game if they play a Mental Spell.
At the start of the Turn, if Malicia is alive, draw an additional card. If not, a "Gypsy cards" is created and attached to a random opponent.
Odd Turns: A "Gypsy cards" is created and played.

Gypsy cards

Uncommon
Other

Effects:

Permanent. Chain.
Malicia: Heals 2 to 4 Health points.
Night Terror: A "Gypsy Cards" card is created and attached to the opposing character.
Choose an opposing character and attach this card to him. He has Attack -1 and Spirit -1.

For this release, the Malicia Super Pack is available in store for a limited time!

The Malicia Super Pack contains: "Malicia" + 5 Standard Zil boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.

Reedition / Patch:

Changes brought to the cards are colored.

Choose a card

Uncommon
Action

Effects:

Duration: 2 fights. Chain.
If your next card and the next opposing card share the same type, Defense +2 and the opposing character has Defense -2 until the end of the Turn.
Circus: these effects are applied in any case.
Mental Guemelite: the opposing character has Attack -2.

Blackmail

Uncommon
Destiny Theurgy
Priest, Zil

Effects:

Defense +1. Chain.
The opposing player chooses a card from his Hand, it is placed in yours.
The opposing character has Spirit -1 and Defense -1 until the end of the game.
Night Terror: You gain an additional Defense +2. A Mental Spell from your Discard pile is placed in your Deck.

Astral Projection

Common
Mental Spell
Mage

Effects:

Choose another Mage or Mental Guemelite. X equals the Spirit of the chosen character (max. +5).
If the chosen character shares a common Guild with your character: Defense +X.
Night Terror: If not, the character with the lowest Spirit suffers X magical damage.

Win using Magic

Uncommon
Mental Spell
Mage

Effects:

Night Terror: Spirit +2. Defense +2 against Warriors and Marauders. Chain.
+X to magic Spell damage (non AoE) dealt by your character where X equals your character's Spirit.

Lobotomy

Uncommon
Mental Spell
Mage

Effects:

X equals the difference between the number of cards in your Hand and in the opponent's.
Deals X+3 magical damage to the opposing character.
Night Terror: +X additional magic damage.

Mentalism

Uncommon
Mental Spell
Mage, Noz'Dingard Envoys, Zil Warriors

Effects:

Choose a Fire, Mental or Draconic Spell from your Discard pile, it is placed in your Deck.
Deals 5 magic damage to the opposing character.
Night Terror: +2 additional magic damage. Chain.

Premonition

Rare
Mental Spell
Mage

Effects:

Draw cards until you have 6 in your Hand.
Night Terror: a "Lobotomy" card is created and played after your other cards.
Mental Guemelite: 2 cards from your Discard pile are placed in your Deck.
At the end of the Fight,
choose 1 card from your Hand, the others are placed in your Deck.

Memories of one's teachings

Common
Mental Spell
Mage, Noz'Dingard Envoys, Zil Warriors

Effects:

Duration: 5 Fights. Choose a character and attach this card to him. Attack -1 and Defense +1.
At the start of the fight, Spirit +1 until the end of the Turn for each Spell played by one of the characters in battle.
Night Terror: Chain.

Devourer Hat (2 evolutions in all)

At its last evolution:

Rare, Unique
Clothing
Night Terror

Effects:

Permanent. At the start of the game, this card is placed in your Hand.
Choose another of your characters and attach this card to him.
Night Terror: He becomes Priest.
He becomes Zil, Mental Guemelite and Night Terror.

If played by Arckam: Chain. Defense +1.
Permanent. At the start of the game, this card is placed in your Hand. Choose another of your characters and attach this card to him. Night Terror: He becomes Priest. He becomes Zil, Mental Guemelite and Night Terror. If played by "Arckam": Chain. Defense +1.

Arckam (3 evolutions in all)

At its last evolution:

Common
Class: Craftsman
Guilds: Zil Warriors
Races: Shadow Guemelite, Mental Guemelite
Casts: Circus, Night Terror
Spirit: 1
Attack: 8/9
Defense: 2
Health points: 14

Effects:

Can attach Craftsmen Items to any character. Gain Chain if you play a Craftsman card.
As long as Arckam is alive, the opposing characters who have a Spirit superior to 2 have Spirit -1.

Turns 2, 4 and 6: Defense +1 and Spirit +1 until the end of the game.

The Psychurgist

At its last evolution:

Common
Class: Priest
Guild: Zil Warriors
Race: Mental Guemelite
Casts: Circus, Night Terror
Spirit: 3
Attack: 4/9
Health points: 14

Effects:

Can play neither Theurgies of Faith nor of Divine Anger.
At the end of the fight, the opposing character has Defense -1 and Spirit -1 until the end of the game, the "Blackmail" cards from your Discard Pile are placed in your Deck.
Turns 1, 4 and 5: One card is chosen at random from your opponent's Hand and put into your Hand.

