16/08/2016 Release

New cards have been released on Eredan iTCG!

Alude (3 evolutions in all)

Evolution 2 requires:
- 1 "Flying ants"
Evolution 3 requires:
- 2 "Flying ants"

At its last evolution:

Uncommon
Class: Marauder
Guild: Zil Warriors
Races: Human, Nature Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Defense +2 against Warriors.
Each time one of your characters from The Pack suffers magic damage, he gains Spirit +1 for 3 Turns. If he suffers more than 3 magic damage points, he heals 2 Health points.
At the start of the Fight, discard up to 2 cards from your Hand. For each discarded card, a "Flying ants" is created and played.
Turns 2, 3 and 4: A "Amber Fetish of Destruction" is created and played after your other cards.

Flying ants

Common
Zil

Effects:

Permanent. Becomes a Nature Spell and is attached to your opponent.
If your opponent is:
Mage: Spirit -1.
Marauder or Berserker: Attack -1.
Warrior: Defense -1.

For this release, the Alude Super Pack is available in store for a limited time!

The Alude Super Pack contains "Alude" + 5 Standard Zil boosters, for a total of 60 cards, including at least 5 Rares (or Legendaries) and 20 Uncommons.

Re-edition

The following cards have been reedited:

  • The Alpha
  • Amber Fetish of Destruction
  • Coat Armor
  • Magic doohickey
  • Wild camping
  • Black fang skin
  • Cigue
  • Ergue
  • Bigrage
  • Toxik's staff

Patch

The Alpha

Rare
Zil Warriors, The Pack

Effects:

This card is attached to your character with the highest max Attack. He gains max. Attack +2 and Defense +1.
Your characters gain Chain if they play a card from "The Pack".
Permanent.

Amber Fetish of Destruction

Uncommon
Craftsman, Marauder

Effects:

Non Craftsman: This card is attached to the opposing character and becomes a Nature Spell.
Attack -1 for each living Guemelite at the start of the Fight.
If played by "Gaya" or "Alude": If the opposing character is Guemelite, he becomes Human instead.
Permanent. Chain.

Coat Armor

Uncommon
Zil Warriors

Effects:

Permanent. Defense +2.
The Pack: when activated, a “Boldness” is created and played.
Tamer or Warrior: Chain.

It's soft inside.

Magic doohickey

Rare
Zil Warriors, The Pack, Shadowmancer

Effects:

Duration: 2 to 3 Turns. Your characters gain Defense +2. Chain.
Each time you suffer more than 5 damage points, your characters gain Attack +2.
Tamer: If your next card is a Pet, your characters have their maximum Health upgraded by 1.

Wild Camping

Common
Mage

Effects:

Duration 3 Turns. Mage or The Pack: this card becomes Permanent.
Choose a character and attach this card to him.
At the end of the Turn, if the character is tapped, he has Spirit -1 and suffers 2 magical damage points.
Nature Guemelite: If not, he has Attack -1.

Devouring Swarm

Uncommon
Mage

Effects:

Choose an Item attached to a character, it is discarded.
If Alude is one of your characters: Duration 3 Turns. Attack +1/+2.
Nature Guemelite: Chain.

These little creatures love to devour clothes... and especially woman clothing for some strange reason.

Black fang skin

Clothing
Common
Zil Warriors

Effects:

Your character becomes Beast in addition to his other Races.
The opposing Beasts have Defense -2.
The Pack : Attack +3/+1.
Permanent.

Amber Fetish of Protection

Rare
Craftsman, Marauder

Effects:

Attack +1 for every living Guemelite character in play at the start of the Fight.
Non Craftsman: Choose one of your characters, this card becomes a Nature Spell and is attached to him.
If played by "Gaya" or "Alude": The character becomes Nature Guemelite in addition to his other Races at the end of the Turn.
Permanent. Chain.

Toxik's staff

Rare

Effects:

Permanent. Attack +2. Chain. This card activates after the Fight.
At the end of the Fight, the opposing character suffers 1 direct damage point for each Nature Spell attached to him.
Nature Guemelite: Activates immediately.

Cigue (2 evolutions in all)

At its last evolution:

Rare
Class: Marauder
Guild: Zil Warriors
Races: Beast, Nature Guemelite, Shadow Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 7/12
Defense: 3
Health Points: 13

Effects:

Spirit +2 against Noz'Dingards.
When Cigue dies, the opposing characters lose 2 Health points.
At the start of the Fight, if you discard 2 cards from your Hand, a "Magic doohickey" is created and played.
Turn 3 or less: A "Wild camping" is created and played.

These cards are now available in the Newcomers booster.

Have fun!