Card Release: Master-Mage Kire

28/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Lightning Bolts" and "Master-Mage Pilkim".

Master-Mage Kire (3 evolutions in total)

Evolution 3 requires:
- 1 x "Turul"

At its last evolution:

Uncommon
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 3
Attack: 0/3
Defense: 2
Health points: 15

Effects:

Your Mages without Cast gain +1 to Spell damage and Defense +2 until the end of the game.
The "Draconis..." played by your characters last 2 additional Turns.
Turn 2, 4 and 6: -2 to damage points suffered.

Turul

Rare
One handed Weapon, Staff

Effects:

Duration: 3 Fights.
Dual Wield.
Your Mages without Cast gain Spirit +1 and Defense +1.
As this card activates, a "Draconis..." is created and played.
Master-Mage Kire: Permanent.

Super Pack

For this release, the Kire Super Pack is available in store for a limited time!

The Kire Super Pack contains "Master-Mage Kire" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Master-Mage Marzhin
  • Master-Mage Pilkim
  • Master-Mage's Scale
  • Power
  • Water wave
  • Title of Master-Mage
  • Lightning Bolts

Patch

Changes brought to the cards are colored.

Master-Mage Marzhin (3 evolutions in total)

At its last evolution:

Rare Classes: Mage, Unknown
Guild: Noz'Dingard Envoys
Races: Water Guemelite, Fire Guemelite, Dragon Guemelite, Lightning Guemelite
Spirit: 0
Attack: 0/1
Defense: 0
Health points: 17

Effects:

Gain Chain if you play a Draconic Spell.
At the start of the Fight:
Attack +2 for each Fire Spell in your Discard pile.
Defense +1 for each Water Spell in your Discard pile.
Spirit +1 for each Lightning Spell in your Discard pile.
After playing your cards, a Spell from your deck is played.
Turn 1 and 2: -20 to damage suffered by the characters in battle.

Master-Mage's Scale

Common
Jewel
Noz'Dingard Envoys

Effects:

Attack +2 if a Fire Spell is in your Discard pile.
Defense +1 if a Water Spell is in your Discard pile.
Spirit +1 if a Lightning Spell is in your Discard pile.
Chain if you are without Cast.
Permanent.

Power

Common
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Attack +2 and Spirit +2 if you play a Spell as a Chain.
If you are without Cast: +1 to the effects of this card.
Chain.

Water wave

Common
Water Spell
Noz'Dingard Envoys, Mage

Effects:

The opposing character suffers 6 to 8 magic damage points.
Compendium: Choose an out-of-combat character. If he is untapped, he becomes tapped and if he is tapped, he becomes untapped.
Mage without Cast: The opposing characters have Spirit -1 for 3 Turns.

Title of Master-Mage

Common
Scroll
Noz'Dingard Envoys

Effects:

Choose a Mage and attach this card to him.
Permanent.
After the holder played his cards, a Noz Spell from his Discard pile is placed in his Deck.
If you are without Cast: +1 to Spell damage.

These cards are now available in the Newcomers booster.

Have fun!

Advent Calendar: Bug & Legendary card

Greetings players,

As many of you noticed, a bug has been affecting the opening of the 24th box of the Advent Calendar and for some of you, the opening of another box. So far this has prevented you from obtaining the Legendary card that you should have received if you had successfully opened every box of the Calendar.

We would like to reassure you by confirming that every player who missed one or two boxes and opened all the others will be given the promised Legendary card. This is a fact and the only point that still needs to be cleared up is when you will receive the Legendary card.

We cannot give you a precise date yet, but we can tell you that you will be compensated at the end of the current calendar, so next week.

We are aware of the worry and frustration caused by this situation and we sincerely apologize for it. We hope that despite the encountered issue, you spent a great Christmas and that New Year's Eve will also be a merry moment.

Have a great day!

Sincerely,

The Feerik Games team

Event: Christmas Brawl

After decades of Christmas celebrations, of joyful and naively innocent traditions, Rudolf the Reindeer has reached his breaking point. Santa may be able to enjoy his unchanged duties after all these years, but Rudolf can no longer hold back his beastly alpha instincts. Rudolf the gentle Reindeer no longer feels like simply giving out gifts to good children, he wants to give out some blows as well. Where do you think he got his red nose from? Red stands for Christmas, but also for blood, and this year he will be on the look out for naughty children. Who's up for a good brawl? Will you be on Santa's list or on Rudolf's? It's up to you.

Participate in this event, starting today and until Wednesday 28th December 2016 at 2pm (CET).

What is it about?

"Christmas Brawl" is an Eredan iTCG event which gives you the opportunity to win many cards, including the latest characters: "Rudolf" and "Rudolf the Enraged".

