Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 29th May 2013 will not be available in the NewComer Booster!

Spirit Game. Rare. Action. Sap Heart. Warrior. Hom'Chai: spirit +2. Chain Attack +X, where X equals the total amount of all the Spirit of the characters in fight (max +5)

Yaz. (2 evolutions in all). On its last evolution : Uncommon. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 7/10. Defense 4. Health points 16. Gain Chain if an ally is dead. If you die, the opposing characters have Defense -1. Turns 2 and 4: Spirit +2.

Amber Pebble. Uncommon. Other. Sap Heart. Duration 3 fights. As this card activates and at the start of your fights, choose a non-action card attached to the character that has the biggest number of non-action cards attached to him, this card is discarded. Mage: Chain

Touché!. Uncommon. Action. For each Weapon attached to your characters, one opposing Action or Spell attached to one of them is discarded.

Holy Effigy.. Common. Jewel. Duration 2 fights. Attack +1 per Elfine and Defense +1 per Hom'Chai. Your Hom'Chais gain Chain Item.

Hornet cloud. Common. Nature. Sap Heart. Mage. You opponent has Spirit -2. Mage: one "Magic Poison" is created and played if your opponent doesn't have any "Magic Poison" attached to him.

Zilinak Statuette. Common. Jewel. Duration 2 turns. Defense +2, all the characters are tapped. At the end of every turn, an opposing character and one of your characters are untapped. Chain.

Enjoy the game !

Patch Note for 30th July

Clans update

- Clans can now have a level higher than 20 (there isn't any restriction). The clans that were concerned by this restriction will directly have the level corresponding to the experience points collected until now.

Other updates

- Shields are now considered as a special type of items. You can have a Shield, in addition to an Armor, attached to your character (but a character cannot have more than one Shield attached to him/her).

- From tomorrow onward it will be possible to cancel the Foil effect from a card if you want. Just go on the evolution window and use the Defoil card (unlimited number of this card for all players).

- The bug preventing the card "Photosynthesis" to play Light Spell has been fixed.

- The bug that was allowing to put two versions of Helen in the same Deck has been fixed.

- Card Determination attaches now correctly to another character when its holder die.

Masters Tournament : Arena Standard

Masters Tournament : Arena Standard

An hard fights time is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!

Dates :

From now on and until Sunday 28th of July at 8 PM (french time).

Restrictions :

Format : 1 character and 15 to 30 Cards.

Only cards from the Standard serie. Only 1 Unique Card per Deck.

At the start of the game, characters in game get one of the following bonuses (both characters get the same bonus):

  • Attack +3
  • Defense +3
  • Health point max +3
  • Spirit +3

Prizes :

In total we will distribute amongst all the participants more than 1.000.000 crystals.

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title The Tournament Master..
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at leat 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week

Good Luck and may the fortune be with you !

Promotion!

Enjoy a 30% OFF on Newcomers Booster (except Hall and Champions), Standard, Lite Standard and Veteran !

Hurry up, because this promotion is valid from now until Monday 29th July at Noon (Paris Time) !

Enjoy the game on Eredan iTCG !

Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 22nd May 2013 will not be available in the NewComer Booster!

Master-Linker Laelyse. (2 evolutions in all). On its last evolution : Rare. Stone linkers. Mage. Water Guemelite , Earth Guemelite , Ice Elf. Champion. Spirit 2. Attack 4/8. Defense 3. Health points 14. Every time that one of your Guemelites activates a Spell of his same tipe, he gains 1 to 2 Health points. Turns 1, 3 and 5: your opponent has Attack -3 and you suffer 1 direct damage point.

Waves Judgment. Rare. Water. Stone linkers. Mage. Duration 3 turns. All the magic damages dealt are reduced by 2. Water Guemelite: at the end of the third turn, all your characters gain 1 Health point per Water Guemelite (dead or alive).

Krakens's Hug. Uncommon. Water. Stone linkers. Mage. Choose a character and attach this card to him; the damages that he suffers and deals are reduced by 2. Duration 4 turns. Water Guemelite: at the end of the 4th turn, 2 opposing Items and 2 opposing Actions are discarded.

Business Argument. Uncommon. Action. Choose one of the card in game or from your Heand, it is discarded. Your opponent has -2 to damages dealt. Chain if you have a Stone Linker ally.

Unstable Stone-heart. Common. Stone-heart. Stone linkers. Duration 4 turns. At the start of your next fight, choose a character and attach this card to him. At the end of the fight, the holder gains 2 to 5 Health points. When this card is removed from the game, the holder suffers 5 to 9 magic damage points and is tapped.

Elementary Storage Belt. Common. Other. Duration 3 to 4 turns. Every time that a Fire Spell or a Water Spell is activated, Attack +1 or heals 1 Health point. Every time that an air Spell or Earth Spell is activated, Defense +1 or Spirit +1.

Sleeping Waters. Common. Water. Stone linkers. Mage. Duration 2 turns. A copy of a Stone-Heart in your Hand is created and played. Water Guemelite: Chain. At the end of the second turn, 3 cards from your discard pile are placed in your Deck.

