30/08/2016 Release

New cards have been released on Eredan iTCG!

Akhet (3 evolutions in total)

Evolution 2 requires:
- 1 "Emerald snake"
Evolution 3 requires:
- 1 "Rejection"

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 2
Attack: 7/9
Defense: 1
Health points: 18

Effects:

Gain Chain if you play a Sword.
If your character in battle suffers direct damage from his allies, he gains Attack +3 until the end of the Turn. If not, he gains 3 Health points at the end of the Turn.
Turn 4 and less: Attack +2.

Super Pack Akhet

For this release, the Akhet Super Pack is available in store for a limited time!

The Akhet Super Pack contains "Akhet" + 5 Standard Nomad boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Shrikan
  • Lodir
  • Sunburn
  • Rejection
  • Desert Scimitar
  • Big scimitar

Patch

Changes brought to the cards are colored.

Shrikan

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 8/10
Defense: 0
Health Points: 18

Effects:

All your Temple Guardians gain Chain if they play "This Tomb...".
Turns 2 and 3: you suffer 1 direct damage point and gain Attack +2.

Lodir

At its last evolution:

Common
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 5/9
Defense: 0
Health Points: 17

Effects:

Gain Chain if you play a "Desert Scimitar".
Your Solarians gain Attack +1 for each living allied Solarian.
Turns 4 and 6: Defense +1.

Lodir

At its last evolution:

Common
Class: Warrior
Guild: Desert Nomad
Race: Human
Caste: Temple Guardian
Spirit: 0
Attack: 6/9
Defense: 2
Health Points: 15

Effects:

Gain Chain if you play a "Desert Scimitar" or a Two handed Weapon.
If "Kararine" or "Neythiri" is one of your living characters, she and "Lodir" share their classes and casts.
Turns 4 and 6: Defense +2.

Sunburn

Uncommon

Effects:

Choose an opposing character. An opposing Action attached to him is discarded.
Priest: If you suffered allied damage during this Turn, this card is attached to the chosen character. He loses as many Defense points as the amount of suffered allied damage. Duration: 4 Turns.
If not,
an additional Action is discarded.

Rejection

Uncommon
Desert Nomad, Warrior, Priest

Effects:

The 2 characters in battle exchange their current Defense bonuses.
Solarian: Chain.

Desert Scimitar

Uncommon
Desert Nomad, Marauder, Warrior

Effects:

Permanent. Dual Wield.
Max. Attack + 1. All your Nomads gain Attack +1.
At the end of the Turn, your non-Immortal characters wounded during this Turn gain 1 Health point, +1 additional Health point if they suffered damage from allies during this Turn.

Big Scimitar

Rare
Desert Nomad, Warrior, Temple Guardian

Effects:

Activates after the Fight. Permanent. Attack +3. Defense +1.
Each time your character suffers damage, he gains Attack +2/+0.
Priest: Heals 4 Health points.

These cards are now available in the Newcomers booster.

Have fun!