Masters Tournament : Standard Clones

Masters Tournament : Standard Clones

A hard fight is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!

Dates :

From now on and until Sunday September 1st 2013 at 8PM (French time).

Restrictions :

Format : 3 characters and 20 to 50 Cards.

Restrictions : Standard.

Special rules :

  • The firs action card you play during a fight is copied.
  • If you play 2 or more Spells during a fight, the second one is copied.
  • Theurgies that you play are copied.

Prizes:

In total we will distribute amongst all the participants more than 1.000.000 crystals

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title : The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee'z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you !

Promotion!

Enjoy a 30% OFF on Newcomer Boosters (except Hall and Champions), Standard, Lite Standard and Veteran!

Hurry up, because this promotion is valid from now until Monday July 2nd at Noon (French Time)!

Enjoy the game on Eredan iTCG!

PatchNote

- Deirf Geis's Shield has been modified, now it activates immediately and obtains "Chain":

Permanent. Defense +2. An additional Defense +1 if you are wearing a "Deirf Geiss's Double Blade". Chain

- Deirf Geis's Double Blade has been modified the same way:

Permanent. Attack +2. An additional Attack +1 if your character wear a "Deirf Geiss's Shield. Chain

- Chivalrysation has been modified, the card now plays a Shield from the Hand instead of an Armor.

- An interaction issue between Masamune's Blade and Asajiro the vagabond has been fixed.

- The bug that sometimes caused wrong calculations Juggle's damage has been corrected.

Enjoy the game!

Eredan iTCG, The Trading Card Game.
Find it also on Facebook !

Cards withdrawn from the NewComer Booster

From tomorrow onwards, the card release of 26th june 2013 will not be available in the newcomers booster!

 

Celestial Power. Rare. Faith. Desert Nomads. Priest. Gardien du Temple. Heals 3 Health points. You can play a Weapon from your Hand. If you do so, the Weapon immedialty activates, otherwise Attack +3.

Celestial Light. Rare. Faith. Desert Nomads. Runic Legion. Priest. Choose a character, he gains 5 Health points. Temple Guardian or Nox Rune : 4 Theurgies from your Discard pile are placed in your Deck. Chain.

Ahzred, the Royal Guard Champion. (2 evolutions in all). On its last evolution : Rare. Desert Nomads. Warrior, Priest. Human. Gardien du Temple, Champion. Spirit 0. Attack 7/8. Defense 1. Health points 27. Start the game with 18 Health points. Your Temple Guardians gain Chain if they play a Two handed Sword. Turns 3, 4 and 8: your Temple Guardians gain 3 Health point.

Crushing Dogma. Uncommon. Runic. Runic Legion. Priest. Heals 3 Health points. Chain Theurgy. 2 Cor Runes: your characters have Attack +2 until the end of the game. 2 Nox Runes: every opposing character has -2 to each one of his characteristics superior to its printed value until the end of the game.

Erine, servant from Antellechia. (2 evolutions in all). On its last evolution : Uncommon. Runic Legion. Priest. Human. Archonte. Spirit 3. Attack 5/8. Defense 3. Health points 14. Your Priests have Spirit +1. At the end of your fights, if you have only one Archont alive, your Priests have Attack +1 until the end of the game. Turns 4, 6 and 7: Attack +2 and Defense +2.

Runecraft. Uncommon. Runic. Runic Legion. Priest. Defense +3 and Spirit +3. Choose one of your Runics, he gains 3 Health points and a Yr Rune. At the end of the fight, this card is placed in your Deck.

Runecraft. Uncommon. Runic. Runic Legion. Priest. Defense +3 and Spirit +3. Choose one of your Runics, he heals 3 Health points and gains a Cor Rune. At the end of the fight, this card is placed in your Deck.

Runecraft. Uncommon. Runic. Runic Legion. Priest. Defense +3 and Spirit +3. Choose one of your Runics, he gains 3 Health points and a Nox Rune. At the end of the fight, this card is placed in your Deck.

