Card Release: Hammerhead
Par Eredan, Tuesday 4 July 2017 à 10:43 - iTCG - #1578 - rss
05/07/2017 Release
New cards have been released on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution.
Hammerhead (3 evolutions in total)
At his last evolution:
UncommonClass: Warrior
Guild: Pirates
Race: Beast, Water Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health points: 15
Effects:
Gain Chain and Attack +2 if you play a Powder Weapon or a Water Spell.At the start of the game, a "Cartridge pouchâ from your Deck is attached to "Hammerhead".
If you have a Captain alive, your Characters gain Attack +2 Defense +2.
Turn 1, 2 and 4: The two characters in battle gain 6 "Powder" Tokens.
Super Pack
For this release, the Hammerhead Super Pack is available in store for a limited time!
The Hammerhead Super Pack contains "Hammerhead " + 5 Standard Pirate boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!
Reedition
The following cards have been reedited and/or patched:
- Captain Olaho
- Cartridge pouch
- Love affair
- Let my guns talk!
- Piracy
- Heavy Weapon
- Cauterization
- Harpoon-launcher
Patch
Changes brought to the cards are colored.
Captain Olaho (3 evolutions in total)
At his last evolution:
CommonClass: Warrior
Guild: Pirates
Race: Human
Cast: Captain
Spirit: 1
Attack: 7/9
Defense: 2
Health points: 15
Effects:
Gain Chain if you play a Powder Weapon.Your Characters gain Spirit +2 and Attack +1 until the end of the game, if they play a "Heavy Weapon".
Your Pirate Warriors gain Defense +1 and their Powder Weapons are activated immediately.
Turn 1, 3 and 4: -2 to damage points suffered and a Powder Weapon from your Deck is placed in your Hand.
Cartridge pouch
RareItem Other
Pirates, Warrior, Marauder
Effects:
Duration: 3 fights.If you activate a Powder Weapon, the opposing characters have Defense -2 until the end of the turn.
At the end of the turn, for each Powder Weapon in play, each character gains 1 "Powder" Token.
Marauder: Chain.
Love affair
RareAction
Pirates
Effects:
If your next card is an Item or a Spell, the next opposing Item or Spell is discarded.Chain Spell or Item.
If you have a Captain alive, the opposing characters cannot chain cards until the end of the next turn.
Let my guns talk!
UncommonAction
Warrior, Pirates
Effects:
Attack +1 for each 2 "Powder" Tokens attached to your Character (+5 max).Activation: Your characters gain 3 "Powder" Tokens.
Permanent. Chain.
Piracy
UncommonAction
Pirates
Effects:
Attack +3.If you have at least 3 "Powder" Tokens, 3 of them are removed and a Powder Weapon from your Hand is played.
Heavy Weapon
CommonPowder Weapon
Warrior, Pirates
Effects:
Permanent.At the start of your fights, your opponent and yourself lose your "Powder" Tokens and you gain Attack +1 until the end of the turn for each "Powder" Token lost this way.
BOOOOOOOOOOOOOOOOOM !!!
Cauterization
CommonAction
Pirates
Effects:
-3 to damage points suffered.If you have more than 2 "Powder" Tokens, a Powder Weapon from your Discard pile is placed in your Hand.
Chain.
Harpoon-launcher
CommonPowder Weapon
Pirates
Effects:
As this card activates and at the start of the fight, choose an opposing character, he has Defense -2 until the end of the game. Permanent.Pirate: The opposing character suffers 5 magic damage points.
At the end of the fight, if you dealt more damage than your opponent, one card attached to the chosen character is discarded.
These cards are now available in the Newcomers booster.
Have fun!
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