For the event, a Christmas Room has been set up where you can fight in a special format:

  • Common and Uncommon cards are allowed without restriction
  • Maximum 5 Rare cards
  • Maximum 3 Sacred cards
  • Maximum 3 Damned cards
  • No character counting for 3
  • No Legendary cards

How do I get my Christmas gifts?

By being a naughty boy. Until Wednesday 28th December 2016, 2pm, you will be able to collect White, Blue and Golden Gifts by fighting in the Christmas Room, fighting in tournaments and completing trophies.

Gifts will appear randomly during your games and you can also find 20 Blue, 10 White and 8 Golden of them in 399/400 Fee'z boosters.

At Santa's Shop, these Gifts will allow you to purchase a whole range of different things as well as the new event characters: "Rudolf", "Rudolf the Enraged" and his Colossus version.

If you manage to complete 30 Santa trophies, you will obtain the trophy "The Winter King" along with 500 Champion Medallions!

Have a good event and merry Christmas!

Card Release: Olor

14/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Olor (2 evolutions in total)

Evolution 2 requires:
- 1 x "Frozen Stone-heart"

At its last evolution:

Uncommon
Classes: Berserker, Mage
Guild: Stone Linkers
Races: Ice Elf, Air Guemelite, Water Guemelite
Spirit: 3
Attack: 4/8
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a Water Spell or a Jewel.
As long as Olor has a Stone-Heart or a Water Spell attached to her, she obtains her Rage bonus.
Rage: Olor changes her appearance and the "Frozen Stone-heart" played by your characters are copied.
Turns 2, 3 and 5: A "Frozen Stone-heart" is created and played.

Frozen Stone-heart

Common
Jewel, Stone-heart
Mercenaries, Stone Linkers

Effects:

Permanent. Chain.
Defense +1.
Ice Elf : -1 to damage points suffered.
Water or Air Guemelite: +1 to magic damage dealt.

Super Pack

For this release, the Olor Super Pack is available in store for a limited time!

The Olor Super Pack contains "Olor" + 5 Stone Linker boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Lazar Zackarov
  • Globetrotter
  • Amnesia
  • Illusory reflection
  • Fog
  • Freeze
  • Sleeping Waters
  • Water Stone-heart
  • Geyser

Patch

Changes brought to the cards are colored.

Lazar Zackarov (3 evolutions in total)

At its last evolution:

Uncommon
Class: Mage
Guild: Stone Linkers
Races: Air Guemelite, Water Guemelite, Earth Guemelite
Spirit: 3
Attack: 5/6
Defense: 2
Health points: 15

Effects:

After having played your cards, Defense +2 if you are wearing a Stone-heart.
+1 to damage dealt for each "Globetrotter" or "Water Stone-heart" in play (max 3).
Turns 1, 2 and 4: Defense and Spirit +1.

Globetrotter

Common
Water Spell
Stone Linkers, Mage

Effects:

Duration: 4 Turns. Spirit +3.
Air or Water Guemelite: At the end of every even Turn, the opposing characters have Spirit -1 until the end of the game.
Olor or Lazar Zackarov: Permanent.

Amnesia

Common
Water Spell
Noz'Dingard Envoys, Stone Linkers, Mage

Effects:

Duration: 3 Fights. Defense +2.
As this card activates, choose a character. He is tapped and suffers X magic damage points, where X equals your Defense.

Illusory reflection

Common
Water Spell
Mage

Effects:

Defense +X where X equals your character's Spirit.
Water Guemelite: Attack +X.

Fog

Common
Water Spell
Mage

Effects:

All your characters gain Defense +1 for this Turn and the next.
Water Guemelite: The opposing character has Attack and Spirit -1 until the end of the game.

Freeze!

Uncommon
Water Spell
Mage

Effects:

All Items attached to the opposing character return to their owner's deck.
Water Guemelite: Deal 2 direct damage to the opposing character.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

If you missed their release last year, now is the time because the limited Legendary Packs "The Big Means" and "Antimagic Glyphs" are once again available for a short period of time. Seize the opportunity!

These packs contain:

"The Big Means" or “Antimagic Glyphs+ 1 other Legendary card, 11 Rare, 48 Uncommon et 84 Common from Acts 5 to 13.
Find also: one "Foil" card, four 100 XP cards, one 200 XP card and one 500 XP card.

Keep in mind that these Packs will be available in the store until Wednesday, 14th December, 12pm (CET).

Have a nice week end on Eredan iTCG!

