Card Release: Sun Tsu!

29/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Sun Tsu

At it's last evolution

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 14

Effects:

Gain Chain if you play a Two handed Weapon.
At the start of the game, a "Martial Art manual" is created and attached to one of your Allies.
If you play a Kotoba Action, you can Discard one opposing Card in game (one per turn maximum).
Turns 2, 4 and 6: The opposing characters suffer 1 direct Damage point.

Imperial Spear

Uncommon
Kotoba, Warrior

Effects:

Activates after the fight.
Attack +2, +1 for every wounded opponent.
The opposing characters have Defense -1 until the end of the game.

Super Pack

For this release, the Kotoba "Sun Tsu" Super Pack is available in store for a limited time!

The Sun Tsu Super Pack contains: "Sun Tsu" + 5 Standard Kotoba Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

  • Shori
  • Asajiro (2 evolutions)
  • Concentrate the Chakra
  • Prestigious Great Helmet
  • Quiet on the slaughter!
  • Fullness
  • Sharpening Blades
  • Martial Art manual
  • Naginata

Patch

Changes brought to the cards are colored.

Shori

Rare
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 2
Attack: 8/10
Defense: 2
Health Points: 16

Effects:

Gain Chain if you play an Item.
At the end of the fight, if you dealt physical damage to the opposing character, one of the cards attached to him is discarded.
Turns 2, 3 and 6: A Two handed Weapon from your Deck or your Hand is played after your cards

Asajiro (Evolution 1)

Common
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/9
Defense: 3
Health Points: 14

Effects:

Gain Chain if you play a Spear.
Your Warrior Allies have Defense +1 to +2 and Attack +1 to +2.
At the start of the fight, a Kotoba Action from your Discard is placed in your Hand.
Turns 1, 3 and 4: Attack +2 and Spirit +1.

Asajiro (Evolution 2)

Common
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 7/10
Defense: 3
Health Points: 15

Effects:

Gain Chain if you play a Spear.
Your characters have -2 to damage suffered for each Spear in game.
Turns 1, 2 and 4: Attack +2 and Spirit +1.

Concentrate the Chakra

Rare
Kotoba, Warrior

Effects:

Spirit +2. Doubles Defense bonus on your character.
Non-multi class Warrior: Attack +3.
Chain Item or Action.

Prestigious Great Helmet

Rare

Effects:

Permanent. Defense +2.
Your Warriors have Defense +2 and Spirit +2.
This card is discarded if one of your characters activates a Spell.

Quiet on the Slaughter!

Rare
Kotoba, Warrior

Effects:

The Attack bonus on the opposing character are divided by two (rounded up).
The Spirit and Defense of the opposing character are divided by two (rounded up).
Chain "Hand of the Empire".

Fullness

Uncommon
Kotoba

Effects:

Choose a Card attached to the opposing character. It is discarded.
Warrior: If this card is an Item, a playable Weapon from your Hand is played.
Otherwise, an action from your Hand, except "Fullness", is played.

Sharpening Blades

Common
Warrior, Craftsman

Effects:

All your characters carrying a Weapon gain Attack +1 until the end of the game as this Card activates.
They have Attack +1 and Defense +1 additional if they carry a Spear. Kotoba: Chain.

Martial Art Manual

Common
Kotoba

Effects:

One copy of this Card per character only. Duration: 4 Turns.
Each time a Kotoba Action activates, Attack +1 or Defense +1.
Chain. This Card becomes Permanent in you play a Spear.

Naginata

Common
Warrior

Effects:

Permanent. Attack +2.
As this Card activates and at the start of the fight, if your character has his Order bonus, he gains Attack +2 and Defense +2 until the end of the Turn.
Otherwise "Naginata" becomes an Item Other.

These cards are now available in the Newcomers booster.

Have fun!

Mother of Spring

It is Spring again and mother of Spring, Bellassia came in person to celebrate this time of the year!
Her duty is to renew the flora of Guem and if you help her to do so, she will reward you and help you during your battles!

Take part in this event and help her from Today, until March 29th 2017, noon (CET).