These cards are now available in the Newcomers Boosters.

Enjoy the game!

"Tengri's reign" Event!

Successively warmed by the sun, cooled by the river and then dried by the wind, Tengri was in harmony with the elements. He was a peaceful rock until the first Colossi woke up. The endless battles and the pain that derived from them felt like blades running through him. "ENOUGH!". All the anger in him had to be unleashed, fights had to stop... Tengri's reign is coming!

What is it?

"Tengri's reign" is an Eredan iTCG event in which you will be able to get many cards, including the new characters: "Tengri" and the colossus "Tengri, the calamity".

How can I get them?

Until Tuesday, 24 May at 12pm (CET), you will be able to collect Amethysts by playing games against other players in the Tengri Room and by completing regular challenges.
Amethysts will also be available in 399/400 Fee'z boosters.

These Amethysts will allow you to get several cards, among which Tengri and his colossal version.

Also during this event, the following boosters will be available in the store:

- The "Beltania Memories" booster, containing "Beltania" and "Return of Fair Weather" as well as 24 of the newest cards, including 2 Rare (or Legendary) and 8 Common. For each booster you have one chance out of ten to obtain up to 2 XP Destiny cards!
- The "Katla Memories" booster, containing "Katla" and "Summer Bow" as well as 24 of the newest cards, including 2 Rare (or Legendary) and 8 Common. For each booster you have one chance out of ten to obtain up to 2 XP Destiny cards!

Enjoy the game!

"Friday the 13th" Special Offer

Greetings everyone!

Today is Friday the 13th!

For this occasion, the "Guilded Standard" boosters and the "Newcomers" boosters will contain a 13th card that has a 13% chance to be Mythical!

This 13th card will exclusively be available until Sunday 15 May at midnight (CET).

Enjoy the game!

Card Release: Eval

11/05/2016 Release

New cards have been released on Eredan iTCG!

Eval (3 evolutions in all)

At its last evolution:

Uncommon
Class: Priest
Guild: Nehantist
Races: Undead, Demon
Cast: Necromancer
Spirit: 2
Attack: 6/6
Defense: 2
Health points: 16

Effects:

At the end of the fight, if you dealt more damage than your opponent, your Undead characters have their maximum Health points upgraded by 1 and your Demons suffer 1 direct damage. If not, your characters gain Attack +1 until the end of the game.
Turns 2, 4 and 6: choose a Theurgy from a Discard Pile. It is played without restriction after your other cards.

Staff of the end

Rare
Staff
Nehantist

Effects:

Spirit +1. Permanent. Activates at the end of the Fight. Chain.
Demon or Undead: your character becomes Mage/Priest until the end of the game.
Necromancer: 2 Undead Actions from your Deck become Necrosis.

Grimmy

Uncommon
Magic Pet
Nehantist

Effects:

This card is attached to your character. Duration: 3 Turns.
As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards.
If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis.

For this release, the Eval Super Pack is available in store for a limited time!

The Eval Super Pack contains: "Eval" + 5 Standard Nehantist boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.

Reedition / Patch:

Changes brought to the cards are colored.

Beyond death

Rare
Action
Nehantist, Undead

Effects:

Duration 3 fights. This card becomes a Necrosis.
As this card activates and at the start of each turn, each one of your dead Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.

Grimmy

Uncommon
Magic Pet
Nehantist

Effects:

This card is attached to your character. Duration: 3 Turns.
As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards.
If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis.

Omniscience

Rare
Theurgy of Faith
Priest

Effects:

Your character has Defense +2 and gains the Classes of your other characters (alive and dead).
Your other characters have Attack +1 or +2 if they are Priests.
Chain Theurgy. Duration: 2 Fights.

Nightmare (3 evolutions in all)

At its last evolution:

Uncommon
Unknown
Classes: Warrior, Maraudeur
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Gain Chain if you play an Item.
At the start of the Turn, Nightmare has Attack and Defense +1 for every 2 Health points lost.
Turns 2, 5 and 6: the opposing characters have Attack and Spirit -1 until the end of the next Turn.

Herebus (3 evolutions in all)

At its last evolution:

Uncommon
Class: Priest
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 8/9
Defense: 4
Health points: 14

Effects:

At the start of the fight, a Theurgy from your Deck is placed in your Hand.
At the end of the fight, if your character has dealt more damage than the opposing character, he permanently has Attack -2. If not, your other Demons heal 1 Health point.
Turns 1, 4 and 7: Attack +1 per living Priest or Warrior. The opposing character cannot play nor activate Theurgies.

