Funfair of Trophy!
Par Eredan, le Thursday 28 February 2013 - iTCG
- Up to 50% discounts on the trophies in store.
Par Eredan, le Thursday 28 February 2013 - iTCG
Par Eredan, le Thursday 28 February 2013 - iTCG
From now on and until 03/07/2013 09:00 AM (French time), a new trophy is available.
You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.
Kill 10 characters of different races. You must play against different players. Withdrawals aren't taken into account.
You will earn the card named Protectors of Guem and the title: Protectors of Guem.
Protectors of Guem: Action. Collector. Unique. If your race is not Unknown, Attack +2, Defense +2 and Spirit +2. Guemelite: Chain.
Enjoy the game!
Par Eredan, le Wednesday 27 February 2013 - iTCG
Academic Lesson. Rare. Item Other. Choose a Mage and attach this card to him. Permanent. The holder has Spirit +2 and +2 to Spell magic damage. Non Multi-class Mage: Chain Spell or "Master-Mage robe".
Dragon's Eye. Rare. Jewel Item. Noz'Dingard Envoys, Mage. As this card activates and at the end of the fight, you can choose a Draconic, a Fire or a Lightning Spell from your hand, it will be withdrawn from the game. If you do, the opposing character suffers 5 to 7 magic damage points. Non-multi Class Mage: Permanent.
Exhien. (3 evolutions in all). On its last evolution : Uncommon. Character. Noz'Dingard Envoys. Compendium. Mage. Dragon Guemelite. Spirit 3. Attack 3/5. Defense 3. Health points 14. Spirit +1 if you play a Draconic, a Fire or a Lightning Spell. +1 to magic damage dealt for each one of your dead Mage. Turns 2, 3 and 6: a Draconic Spell from your Deck is placed in your Hand.
Thunderstrike. Uncommon. Lightning Spell. Mage. This card is attached to your opponent. Duration 3 turns. He suffers 4 to 7 magic damage and has Attack -0/-4, Spirit -1. Non-multi Class Mage: each time a Lightning Spell is activated, he suffers 2 to 4 magic damage and has Spirit -1.
Shape of a dragon. Common. Draconic Spell. Noz'Dingard Envoys, Mage. Duration 4 turns. You change your appearance. Attack +2, Defense +2, and +1 to magic damage of Draconic, Fire and Lightening Spells. Dragon Guemelite: As this card activates, the next opposing Shadow and Nehantic Spells are discarded.
Recreate the link. Commuon. Draconic Spell. Noz'Dingard Envoys, Mage. Permanent. Defense +1 and you earn Dragon Guemelite. Heals 1 Health point per Dragon Guemelite.
Title of Master-Mage. Common. Scroll Item. Noz'Dingard Envoys.Choose a Mage and attach this card to him. Permanent. After the holder had played his cards, a Noz Spell from his Discard pile is placed in his Deck.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Tuesday 26 February 2013 - iTCG
- The characters' alternative versions (Valentyne, Olympiad, etc.) are now playable in the same Formats as their original version.
- Zehanie's order (level 1) works now correctly.
- Players who have obtained Foil Valentyne character's versions during the Valentine's day event have now the right version of these characters.
- A bug that allowed Mempo of the Crow to discard cards that weren't attached has been fixed.
- Purchases of clan's upgrades now work correctly.
- The text of Jet-black feather has been modified to make it more comprehensible: "if you don't have the initiative, the opposing characters cannot chain cards anymore".
- The button that allows you to change your Deck during a tournament is now available.
- The bug that allowed to validate several times the "10 victories" trophy during one tournament has been fixed.
- A check box has been added in the Collection: you can now search in the cards descriptions in addition to the cards titles.
- Avatar display bugs have been fixed.
- Meline, from the "Sand of the arena" campaign, has been modified. She now counts tje level of the players divided by 4 instead of 3.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Tuesday 26 February 2013 - iTCG
From tomorrow onwards, the card release of December 26th 2012, will not be available in the NewComer Booster.
Here is the list of cards concerned:
Master Maen. (3 evolutions in all). On its last evolution: Rare. Character. Stone Linker. Mage. Water Guemelite, Earth Guemelite. Spirit 3. Attack 4/8. Defense 3. Health points 15. Starts the game with an "Air Stone-heart" from your Deck. If you play a Stone Linker card, an Air Spell from your Hand is played. Turns 2 and 5: choose a character out of combat, if he is tapped he gets untapped otherwise he is tapped.
Or
Rare. Character. Stone Linker. Mage. Air Guemelite, Fire Guemelite. Spirit 3. Attack 5/9. Defense 3. Health points 14. Starts the game with an "Air Stone-heart" from your Deck. If you play a Stone Linker card, an Air Spell from your Hand is played. Turns 2 and 5: choose a character out of combat, if he is tapped he gets untapped otherwise he is tapped.