The Seeds

Bellassia offers you to accomplish renewable missions and to win Seeds as a reward. You will find these missions at the background of the game-page:

  • Blue Seed: Play 15 Spells.
  • Red Seed: Play 15 Actions.
  • Green Seed: Defeat 6 characters, you must play against different players.
  • Yellow Seed: Play 15 Theurgies.
  • Magenta Seed: Play 15 Items.
  • Cyan Seed: Play 5 games, you must play against different players.

You can also complete these missions by paying 29 Fee'z.

These Seeds can then be planted in garden pots so they turn to Leaves or other things.

The Leaves

When you logged in you might have seen a door at the background of the game-page. It leads to the garden, which is the place where you can plant your Seeds in magic pots to create Leaves that will enable you to obtain new cards when you re-plant them.

If you want more Leaves, you can get 3 Rainbow Leaves in all the Standard Guilded, NewComer and Veteran Boosters. These Leaves can be turned into one of the 6 basic color Leaves.

Magic Pots

In the garden, you will find a magic pot in which you can plant both your Seeds and your Leaves. These plantations last 2 hours but can grow instantly for 39 Fee'z. Two additional pots are placed on either sides, you can unlock them thanks to trophies "More pots" and "Even more pots".

There are 27 official recipes.

Once you have accomplished 10 different official recipes, you win the More pots trophy and unlock another pot in the garden.

Once you have accomplished 20 different official recipes, you win the Even more pots trophy and unlock one more pot in the garden.

Then, when you have accomplished 27 recipes, and you have obtained the Nature's Scepter Item card, you have completed the Mother of Spring mission and will get the Bellassia character card as a reward.

A secret blend exists. The first one to discover it wins a legendary pack*.

A cooperative challenge

Planting seeds and making leaves grow is not just an individual mission, it is also a cooperation among players to accomplish a challenge.

This challenge must be carried out during this event. To achieve it, you must cumulate executed 7500 plantations! All the executed plantations are taken into account. If you accomplish the challenge, players who obtained more than 30 Seeds will get a surprise.

Clans

We are gonna set up a ranking system that will determine which clans have set up the highest number of plantations. The top 3 clans will win The Spring Annunciators trophy.

What's more each member of the clan that won the event will get a Mythical version of a rare Sap Heart's character of your choice (the Clan Leader will make the final decision).

What can I obtain during this event?

During this event you can:

- Obtain the Nature's Scepter Item by finding the specific recipe.

One handed Weapon
Unique
Nonexchangeable

Effects:

If "Bellassia" is one of your characters, "Nature's Scepter" is attached to her at the start of the game.
As this card activates and at the start of each fight, you can Discard 1 card attached to one of your characters.

- Obtain Bellassia by accomplishing the Mother of Spring mission.

Mythical
Class: Priest
Guild: Mercenaries
Race: Nature Guemelite
Spirit: 6
Attack: 9/18
Defense: 6
Health Points: 14

Effects:

At the start of the turn, your other characters gain at random Attack +1, Defense +1 or Spirit +1.
At the start of the Fight, "Bellassia" copies the lowest characteristics Spirit, Attack and Defense of your characters.
Turn 1: "Bellassia" has -7 to damage points suffered.

- Obtain Bellassia, Mother Nature through the special Mother Nature booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Unknown
Spirit: 6
Attack: 5/10
Defense: 3
Health points: 35

Effects:

Can play Nature Spells without Guild restrictions. Nature damage Immunity.
After playing your cards a Nature Spell from your Deck is played.
Turns 2, 5 and 6: Choose a Nature Spell in your Discard Pile, 3 copies of this Spell are placed in your Deck.

- Obtain the Return of Fair Weather Action card.

Mythical
Unique

Effects:

Choose an active card in play. This card and "Return of Fair Weather" are removed from the game.

And the character card Beltania through the special Beltania Memories booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Human
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 14

Effects:

No player can heal their characters.
At the start of the fight, choose another character, your Attack, Defense and Spirit characteristics equal his until the end of the turn.
Turns 1, 3 and 6: Defense +1 and Spirit +1 until the end of the game.

