Card Release: Master-Mage Kire
Par Eredan, Tuesday 27 December 2016 à 17:44 - iTCG - #1531 - rss
28/12/2016 Release
New cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution, except "Lightning Bolts" and "Master-Mage Pilkim".
Master-Mage Kire (3 evolutions in total)
Evolution 3 requires:- 1 x "Turul"
At its last evolution:
UncommonClass: Mage
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 3
Attack: 0/3
Defense: 2
Health points: 15
Effects:
Your Mages without Cast gain +1 to Spell damage and Defense +2 until the end of the game.The "Draconis..." played by your characters last 2 additional Turns.
Turn 2, 4 and 6: -2 to damage points suffered.
Turul
RareOne handed Weapon, Staff
Effects:
Duration: 3 Fights.Dual Wield.
Your Mages without Cast gain Spirit +1 and Defense +1.
As this card activates, a "Draconis..." is created and played.
Master-Mage Kire: Permanent.
Super Pack
For this release, the Kire Super Pack is available in store for a limited time!
The Kire Super Pack contains "Master-Mage Kire" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!
Reedition
The following cards have been reedited:
- Master-Mage Marzhin
- Master-Mage Pilkim
- Master-Mage's Scale
- Power
- Water wave
- Title of Master-Mage
- Lightning Bolts
Patch
Changes brought to the cards are colored.
Master-Mage Marzhin (3 evolutions in total)
At its last evolution:
Rare Classes: Mage, UnknownGuild: Noz'Dingard Envoys
Races: Water Guemelite, Fire Guemelite, Dragon Guemelite, Lightning Guemelite
Spirit: 0
Attack: 0/1
Defense: 0
Health points: 17
Effects:
Gain Chain if you play a Draconic Spell.At the start of the Fight:
Attack +2 for each Fire Spell in your Discard pile.
Defense +1 for each Water Spell in your Discard pile.
Spirit +1 for each Lightning Spell in your Discard pile.
After playing your cards, a Spell from your deck is played.
Turn 1 and 2: -20 to damage suffered by the characters in battle.
Master-Mage's Scale
CommonJewel
Noz'Dingard Envoys
Effects:
Attack +2 if a Fire Spell is in your Discard pile.Defense +1 if a Water Spell is in your Discard pile.
Spirit +1 if a Lightning Spell is in your Discard pile.
Chain if you are without Cast.
Permanent.
Power
CommonDraconic Spell
Noz'Dingard Envoys, Mage
Effects:
Attack +2 and Spirit +2 if you play a Spell as a Chain.If you are without Cast: +1 to the effects of this card.
Chain.
Water wave
CommonWater Spell
Noz'Dingard Envoys, Mage
Effects:
The opposing character suffers 6 to 8 magic damage points.Compendium: Choose an out-of-combat character. If he is untapped, he becomes tapped and if he is tapped, he becomes untapped.
Mage without Cast: The opposing characters have Spirit -1 for 3 Turns.
Title of Master-Mage
CommonScroll
Noz'Dingard Envoys
Effects:
Choose a Mage and attach this card to him.Permanent.
After the holder played his cards, a Noz Spell from his Discard pile is placed in his Deck.
If you are without Cast: +1 to Spell damage.
These cards are now available in the Newcomers booster.
Have fun!
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