Discount!

Discount

-30% off on the NewComer Boosters (except those of the Champion's Hall), Standard, Standard Lite and Veteran!

The discount lasts until Monday September 30th at noon (French time)!

Enjoy the adventure!

Eredan iTCG, the Trading Card Game.
Find it also on Facebook !

Master Tournament: Classe Battle

Masters Tournament: Classe Battle

An hard fight is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!

Dates:

From now on and until Sunday September 28th 2013 at 8PM (French time).

Restrictions:

Format : 3 characters and 20 to 50 Cards.

In this format, all your characters must be of the same class even if they are from different guilds.

All cards are valid except:

  • The Althing
  • Cataclysm
  • Dissidence

Prizes:

In total we will distribute amongst all the participants more than 1.000.000 crystals

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title : The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee'z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you !

Eredan iTCG, The Trading Card Game.

Find this game also on Facebook !

Cards Withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 24th will not be available in the NewComer Booster!


Decomposition. Rare. Nature. Sap Heart. Nehantists. Mage. Permanent. Choose a character and attach to him this card. At the start of any turn, the holder has Attack -1 if the turn is even, otherwise Defense -1 and Spirit -1. Nehantist: this card becomes a Corruption Nehant Spell.

Erosion. Rare. Water. Stone linkers. Mage. Duration 4 turns: choose a character and attach to him this card. As this card activates and at the end of each turn he has Defense -1. Water Guemelite: at the end of the fourth turn he has Defense -4 until the end of the game.

Ebony. (2 evolutions in all). On its last evolution : Uncommon. Sap Heart. Mage. Dais. Arbre-Monde. Spirit 3. Attack 4/7. Defense 2. Health points 14. At the end of the fight, gain 1 Health point per each of your active Nature Spells. Turns 2 and 5: Defense +1 and Spirit +2.

Heart Hit!. Uncommon. Earth. Stone linkers. Mage. Duration 2 fights. Defense +2 per each active "Earth Stone-heart". As this card activates, your opponent suffers X physical damages, where X equals your Defense. Earth Guemelite: at the end of the second fight your opponent suffers X physical damages, where X equals your Defense. Chain.

Death-Tree. (2 evolutions in all). On its last evolution : Common. Nehantists. Mage. Dais, Nehant Guemelite. Spirit 3. Attack 4/7. Defense 2. Health points 14. At the end of the fight, deal 1 Nehant Magic damage to the opposing character per each of your active Corruptions. Turns 2 and 5: Defense +2 and Spirit +1.

Give life. Common. Nature. Sap Heart. Mage. Duration 6 turns. Choose a character and attach to him this card. He gains 4 Health points. At the start of his fights, he gains 2 Health points.

Give death. Common. Corruption. Nehantists. Mage. Duration 6 turns. Choose a character and attach to him this card. He suffers 4 Magic damage points. At the end of any of his fights, he suffers 2 Magic damage points.

Kebek. (3 evolutions in all). On its last evolution : Common. Desert Nomads. Warrior. Human. Immortel. Spirit 0. Attack 7/9. Defense 2. Health points 15. Gain Chain if you play a One handed Sword. At the end of the fight, "Kebek" will gain 1 Health point + 1 for every 4 Damage points he deals during the Turn. Turns 3, 4 and 6: Defense +1.

My name is legion. Common. Corruption. Nehantists. Mage. Attaches to the opposing character. Permanent. At the start of the turn, this character suffers X+1 magic damage points where X equals the number of characters who have at least one Corruption attached to them. If played by Nehant Guemelite: a copy of this card is created and attached to another opposing character.

Photosynthesis. Common. Light. Mage. Attack +1, Defense +1 and Spirit +1. A non-AoE Light or Nature Spell from your Hand is played.

Enjoy the game!

PatchNote

Luck Orb

Because of a technical problem, Luck Orb didn't have the expected effects. This bug has been fixed.

Therefore, please note that the effect of Luck Orb will increase from 1% to 5% until October 24th at noon (French Time). After that it will go back to 1%.

Card Activation

During the activation phase, if a card that has just been played is discarded, it will not be considered as one of the next cards. So, if an effect must target a card to come, it will not be able to target a card that has been discarded.

This bug often occurred when you played Obesity when The secret of the Crow was already in game.

Obesity targeted the card that had just been discarded by The secret of the Crow, therefore it had no effect.

Enjoy the game!

Masters Tournament : Copper & Silver Standard

Masters Tournament: Copper & Silver Standard

An hard fight is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!!

Dates:

From now on and until Sunday 22nd September 2013 at 8 PM (French time).

Restrictions:

Format: 3 characters and 20 to 50 Cards.