Lania, Thyrs priest. (3 evolutions in all). On its last evolution : Uncommon. Runic Legion. Priest. Human. Spirit 3. Attack 3/6. Defense 2. Health points 13. At the start of your fights, choose one of your Runics. At the end of the fight, he will heal 2 Health points +1 for each different type of Rune attached to your Runics. Turns 1, 5 and 6: Defense +2.

Inner quest. Common. Faith. Desert Nomads. Priest. A Sword from your Discard pile or from your Deck is placed in your Hand. Temple Guardian: -3 to suffered damages. Chain Theurgie.

Weapons Blessing. Common. Faith. Priest. Duration 5 turns. If you have only one Weapon, Attack +3. At the start of your next fights, if the weapon is in your Discard pile, the weapon will be played. Champion: heals 4 Health points. Chain.

Enjoy the game!

Masters Tournament : Betrayal - Global

Masters Tournament : Betrayal - Global

An hard fights time is coming on Eredan iTCG! This week-end 1 million of crystals at stake!!

Dates :

From now on and until Sunday 25th August 2013 at 8 PM (french time)

Restrictions :

Format : 3 characters and 20 to 50 Cards

At the start of the game you have 50% of chance to exchange your Deck with the Deck of your opponent.

Prizes :

In total we will distribute amongst all the participants more than 1.000.000 crystals.

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title: The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you!

Cards withdrawn from the newcomers booster

From tomorrow onwards, the card release of 19th june 2013 will not be available in the newcomers booster!




Pocket shooter. Rare. Powder. Pirates. Marauder. As this card activates, choose an opposing character, you deals him a physical attack equal to 5, +3 if your character has another Powder Weapon or a "Powder" Token attached to him. Marauder: Attack +1. Permanent. Dual Wield.

Helen the Buccaneer. (3 evolutions in all). On its last evolution : Rare. Noz'Dingard Envoys, Pirates. Marauder. Human. Spirit 1. Attack 6/10. Defense 2. Health points 14. Attack +1 if your opponent wears an Item. Start the game with a "Loot Chest" from your Deck. Turns 2, 3 and 5: you can ignore the pre-requisite to play Items. You can choose one Item in game: it is removed and it will be played following the cards already played.

Tracker Bell. Rare. Jewel. Kotoba. Marauder. Defense +2. Duration 2 fights. As this card activates one Item from your Deck is placed in your Hand, and you play an Item. Human: Attack +1. War Guemelite: Spirit +1.

S.A.R.A.H. (3 evolutions in all). On its last evolution : Uncommon. Pirates. Warrior. Golem. Mécaniste. Spirit 0. Attack 6/7. Defense 3. Health points 15. Gain chain if you play a Two Handed Weapon. At the start of your fights, the first three cards in your Discard Pile are placed in your Deck, Defense +1 for each Item and Attack +1 for each Action among these three cards. Turns 3, 4 and 6: Spirit +1.

Loot Chest. Uncommon. Other. Pirates. Permanent. As this card activates and at the start of any turn an Item from a Discard Pile is removed from the game. If it's the case, your Pirates have Attack +1/+0. When the bearer loses this card, every Item that this card has removed from the game is placed in the Discard Pile of his owner.

Cursed Signet ring. Uncommon. Jewel. Unique. Nehantists. Permanent. As this card activates, the characters who don't wear any Cursed Items suffer 2 direct damage points. Chain Cursed Items.

Tantad's booty. Common. Jewel. Runic Legion. Warrior. Priest. Craftsman. Permanent. You have 1 extra Rune slot (max 6) and gain one Yr Rune. Priest: +1 to your Theurgy Heals. Warrior: Defense +2.

Lord-Dragon Necklace. Common. Jewel. Noz'Dingard Envoys. Duration 4 fights. Choose a non-AoE Draconic Spell from your Hand. At the start of your next fights, a copy of this spell is created and played. Chain

Sun Emblem. Common. Jewel. Desert Nomads. Gardien du Temple. -1 to suffered damages. The Attack bonus of your next Theurgy is doubled. Chain Theurgy.

