It is Spring again and mother of Spring, Bellassia came in person to celebrate this time of the year!
Her duty is to renew the flora of Guem and if you help her to do so, she will reward you and help you during your battles!

Take part in this event and help her from Today, until March 29th 2017, noon (CET).

The Seeds

Bellassia offers you to accomplish renewable missions and to win Seeds as a reward. You will find these missions at the background of the game-page:

  • Blue Seed: Play 15 Spells.
  • Red Seed: Play 15 Actions.
  • Green Seed: Defeat 6 characters, you must play against different players.
  • Yellow Seed: Play 15 Theurgies.
  • Magenta Seed: Play 15 Items.
  • Cyan Seed: Play 5 games, you must play against different players.

You can also complete these missions by paying 29 Fee'z.

These Seeds can then be planted in garden pots so they turn to Leaves or other things.

The Leaves

When you logged in you might have seen a door at the background of the game-page. It leads to the garden, which is the place where you can plant your Seeds in magic pots to create Leaves that will enable you to obtain new cards when you re-plant them.

If you want more Leaves, you can get 3 Rainbow Leaves in all the Standard Guilded, NewComer and Veteran Boosters. These Leaves can be turned into one of the 6 basic color Leaves.

Magic Pots

In the garden, you will find a magic pot in which you can plant both your Seeds and your Leaves. These plantations last 2 hours but can grow instantly for 39 Fee'z. Two additional pots are placed on either sides, you can unlock them thanks to trophies "More pots" and "Even more pots".

There are 27 official recipes.

Once you have accomplished 10 different official recipes, you win the More pots trophy and unlock another pot in the garden.

Once you have accomplished 20 different official recipes, you win the Even more pots trophy and unlock one more pot in the garden.

Then, when you have accomplished 27 recipes, and you have obtained the Nature's Scepter Item card, you have completed the Mother of Spring mission and will get the Bellassia character card as a reward.

A secret blend exists. The first one to discover it wins a legendary pack*.

A cooperative challenge

Planting seeds and making leaves grow is not just an individual mission, it is also a cooperation among players to accomplish a challenge.

This challenge must be carried out during this event. To achieve it, you must cumulate executed 7500 plantations! All the executed plantations are taken into account. If you accomplish the challenge, players who obtained more than 30 Seeds will get a surprise.

Clans

We are gonna set up a ranking system that will determine which clans have set up the highest number of plantations. The top 3 clans will win The Spring Annunciators trophy.

What's more each member of the clan that won the event will get a Mythical version of a rare Sap Heart's character of your choice (the Clan Leader will make the final decision).

What can I obtain during this event?

During this event you can:

- Obtain the Nature's Scepter Item by finding the specific recipe.

One handed Weapon
Unique
Nonexchangeable

Effects:

If "Bellassia" is one of your characters, "Nature's Scepter" is attached to her at the start of the game.
As this card activates and at the start of each fight, you can Discard 1 card attached to one of your characters.

- Obtain Bellassia by accomplishing the Mother of Spring mission.

Mythical
Class: Priest
Guild: Mercenaries
Race: Nature Guemelite
Spirit: 6
Attack: 9/18
Defense: 6
Health Points: 14

Effects:

At the start of the turn, your other characters gain at random Attack +1, Defense +1 or Spirit +1.
At the start of the Fight, "Bellassia" copies the lowest characteristics Spirit, Attack and Defense of your characters.
Turn 1: "Bellassia" has -7 to damage points suffered.

- Obtain Bellassia, Mother Nature through the special Mother Nature booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Unknown
Spirit: 6
Attack: 5/10
Defense: 3
Health points: 35

Effects:

Can play Nature Spells without Guild restrictions. Nature damage Immunity.
After playing your cards a Nature Spell from your Deck is played.
Turns 2, 5 and 6: Choose a Nature Spell in your Discard Pile, 3 copies of this Spell are placed in your Deck.

- Obtain the Return of Fair Weather Action card.

Mythical
Unique

Effects:

Choose an active card in play. This card and "Return of Fair Weather" are removed from the game.

And the character card Beltania through the special Beltania Memories booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Human
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 14

Effects:

No player can heal their characters.
At the start of the fight, choose another character, your Attack, Defense and Spirit characteristics equal his until the end of the turn.
Turns 1, 3 and 6: Defense +1 and Spirit +1 until the end of the game.

- Obtain Katla (3 evolutions in all)

Mythical
Class: Warrior
Guild: Mercenaries
Race: Elfine
Spirit: 1
Attack: 4/8
Defense: 2
Health points: 15

Effects:

Cannot chain any card. Can play Bows and Arrows without restrictions.
At the start of each fight, pick a card in your Hand, this card is played without restrictions.
Your character deals an additional Attack that equals his Min Attack.
Turns 2, 4 and 6: Attack +1/+0 until the end of the game.

And her Summer Bow through the special Katla Memories booster.

Unique
Nonexchangeable

Effects:

Permanent.
Your opponents have Defense -1. If played by Katla, all your characters have +1 to damage dealt, otherwise, the holder has +1 to damage dealt.

Enjoy the Game!

* The Legendary pack contains 150 cards selected randomly among all the Acts, including 1 legendary guilded Character, 12 Rare, 48 Uncommon, 84 Common, 1 500XP Experience Destiny card, 3 200XP Experience Destiny cards and a "Foil" card which you can make a card you choose a Foil card with. This pack never copies two copies of the same card. ~~