New cards have been released on Eredan iTCG:
Master Larzaen (2 evolutions in all). On its last evolution: Uncommon. Stonelinkers. Mage. Water Guemelite, Earth Guemelite. Female. Spirit 3. Attack 5/6. Defense 3. Health points 14.
Until the end of the game, if one of your characters dies, the Stone-hearts attached to him are attached to one of your other living characters. Each time "Stone wall" or "Water cycle" are played, Defense +1 until the end of the game. Turns 1, 2 and 4: An Earth Stone-heart is created and played after your cards.
or
On its last evolution: Uncommon. Stonelinkers. Mage. Air Guemelite, Fire Guemelite. Female. Spirit 3. Attack 4/5. Defense 3. Health points 14.
Your characters gain Chain if they play a Staff. If an Air Spell is played by one of your characters, an opposing character has Spirit -1 until the end of the game. Turns 1, 2 and 4: A "Shearing" is created and played.
Wings of the Linker. Common. Item Other. Unique. Stonelinkers.
At the start of the game, this card is attached to one of your non- Air Guemelite Stone Linkers. Spirit +1. The wearer becomes Air Guemelite in addition to his other classes and can cast Lightning spells without restriction.
Reedition / Patch:
Xzel the Sorcerer's staff. Rare. Staff. Stonelinkers.
Duration 2 fights. Spirit +2. As this card activates and at the start of each fight, a "Shearing" from your Deck, your Hand or your Discard pile is played.
Erosion. Rare. Water Spell. Stonelinkers. Mage.
Duration 3 turns. Choose an opposing character and attach this card to him: Earth Guemelite: He has Defense -1 until the end of the game. Air Guemelite: He has Spirit -1 until the end of the game. Water Guemelite: At the end of the turn, your character in combat heals 2 to 3 Health points.
Master Maen (2 evolutions in all). On its last evolution: Uncommon. Stonelinkers. Mage. Water Guemelite, Earth Guemelite. Esprit 3. Attaque 4/8. Défense 3. Points de vie 15.
Starts the game with a "Water Stone-heart" from your Deck. Can play Water Spells without restrictions. Turns 3 and 5: choose an opposing card in play, it is discarded.
or
On its last evolution: Uncommon. Stonelinkers. Mage. Air Guemelite, Fire Guemelite. Esprit 3. Attaque 5/9. Défense 2. Points de vie 14.
Starts the game with an "Air Stone-heart" from your Deck. If you play a Stone Linker card, an Air Spell from your Hand is played. Turns 2 and 5: choose an out-of-combat character, if he is tapped he gets untapped otherwise he is tapped.
Krakens's Hug. Uncommon. Earth Spell. Stonelinkers. Mage.
Choose a character and attach this card to him. The damage points he deals or suffers are reduced by 2. Duration 2 to 3 turns. Water Guemelite: At the end of the cards duration, 2 opposing Items and 2 opposing Actions are discarded.
Heart Hit!. Uncommon. Earth Spell. Stonelinkers. Mage.
Duration 2 fights. Defense +2 per each active "Earth Stone-heart". As this card activates, your opponent suffers X physical damages, where X equals your Defense. Earth Guemelite: at the end of the second fight your opponent suffers X physical damages, where X equals your Defense. Chain.
Unlinkment. Uncommon. Guem Spell. Stonelinkers. Mage.
Choose a living Guemelite, he becomes Human and a Spell of his type in his Discard pile is played. Chain.
Shearing. Common. Air Spell. Stonelinkers. Mage.
Duration: 2 turns. As this card activates an opposing out-of-combat character is tapped and suffers 4 to 5 magical damage. Air guemelite: At the end of the second turn, the opposing tapped characters suffer 4 magical damage.
These cards are now available in the Newcomers Booster.
Enjoy the game!