Only cards from the Standard series. Only common and uncommon cards.

Forbidden cards: - Naptys's Mask. - Exoarmure MK II.

Prizes:

In total we will distribute amongst all the participants more than 1.000.000 crystals.

  • 1st of the ranking: 250.000 guaranteed Crystals + the Title: The Tournament Master.
  • 2nd: 170.000 guaranteed Crystals.
  • 3rd and 4th: 110.000 guaranteed Crystals.
  • from 5th to 8th: 50.000 guaranteed Crystals.
  • from 9th to 16th: 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you!

Enjoy the game!

Results for the August Lottery

Here are the winners of the monthly event entitled "The Escaped": Ellias wins the "All cards from Act 8" Pack Emilio_Marre 5 NewComer boosters Tbox remporte 2 NewComer boosters Congrats to the winners!

About the Air Battle

The air battle was rough and tough... We saw heroic and memorable actions and others that we will probably soon forget about. It seems that despite all our efforts, the rascals made it this time, not all their waves were destroyed. Nevertheless, such brave actions must be rewarded. Each Eredan warrior will receive half the promised bonus, that is 500XP and 500Crystals per ship wave he has destroyed. Heal your wounds, sharpen your blades and repair your shields. Indeed, soon we will be back!!! Enjoy the game on Eredan ITCG!

Cards Withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 17th 2013 will not be available in the newcomer booster!




Tracker Trap. Rare. Tool. Kotoba. Marauder. Your "To Track down" are considered as they have been in game during 2 fights. Tracker: Chain.

Shoot to the head. Rare. Action. Pirates. Marauder. Permanent. As this card activates and at the start of your next fights, if you hold a Powder weapon, an opposing character suffers 2 to 3 direct damage points. When the holder losts this card, an opposing character suffers 3 direct damage points. Chain Weapon.

Crystal Trap. Uncommon. Tool. Noz'Dingard Envoys. Permanent. Choose a character and attach to him this card and it becomes a Light Spell. Witchblades gain Chain if they play a Light Spell. Chain.

Surrounding. Uncommon. Action. Sap Heart. Elfine. If the next opposing card is an Action, a Spell or a Theurgy, you will perform an extra attack that equals your printed min. attack. Otherwise your opponent has Defense -2. Chain Item.

Booby Trap. Uncommon. Action. Warrior. Marauder. This card is attached to the opposing character, he has Defense -2. Duration: 2 to 4 Turns. Warrior or Marauder: Chain.

Kotori Kage. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Marauder. Shadow Guemelite , War Guemelite . Traqueur, Corbeau. Spirit 2. Attack 7/9. Defense 2. Health points 14. Attack +1 against Mages. Defense +1 if you play a Marauder card. Your Crows have Attack +1. Turns 1, 2 and 4: an "the Art of tracking" from your Deck will be played following the cards already played.

I wait to trip you up. Common. Action. Marauder. This card is attached to an out-of-combat character. Permanent. At the start of his fights, the holder of this card will have Attack -1 or defense -1 or he will suffer 2 direct damage points. Chain.

Belladone. (2 evolutions in all). On its last evolution : Common. Sap Heart. Warrior. Elfine. Spirit 0. Attack 5/9. Defense 1. Health points 16. Gain Chain if she plays a Sap Heart weapon. She performs an extra attack that equals her Printed Min Attack. Turns 1 and 4: she performs an extra attack that equals her Printed Attack.

False Eclipse. Common. Action. Desert Nomads. Duration 4 turns. Attack and Defense +1. At the start of your next fights a "Sol'Ra Eclipse" from your discard Pile will be played. Chain Action.

Enjoy the game!

Master Tournament : Double Tap Standard

Masters Tournament: Double Tap Standard

A hard fight is coming on Eredan iTCG ! This week-end 1 million crystals at stake!

Dates:

From now on and until Sunday 15th of September at 8 PM (French time).

Restrictions:

Format : 3 characters and 20 to 50 Cards.

Forbidden Cards:

- Centorium Aurius

- Thunderstroke

- Tracker Bell

- Exoarmure MK II

- Juggle

- Napty's Mask

Only cards from Standard Series. Maximum 2 sample of the same card.

Prizes :

At least 1.000.000 crystals will be distributed among all the participants.

  • 1st of the ranking: 250.000 guaranteed Crystals + the Title: The Tournament Master.
  • 2nd: 170.000 guaranteed Crystals.
  • 3rd and 4th: 110.000 guaranteed Crystals.
  • from 5th to 8th: 50.000 guaranteed Crystals.
  • from 9th to 16th: 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you!

Eredan iTCG, The Trading Card Game.