Enjoy the game !

Masters Tournament : Standard Clones

Masters Tournament : Standard Clones

An hard fights time is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!

Dates :

From now on and until Sunday 21st July 2013 at 8PM (French time).

Restrictions :

Format : 3 characters and 20 to 50 Cards.

Restrictions : Standard.

Special rules :

  • The firs action card you play during a fight is copied.
  • If you play 2 or more Spells during a fight, the second one is copied.
  • Theurgies that you play are copied.

Prizes:

In total we will distribute amongst all the participants more than 1.000.000 crystals

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title : The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee'z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you !

Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 15th May 2013 will not be available in the NewComer Booster!

Grip. Rare. Shadow. Zil Warriors. Mage. 2 cards from the opposing Deck are discarded. Mage: your opponent can discard one card from his hand. If he chooses not to do it, the Attack and Spirit bonuses of the next opposing cards are ignored.

Grumpy. (2 evolutions in all). On its last evolution : Rare. Zil Warriors. Warrior. Human. La Meute. Spirit 1. Attack 7/8. Defense 4. Health points 14. Gain chain if you play a Two Handed Weapon. Every time that one of your "The Pack" characters suffers damages, this character has Attack +1 until the end of the game. Turns 1, 3 and 5: Defense +2.

Coat Armor. Uncommon. Armor. Zil Warriors. Permanent. Defense +2. The Pack: as this card activates, "Boldness" is created and played. Warriors: Chain.

Back to the wall. Uncommon. Action. Zil Warriors. Warrior. La Meute. Duration 3 turns. Attack -4 and Defense -4. Your "The Pack" allies have Attack +6 and Defense +6. Chain if you are wounded or if there is at least 2 other active Zil cards.

Fenrath's Fit. Common. Action. Zil Warriors. Attack +2. The Pack: extra Attack +1 for each of your "The Pack" characters that are wounded or died. Chain Zil item.

Wolf Muzzle. Common. Axe. Zil Warriors. Warrior. Permanent. Attack +2 and Defense +2. As this card activates extra Attack +1 for each wounded "The Pack" ally.

Shadow's Medallion. Common. Jewel. Duration 6 turns. As this card activates and at the start of your fights, if a character in the battle has a Shadow Spell attached to him, Defense +2 and Spirit +1.

Enjoy the game !

Patch Note for 16th July 2013

Deck creation tool update

You can already use the same card in several different Decks to avoid you the job to build and rebuild decks frequently.

Other updates.

- It's already possible add Hearth Spells to any Deck if it contains the card "Hom'chai effigy"

- Some displaying problems in the marketplace have been solved.

- The bug that was wrongly calculating features while playing "Intervention of the champions" when a champrion was dead, has been fixed.

- The issue preventing the right displaying of coins gaining for a booster purchase during the event of the month has been fixed.

Update weekly trophy

The trophy "The visitor from the future" is again available. We modified the availability time, so now you have until Monday 22nd July to complete it.

Master Tournament: Betrayal - Global

Masters Tournament : Betrayal - Global

An hard fights time is coming on Eredan iTCG! This week-end 1 million of crystals at stake!!

Dates :

From now on and until Sunday 14th July 2013 at 8 PM (french time)

Restrictions :

Format : 3 characters and 20 to 50 Cards

At the start of the game you have 50% of chance to exchange your Deck with the Deck of your opponent.

Prizes :

In total we will distribute amongst all the participants more than 1.000.000 crystals.

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title: The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you!

The big adventure of Scarlet

Scarlet goes adventuring on Eredan iTCG

This big adventure starts now and ends on Wednesday 17th July at Noon (french time) !

You will see the merchant on our homepage instead of the Eredan iTCG logo. This is the start point to live an amazing adventure that will bring you to the Guem land! Buy for him all the equipment that Scarlet will need to finish this adventure.

But what you have to do?

To make evolve Scarlet and equip him to make him stronger, you have to gain pieces of gold trough mission in the adventure mode. If you are not able to complete a mission, it means either that you didn't equipped enough your character, or that you didn't make him evolve enough. So you have to remedy.

You can do the missions you like in the adventure mode. If you win, you will receive an amount of gold pieces in relation with the mission difficulty. However, the trophy that you find are there to drive you in a certain and ideal order.

Gold pieces in Boosters

Do you want to go faster ? Until the end of this event, you will find 1000 gold pieces in any 399- or 400-Fee'z booster!

Rewards:

When you login for the first time since the event started, you will receive the character card Scarlet. This character will evolve accordingly to the accomplished missions, the adquired experience and the Evolution Scroll you unlock.

Scarlet : Collector. Character. Warrior. Mercenary. Humain. At the start of the fight, your opponent has Defense -3. Turn 5 and more: an opposing card attached to your character is discarded.

At the end of this event, you will keep Scarlet up to the evolution you brought him. But attention: the required Evolution Scrolls won't be available anymore after the 17th July 2013 at Noon (French time).