Stone-heart pouches. Rare. Other Item. Stone Linkers, Mage. Choose a Water, an Earth, an Air or a Fire Spell in play, a Stone-heart of that type of element is created and played.
Fire Stone-heart. Rare. Stone-heart Jewel Item. Permanent. As this card activates, your opponent suffers 6 Fire magic damage points. Chain Fire Spell.
Water cycle. Rare. Water Spell. Stone Linkers, Mage. Duration 3 turns. As this card activates, the Stone Linker Stone-hearts you are wearing are removed and played. Water Guemelite: At the end of the 3rd turn, heals 1 Health point for each Stone-heart you are wearing.
Catalyna. (3 evolutions in all). On its last evolution: Uncommon. Character. Stone linkers. Mage. Water Guemelite, Fire Gumelite. Spirit 2. Attack 5/8. Defense 2. Health points 15. Can cast Fire spells without restriction. Spirit +1 for each "Fire Stone-heart" in play. Turns 1 and 4: Spirit +1.
Or
Uncommon. Character. Stone linkers. Mage. Air Guemelite, Earth Gumelite. Spirit 2. Attack 7/7. Defense 2. Health points 15. Can cast Earth spells without restriction. Defense +1 for each "Earth Spell" in play. Turns 1, 4 and 6: Defense +2.
Fire Elemental. Uncommon. Character. Stone Linker. Warrior. Fire Guemelite. Spirit 1. Attack 7/9. Defense 2. Health points 15. Gain Chain if you play an Other Item. Can play Fire Spells without restrictions. Each time a character deals you physical damage, he suffers 4 Fire magic damage. Turns 1, 2 and 6: Attack +2.
Water Stone-heart. Uncommon. Stone-heart Other Jewel. Stone Linkers. Permanent. As this card activates and at the start of the fight, an opposing card attached to one of your characters is discarded. Chain Water Spell.
Burning Crystal. Uncommon. Fire Spell. Stone Linkers, Mage. Duration: 4 turns. As this card activates your opponent suffers 6 magic damage points. Fire Guemelite: At the end of the fourth turn, an opposing character suffers 8 magic damage points.
Unlinkment. Uncommon. Guem Spell. Stone Linkers, mage. Choose a living Guemelite, he becomes Human and a Spell of his type in his Discard pile is played. Chain.
Link a Stone-heart. Uncommon. Guem Spell. Stone Linker, Mage. Choose a Stone-heart in play and a character, that Stone-heart is attached to him and he heals 3 Health points. Chain.
Air elemental. Common. Character. Stone Linker. Warrior. Air Guemelite. Spirit 2. Attack 7/8. Defense 3. Health points 16. Commune. Gain Chain if you play an Other Item. Can play Air Spells without restrictions. As long as "Air Elemental" is out of combat, he has -2 to damage points suffered. Turns 1, 4 and 7: Spirit +1. Attack +3 if an Air Spell is in your Discard pile.
Shearing. Common. Air Spell. Stone Linkers, Mage. Duration: 3 turns. As this card activates an opposing character out of combat is tapped and suffers 4 to 5 magical damages. Air guemelite: At the end of the third turn, the opposing characters tapped suffer 4 magical damages.
Earth Stone-heart. Common. Stone-heart Jewel Item. Stone Linkers. Commune. Permanent. As this card activates, your opponent suffers X physical damage points where X equals your Defense (4 minimum). Chain Earth Spell.
Stone wall. Common. Earth Spell. Stone Linkers, Mage. Commune. Sort Terre. Duration 3 turns. As this card activates, Defense +3, your other Earth Guemelites have Defense +2. Earth Guemelite: at the end of the third turn, your characters have Defense +2 until the end of the game.
Fair trade. Common. Action. Stone Linkers. Commune. Action. Permanent. If this card is removed from the game, all the cards from your Discard pile are placed in your Deck. Guemelite: Defense +1 for each one of your Gemelites (even dead) who has an element in common with you. Chain.
Air Stone-heart. Rare. Stone-heart Jewel Item. Stone linkers.Permanent. As this card activates and at the start of the fight, choose a character, if he is tapped and out of combat, he has Spirit = 0 until the end of the turn, otherwise he has Spirit -1 and gets tapped. Chain Air Spell.
Eredan iTCG, The Trading Card Game.Par Eredan, le Sunday 24 February 2013 - iTCG
Par Eredan, le Friday 22 February 2013 - iTCG
Players who haven't completed the trophy: The Errant, can now access it from the Eredan iTCG store.
Deal damage to an opposing character 200 times. You cannot win more than 15 points per game and you must play against different players.
You will earn the card named Incursion and the title: The Errant.
Incursion: Action. Collector. Unique. Duration 2 turns. Your characters have Defense +2. All the characters have +1 to damage suffered. Chain Item.
