Card Release: Alude
Par Eredan, Monday 8 August 2016 à 10:42 - iTCG - #1496 - rss
16/08/2016 Release
New cards have been released on Eredan iTCG!
Alude (3 evolutions in all)
Evolution 2 requires:- 1 "Flying ants"
Evolution 3 requires:
- 2 "Flying ants"
At its last evolution:
UncommonClass: Marauder
Guild: Zil Warriors
Races: Human, Nature Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 6/9
Defense: 2
Health points: 14
Effects:
Defense +2 against Warriors.Each time one of your characters from The Pack suffers magic damage, he gains Spirit +1 for 3 Turns. If he suffers more than 3 magic damage points, he heals 2 Health points.
At the start of the Fight, discard up to 2 cards from your Hand. For each discarded card, a "Flying ants" is created and played.
Turns 2, 3 and 4: A "Amber Fetish of Destruction" is created and played after your other cards.
Flying ants
CommonZil
Effects:
Permanent. Becomes a Nature Spell and is attached to your opponent.If your opponent is:
Mage: Spirit -1.
Marauder or Berserker: Attack -1.
Warrior: Defense -1.
For this release, the Alude Super Pack is available in store for a limited time!
The Alude Super Pack contains "Alude" + 5 Standard Zil boosters, for a total of 60 cards, including at least 5 Rares (or Legendaries) and 20 Uncommons.
Re-edition
The following cards have been reedited:
- The Alpha
- Amber Fetish of Destruction
- Coat Armor
- Magic doohickey
- Wild camping
- Black fang skin
- Cigue
- Ergue
- Bigrage
- Toxik's staff
Patch
The Alpha
RareZil Warriors, The Pack
Effects:
This card is attached to your character with the highest max Attack. He gains max. Attack +2 and Defense +1.Your characters gain
Permanent.
Amber Fetish of Destruction
UncommonCraftsman, Marauder
Effects:
Non Craftsman: This card is attached to the opposing character and becomes a Nature Spell.Attack -1 for each living Guemelite at the start of the Fight.
If played by "Gaya" or "Alude": If the opposing character is Guemelite, he becomes Human instead.
Permanent. Chain.
Coat Armor
UncommonZil Warriors
Effects:
Permanent. Defense +2.The Pack: when activated, a “Boldness” is created and played.
Tamer or Warrior: Chain.
It's soft inside.
Magic doohickey
RareZil Warriors, The Pack, Shadowmancer
Effects:
Duration: 2 to 3 Turns. Your characters gain Defense +2. Chain.Each time you suffer more than 5 damage points, your characters gain Attack +2.
Tamer: If your next card is a Pet, your characters have their maximum Health upgraded by 1.
Wild Camping
CommonMage
Effects:
Duration 3 Turns. Mage or The Pack: this card becomes Permanent.Choose a character and attach this card to him.
At the end of the Turn, if the character is tapped, he has Spirit -1 and suffers 2 magical damage points.
Nature Guemelite: If not, he has Attack -1.
Devouring Swarm
UncommonMage
Effects:
Choose an Item attached to a character, it is discarded.If Alude is one of your characters: Duration 3 Turns. Attack +1/+2.
Nature Guemelite: Chain.
These little creatures love to devour clothes... and especially woman clothing for some strange reason.
Black fang skin
ClothingCommon
Zil Warriors
Effects:
Your character becomes Beast in addition to his other Races.The opposing Beasts have Defense -2.
The Pack : Attack +3/+1.
Permanent.
Amber Fetish of Protection
RareCraftsman, Marauder
Effects:
Attack +1 for every living Guemelite character in play at the start of the Fight.Non Craftsman: Choose one of your characters, this card becomes a Nature Spell and is attached to him.
If played by "Gaya" or "Alude": The character becomes Nature Guemelite in addition to his other Races at the end of the Turn.
Permanent. Chain.
Toxik's staff
RareEffects:
Permanent. Attack +2. Chain. This card activates after the Fight.At the end of the Fight, the opposing character suffers 1 direct damage point for each Nature Spell attached to him.
Nature Guemelite: Activates immediately.
Cigue (2 evolutions in all)
At its last evolution:
RareClass: Marauder
Guild: Zil Warriors
Races: Beast, Nature Guemelite, Shadow Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 7/12
Defense: 3
Health Points: 13
Effects:
Spirit +2 against Noz'Dingards.When Cigue dies, the opposing characters lose 2 Health points.
At the start of the Fight, if you discard 2 cards from your Hand, a "Magic doohickey" is created and played.
Turn 3 or less: A "Wild camping" is created and played.
These cards are now available in the Newcomers booster.
Have fun!
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