You have to complete a new serie of trophies within this great adventure. Once you get all trophies and you have brought Scarlet to his last evolution, you will obtain Hawk's Spaulder.

Hawk's Spaulder : Collector. Other Items. Defense +4. Draw an extra card during the next Draw phase. Chain.

Make the maximum number of adventures!

Auctions

During all the event, we will propose you Auctions. Te money to be used are those you will take from the monsters that wait for you in the Adventure mode.
Let's go for it! The card you want for your Deck or your collection maybe it's there!.

Enjoy the game !

Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of May 7th 2013 will not be available in the NewComer Booster!

The Big Means. Legendary. Action. Unique. Your characters win Chain. Duration 3 turns. Chain.

Disintegration. Rare. Fire. Noz'Dingard Envoys. Mage. Your Noz Mages have Spitit +1 to +2. Deals X magic damages to your opponent, where X equals your Spirit +4 to +6. An opposing Spell attached to a character is discarded.

Dragon Knight Armor. Uncommon. Armor. Noz'Dingard Envoys. Dragon Guemelite . Permanent. Spirit +2. Dragon Knight: s this card activates and at the start of your fights, Defense +X until the end of the turn, where X equals your Spirit Bonus.

Noz'Dingard Sword.Uncommon. Sword. Noz'Dingard Envoys. Warrior. Dragon Guemelite . Permanent. Attack +2 heals 1 to 2 Health Points. Dragon Knight: your allies also benefit the effects of this card.

Loryana. (2 evolutions in all). On its last evolution : Common. Noz'Dingard Envoys. Warrior. Dragon Guemelite . Chevalier Dragon. Spirit 2. Attack 7/10. Defense 3. Health points 15. Gain Chain if you play an Armor. At the start of your first fight, choose one of your Dragon Knight allies. At the end of your fights the chosen Dragon Knight will has Attack +1 or he will gain 2 Heath Points. Turns 4, 5 and 8: Spirit +2 and Chain Draconic Spell.

Archmage's Blessing.Common. Draconic. Noz'Dingard Envoys. Mage. Spirit +3 to +4 if the Maximum Attack of your opponent is superior to 10. Defense +2 to +3 if his Spirit is superior to 2. Attack +1 if his Defense is superior to 2.

Dragon "Flambeau". Common. Banner. Permanent. Attack +1 and Spirit +1. At the end of your fights heals 1 to 2 Health Points and this card has one chance out of three to be discarted. At the end of every turn you are untapped. Chain.

Enjoy the game !

Masters Tournament : Classes Battle

An hard fights time is coming on Eredan iTCG! This week-end 1 million of crystals at stake!!

Dates :

From now on and until Sunday 7th July 2013 at 8 PM (french time)

Restrictions :

Format : 3 characters and 20 to 50 Cards

In this format, all your character must belong to the same class, doesn't matter the guild.

All cards are permitted except:

  • The Althing
  • Cataclysm
  • Dissidence

Prizes :

In total we will distribute amongst all the participants more than 1.000.000 crystals.

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title: The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you!

Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 30th of April will not be available in the NewComer Booster!

Locking Enchantment. Rare. Light. Noz'Dingard Envoys. Mage. Duration 2 fights. As this card activates and at the start of your fights, the next opposing Spell and the next opposing Theurgy are discarded. Courtier: Duration 1 extra fight.

Lady Izandra. (2 evolutions in all). On its last evolution : Rare. Noz'Dingard Envoys, Sap Heart, Stone linkers. Mage. Water Guemelite, Earth Guemelite. Courtisan. Spirit 2. Attack 4/6. Defense 3. Health points 15. At the start of turn 1, the opposing characters have Attack -1 for each of your Sap Heat allies, Spirit -1 for each of your Noz allies and Defense -1 for each of your Stone Linker allies. Turn 1, 2, 3, and 4: you draw a card.

Master Linker Cane. Uncommon. Staff. Stone linkers. Water Guemelite . Permanent. For each of your allies that have the same Guild as you, your opponent has Spirit -1 and -1 to damage dealt. Courtier: Chain. As this card activates, choose a card attached to a character and it's discarded

Magic Ball. Uncommon. Light. Sap Heart. Mage. Deals 6 to 8 magic damage points to your opponent. Courtier: +6 to +8 extra magic damage points, then he gain X Health points where X equals his Minimun Printed Attack.

Savage Cloak. Common. Item of Clothing. Permanent. Your allies gain Guilds and Classes as yours. Courtier: your Warriors and Marauders have Attack +2 and Defense +2.

Venom Ring. Common. Jewel. Courtisan. Duration 2 fights. Your characters have Defense +1. As this card activates, the next Theurgies are placed in their owner's Hands.

Dishonour on sale. Common. Action. Attack +1, Defense +1 or Spirit +1 until the end of the game. Courtier: Chain. At the end of the fight this card is placed in your Deck.

Enjoy the game !