Par Eredan, le Thursday 21 February 2013 - iTCG
From now on and until 02/28/2013 09:00 AM (French time), a new trophy is available.
You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.
Achieve all the missions of 3 different campaigns of the adventure mode.
You will earn the card named The ruins of Caislean and the title: The Archaeologist .
The ruins of Caislean: Action. Collector. Unique. Defense +2 and Spirit +1. At the end of the fight, the characters who are not wearing a Weapon are tapped. Chain.
Enjoy the game!
Par Eredan, le Tuesday 19 February 2013 - iTCG
Machiavellism. Legendary. Unique Action. The cards in your Hand are swapped for 6 other cards from your Deck. Choose one of them, it is played. You lose 2 Health points.
Slasher. Rare. Sword one hand Weapon Item. Activates after the fight. Permanent. Dual Wield. Attack +2. Avalonian: at the start of the fight, an additional Attack +1 per Level gained since your last fight.
Enguerrand of Camlahan. (3 evolutions in all). On his last evolution : Uncommon. Character. Mercenaries. Avalonian. Warrior. Human. Spirit 1. Attack 7/8. Defense 3. Health points 15. Gain Chain if you play a One handed Weapon. Your Avalonians have Attack +1. Turns 1, 3 and 5: Defense +1, Spirit +1 and gains 1 Level until the end of the game.
Squire. Uncommon. Pet. Avalonian. Permanent. Attack +1, Defense +1 and you gain a Level until the end of the game. A Quest from your Deck is placed in your Hand, and one from your Discard pile is place in your Deck. Chain.
Kings' crown . Common. Jewel Item. Permanent. Spirit +1. Your Avalonians gain 1 Level until the end of the game. Chain.
Facing adversity. Common. Action. Attack + X where X equals the difference in Level between the characters in battle. Avalonian: a Quest from your Discard pile is placed in your Deck. Chain Action.
For the king. Common. Unique Action Quest. Permanent. At the start of the turn, if all your characters are wearing a Weapon, the Avalonians gain 2 Levels and have Attack +4 until the end of the game and this card is discarded. Chain Weapon.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Tuesday 19 February 2013 - iTCG
From tomorrow onwards, the card release of December 19th 2012, will not be available in the NewComer Booster.
Here is the list of cards concerned:
Drama. Rare. Action. Zil Warriors. An Action attached to your opponent is discarded. If one of your Zils is dead or has less that 4 Health points, choose another card attached to a character or one of the next opposing Actions, it is discarded.
Magic doohickey. Rare. Jewel Item. Zil Warriors, The Pack. Duration 2 turns. Your characters have Defense +2. Each time you suffer more than 6 damage, your characters have Attack +2. Chain.
Boldness. Uncommon. Action. Zil Warrior, The Pack. Permanent. At the end of the fight, if your opponent has suffered less than 7 damage this turn, Heals 3 health points. If you have suffered more than 7, Attack +3 and Defense -1.
Shadow cape. Uncommon. Armor Item. Zil Warriors, Mage. Permanent. Defense +3 and Spirit +1 per Shadow Guemelite. At the start of the fight, your opponent can discard up to 4 cards, if he discards 4, this card is discarded and you suffer 4 direct damage.
Nard. (3 evolutions in all). On its last evolution: Common. Character. Zil Warrior. The Pack. Warrior, Marauder. Human. Spirit 0. Attack 6/9. Defense 3. Health points 15.At the start of the fight, a "Magic doohickey" from your Deck or from your Discard pile is placed in your Hand. Turns 2, 4 and 6: Attack +1 until the end of the game. One of your allies from The Pack suffers 2 direct damage.
Unleash the beast. Common. Action. At the end of the fight, this card is placed in the opposing Deck. Next time it is discarded from the Hand or the Deck, a non Zil character has Attack -1 and Spirit -1 until the end of the game. Zil: Attack +1 and Defense +1. Chain.
Billboard. Common. Banner Item. Zil Warrior. Permanent. At the end of the fight, if you have less than 9 Health points, Attack +1 and your characters from The Pack have Attack +1. Chain.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Monday 18 February 2013 - iTCG
Promotions
30% off on all Standard, Standard Lite and Veteran boosters, now and until Wednesday at midnight (French time)!
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Monday 18 February 2013 - iTCG
- The player level system and the level of experience required for each level have been modified, one can now upgrade to level 50.
- Some minimum access levels required to enter the campaign of the Adventure mode have been modified.
- The tournament module now contains two main tournaments, plus the format system (deck construction rules).
- The Champion's hall has open its doors, you can access it from the tournament module or straight from the store. This section offers you to buy rewards thanks to the new Champion medallions that you win by taking part in tournaments.
- Cards now have levels that define which deck they can be part of.
- Several cards have been moved from their original series to the new Basic Set series: Origin.