- Obtain Katla (3 evolutions in all)

Mythical
Class: Warrior
Guild: Mercenaries
Race: Elfine
Spirit: 1
Attack: 4/8
Defense: 2
Health points: 15

Effects:

Cannot chain any card. Can play Bows and Arrows without restrictions.
At the start of each fight, pick a card in your Hand, this card is played without restrictions.
Your character deals an additional Attack that equals his Min Attack.
Turns 2, 4 and 6: Attack +1/+0 until the end of the game.

And her Summer Bow through the special Katla Memories booster.

Unique
Nonexchangeable

Effects:

Permanent.
Your opponents have Defense -1. If played by Katla, all your characters have +1 to damage dealt, otherwise, the holder has +1 to damage dealt.

Enjoy the Game!

* The Legendary pack contains 150 cards selected randomly among all the Acts, including 1 legendary guilded Character, 12 Rare, 48 Uncommon, 84 Common, 1 500XP Experience Destiny card, 3 200XP Experience Destiny cards and a "Foil" card which you can make a card you choose a Foil card with. This pack never copies two copies of the same card. ~~

Legendary Card modified: The Prestige

Hello Everyone !

The Action Legendary card "The Prestige" has been modified!

The Prestige

Unique

Effects:

Choose a card in the opponent's Discard Pile, this card along with its copies present in Hand, the Deck and the opposing Discard Pile are removed from the game.
Choose a card in your Discard pile and this card returns to your Deck.

For this occasion the "Legendary Pack: The Prestige" is available in limited edition until Wednesday noon (CET)!

Contains: "The Prestige" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 13. +1 Foiler card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

Have a nice week-end!

Card Release: Olbat, the wild claw

15/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Olbat, the wild claw

Uncommon
Classes: Warrior, Marauder
Guild: Sap Heart
Race: Beast
Spirit: 1
Attack: 7/12
Defense: 4
Health Points: 15

Effects:

Attack +2 against Humans and Beasts. The "Frenzy Fruits" and "Solstitial Fruit" played by your Sap Heart become Permanent.
At the end of the fight, if "Olbat, the wild claw" carries a "Frenzy fruits", he gains X Health points, where X equals one third of the damage he dealt this turn (rounded upwards).
Turns 2, 5, 6 and 7: Attack +2.

Frenzy Fruits

Uncommon

Effects:

Duration: 3 Turns.
Spirit +1 and Attack +1.
At the start of each turn, your character gains Attack +1.

Super Pack

For this release, the Olbat, the wild claw Super Pack is available in store for a limited time!

Contains: "Olbat, the wild claw" + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • The Sachem
  • Hundawa
  • Unleash the Beast
  • Rage
  • Solstitial Fruit
  • Thorny body
  • Feign death
  • Force of nature

Patch

Changes brought to the cards are colored.

The Sachem

Common
Classes: Warrior, Mage
Guild: Sap Heart
Race: Elfine
Spirit: 1
Attack: 3/6
Defense: 1
Health Points: 14

Effects:

At the start of a turn, if you have a dead Hom'Chai or a dead Beast, "The Sachem" changes his appearance and becomes an Elfine-Beast Warrior.
He has Attack = 7/10 and deals an additional Attack that equals 6.
Odd Turns: Chain Sap Heart cards.

Hundawa

Rare
Classe: Warrior
Guild: Sap heart
Races: Beast, Nature Guemelite
Caste: World-Tree
Spirit: 2
Attack: 6/8
Defense: 3
Health Points: 13

Effects:

Gain Chain if you play a Warrior Item. Your other World-Tree Warriors have Defense +1 and your Beasts have Attack +1.
At the start of the fight, your other Warriors gain 2 Health points.
Turns 1, 5 and 6: Gain Attack +2 and Chain if you play a Nature Spell.

Unleash the Beast

Common

Effects:

Duration: 3 fights.
As this card activates and at the start of each fight, the opposing character has Attack and Spirit -1 for each of your living Beasts.
When this card is discarded from play, the opposing character has Attack and Spirit -2 until the end of the game.

Chain.

Rage

Common
Warrior, Marauder

Effects:

Each time your character suffers damage points, he gains Attack +1. If his Spirit = 0, he has Defense -1, otherwise he has Spirit -1.
Beast: You are not affected by the card's penalties and you draw an additional card each Turn.
Permanent.

