Card Release: Eval
Par Eredan, Tuesday 10 May 2016 à 16:53 - iTCG - #1471 - rss
11/05/2016 Release
New cards have been released on Eredan iTCG!
Eval (3 evolutions in all)
At its last evolution:
UncommonClass: Priest
Guild: Nehantist
Races: Undead, Demon
Cast: Necromancer
Spirit: 2
Attack: 6/6
Defense: 2
Health points: 16
Effects:
At the end of the fight, if you dealt more damage than your opponent, your Undead characters have their maximum Health points upgraded by 1 and your Demons suffer 1 direct damage. If not, your characters gain Attack +1 until the end of the game.Turns 2, 4 and 6: choose a Theurgy from a Discard Pile. It is played without restriction after your other cards.
Staff of the end
RareStaff
Nehantist
Effects:
Spirit +1. Permanent. Activates at the end of the Fight. Chain.Demon or Undead: your character becomes Mage/Priest until the end of the game.
Necromancer: 2 Undead Actions from your Deck become Necrosis.
Grimmy
UncommonMagic Pet
Nehantist
Effects:
This card is attached to your character. Duration: 3 Turns.As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards.
If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis.
For this release, the Eval Super Pack is available in store for a limited time!
The Eval Super Pack contains: "Eval" + 5 Standard Nehantist boosters. That is 60 cards, including at least 5 Rare (or Legendary) and 20 Uncommon.
Reedition / Patch:
Changes brought to the cards are colored.
Beyond death
RareAction
Nehantist, Undead
Effects:
Duration 3 fights. This card becomes a Necrosis.As this card activates and at the start of each turn, each one of your dead Undead allies Heals 2 to 6 Health points, then, those who have more than 0 Health points, rise again and are tapped.
Grimmy
UncommonMagic Pet
Nehantist
Effects:
This card is attached to your character. Duration: 3 Turns.As the card activates and at the start of the Fight, choose a Spell or a Theurgy from your Discard Pile. It is played after your other cards.
If this card is a Necrosis, your character has Attack +2 until the end of the game. If not, it becomes a Necrosis.
Omniscience
RareTheurgy of Faith
Priest
Effects:
Your character has Defense +2 and gains the Classes of your other characters (alive and dead).Your other characters have Attack +1 or +2 if they are Priests.
Chain Theurgy. Duration: 2 Fights.
Nightmare (3 evolutions in all)
At its last evolution:
UncommonUnknown
Classes: Warrior, Maraudeur
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15
Effects:
Gain Chain if you play an Item.At the start of the Turn, Nightmare has Attack and Defense +1 for every 2 Health points lost.
Turns 2, 5 and 6: the opposing characters have Attack and Spirit -1 until the end of the next Turn.
Herebus (3 evolutions in all)
At its last evolution:
UncommonClass: Priest
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 8/9
Defense: 4
Health points: 14
Effects:
At the start of the fight, a Theurgy from your Deck is placed in your Hand.At the end of the fight, if your character has dealt more damage than the opposing character, he permanently has Attack -2. If not, your other Demons heal 1 Health point.
Turns 1, 4 and 7: Attack +1 per living Priest or Warrior. The opposing character cannot play nor activate Theurgies.
Reduced head
Common Jewel NehantistEffects:
Permanent.As this card activates and at the start of the Fight, the opposing character has Spirit -2 and Defense -1 until the end of the Turn.
Demon: the opposing character has an additional Defense -1 for each dead character.
Undead: Spirit +2 and Chain Undead Action.
These cards are now available in the Newcomers Boosters.
Enjoy the game!
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1. Le Wednesday 11 May 2016 à 11:36, par Eredan
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