Noz Mastery!
Par Peter, Wednesday 15 June 2011 à 15:41 - iTCG - #219 - rss
Mastery. Legendary. Unique. Mental Spell. Mage. Creates a copy of the Spell that was played as a Chain, it is then played immediately after the cards have just been played.
Fragment of Chimera. (and its upgrade). Uncommon. Item One Handed Sword. Noz' Dingard Envoys. Dragon Knight. Attack +1. Spirit +1 until the end of the fight if you play a Draconic Spell. Activation: Heals 1 Health point for each active "Fragment of Chimera". Dual Wield.
In the Name of the Dragon. Uncommon. Action. Noz'Dingard Envoys. Dragon Knight. Choose a Dragon Knight card or a Draconic Spell in your Discard Pile playable by your character, this card is played immediately after the cards have just been played. Chain.
Power. Common. Draconic Spell. Mage. Noz'Dingard Envoys. Attack +2 or Spirit +2 if you play a Spell as a Chain. Chain.
The Dragon's Champion. Common. Action. Noz'Dingard Envoys. Dragon Knight. One copy of this card per character only. Dragon Guemelite: At the end of the fight, If your character's Health Points are inferior to 1, he will heal 4 Health points. Permanent.
Crystallization. Common. Draconic Spell. Mage. Noz'Dingard Envoys. Each time that an Opposing character deals physical damage towards you, he has Attack -1. Permanent.
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