Solstitial Fruit

Common

Effects:

Duration: 6 Turns. Attack -2 and Defense -2.
If "Olbat" is one of your characters and alive: Attack +2 and Defense +2 instead of -2.
Elfine: +3 to physical damage and Chain: "Opportune moment".
Beast: Chain.

These cards are now available in the Newcomers booster.

Have fun!

Soul Stone Super Pack Promo

Hello Everyone !

Until Wednesday noon (CET), we offer you a special promo on Soul Stones.

As a reminder, the “Soul Stone Super Pack ” contains:

  • 10 Veteran Boosters
  • 25 000 Crystals
  • 3 Soul Stones

Have a nice week-end!

Card Release: Rejuvenated Nadarya

08/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Rejuvenated Nadarya

Rare
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 1
Attack: 6/9
Defense: 4
Health points: 14

Effects:

Defense +2 against Marauders.
+1 to Light Spell damage points for each dead or wounded WitchBlade ally.
Each time "Remember" is played by one of your WitchBlades, it lasts 1 additional Turn and you win 1 to 4 Health points.
Turn 1, 2, 5 and 6: Attack +2. Draw additional card.

Super Pack

For this release, the Rejuvenated Nadarya Super Pack is available in store for a limited time!

The super Pack contains: "Rejuvenated Nadarya" + 5 Standard Noz Boosters, that is 66 cards, including 41 from your Guild from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • Naya
  • Anazra
  • Witchrage
  • Naya's crown
  • Sword of light
  • Remember
  • Dexterity
  • WitchBlade Armor
  • Noz secret

Patch

Changes brought to the cards are colored.

Naya

Rare
Classes: Warrior, Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 15

Effects:

Attack +2 and Spirit +1 against Mages.
If you play a Spell and an Item during the same Turn, an Item from your Deck limited to your Guild, will be played.
If "Anazra" is one of your characters, your WitchBlades have their maximum Health upgraded by 1 until the game ends.
Turns 2, 5 and 6: Attack +2 and Spirit +2.

Anazra

Uncommon
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Attack +1 and Defense +1 against Marauders.
Your other WitchBlades have Attack +1 and gain Chain if they cast a Light or Water Spell.
If "Naya" is one of your allies, "Anazra" gains +1 Magic damage points until the end of the game.
Turns 1, 4 and 7: Defense +2.

Witchrage

Uncommon
Marauder

Effects:

A Spell or an Item attached to your opponent is discarded. He has Defense -2 if one of your characters has a Weapon attached to him.
WitchBlade: He has an additional Defense -1 and suffers 3 to 5 physical points.

Naya's crown

Uncommon
Noz'Dingard Envoys, WitchBlade

Effects:

Permanent.
Defense +2 and Max. Health point +1.
+1 to magic damage points dealt for each one of your Classes.
If you play a AoE Spell, "Naya's crown" has one out of two chances to be discarded.
Chain.

Sword of light

Uncommon
Mage

Effects:

Spirit 1 and Attack +1.
Noz'Dingard: Heals 2 Health points.
If "Naya", "Rejuvenated Nadarya" or "Aerouant" are one of your characters: Deals X magic damage points to the opposing character, where X equals your character's Spirit +2.

Noz secret

Common
Noz'Dingard Envoys, Mage

Effects:

The opposing character has Spirit = 2 and Defense =2.
WitchBlade: For each one of these characteristics that was above 2, Attack +1 to +2 or Defense +1 to +2.
Chain "Witchrage".

Remember

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration: 2 Turns.
Your characters have Spirit +1 for each one of your dead characters and Defense +4 if you have at least one dead character.
WitchBlade: If you have less than 8 Health points, a Spell from your Discard Pile is played. You can choose the Spell if you don't have any living allies.

The following cards have been modified:

Senya's Rapier

Common
Noz'Dingard Envoys, Marauder, WitchBlade

Effects:

Permanent. Dual Wield. Chain.
Attack +1. Attack +1 until the end of the game.

Halo of Light

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration 3 Turns. Attaches to your opponent.
At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn.
WitchBlade: Chain. Choose the character this card is attached to.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Mastery and Snow tornado are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"Mastery" or "Snow tornado" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 8th March at noon (CEST).

Have a good end of the week on Eredan iTCG!