- All the Basic Set cards can be bought from the Marketplace with Fee'z, and be bought or sold in crystals.
- Tutorial cards that were collector ones (Lucyan, Shana, Crystocat and the associated actions) can now be bought like any other Basic Set card.
- Fusions of some Basic Set cards have been modified so they don't need cards that aren't in the Basic Set, here is the list of these cards: Katana, Nadarya and Absalon, Azaram, The Liberated Telendar , The Marquis, The Shadow, The Shadow, Lady of the Nehant, Ydiane, Johan, Kararine, Mouktar.
- Epic cards that were in the store section are now on the marketplace. What's more 3 new cards have been created for high level players: Guard of the thicket (level 35), Self-taught (level 45), Found object (level 50).
- The collector "Perversion" card has been removed from the prizes of The Ritual campaign.
- The "Beat me if you can! " campaign isn't available anymore.
- New boosters are available: The Basic Set booster which costs 159 Fee'z and contains 6 Basic Set cards including 1 Rare card, at least; the Standard booster which costs 399 Fee'z and contains 12 cards including 8 cards from the guild you selected among the acts of the Standard format (3 most recent ones) and at least 1 Rare card; the Standard Lite booster costs 120 Fee'z and contains 4 cards from the acts of the Standard format, and last, the Veteran Booster which costs 399 Fee'z and contains 16 cards from the ancient acts including one Rare card.
- Ready-made decks bought with Fee'z aren't available anymore.
- Accounts which no one had logged in since August 15th and had never bought Fee'z have been reinitialized to make place on our servers.
- "Sub-rosa privilege" didn't work correctly, it has been fixed.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Sunday 17 February 2013 - iTCG
From now on and until 02/21/2013 09:00 AM (French time), a new trophy is available.
You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.
Cumulate 60 points. You gain 1 point each time you kill an opposing character with a Kotoba, a Nehantist, a Demon, or an Undead. You must play against different players.
You will earn the card named Battle of Akushin and the title: The Battler.
Battle of Akushin: Action. Collector. Unique. Attack +1 and Defense +1. Warrior or Marauder: An additional Attack +1 and Defense +1 for each Demon or dead Undead. Chain.
Enjoy the game!
Par Eredan, le Friday 15 February 2013 - iTCG
Players who haven't completed the trophy: The Orator, can now access it from the Eredan iTCG store.
Cumulate 60 points. You earn 1 point each time you activate 2 cards from two different guilds during a fight. You must play against different players.
You will earn the card named Guild meeting and the title: The Orator.
Guild meeting : Action. Collector. Unique. All the characters who share a guild with you heal 2 Health points. Chain Card of one of your Guilds.
Par Eredan, le Thursday 14 February 2013 - iTCG
It's Valentine's Day!
I am so happy to be with you for this magic moment of celebration of love. I am going to stay here to find hearts which aren't in love yet. I already have a list of names and we are going to have to travel.
Ready for a little trip?
Take part in this event which starts today and lasts until Monday February 18th 2013 (8:00 AM, French time).
Valentine's Day 2013
This event is the perfect occasion to launch a new campaign composed of 5 missions. You can access this campaign from the background of the game homepage:
- Missions are unlocked one after the other.
- You will win a few of Cherub's Favors each time you win a mission. The more you progress throughout the campaign, the more Cherub's Favors you will gain.
What's more, we offer you a fighting module that enables you to obtain more bonuses. You can also play exclusive cards which have effects related to this module!
Trophies
On Valentin's day 2013 you can win two exclusive trophies:
- The Cherub that you win by obtaining 1000 of Cherub's Favors and which enables you to earn The Cherub title and the Action card named Hit by love.
- The Love Champion that you can win by obtaining one copy of each of the following cards: One nice pair, Two nice pairs, Combat squadron, The dream team, Sap heart triplet, Kotoba triplet, Runic Legion triplet, Nehantic triplet, Zil triplet, Noz'Dingard triplet, A full cottage, Dancing quad, that enables you to gain The Love Champion title and the Action card named Stunner.
You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also get The Cherub trophy for 390 Fee'z and acquire the title and the card associated with it.
Hit by love
. Collector, Action, Unique. This card is attached to your opponent. Duration 2 fights. During his next fight, he will not be able to play cards. This card is withdrawn from the game when it is discarded.Stunner. Collector, Action. Duration 2 turns. Each male character has Defense -3 or Attack -3. Chain.
How can I obtain Cherub's Favors?
There are many different ways to obtain Cherub's Favors:
- At the end of the campaign missions of Valentin's Day 2013, if you have won the fight, you win a few of Cherub's Favors. The more you progress throughout the campaign, the more Cherub's Favors you will gain.
- You get 250 of Cherub's Favors in each 12 card booster.
- You can also buy 250 of Cherub's Favors for 199 Fee'z.
