08/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Rejuvenated Nadarya

Rare
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 1
Attack: 6/9
Defense: 4
Health points: 14

Effects:

Defense +2 against Marauders.
+1 to Light Spell damage points for each dead or wounded WitchBlade ally.
Each time "Remember" is played by one of your WitchBlades, it lasts 1 additional Turn and you win 1 to 4 Health points.
Turn 1, 2, 5 and 6: Attack +2. Draw additional card.

Super Pack

For this release, the Rejuvenated Nadarya Super Pack is available in store for a limited time!

The super Pack contains: "Rejuvenated Nadarya" + 5 Standard Noz Boosters, that is 66 cards, including 41 from your Guild from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • Naya
  • Anazra
  • Witchrage
  • Naya's crown
  • Sword of light
  • Remember
  • Dexterity
  • WitchBlade Armor
  • Noz secret

Patch

Changes brought to the cards are colored.

Naya

Rare
Classes: Warrior, Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 15

Effects:

Attack +2 and Spirit +1 against Mages.
If you play a Spell and an Item during the same Turn, an Item from your Deck limited to your Guild, will be played.
If "Anazra" is one of your characters, your WitchBlades have their maximum Health upgraded by 1 until the game ends.
Turns 2, 5 and 6: Attack +2 and Spirit +2.

Anazra

Uncommon
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Attack +1 and Defense +1 against Marauders.
Your other WitchBlades have Attack +1 and gain Chain if they cast a Light or Water Spell.
If "Naya" is one of your allies, "Anazra" gains +1 Magic damage points until the end of the game.
Turns 1, 4 and 7: Defense +2.

Witchrage

Uncommon
Marauder

Effects:

A Spell or an Item attached to your opponent is discarded. He has Defense -2 if one of your characters has a Weapon attached to him.
WitchBlade: He has an additional Defense -1 and suffers 3 to 5 physical points.

Naya's crown

Uncommon
Noz'Dingard Envoys, WitchBlade

Effects:

Permanent.
Defense +2 and Max. Health point +1.
+1 to magic damage points dealt for each one of your Classes.
If you play a AoE Spell, "Naya's crown" has one out of two chances to be discarded.
Chain.

Sword of light

Uncommon
Mage

Effects:

Spirit 1 and Attack +1.
Noz'Dingard: Heals 2 Health points.
If "Naya", "Rejuvenated Nadarya" or "Aerouant" are one of your characters: Deals X magic damage points to the opposing character, where X equals your character's Spirit +2.

Noz secret

Common
Noz'Dingard Envoys, Mage

Effects:

The opposing character has Spirit = 2 and Defense =2.
WitchBlade: For each one of these characteristics that was above 2, Attack +1 to +2 or Defense +1 to +2.
Chain "Witchrage".

Remember

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration: 2 Turns.
Your characters have Spirit +1 for each one of your dead characters and Defense +4 if you have at least one dead character.
WitchBlade: If you have less than 8 Health points, a Spell from your Discard Pile is played. You can choose the Spell if you don't have any living allies.

The following cards have been modified:

Senya's Rapier

Common
Noz'Dingard Envoys, Marauder, WitchBlade

Effects:

Permanent. Dual Wield. Chain.
Attack +1. Attack +1 until the end of the game.

Halo of Light

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration 3 Turns. Attaches to your opponent.
At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn.
WitchBlade: Chain. Choose the character this card is attached to.

These cards are now available in the Newcomers booster.

Have fun!