Tantad's booty. Common. Jewel. Runic Legion. Warrior. Priest. Craftsman. Permanent. You have 1 extra Rune slot (max 6) and gain one Cor Rune. Priest: +1 to your Theurgy Heals. Warrior: Defense +2.

Tantad's booty. Common. Jewel. Runic Legion. Warrior. Priest. Craftsman. Permanent. You have 1 extra Rune slot (max 6) and gain one Nox Rune. Priest: +1 to your Theurgy Heals. Warrior: Defense +2.

Masters Tournament : Classes Battle

Masters Tournament : Standard Clones

An hard fights time is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!

Dates :

From now on and until Sunday 18th August 2013 at 8PM (French time).

Restrictions :

Format : 3 characters and 20 to 50 Cards.

In this format, all your characters must be of the same class even if they are from different guilds.

All cards are valid except :

  • The Althing
  • Cataclysm
  • Dissidence

Prizes:

In total we will distribute amongst all the participants more than 1.000.000 crystals

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title : The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

De plus, chaque joueur ayant joué au moins 5 parties recevra 1000 Cristaux ET chaque joueur ayant gagné au moins 10 parties recevra 10 Médaillons.

Registration Fee:

199 Fee'z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you !

Eredan iTCG, The Trading Card Game.

Find this game also on Facebook !

Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 12th June will not be available in the NewComer Booster!

Night Attack. Rare. Shadow. Kotoba. Zil Warriors. Mage. Duration 2 turns, +1 turn per active "Extinguish the candle", "Favor of the night" and "Crow's Hand". Your Shadow Guemelites have Attack +2. Every time that one of your characters activate another Shadow Spell, he has Attack +1.

Symbiote. Rare. Shadow. Mage. Duration 3 fights. Defense +2, Spirit +1 and helas 3 Health points. Attack +1 the five next times one of your others Shadow Spells is activated. Chain Shadow Spell.

Turned to the Shadow Side. Rare. Shadow. Zil Warriors. Mage. Shadow Guemelite . One copy per character only. Attack +2, Defense +1, Spirit +2 and Heals 1 Health point. "Abyssien the Devourer" ,"Kuraying", "Mallascaria" or "Archmage Artrezil": Duration 3 Fights. You change your appearance. At the start of the fight, Attack +2, Defense +1, Spirit +2 and Heals 1 Health point.

Crow's Hand. Uncommon. Shadow. Kotoba. Mage. Crow. Duration 3 fights. Attack +2 and your opponent has Spirit -2. You perform magic attacks instead of physical attacks. At the end of your fights, this card becomes Claw with Dual Wield.

Hisomu. (3 evolutions in all). On its last evolution : Uncommon. Kotoba. Marauder. Shadow Guemelite . Corbeau. Spirit 2. Attack 7/9. Defense 2. Health points 14. Attack +2 agains Guemelites. Spirit and Defense +1 if you play a Shadow Spell. Turns 1 and 3: a "Crow's Hand" from your Deck will be played following the cards already played.

Breath of feathers. Common. Shadow. Kotoba. Mage. Corbeau. If you have the initiative, Spirit +2 and your opponent suffers X magic damages, where X equals your Spirit. Otherwise Defense +2 and at the end of the fight he suffers X magic damages, where X equals your Defense. Chain Shadow Spell.

Shadowmanc. Common. Shadow. Zil Warriors. Mage. Attack -1. At the end of the fight, your opponent suffers X magic damages, where X equals your Attack min. Chain "Extinguish the candle"..

