Shadow and Light, the discovery of Krikos.

Krikos, the Spell breaker. Noz has just been rediscovered on the lands of Guem and it appears that according to his mood he possesses the power to duplicate in Peaceful or Unleashed avatars.



Guilds wishing to appropriate Krikos' power are divided into two camps, each fighting for opposing values.

The trophies


Each camp has a repeatable set of 4 trophies that will allow you each to get 100 Kaes' Reveries. (Please note that you can only make one trophy at a time).
Complete once each series in order to obtain a soul stone as well as its associated trophy.
100 Kaes' Reveries will also be offered in each booster of 399 or 400 Fee'z.

Obtain cards!

During this event we reopen "The store of the Muser". You will find several products:
  • Peaceful Krikos
  • Unleashed Krikos
  • Krikos, the Spell breaker (Counts as 3 characters)
  • Light and shadow shield
  • Kaes the Malevolent. (Counts as 3 characters)
  • Kaes the Protector
  • One random card among the most prestigious random cards (Ancient event cards, legendary, rare or unusual) (content changed every 24 hours)
  • Participate in this event until 02 August 2017, 12H00 (CET).

Participate in this event until 02 August 2017, 12H00 (CET).

Have fun on Eredan ITCG

Legendary Card Upgrade: The Council's Banner

Greetings everyone,

The Legendary Item card: "The Council's Banner” has been upgraded!

The Council's Banner
Effects:

Choose a card from your Hand, which is copied. The original is placed in your deck and the copy is played without Guild, Class, Race and Caste restriction.


For this occasion this occasion we created the "Legend Pack: The Council's Banner” in a limited edition which will available until Wednesday noon (CET).


It Contains: "The Council's Banner” + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 11.
+1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Have a good end of the week on Eredan iTCG!

Preconstructed deck release: Puppet X

19/07/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Bubblez" and "Cyclopanik".

Puppet X (3 evolutions in total)

At his last evolution:

Uncommon
Classes: Marauder, Priest, Craftsman
Guild: Zil Warriors
Cast: Circus
Races: Human, Golem
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 14

Effects:

Cannot play any Faith or Divine Anger Theurgies.
At the start of the fight, you can choose an Item in game and place it in your Hand.
At the end of the fight, if you suffered more than 6 damage points during this turn, you can choose a card from your Discard pile and place it in the opponent’s Deck.
Turn 2, 3 and 6: Spirit and Defense +2.

Ageless Saphyra (3 evolutions in total)

At her last evolution:

Rare
Classes: Mage, Priest, Craftsman
Guild: Zil Warriors
Cast: Circus
Race: Human
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 15

Effects:

Players cannot choose the characters who will fight.
At the start of the fight your characters gain Attack +0/+2 until the end of the game, if one of your cards is in the opponent’s hand.
Odd Turns: A Puppet is played from your Deck after your cards.

Telendar’s doll

Rare
Puppet
Zil Warriors

Effects:

Your characters have -1 to damage points suffered.
Circus: At the start of the fight, Attack +0/+1 for each Class among the living characters.
At the start of the game, this card is attached to "Saphyra the Zil” or “Ageless Saphyra”.
If the holder of this card dies, it is attached to another of your characters.

Aryphas the doll

Uncommon
Puppet
Zil Warriors, Craftsman, Priest

Effects:

Chain.
Duration: 3 turns.
Attack +0/+3 for each Puppet attached to you (max 6).
Circus: As this card activates, choose 3 characters in play, they are untapped if they were tapped and tapped if they were untapped.

Preconstructed deck: Puppet X

For this release, a preconstructed "Puppet X" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Puppet X ", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck "Puppet X" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and/or patched:

  • Bubblelize
  • Distorted destiny
  • Vicious circle
  • Treachery
  • Bubblez
  • Cyclopanik
  • Pulling the strings
  • Voodoo

Patch

Changes brought to the cards are colored.

Bubblelize (2 evolutions in total)

At her last evolution:

Rare
Classes: Priest, Craftsman
Guild: Zil Warriors
Races: Human, Shadow Guemelite
Spirit: 2
Attack: 4/7
Defense: 3
Health points: 14

Effects:

Your Priests have Defense +1.
Your other Circus have -1 to damage points suffered and +1 to healing effects.
Shadowform: The first Puppet played by your characters at each fight is duplicated and attached to the caster.
Turn 1, 2 and 3: A "Bubblez" is created and played after your cards.

After the original artwork of Rue Moon.

Distorted destiny

Rare
Destiny Theurgy
Zil Warriors, Priest

Effects:

Attack +3 (+1 per opponent’s cards in your Discard pile).
At the end of the fight, you can choose a card from your Discard pile and place it on top of the opponent’s Deck.

