02/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Nerodith (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 2
Attack: 7/9
Defense: 0
Health points: 17

Effects:

Attack +2 against Warriors. If one of your Human Eclipse plays a Marauder card, his direct damage points are increased by 2 until end of the turn.
Turn 1, 2 and 5: A Bow from your Deck is attached to "Nerodith", if she has already a Bow attached to her, it is attached to another of your Bowless characters instead.

Cobra’s Bow

Rare
Bow
Desert Nomads, Human, Marauder

Effects:

Chain. Permanent.
Attack +2.
At the end of the fight, choose a character. He suffers 2 direct damage points, +1 if your character has the Card "Well-informed" attached to him.

Super Pack

For this release, the Nerodith Super Pack is available in store for a limited time!

The Nerodith Super Pack contains " Nerodith " + 5 Standard Nomads boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Inatka
  • Mouktar
  • Well-informed
  • Discreet Elimination
  • Scorpio blow
  • Slyness
  • Cobra venom

Patch

Changes brought to the cards are colored.

Inatka (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 8/10
Defense: 0
Health points: 16

Effects:

Attack +1 against Warriors.
Your other Nomads gain Attack +0/+2 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage points suffered.
The "Cobra venom" played by Inatka last 2 fights.
Turns 1, 3 and 5: Attack +2.

Mouktar (3 evolutions in total)

At his last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 7/11
Defense: 1
Health points: 15

Effects:

Attack +2 against Marauders.
At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1.
Each time you play a "Discreet Elimination" or a "Scorpio blow", an opposing character suffers 1 direct damage point.
Turns 1, 4 and 5: Attack +1 and Defense +3.

Well-informed

Common
Action
Marauder

Effects:

Defense +1.
At the end of the fight, if "Slyness" is in play, your character heals 3 Health points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

"Know your enemy."

Discreet Elimination

Common
Action
Desert Nomads, Eclipse

Effects:

Attack +2.
Doubles the Defense penalties on the opposing character.
Human: Attack+2 for each active "Scorpio blow".

"There are more terrible things than a giant mutated scorpion..."

Scorpio blow

Rare
Action
Desert Nomads, Marauder

Effects:

This card is attached to the opposing character. Duration 5 turns.
At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad non-character card in play (5 maximum).
Eclipse: Choose the character this card is attached to.

Slyness

Common
Action
Marauder

Effects:

Attack +1.
At the end of the fight, if "Well-informed" is in play, the opposing character suffers 3 direct damage points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

Cobra venom

Common
Action
Marauder

Effects:

The characters in fight cannot be healed.
Your characters who have a "Cobra’s Bow" attached to them gain Attack +2 until the end of the game.
Eclipse: Attack +2. Chain.

These cards are now available in the Newcomers booster.

Have fun!