Cherub's Chest
Cherub' Favors enable you to obtain cards via Cherub's Chest. You can access this store thanks to a button at the center of the game interface. In this store, you can buy character cards with a model edited specially for this event. There are also exclusive Valentine's Day cards, Valentyne and her items plus the brand new Cherub plus bids and the romantic Action booster.
For 50 of Cherub's Favors, you can acquire a romantic Action booster in which you get 4 cards from the Valentine's Day 2013 event. These cards enable you to reinforce the deck used by Valentyne during the Valentine's Day 2013 campaign.
For 800 of Cherub's Favors, you can get:
- Valentyne and all her items: Valentyne's armor, Valentyne's Staff, Valentyne's shield, Valentyne's wristbands , Valentyne's diadem and Valentyne's leggings ;
- Cherub.
You can obtain a Valentyne version of one of the following characters for 399 Fee'z or 1000 of Cherub's Favors: Aleshane, Almaria, Ba-Sthèt, Blanche of Arcania, Catalyna, Chidori, Flammara, Lania, Thyrs priest, Mallascaria and Ysild.
Valentyne. Collector. Character. Mercenaries. Warrior. Unknown. Spirit 0. Attack 5/7. Defense 0. Health points: 12. At the start of each turn, one of Valentyne's Items from your deck is attached to her. Turns 2 and 4: Attack +1, Defense +1 and Spirit+1.
Cherub. Collector. Character. Mercenaries. Marauder. Unknown. Spirit 0. Attack 5/10. Defense 2. Health points: 16.Collector. Spirit +1 against the Mages. If "Cherub" suffers more than 7 damage during a fight, she heals 2 Health points at the end of the fight. Even turns: each character in battle suffers X direct damage where X equals the number of cards he is wearing.
End, last but not least, Valentine's Day 2013 announces the return of bids! In Valentyne's Chest, you have card auctions and direct sales. To make them yours, you will need Cherub's Favors obtained in boosters or buy playing.
Bids are refreshed every 8 hours.
Enjoy the game and happy Valentine's Day to all of you!
Eredan iTCG, The Trading Card Game.Par Eredan, le Wednesday 13 February 2013 - iTCG
Jet-black feather. Rare. Jewel Item. Kotoba. Duration 2 fights. Attack +1 and Defense +1. Crow: if you don't have the initiative, the opposing characters cannot chain cards anymore.
Kuro Kage. (3 evolutions in all). On his last evolution: Uncommon. Character. Kotoba. Crow. Marauder. Shadow Guemelite. Spirit 2. Attack 1/11. Defense 2. Health points 15. Defense +1 against Marauders. Gain Chain if you play a Shadow Spell. Turns 2 and 4: the opposing character has Spirit -2.
Okugi. Uncommon. Sword One handed Weapon Item. Kotoba, Marauder, Warrior. Permanent. Dual Wield. Attack +1/+3. At the end of the fight, your opponent has Defense -1 and Spirit -1 until the end of the game. Crow: Your character deals magic Attacks instead of his physical Attacks.
Sub-rosa privilege. Uncommon. Action. Kotoba, Marauder. Choose an Item from your Hand, it is played. Crow: if you have the initiative, -3 to damage suffered. Otherwise Attack +2 and you deal a magic Attack instead of your physical Attack.
Kagejutsu. Common. Shadow Spell. Kotoba, Mage. Your opponent has Spirit = 0 then the two characters in battle suffer X magic damage where X equals his printed Spirit.
Mempo of the Crow. Common. Other Item. Kotoba. Permanent. Only one copy per character. At the end of the fight, a card attached to your opponent is discarded. If he isn't wearing any, Attack +1/+2 and Defense +1. Crow: Chain.
Romance. Common. Action. Choose between 0 and 4 cards from your Hand, they are removed from the game. -1 to damage suffered per card chosen. If you have less than 4 cards in your Deck, Heal 5 Health points.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Tuesday 12 February 2013 - iTCG
From tomorrow onwards, the card release of December 12th 2012, will not be available in the NewComer Booster.
Here is the list of cards concerned:
Moîra, the Great WitchBlade. (3 evolutions in all). On her last evolution. Rare. Character. Noz'Dingard Envoys. Witchblade. Marauder, Mage, Warrior. Spirit 2. Attack 7/10. Defense 2. Health points 15. Attack +2 against the Nehantists. +2 to Light Spell magic damage points. Turns 2, 3, 5 and 6: your Witchblades have Defense +1 and Spirit +1 until the end of the game.
Halo of light. Rare. Light Spell. Noz'Dingard Envoys, Mage. Duration 5 turns. Attaches to your opponent. At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn. Witchblade: Chain. Choose the character this card is attached to.