Card Release: Boyl

07/12/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Boyl (3 evolutions in total)

Evolution 3 requires:
- 1 x "Avalonian oil"

At its last evolution:

Rare
Classes: Warrior
Guild: Mercenary
Race: Human
Cast: Avalonian
Spirit: 0
Attack: 6/8
Defense: 3
Health points: 15

Effects:

At the start of the game, a "Thirsty one's helmet" is created and attached to all your Avalonians.
Chain Potion.
Even Turns: An "Avalonian oil" from your Deck is played.
Odd Turns: Gain 1 Level.

Avalonian oil

Common
Potion

Effects:

All the non-Avalonian characters suffer 4 magical damage points.
Boyl: Your opponent suffers X magical damage points, where X equals your Level.

Super Pack

For this release, the Boyl Super Pack is available in store for a limited time!

The Boyl Super Pack contains "Boyl" + 5 Newcomer boosters, so 60 of the newest cards, from which at least 5 Rare (or Legendary) and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Ysild
  • Aelide, Queen of Avalonia
  • The Cup of Life
  • Kings' crown
  • Sacred Avalonian Blade
  • Slasher

Patch

Changes brought to the cards are colored.

Ysild (3 evolutions in total)

At its last evolution:

Uncommon
Class: Warrior
Guild: Mercenary
Race: Human
Cast: Avalonian
Spirit: 2
Attack: 7/9
Defense: 3
Health points: 14

Effects:

Gain Chain and Defense +2 if you play a Jewel.
You draw an additional card during the drawing phase.
Turns 2 and more: A Jewel from your Deck or Discard Pile is played.

Aelide, Queen of Avalonia (3 evolutions in total)

At its last evolution:

Rare
Class: Warrior
Guild: Mercenary
Race: Human
Cast: Avalonian
Spirit: 2
Attack: 5/8
Defense: 3
Health points: 15

Effects:

Gain Chain and Spirit +1 until the end of the game if you play a Jewel.
At the end of the Fight, one of your Avalonians with the least Health points heals X Health points, where X equals the Spirit of "Aelide, Queen of Avalonia".
Turns 1, 3 and 5: Your Avalonians permanently gain 1 Level and have their maximum Health upgraded by 1.

The Cup of Life

Common
Jewel
Human, Avalonian

Effects:

If "Aelide, Queen of Avalonia" is one of your characters and alive, she gains Spirit +1 until the end of the game.
Choose one of your living Avalonians, he gains X Health points, where X equals his Spirit (max 5).
Permanent.

Kings' crown

Common
Helmet

Effects:

Permanent. Your Avalonians gain 1 Level and Spirit +1 until the end of the game.
Chain.

Sacred Avalonian Blade

Rare
Sword

Effects:

Activates after the Fight. Permanent.
Attack +X, where X equals the Level of your character.
Your "Cup of Life" are removed and reactivated.

Slasher

Rare
Sword

Effects:

Permanent.
Dual Wield. Attack +2 until the end of the game.
Avalonian: As this card activates and at the start of the Fight, Attack +2 and Spirit +2 until the end of the Turn.

These cards are now available in the Newcomers booster.

Have fun!

Fan Card Contest 2016

Hello mighty warriors of Eredan! It was long ago when the last fan card contest was organized, and now it is time for you to exchange your swords and armors for pencils and brushes! The 2016 Fan Card Contest begins now!

The winner of the Fan Card Contest will obtain the special trophy "The Scribbler" with the corresponding title, and his card will be redesigned by Feerik and introduced in game. Additionally, when the card is released, the winner will obtain the Mythical version of his card.

Requested card: Character

Your card must be a character that can be part of the game. Please only show one level of your character.

Selection criteria

  • Graphics (chosen image, quality, card and text rendering)
  • Innovation (character idea, stats and abilities)
  • Good balance: your character cannot have over the top stats nor stupid ones, the idea is that your character could easily fit with all the other characters already created.
  • Flavor text
  • The spirit and atmosphere of the card

Creating the card and submitting it

  1. The card must be created with the tools available in the in-game section "Community" -> "Fan Cards".
  2. The card must only be in the JPEG or PNG format. If it is in the wrong format, your card will be disqualified.
  3. The text on your card must either be written in English or French.
  4. Post the image of your card directly in the special topic created on the French forum: "Discussions autour d'Eredan ITCG" --> "Fan Card Contest 2016".
  5. One card per person. Make sure your card is finalized before submitting it, because once you have, it cannot be modified.
  6. You have until 5rd January, 12pm (CET) to submit your Fan Card.

Choosing the One

After the deadline, a jury composed of the Feerik staff and Eredan community members will select the 20 best Fan Cards. You will then have the possibility to vote for one of them through a poll on the forum, the most popular wins the Contest!

Good luck and have fun!