Find this game also on Facebook !

Air Attack

You had escaped from the prison of the Rusty Island when Kiria had slipped the leash. You had even managed to get to the former air base, the floating islands nearby without being caught. Yet, when you wake up where you were hiding, you see strange things flying in the sky: enemy ships!

You recognize a couple of them! What... what? You are totally stunned! In front of you are the Arc-Kadia, the Iron Titan, the Black Widow, the Megalodon and the The Firmament, all playing with their canons! Weren't they destroyed or damaged? The one thing to do: use your artillery and destroy them all. That seems easy: they are there, just in front of you. It might not be that easy, in fact... Indeed, the rascals have chosen the right moment to attack. There is so much fog that you have difficulties spotting them. Soon you will only see their burning pontoons touched by your shells. Destroy all the ship waves and make sure you deserve your stripes!

What do you have to do?

You thought you could escape the powerful Bramamir fleet and thumb your nose at Admiral Al Killicrew? You are so surprised by a shooting attack from the pirates that you don't have enough time to get to one of the ships, therefore, you manage the operation from the ground.

Your objective is to destroy all the ships that attack you by waves. For that, you need to use the canons on the coast, those that aren't destroyed yet.

The enemy ships are lost in the mist and you can't see them. Touch them and you will see their burning bridges in the distance.

- Each enemy wave is made of 5 ships that are all different in size. (one of 4 boxes, one of 3 boxes, 3 of 2 boxes).

- For each wave of 5 ships that you destroy, you win a random rare card.

- You start the game with 3 shells. Each trophy you win makes you gain 3 more.

- Destroy 5 ships and win your first stripes: Artilleryman's stripes

Artilleryman's stripes: Clothing Item - Unique. Permanent. Win Attack +1, Defense +1 and Spirit +1, your Health point limit and your Health points increase by 1. Chain.

- Destroy 37 ships and win the collector card: Wave of panic.

Wave of panic: Collector - Unique. - Action. Permanent. Choose a character and attach this card to him. He has Defense +2. Permanent. At the end of each turn, if his Discard pile is empty, this card is withdrawn from the game, otherwise the cards in his Discard pile are withdrawn from the game.

- Sink 50 enemy ships and make your first stripes evolve to Admiral's stripes.

This is an exclusive evolution and you can only get it that way.

Admiral's stripes: Clothing item- Unique. Permanent. Permanent. Win Attack +2, Defense +2 and Spirit +2, your Health point limit and your Health points increase by 2. Chain.

Once you have sunk 50 ships, keep on playing. For each wave you sink, you win a rare random card.

Where can I get shells?

Each time you finish a trophy, you get 3. You can handle all trophies simultaneously and they are repeatable.

You can also get a pack of 3 shells for 30 Fee'z.

Otherwise, you will find 40 new shells in each 399/400 Fee’z booster.

Server Trophy: Let's unite all the Guem Land forces and fight these ship waves one after the other. Destroy 20,000 ship waves to win the victory! If you make it, at the end of the event, each player will receive 1000Xp and 1000Cx for each ship wave he has destroyed.

This event starts on Thursday September 12th and will last until Wednesday September 18th 2013 at noon (French time).

PatchNote

- "The Mineptra specter" now take the opposing deads into account straight away in the calculation of its bonuses. - The former version of "Familiar ground" wasn't valid in the standard format, it has been corrected. " - The artwork versions of the cards named "Favor of the Dawn" and Sky Inhabitant" have been placed in the Basic Set. Therefore they are now valid in the Basic and the Standard format. - The bug that stopped "Xzia rampart" from activating immediately has been corrected. - The bug that sometimes led to a wrong calculation of the bonuses for "Bestial Power" has been corrected.

Cards Withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 10th 2013 will not be available in the newcomer booster!




The Howls. Rare. Action. Zil Warriors. La Meute. This card becomes a Volk Pet (One pet per character). Permanent. You perform an additional Attack that equals the number of Volk pets in your possession +1 for each of your living Beasts. Chain.


Bestial Power. Rare. Action. Sap Heart. Zil Warriors. Warrior. Duration 3 turns. Your Beasts have Attack +2 and your characters get the Beast Race. Attack +2 per dead ally and Defense +1 per alive Ally. The Pack or Hom'Chai: Chain Item.

Runic Lord Xenophon. (3 evolutions in all). On its last evolution : Rare. Runic Legion. Warrior. War Guemelite . Archonte. Spirit 1. Attack 7/9. Defense 2. Health points 17. Gain Chain if you play an Armor. If you only have one living Archon, your Runic Warriors have Attack +1. At the start of the fight, Attack +1 for every Cor Rune attached to your character. Turns 3 and 6: Attack +1.