Naya's crown. Uncommon. Jewel Item. Noz'Dingard Envoys, Witchblade. Permanent. One copy per character. Defense +2 until the end of the turn. +1 to magic damage points dealt for each one of your Classes. Chain.
Truth of the Dragon. Uncommon. Action. Noz'Dingard Envoys. Your characteristic penalties are ignored and 2 opposing cards that you are wearing are discarded. Chain.
Magicmuncher. Uncommon. Magic Pet. Permanent. Your characters have +1 to (non-AoE) Spell magic damages points they deal. At the start of even turns, a Spell from your Hand is removed from the game, otherwise "Magicmuncher" is removed from the game. Mage: Chain.
Lux Draconis. Common. Light Spell. Noz'Dingard Envoys, Mage. Duration 3 turns. Attaches to your opponent, as this card activates, he suffers between 5 and 8 magic damage points. If he is Nehantist, he has Defense -2.
Eredan Saga, Volume 1 . Common. Magic Book Item. Permanent. As this card activates and at the start of the fight, Attack +1 or Defense +1 or Spirit +1. At the end of the fight, if each one of your characteristics (Attack, Defense and Spirit) equals 12, Heals 12 Health points.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Tuesday 12 February 2013 - iTCG
- The bug that stopped a mage who rose again thanks to Fake death to gain Chain when he played a spell has been fixed.
- The capacity of Fire Elemental did not work correctly when he suffered damage coming from a non-Character card such as Narval. This has been corrected.
- The text of Live in Harmony has been modified to make it more comprehensible: "Permanent. Spirit +1, Heals 1 Health point. -1 to damage suffered for each "Living in harmony" in play. At the start of the fight, this card is discarded. Chain. "
- The bug that enabled one to obtain the 12 Health points from the Eredan Saga without validating all the conditions has been corrected.
- The timing issue concerning the damage animations of Ourenos' or Torment's capacities that arrived too late (at the end of the turn), has been corrected.
- The bug that caused a bad counting of the bonuses of The best defense... or of Knight's honour, when a card gave several defense bonuses (such as Icy Aura) has been fixed.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Monday 11 February 2013 - iTCG
As we had announced, we are going to handle important in-game modifications to make it more accessible. These changes will take place next Monday at 8:00 AM (French time).
First, you have to know that these modifications will lead to changes on your accounts. You will receive a message to inform you about the udpate and these changes.
Here are the main additions to this patch:
New level system
The way experience is calculated is going to be modified so the senior players can still level up. We are now going to have 50 levels!
The amount of experience you have accumulated hasn't changed but your level has been adjusted according to he new system.
This system is more generous and all the players will now obtain Fee'z when they level up. We will also credit to each player the amount of Fee'z he would have won with this new system.
Two New game formats
We are going to add two main tournaments in the tournament module. They will be constantly active (like the Amnezy tournament is) and will offer one to play according to new Deck construction rules: the Basic and the Standard format.
Basic format is simple and limited. It aims at offering an accessible environment to new players so they can start having fun in tournaments with decks that are relatively easy to handle. In this format, only cards from the Basic Set and cards from the Adventure series are playable.
The Basic Set is a new series that we have created with existing cards. It is a good basis to start in most of the guilds at an affordable price (these cards will change series). The cards it contains will be on sale by the unit at the market or in the new Booster associated to it.
The Standard format, reserved for players from level 13 and more is an much more open environment in which you can play the most recent cards (3 last acts) plus cards from the Basic Set and from the Adventure series.
This format offers a high quality environment, more wholesome, and more accessible that will evolve with each act.
You will get a chance two obtain cards from this format thanks to two new Boosters. And one of them enables you to choose your Guild!
The Amnezy tournament will not change but it will now be reserved for players of level 18 and more. We have given a name to the format in which it is played: the Global format, in which you can play any card, as you already know.
Card level
Most cards will now display a minimum level to be added to a deck. These levels have been fixed so that players can discover cards progressively. They correspond to the format in which they can be played.
For instance, the cards from the last 3 acts require level 13 minimum to correspond to the access to the Standard format.
Older cards require level 18 minimum.
IMPORTANT: as these modifications might block some of your decks, we have decided that all the players who will have signed up when the update takes place will be able to play cards up to level 18, whatever their level is and will have access to the Amnezy tournament.
Take part in tournaments = rewards!
Thanks to tournaments you can now accumulate Champion Medallions, these Medallions enable you to buy new rewards at the Champions' Hall, mythical cards or cards from past event for instance! You will win medallions by participating in tournaments. The more you level up, the more medallions you win, of course!
If you have any questions, please come and check the forums!
Extra announcement: Reinitialization of inactive accounts
CAUTION! All the accounts on which no one logged in since August 15th and that bought Fee'z (free or paying), will be reinitialized on next Monday to release space on our servers. Don't hesitate to warn your former game partners who haven't played for a while!