Reduced head

Common Jewel Nehantist

Effects:

Permanent.
As this card activates and at the start of the Fight, the opposing character has Spirit -2 and Defense -1 until the end of the Turn.
Demon: the opposing character has an additional Defense -1 for each dead character.
Undead: Spirit +2 and Chain Undead Action.

These cards are now available in the Newcomers Boosters.

Enjoy the game!

Limited Legendary Packs available again!

Greetings everyone,

If you missed their release last year, now is the time because the limited Legendary Packs "The Big Means" and "Skyler, Thunder of Guem" are once again available for a short period of time. Seize the opportunity!

These Packs contain:

"The Big Means" or “Skyler, Thunder of Guem”+ 1 other Legendary card, 11 Rare, 48 Uncommon et 84 Common from acts 5 to 13.

Find also: one "Foil" card, four 100 XP cards, one 200 XP card and one 500 XP card.

Keep in mind that these Packs will be available in the store until Wednesday 11 May at 12pm (CET).

Have a nice week end on Eredan iTCG!

Preconstructed Deck Release: Tryx

New cards have been released on Eredan iTCG!


Tryx (3 evolutions in all)

At its last evolution:

Rare
Class: Mage
Guild: Pirates
Races: Golem, Fire Guemelite, Lightning Guemelite
Cast: Mechanist
Spirit: 3
Attack: 4/6
Defense: 3
Health points: 15

Effects:

If you play a Fire Spell, a "BX-9000 Catalyst" is created and attached to one of your Mages alive.
If you play a Lightning Spell, "Tryx" heals 3 Health points at the end of the fight.
Turns 2, 3 and 4: +2 to magic damage dealt.

Mechanical swarm

Rare
Item Other
Pirates, Mage

Effects:

Your "Flash for Ward" last 2 additional Turns. Chain. Permanent.
As the card activates and at the beginning of the fight, all the characters gain 2 "Powder" Tokens.
If you play a Fire or Lightning Spell: 1 "Flash for Ward" is created and played after your other cards.

Discover the preconstructed deck: Tryx!

For Tryx's release, we created a preconstructed deck after an idea of "- Tichan -".

This 27 card deck (with 5 Rares and 10 Uncommons) containing "Tryx", is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday 11:59pm (CET).
After this, the preconstructed deck Tryx will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch:

The following cards have been reedited:

  • Ancient Spell Scroll
  • Lightning laces
  • Electroshock
  • 100 000 Volts
  • Blessing of the Phoenix
  • Volturia
  • Supplying

The following cards have been patched:

Changes brought to the cards are colored.

Volturia (3 evolutions in all)

At its last evolution:

Rare
Class: Mage
Guild: Pirates
Race: Golem
Cast: Mechanist
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 14

Effects:

Spirit +2 if you play an Item. Starts the game with a "Mechanical swarm" from your Deck.
At the end of the fight, if an Item is in your opponent's Discard pile, it is removed from the game and you gain 3 Health points.
Turns 4 and 7: Spirit +2.

Baron Von Blaztnin (3 evolutions in all)

At its last evolution:

Rare
Class: Mage
Guild: Pirates
Race: Human
Spirit: 2
Attack: 4/7
Defense: 2
Health points: 15

Effects:

After each of your Fire Spells: The opposing character gains 2 "Powder" Tokens.
After each of your Lightning Spells: Deals as many magic damage to the opponent as the number of "Powder" Tokens he carries. Half of these "Powder" Tokens are then removed.
Turns 1, 2 and 4: Defense +2.

Outrage

Common
Action

Effects:

Your character permanently gains your other characters' races. If you have a Craftsman among your characters, this card is placed in your Hand at the start of the game.
Attack +1 for each Powder Weapon attached to your character.
At the end of the fight, the two characters in battle gain 2 "Powder" Tokens.
Chain.

Lightning laces

Common
Lightning Spell

Effects:

Deals X magic damage points to your opponent where X equals your Attack if you only have one Class, if not X equals your Spirit.

Spark things off

Uncommon
Fire Spell

Effects:

Duration: 2 fights.
Choose an opposing out-of-combat character and attach this card to him. He has Attack -2.
As this card activates, the character suffers 4 to 6 magic damage points, + 1 damage point for every Lightning Spell in play. (max. +4)

Struck by Lightning

Uncommon
Fire Spell

Effects:

If your character carries a "Lightning rod", the opposing character suffers X magic damage points where X equals your character's Spirit +5 to 7.
If not, the opposing character suffers 5 to 7 magic damage points and a "Lightning rod" in your Hand, Deck or Discard pile attaches itself to one of your characters determined at random.

These cards are now available in the Newcomers Boosters.

Enjoy the game!