Extinguish the candle. Common. Shadow. Zil Warriors. Mage. Duration 3 fights. Spirit +2. At the end of your fights, your opponent suffers X magic damages, where X equals your Spirit. Chain "Shadowmancy"

Kuraying. (4 evolutions in all). On its last evolution : Common. Zil Warriors. Mage. Shadow Guemelite . Spirit 3. Attack 4/7. Defense 2. Health points 14. Attack +2 if you play a Shadow Spell. Your Shadow Guemelites cannot play any Fire or Light Spell until the end of the game. Turns 1 and 3: Defense +1 and your opponent has Spirit -1.

Enjoy the game!

Patch Note 13th August 2013

- It is already possible add weapons of any guilde to a Deck that includes Kiria from Andelerya.

- It is already possible add Items of any guilde to a Deck that includes Exoarmure MKII.

- Cards that cancel the activation of other cards are slightly modified, they will now discard directly the target card. This fixes on one hand a malfunction of this kind of effect, and on the other hands simplify the rule by removing unnecessary keyword.
Note that this may lead to new game situations such as being able to play after the discard phase, a card that you just obtained.

- The problem of re-edited cards in Newcomers boosters has been fixed.

The Escaped

On the way for a new adventure :

What a calm ... You are on one of the many white Islands where your crew and yourself enjoy the peace after years of conflict with the government of Bramamir, when your magician, the famous Ly-Kos, receives a message from Bramamir :

"Message to all ships! message to all ships,

A prisoner has escaped from the island of rust,, he is armed and dangerous. You have to dig around each island and back him to prison. If you come in contact with him be careful: well tie his hands and blind his eyes.

Some action! This is a great opportunity to prove your courage. Turn on your ship engines and go for a new adventure.

But what you have to do??

You have now the control of a proud ship that will sail from island to island in search of the Escaped.

On each island two missions are available and you can open up to 4 chests (two common chests, one uncommon chest and on rare chest).

- The first common chest will freely open and you will find in it a Common card at random + 1 ticked for bingo + a clue.

- The second chest will open up thanks to a key and you will find in it a Common card at random + 1 ticked for bingo + a clue.

- The Uncommon chest will open up with 4 keys and you will find in it an Uncommon card at random + 1 ticked for bingo + a clue.

- The Rare chest will open up with 7 keys and you will find in it a Rare card at random + 1 ticked for bingo + a clue.

Every completed mission will give you a chest key.

Collect the 16 clues and you will know them where the Escaped hides!

The Adventure:

After many research you understand that the Escaped is very agile and able to move from island to island. Unfortunately your cannon is not intended for long shots on islands but rather a battle between flying ships. You need a new cannon to continue your research. For this you just need to finish the first four trophies of in this event. This makes you get the card Long range cannon.

canon longue portée

Long range cannon : Collector - Unique - One Handed Powder Weapon - Humain. Deals 2 direct damage points to your opponent and 1 direct damage point to one of his allies. At the end of the fight this card is placed in your Deck. Kiria from Andelerya: Arrack +2. Chain if at least 4 characters are alive.

On every island 2 missions are availables, 8 different missions in total.

Once you ended one time and have unlocked the 4 ilands, you can repeat the mission as many time as you wish in order to get the necessary keys to open up the 16 chests.

The 16 obtained clues will tell you where is the Escaped and you will just need to make your cannon thunder to indicate him that if he does not surrender, the next ball will not miss him. You will get the card : Kiria from Andelerya

kiria

Kiria from Andelerya: Collector. Warrior. Mercenary. Humain. She can play Weapon ignoring their Guild prerequisite and she gains Chain if she plays a Weapon. Turns 4, 6 and 7: all the cards in the Discard Piles or attached to a character, excepting Weapons or Armors, have 2 chance out of 3 to be placed in the Deck of their owner.

How obtain chest keys:

Every completed mission will give you a chest key.

Otherwise every 399/400 Fee'z-Booster will gives you 8 keys.

Bingo:

At the end of this event your bingo tickets allow you to participate in a draw.

Prices are :

1st : 1 Pack "Act 8" (1 sample for each card from act 8).