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Sunday 10 February 2013 - iTCG
Par Eredan, le Friday 8 February 2013 - iTCG
Promotion
30% off on all 12 card boosters, this weekend and until Monday at noon (French time)! Make the most of it!
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Friday 8 February 2013 - iTCG
The tournament of the Million - Arena
A crystal tempest is rumbling!! Another 1 million crystals are at stake this week end!!
Dates:
From now on and until Sunday February 10th at 8:00 PM (French time).
Restrictions:
Format:1 character + 15 to 30 cards
Up to 2 unique cards maximum
Special rules:
At the start of each game, the characters in play gain one of the following bonuses. (both characters gain the same one)
- Attack +3
- Defense +3
- Max Health points +3
- Spirit +3
Banned cards: Scragh, Shulong, Kotori Kage, Dissidence, Runic Warrior Myrina, Chalice, plus all the Legendary characters (Admiral Al Killicrew, Centorium Aurius, Iro Imperial Champion, Doyen Verace-Councilor, Councilor Ishaia, Lady Yilith, Foam Giant, Master-Mage Pilkim, Nebsen, Ra's Sphynx, Ourenos, Ourenos (EX), Nehantic Receptacle, Sevylath and Zil, the Living shadow ).
Rewards:
Open your eyes because the reward is exceptional! At least 1 million crystals will be distributed to the gamers!
1rst : 125.000 Cx guaranteed + 1250 Cx per registration beyond the 100th registration.
2nd : 85.000 CX guaranteed + 850 Cx per registration beyond the 100th registration.
3ème et 4ème : 55.000 CX guaranteed + 550 Cx per registration beyond the 100th registration.
Du 5ème au 8ème : 25.000 CX guaranteed + 250 Cx per registration beyond the 100th registration.
Du 9ème au 16ème : 10.000 CX guaranteed + 100 Cx per registration beyond the 100th registration.
500.000 crystals will be shared between the gamers of the first third, with a fix value of 5.000 crystals per person if there are more than 100 registrations in this tournament.
Registration Fee
Registration: 10.000 crystals or 400 Fee'z
Good luck to all of you, may good fortune be with you!!
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Friday 8 February 2013 - iTCG
Players who haven't completed the trophy: The Interceptor, can now access it from the Eredan iTCG store.
Cumulate 25 points. You earn 1 point at the end of each game you win with a score that is inferior to your opponent's. You must play against different players.
You will earn the card named Interception and the title: The Interceptor.
Interception: Action. Collector. Unique. Duration 2 fights. This card is attached to your opponent. He has -2 for each characteristic (Attack, Defense, Spirit) superior to its printed one.
Par Eredan, le Thursday 7 February 2013 - iTCG
From now on and until 02/14/2013 09:00 AM (French time), a new trophy is available.
You can take part in this trophy during that precise lapse of time, after that it will not be available anymore. You can also buy this trophy for 199 Fee'z and acquire the title and the card associated with it.
Fight with 25 different characters. Withdrawals are not taken into account and you must play against different players.
You will earn the card named Odyssey and the title: The Phenomenal.
Odyssey: Action. Collector. Unique. Duration 3 turns. At the end of the turn, each character who has took part in the fight this turn suffers 1 direct damage.
Enjoy the game!
Par Eredan, le Wednesday 6 February 2013 - iTCG
Astria and Ixor. (3 evolutions in all) On their last evolution:
Astria. Rare. Character. Runic Legion. Priest, Craftsman. Human. Spirit 2. Attack 5/8. Defense 3. Health points 14. Can attach Craftsman Items to any character.
You Runic Priests start the game with a Nox Rune. They gain Chain if they play "Enemy of the gods".
Turns 1 and 6: Defense +2 and Spirit +2.
OR
Ixor. Rare. Character. Runic Legion. Warrior. War Guemelite. Spirit 1. Attack 7/9. Defense 2. Health points 16. Your War Guemelites gain Chain if they play a Two handed Weapon. At the end of the turn, if a living opposing character has suffered more than 5 physical damage this turn, they have Attack +2 during the following turns. Turns 1, 4 and 8: your Runics have -1 to damage suffered.
Orison. Rare. Runic Theurgy. Runic Legion, Priest. Duration 3 to 4 turns. As this card activates and at the end of the turn, each opposing character has -1 to each one of his characteristics superior to its printed value until the end of the game.
Nemaria's necklace. Uncommon. Jewel Item. Craftsman, Priest . Permanent. You gain Runic Theurgy Chain. At the end of the fight, a Runic that has less than 8 Health points gains X Health points and a non-Runic suffers X magic damage where X equals your Spirit (5 maximum).
Xorik. Uncommon. Sword Two handed Weapon Item. Runic Legion. Permanent. Attack +2. At the end of the fight, if your Defense is inferior to 4, Heal 2 Health points and Attack +0/+2. War Guemelite or Craftsman: this card becomes an Other Item.