Circus: Defense +2. Chain.

Vicious circle

Uncommon
Destiny Theurgy
Priest

Effects:

Spirit +1 and Defense +2. Chain Theurgy.
Each "Vicious circle" from your Discard pile is placed in your Hand.
If your Min. Attack is inferior to 9, a "Cyclopanik” is created and played.
At the end of the fight, this card is placed on the top of the opponent's Deck.

Treachery

Uncommon
Destiny Theurgy
Zil Warriors, Priest

Effects:

Attack +X where X equals the opposing character's Attack bonus (maximum +7).
Circus: X will take into account the highest Attack bonus among all the opposing characters.
At the end of the fight, this card is placed in the opposing Deck.
The next time this card is discarded, a non Zil character suffers 3 direct damage points.

Bubblez (Patched but not reedited)

Common
Puppet
Zil Warriors, Craftsman, Priest

Effects:

Duration: 2 fights. Circus: Chain.
As this card activates, a card from your opponent’s Discard pile is placed in your Discard pile.
At the end of the fight, you gain 2 Health points.
Shadowmancer: Your character changes appearance.

Cyclopanik (Patched but not reedited)

Common
Item Other
Zil Warriors

Effects:

Attack +0/+2 until the end of the game.
If your Hand contains more cards than your opponent’s, or if he has one of your cards in his Hand, a "Stirring Up Hatred” is created and played.
Monozilk: An additional Attack +0/+2.

Pulling the strings

Common
Action
Zil Warriors, Nehantists

Effects:

Spirit and Defense +1.
Chain.
Nehantist: Choose an active Corruption in play then choose a living opposing character.
The card is then placed on the opposing character with its permanent effects.
Zil: Choose an active Puppet, it is duplicated and played after your cards.

Voodoo

Common
Action
Zil Warriors

Effects:

Duration: 5 Turns.
Chain Zil card.
Your characters with a Puppet attached to them gain Spirit and Defense +1.
When this card is activated, the opposing character suffers X magic damage points where X equals your Spirit, +1 for each card in the opponent’s Deck or Hand.

"You have to see it to believe it."

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Stone-heart" and "Fire Mastery" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Stone-heart" or " Fire Mastery + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 19th July at noon (CET).


Have a good end of the week on Eredan iTCG!

Card Release: Flaziir

12/07/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Flaziir (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior, Mage
Guild: Noz'Dingard Envoys
Race: Golem, Fire Guemelite
Spirit: 2
Attack: 5/7
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Fire Spell.
If you play “Burning”, you deal 4 Fire damage points to all the opposing characters.
If you deal Fire damage to an opposing character, he will have +2 to damage points suffered for the next 2 turns.
Odd Turns: Attack +2.

Super Pack

For this release, the Flaziir Super Pack is available in store for a limited time!

The Flaziir Super Pack contains "Flaziir" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Delko
  • Bomzar
  • Burning
  • Toolbox
  • Tricky Toolbox
  • Burn in Hell
  • Balance
  • Smoked Arrow
  • Fragment of the Onyrim

Patch

Changes brought to the cards are colored.

Delko (3 evolutions in total)

At his last evolution:

Uncommon
Class: : Mage, Craftsman
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 2
Attack: 5/6
Defense: 3
Health points: 14

Effects:

Your characters gain Chain if they carry or play a Tool.
After playing your cards, a Tool from your Hand is played.
Starts the game tapped if one of your character is a Golem.

Turns 3, 4 and 6: Defense +2, one of your characters gains Defense +2 until the end of the game.

Long time ago, Delko banished Marlok, his own son, Marlok apparently stole some secrets plans from him and built a monstruous Golem.


Bomzar

Common
Class: Warrior, Mage
Guild: Noz'Dingard Envoys
Race: Golem
Spirit: 2
Attack: 7/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play an Item.
Attack +1 and Defense +1 if "Aerouant” or "Flaziir" is one of your characters and alive.
Even turns: +2 to damage dealt.
Odd turns: -2 to damage points suffered.

Burning

Rare
Sword
Noz'Dingard Envoys

Effects:

Activates after the Fight. Duration: 3 Fights.
Attack +3. Your Noz have Defense +1 and Spirit +1.
If you wound another opponent, a card attached to him is discarded.
Even turns: Activates immediately.
At the start of the Fight your character suffers 1 direct damage point.

Toolbox

Uncommon
Tool
Craftsman

Effects:

If you play an Item, it activates immediately.
If played by "Delko”: The Item played is chained and replicated.
Permanent.

Tricky Toolbox

Uncommon
Tool
Craftsman

Effects:

If you play an Item, the Item along with this card are discarded and you have Spirit and Defense -1 until the end of the game.
If played by "Delko”: The Item is attached to the opposing character instead.
Permanent.

