New cards have been released on Eredan iTCG!


Tryx (3 evolutions in all)

At its last evolution:

Rare
Class: Mage
Guild: Pirates
Races: Golem, Fire Guemelite, Lightning Guemelite
Cast: Mechanist
Spirit: 3
Attack: 4/6
Defense: 3
Health points: 15

Effects:

If you play a Fire Spell, a "BX-9000 Catalyst" is created and attached to one of your Mages alive.
If you play a Lightning Spell, "Tryx" heals 3 Health points at the end of the fight.
Turns 2, 3 and 4: +2 to magic damage dealt.

Mechanical swarm

Rare
Item Other
Pirates, Mage

Effects:

Your "Flash for Ward" last 2 additional Turns. Chain. Permanent.
As the card activates and at the beginning of the fight, all the characters gain 2 "Powder" Tokens.
If you play a Fire or Lightning Spell: 1 "Flash for Ward" is created and played after your other cards.

Discover the preconstructed deck: Tryx!

For Tryx's release, we created a preconstructed deck after an idea of "- Tichan -".

This 27 card deck (with 5 Rares and 10 Uncommons) containing "Tryx", is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday 11:59pm (CET).
After this, the preconstructed deck Tryx will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch:

The following cards have been reedited:

  • Ancient Spell Scroll
  • Lightning laces
  • Electroshock
  • 100 000 Volts
  • Blessing of the Phoenix
  • Volturia
  • Supplying

The following cards have been patched:

Changes brought to the cards are colored.

Volturia (3 evolutions in all)

At its last evolution:

Rare
Class: Mage
Guild: Pirates
Race: Golem
Cast: Mechanist
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 14

Effects:

Spirit +2 if you play an Item. Starts the game with a "Mechanical swarm" from your Deck.
At the end of the fight, if an Item is in your opponent's Discard pile, it is removed from the game and you gain 3 Health points.
Turns 4 and 7: Spirit +2.

Baron Von Blaztnin (3 evolutions in all)

At its last evolution:

Rare
Class: Mage
Guild: Pirates
Race: Human
Spirit: 2
Attack: 4/7
Defense: 2
Health points: 15

Effects:

After each of your Fire Spells: The opposing character gains 2 "Powder" Tokens.
After each of your Lightning Spells: Deals as many magic damage to the opponent as the number of "Powder" Tokens he carries. Half of these "Powder" Tokens are then removed.
Turns 1, 2 and 4: Defense +2.

Outrage

Common
Action

Effects:

Your character permanently gains your other characters' races. If you have a Craftsman among your characters, this card is placed in your Hand at the start of the game.
Attack +1 for each Powder Weapon attached to your character.
At the end of the fight, the two characters in battle gain 2 "Powder" Tokens.
Chain.

Lightning laces

Common
Lightning Spell

Effects:

Deals X magic damage points to your opponent where X equals your Attack if you only have one Class, if not X equals your Spirit.

Spark things off

Uncommon
Fire Spell

Effects:

Duration: 2 fights.
Choose an opposing out-of-combat character and attach this card to him. He has Attack -2.
As this card activates, the character suffers 4 to 6 magic damage points, + 1 damage point for every Lightning Spell in play. (max. +4)

Struck by Lightning

Uncommon
Fire Spell

Effects:

If your character carries a "Lightning rod", the opposing character suffers X magic damage points where X equals your character's Spirit +5 to 7.
If not, the opposing character suffers 5 to 7 magic damage points and a "Lightning rod" in your Hand, Deck or Discard pile attaches itself to one of your characters determined at random.

These cards are now available in the Newcomers Boosters.

Enjoy the game!