Command. Common. Action. Runic Legion, Warrior. You heal up to 5 Health points and an ally of your choice suffers as much direct damage. If he is a War Guemelite or if you have a dead, he has Attack +3 until the end of the game. Chain.
War cuirass. Common. Armor Item. Runic Legion. Permanent. Defense +2. An additional Defense +1 to Defense +2 for each one of your Craftsmen. At the start of the fight, if you are not wearing a Rune, this card is discarded.
Scission seal. Common. Action. Runic Legion. Duration 2 turns. All the characters have -2 to the damage they deal. Cor Rune: Defense +3 and Duration 2 additional turns. Chain if one of your allies is Priest or Craftsman.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Tuesday 5 February 2013 - iTCG
From tomorrow onwards, the card release of December 5th 2012, will not be available in the NewComer Booster.
Here is the list of cards concerned:
Victory dance. Rare. Action. Kotoba, Warrior. Duration 3 turns. Defense +3. You cannot play nor activate Actions nor Spells. Attack +5 if you have at least 4 cards in Hand.
Protection of the Flawseeker. Uncommon. Action. Permanent. Attaches to a character who isn't wearing "Protection of the Flawseeker". The holder had Defense +2 if he is Kotoba. After having played his cards, a "Protection of the Flawseeker" is created and played. Mage: Chain.
The Crow's spy. Rare. Action. Kotoba, Warrior. At the start of the game, this card is attached to one of your Kotoba warriors if his two allies are Crows and if your deck contains three "The Crow's spy" cards. Permanent. You win the Crow Caste.
Benediction of the Karukaï. Uncommon. Action. Kotoba, Crow. Duration 2 fights. At the end of the fight, heals X Health points where X equals half the number of magic damage points you have dealt this turn (rounded down). Chain.
Shengdi.(3 evolutions). At his last evolution: Common. Character. Kotoba.Tracker . Marauder. Human. Spirit 2. Attack 8/11. Defense 1. Health points 15. You draw an additional card during the next draw phase. At the start of the turn, two Items from your Discard pile are placed in your Deck. Attack +2 against Mages. Turns 1 and 5: Attack +2 and Spirit +2.
Akagi no jutsu. Common. War Spell. Kotoba. Mage. The characters in battle have Spirit +3. Tsoutai: Chain.
Iron lotus Common. One Handed Weapon Claw. Attack +2. Dual Wield. Tracker: choose up to two Items from your Hand, they are discarded and you have an additional Attack +1 for each one of them. At the end of the fight, 'Iron Lotus" is placed in your Deck.
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Monday 4 February 2013 - iTCG
The new Eredan iTCG forum opens its door today! You can discover it here.
To login, you must use your Eredan iTCG nickname and password.
A read-only version of the former Eredan iTCG forum will remain available via its former address.
Enjoy the game!
Eredan iTCG, The Trading Card Game. Find the game also on Facebook !Par Eredan, le Sunday 3 February 2013 - iTCG
Par Eredan, le Friday 1 February 2013 - iTCG
Tournament of the Million - Treachery
Crystals thunder is rumbling louder and louder!! Another 1 million crystals at stake this weekend!!
Dates:
From now on and until Sunday February 3rd at 8:00 PM (French time).
Restrictions
Format: 3 characters + 20 to 50 Cards.
At the start of the game you have one chance out of two to have to exchange your deck with your opponent's.
Rewards:
Open your eyes because the reward is exceptional! At least 1 million crystals will be distributed to the gamers!
1rst: 125.000 Cx guaranteed + 1250 Cx per registration beyond the 100th registration.
2nd: 85.000 CX guaranteed + 850 Cx per registration beyond the 100th registration.
3rd and 4th: 55.000 CX guaranteed + 550 Cx per registration beyond the 100th registration.
from the 5th to the 8th: 25.000 CX guaranteed + 250 Cx per registration beyond the 100th registration.
from the 9th to the 16th: 10.000 CX guaranteed + 100 Cx per registration beyond the 100th registration.
500.000 crystals will be shared between the gamers of the first third, with a fix value of 5.000 crystals per person if there are more than 100 registrations in this tournament.
Registration Fee
Registration: 10.000 crystals or 400 Fee'z
Good luck to all of you, may good fortune be with you!!
Enjoy the game!
Eredan iTCG, The Trading Card Game.Par Eredan, le Friday 1 February 2013 - iTCG
Players who haven't completed the trophy: The Vandal, can now access it from the Eredan iTCG store.
Cumulate 60 points. You earn 1 point each time two characters end a battle with -4 Health points or less. You must play against different players.
You will earn the card named Wrack and the title: The Vandal.
Wrack: Action. Collector. Unique. The two characters in battle have +4 to damage they suffer.