Cards withdrawn from the newcomers booster
Par Eredan, Tuesday 26 February 2013 à 15:52 - iTCG - #827 - rss
From tomorrow onwards, the card release of December 26th 2012, will not be available in the NewComer Booster.
Here is the list of cards concerned:
Master Maen. (3 evolutions in all). On its last evolution: Rare. Character. Stone Linker. Mage. Water Guemelite, Earth Guemelite. Spirit 3. Attack 4/8. Defense 3. Health points 15. Starts the game with an "Air Stone-heart" from your Deck. If you play a Stone Linker card, an Air Spell from your Hand is played. Turns 2 and 5: choose a character out of combat, if he is tapped he gets untapped otherwise he is tapped.
Or
Rare. Character. Stone Linker. Mage. Air Guemelite, Fire Guemelite. Spirit 3. Attack 5/9. Defense 3. Health points 14. Starts the game with an "Air Stone-heart" from your Deck. If you play a Stone Linker card, an Air Spell from your Hand is played. Turns 2 and 5: choose a character out of combat, if he is tapped he gets untapped otherwise he is tapped.
Stone-heart pouches. Rare. Other Item. Stone Linkers, Mage. Choose a Water, an Earth, an Air or a Fire Spell in play, a Stone-heart of that type of element is created and played.
Fire Stone-heart. Rare. Stone-heart Jewel Item. Permanent. As this card activates, your opponent suffers 6 Fire magic damage points. Chain Fire Spell.
Water cycle. Rare. Water Spell. Stone Linkers, Mage. Duration 3 turns. As this card activates, the Stone Linker Stone-hearts you are wearing are removed and played. Water Guemelite: At the end of the 3rd turn, heals 1 Health point for each Stone-heart you are wearing.
Catalyna. (3 evolutions in all). On its last evolution: Uncommon. Character. Stone linkers. Mage. Water Guemelite, Fire Gumelite. Spirit 2. Attack 5/8. Defense 2. Health points 15. Can cast Fire spells without restriction. Spirit +1 for each "Fire Stone-heart" in play. Turns 1 and 4: Spirit +1.
Or
Uncommon. Character. Stone linkers. Mage. Air Guemelite, Earth Gumelite. Spirit 2. Attack 7/7. Defense 2. Health points 15. Can cast Earth spells without restriction. Defense +1 for each "Earth Spell" in play. Turns 1, 4 and 6: Defense +2.
Fire Elemental. Uncommon. Character. Stone Linker. Warrior. Fire Guemelite. Spirit 1. Attack 7/9. Defense 2. Health points 15. Gain Chain if you play an Other Item. Can play Fire Spells without restrictions. Each time a character deals you physical damage, he suffers 4 Fire magic damage. Turns 1, 2 and 6: Attack +2.
Water Stone-heart. Uncommon. Stone-heart Other Jewel. Stone Linkers. Permanent. As this card activates and at the start of the fight, an opposing card attached to one of your characters is discarded. Chain Water Spell.
Burning Crystal. Uncommon. Fire Spell. Stone Linkers, Mage. Duration: 4 turns. As this card activates your opponent suffers 6 magic damage points. Fire Guemelite: At the end of the fourth turn, an opposing character suffers 8 magic damage points.
Unlinkment. Uncommon. Guem Spell. Stone Linkers, mage. Choose a living Guemelite, he becomes Human and a Spell of his type in his Discard pile is played. Chain.
Link a Stone-heart. Uncommon. Guem Spell. Stone Linker, Mage. Choose a Stone-heart in play and a character, that Stone-heart is attached to him and he heals 3 Health points. Chain.
Air elemental. Common. Character. Stone Linker. Warrior. Air Guemelite. Spirit 2. Attack 7/8. Defense 3. Health points 16. Commune. Gain Chain if you play an Other Item. Can play Air Spells without restrictions. As long as "Air Elemental" is out of combat, he has -2 to damage points suffered. Turns 1, 4 and 7: Spirit +1. Attack +3 if an Air Spell is in your Discard pile.
Shearing. Common. Air Spell. Stone Linkers, Mage. Duration: 3 turns. As this card activates an opposing character out of combat is tapped and suffers 4 to 5 magical damages. Air guemelite: At the end of the third turn, the opposing characters tapped suffer 4 magical damages.
Earth Stone-heart. Common. Stone-heart Jewel Item. Stone Linkers. Commune. Permanent. As this card activates, your opponent suffers X physical damage points where X equals your Defense (4 minimum). Chain Earth Spell.
Stone wall. Common. Earth Spell. Stone Linkers, Mage. Commune. Sort Terre. Duration 3 turns. As this card activates, Defense +3, your other Earth Guemelites have Defense +2. Earth Guemelite: at the end of the third turn, your characters have Defense +2 until the end of the game.
Fair trade. Common. Action. Stone Linkers. Commune. Action. Permanent. If this card is removed from the game, all the cards from your Discard pile are placed in your Deck. Guemelite: Defense +1 for each one of your Gemelites (even dead) who has an element in common with you. Chain.
Air Stone-heart. Rare. Stone-heart Jewel Item. Stone linkers.Permanent. As this card activates and at the start of the fight, choose a character, if he is tapped and out of combat, he has Spirit = 0 until the end of the turn, otherwise he has Spirit -1 and gets tapped. Chain Air Spell.
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