Burn in Hell

Uncommon
Fire Spell
Mage

Effects:

Deals 3 magic damage points to the opposing character +3 for each "Burn In Hell" in all Discard piles.
Fire Guemelite: Chain and +2 to Fire Spell (non-AoE) damage played in chain.

The more it burns, the more it burns!

Balance

Common
Action

Effects:

Defense +2 for each opposing character who has the same Defense as you.
Spirit +2 for each opposing character who has the same Spirit as you.
Delko: Chain and if the chained card is an Item, a Tool is played from your Discard pile.

Burning Arrow

Common
Fire Spell
Mage

Effects:

Deals 3 to 5 magic damage points to the opposing character.
Fire Guemelite: Deals 3 to 10 magic damage points instead.

A Spell has many utilities, some are not as fascinating as others but can be useful.


Fragment of the Onyrim

Common
Amulet
Mage, Noz'Dingard Envoys

Effects:

Spirit +1 and Defense +1. Permanent.
At the start of the turn, if another “Fragment of the Onyrim” is in play, you gain an additional Spirit +1 and Defense +1 until then end of Turn.
Mage: Your Spirit and your Defense cannot be modified by the opposing cards.
Without Cast: Chain. As this card activates, a copy of this card is created and played on one of your characters.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Hammerhead

05/07/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Hammerhead (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Pirates
Race: Beast, Water Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health points: 15

Effects:

Gain Chain and Attack +2 if you play a Powder Weapon or a Water Spell.
At the start of the game, a "Cartridge pouch” from your Deck is attached to "Hammerhead".
If you have a Captain alive, your Characters gain Attack +2 Defense +2.
Turn 1, 2 and 4: The two characters in battle gain 6 "Powder" Tokens.

Super Pack

For this release, the Hammerhead Super Pack is available in store for a limited time!

The Hammerhead Super Pack contains "Hammerhead " + 5 Standard Pirate boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Captain Olaho
  • Cartridge pouch
  • Love affair
  • Let my guns talk!
  • Piracy
  • Heavy Weapon
  • Cauterization
  • Harpoon-launcher

Patch

Changes brought to the cards are colored.

Captain Olaho (3 evolutions in total)

At his last evolution:

Common
Class: Warrior
Guild: Pirates
Race: Human
Cast: Captain
Spirit: 1
Attack: 7/9
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a Powder Weapon.
Your Characters gain Spirit +2 and Attack +1 until the end of the game, if they play a "Heavy Weapon".
Your Pirate Warriors gain Defense +1 and their Powder Weapons are activated immediately.
Turn 1, 3 and 4: -2 to damage points suffered and a Powder Weapon from your Deck is placed in your Hand.

Cartridge pouch

Rare
Item Other
Pirates, Warrior, Marauder

Effects:

Duration: 3 fights.
If you activate a Powder Weapon, the opposing characters have Defense -2 until the end of the turn.
At the end of the turn, for each Powder Weapon in play, each character gains 1 "Powder" Token.
Marauder: Chain.

Love affair

Rare
Action
Pirates

Effects:

If your next card is an Item or a Spell, the next opposing Item or Spell is discarded.
Chain Spell or Item.
If you have a Captain alive, the opposing characters cannot chain cards until the end of the next turn.

Let my guns talk!

Uncommon
Action
Warrior, Pirates

Effects:

Attack +1 for each 2 "Powder" Tokens attached to your Character (+5 max).
Activation: Your characters gain 3 "Powder" Tokens.
Permanent. Chain.

Piracy

Uncommon
Action
Pirates

Effects:

Attack +3.
If you have at least 3 "Powder" Tokens, 3 of them are removed and a Powder Weapon from your Hand is played.

Heavy Weapon

Common
Powder Weapon
Warrior, Pirates

Effects:

Permanent.
At the start of your fights, your opponent and yourself lose your "Powder" Tokens and you gain Attack +1 until the end of the turn for each "Powder" Token lost this way.

BOOOOOOOOOOOOOOOOOM !!!

Cauterization

Common
Action
Pirates

Effects:

-3 to damage points suffered.
If you have more than 2 "Powder" Tokens, a Powder Weapon from your Discard pile is placed in your Hand.
Chain.

Harpoon-launcher

Common
Powder Weapon
Pirates

Effects:

As this card activates and at the start of the fight, choose an opposing character, he has Defense -2 until the end of the game. Permanent.
Pirate: The opposing character suffers 5 magic damage points.
At the end of the fight, if you dealt more damage than your opponent, one card attached to the chosen character is discarded.

These cards are now available in the Newcomers booster.

Have fun!