Wild Dance. Rare. Action. Warrior. Any of your Beast gains 1 to X Health points, where X equals his min. Attack. Beast: Attack +2. Chain.


Rallying the Troops. Uncommon. Action. Runic Legion. Warrior. Duration 3 fights. Defense +2 Cor Rune : your allies have Attack +2 and Defense +2. Nox Rune : Attack +1 for each Beast and you get the Beast Race.
Pyromaque. (2 evolutions in all). On its last evolution : Uncommon. Runic Legion. Warrior, Craftsman. Beast, War Guemelite . Spirit 1. Attack 7/10. Defense 2. Health points 17. Gain Chain and a Cor Rune if play "Rallying the Troops". After you have played your cards, choose a card from your Discard Pile, and it will be placed in your Hand. Turns 2, 4 and 6: choose a character, he gains Beast until the end of the game.


Inner Beast. Uncommon. Action. Zil Warriors. La Meute. Duration 4 turns. Defense +1, you gain Beast and change your appearance. Your Beasts have Attack +1 per Beast and Folk Pet.

Yaz's Axe. Common. Axe. Warrior. Hom'Chai. Duration 3 fights. Attack +3. When the holder losts this card, an opposing character with 1 or more Health points suffers 4 direct damage points. Beast: Defense +1 and Duration -1 fight.

Loquitus' Horn. Common. Other. Runic Legion. Warrior. Craftsman. Permanent. Attack +2, Defense +1 and Spirit +1. Your Beasts and your War Guemelites gain a Yr Rune. Chain.

Enjoy the game!

Master Tournament: Arena Standard

Masters Tournament : Arena Standard

A hard fight is coming on Eredan iTCG! This week-end 1 million of crystals at stake!

Dates:

From now on and until Sunday September 8th at 8 PM (French time).

Restrictions:

Format: 1 character and 15 to 30 Cards.

Only cards from the Standard series. Only 1 Unique Card per Deck.

At the start of the game, characters in game get one of the following bonuses (both characters get the same bonus):

  • Attack +3
  • Defense +3
  • Health point max +3
  • Spirit +3

Prizes:

In all, we will distribute more than 1.000.000 crystals amongst all the participants.

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title The Tournament Master..
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may good fortune be with you!

Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of July 3rd 2013 will not be available in the newcomers booster!




Zil's skill. Rare. Action. Zil Warriors. Attack +2 or +3. You can choose an active Dagger and this is removed, played and activates immediatly. Chain Dagger or Chain if you wear a Dagger.

Chantelain. (3 evolutions in all). On its last evolution : Rare. Mercenaries. Marauder. Human. Courtisan, Traquemage. Spirit 2. Attack 9/11. Defense 2. Health points 15. At the start of the game, if your allies are Marauders, you gain their guilds. Attack +2 against Mages and Priests. If you play 2 Marauder cards, your allies have Attack +1 until the end of the game. Turns 2, 4 and 6: Chain Marauder card.

Master assassin. Rare. Action. Zil Warriors. Marauder. Attack +4. If you have a Dagger, an opposing character suffers 1 direct damage point. Chain Dagger.

Smoke Bomb. Uncommon. Other. Kotoba. Defense +3. Choose a character, he is untapped and his allies are tapped. Tracker: if a Spell or an Action played by the opposing character is active, heals 4 Health points and Attack +2.

Eclipse's curse. Uncommon. Action. Desert Nomads. Permanent. Attack +1 for each character whose Defense is lower than 2. Eclipse: if another "Eclipse's curse" is activated, the next opposing non-Theurgy card is discarded. Chain.

Inatka. (3 evolutions in all). On its last evolution : Uncommon. Desert Nomads. Marauder. Human. Eclipse. Spirit 1. Attack 8/10. Defense 0. Health points 16. Attack +1 against Warriors. Your other Nomads have Max. Attack +1 until the end of the game. At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage suffered. Turns 1, 3 and 5: Attack +2.

Bokken. Common. Staff. Kotoba. Duration 2 turns. The Spirit Bonus of your opponent are canceled. Tracker: The Min Attack of your opponent equals his Spirit. All the Bokken and Smoke Bomb from your Discard Pile are placed in your Deck.

In the name of Vizir. Common. Action. Desert Nomads. Marauder. Attack +3/+4 and Defense = 2. A Sol'Ra Eclipse from your Deck is placed in your Hand.

Ebohki's Blade. Common. Dagger. Marauder. Permanent. Attack +2. Tracker: Dual Wield. Extra Attack +1 if any opposing character is Mage or Priest. Chain.

Enjoy the game!