Card Release: Nerodith
Par Eredan, Tuesday 1 August 2017 à 14:40 - iTCG - #1584 - rss
02/08/2017 Release
New cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution.
Nerodith (3 evolutions in total)
At her last evolution:
UncommonClass: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 2
Attack: 7/9
Defense: 0
Health points: 17
Effects:
Attack +2 against Warriors. If one of your Human Eclipse plays a Marauder card, his direct damage points are increased by 2 until end of the turn.Turn 1, 2 and 5: A Bow from your Deck is attached to "Nerodith", if she has already a Bow attached to her, it is attached to another of your Bowless characters instead.
Cobra’s Bow
RareBow
Desert Nomads, Human, Marauder
Effects:
Chain. Permanent.Attack +2.
At the end of the fight, choose a character. He suffers 2 direct damage points, +1 if your character has the Card "Well-informed" attached to him.
Super Pack
For this release, the Nerodith Super Pack is available in store for a limited time!
The Nerodith Super Pack contains " Nerodith " + 5 Standard Nomads boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!
Reedition
The following cards have been reedited and/or patched:
- Inatka
- Mouktar
- Well-informed
- Discreet Elimination
- Scorpio blow
- Slyness
- Cobra venom
Patch
Changes brought to the cards are colored.
Inatka (3 evolutions in total)
At her last evolution:
UncommonClass: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 8/10
Defense: 0
Health points: 16
Effects:
Attack +1 against Warriors.Your other Nomads gain Attack +0/+2 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage points suffered.
The "Cobra venom" played by Inatka last 2 fights.
Turns 1, 3 and 5: Attack +2.
Mouktar (3 evolutions in total)
At his last evolution:
UncommonClass: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 7/11
Defense: 1
Health points: 15
Effects:
Attack +2 against Marauders.At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1.
Each time you play a "Discreet Elimination" or a "Scorpio blow", an opposing character suffers 1 direct damage point.
Turns 1, 4 and 5: Attack +1 and Defense +3.
Well-informed
CommonAction
Marauder
Effects:
Defense +1.At the end of the fight, if "Slyness" is in play, your character heals 3 Health points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.
"Know your enemy."
Discreet Elimination
CommonAction
Desert Nomads, Eclipse
Effects:
Attack +2.Doubles the Defense penalties on the opposing character.
Human: Attack+2 for each active "Scorpio blow".
"There are more terrible things than a giant mutated scorpion..."
Scorpio blow
RareAction
Desert Nomads, Marauder
Effects:
This card is attached to the opposing character. Duration 5 turns.At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad non-character card in play (5 maximum).
Eclipse: Choose the character this card is attached to.
Slyness
CommonAction
Marauder
Effects:
Attack +1.At the end of the fight, if "Well-informed" is in play, the opposing character suffers 3 direct damage points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.
Cobra venom
CommonAction
Marauder
Effects:
The characters in fight cannot be healed.Your characters who have a "Cobra’s Bow" attached to them gain Attack +2 until the end of the game.
Eclipse: Attack +2. Chain.
These cards are now available in the Newcomers booster.
Have fun!
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