2nd : 5 Newcomers Boosters.

3rd : 2 Newcomers Boosters.

Cards Withdrawn from the Newcomers Booster

From tomorrow onwards, the card release of 5th June will not be available in the NewComer Booster!

Exploit Weakness. Rare. Action. Nehantists. Undead. 2 Undead Actions from your Deck become Necrosis. If this card is a Necrosis: duration 3 turns, your Undeads gain 3 Health points and a Necrosis from your Discard pile is played. Otherwise this card will become Necrosis.

Necrotic Chain. Rare. Action. Nehantists. Warrior. Undead. Attack +1, Defense +1 and Spirit +1 until the end of the game. If this card is a Necrosis, Attack +1 per your others active Necrosis, otherwise this card will become a Necrosis.

Ishaïa of the Dead. (2 evolutions in all). On its last evolution : Uncommon. Nehantists. Warrior. Undead. Spirit 0. Attack 7/7. Defense 3. Health points 13. Gain Chain if you play a Necrosis. If all your characters are Undead Warriors: they have -1 to damages they suffer, you become Necromancian and the first time you die you will rise again with 5 Health points. Turns 5 and more: heals 2 Health points.

Mortuary Shield. Uncommon. Shield. Nehantists. Warrior. Undead. Duration 4 turns. As this card activates and at the start of your next fights, choose up to 2 Necrosis from your Discard pile, and the others are placed in your Deck. If this card is a Necrosis Defense +2 until the end of the game, otherwise this card will become a Necrosis. At the end of every turn, Defense +1 or heals 2 Health points.

Eglantyne The no-soul one. (1 evolution in total). At her last evolution : Common. Nehantist. Warriors. Undead. Spirit 1. Attack 5/8. Defense 2. Health point 17. Cannot Chain. Your Undeads have Spirit +1. After you played your cards, if you have an alive Necromancian, you play a Necrosis from your discard pile. Turns 2 and 6: -2 to suffered damages.

The Undead's Night. Common. Action. Nehantists. Warrior. Undead. If this card is a Necrosis, it will be placed in your Deck at the end of the fight and cards it created will become Necrosis, otherwise this card will become Necrosis. "They are everywhere" and "Braiiiiiiin?" are created and played. Choose one of these 2 cards, the other one is removed from the game.

Dead's Hand. Common. Claws. Nehantists. Warrior. Undead. Duration 4 turns. Dual Wield. 2 Undead Actions from your Deck become Necrosis. If this card is a Necrosis, Attack +2 until the end of the game, otherwise this card will become Necrosis. At the end of each turn Attack +1 or heals 2 Health points.

Enjoy the game !

Masters Tournament : Double Tap Standard

Masters Tournament : Double Tap Standard

An hard fights time is coming on Eredan iTCG ! This week-end 1 million of crystals at stake!

Dates :

From now on and until Sunday 4th of August at 8 PM (French time).

Restrictions :

Format : 3 characters and 20 to 50 Cards.

Only cards from Standard Serie. Maximum 2 sample of the same card.

Prizes :

In total we will distribute amongst all the participants more than 1.000.000 crystals.

  • 1st of the ranking : 250.000 guaranteed Crystals + the Title: The Tournament Master.
  • 2nd : 170.000 guaranteed Crystals.
  • 3rd and 4th : 110.000 guaranteed Crystals.
  • from 5th to 8th : 50.000 guaranteed Crystals.
  • from 9th to 16th : 20.000 guaranteed Crystals.

Players in the first fourth of the ranking will share a jackpot of 1.000.000 Crystals.

Furthermore, every player that played at least 5 games will receive 1000 Crystals AND players that have won at least 10 games will receive 10 Medallions.

Registration Fee:

199 Fee’z, or free enrollment if you hold the trophy Masters Qualifier of the week.

Good Luck and may the fortune be with you!

Eredan iTCG, The Trading Card Game.

Find this game also on Facebook !

Skins arrive on Eredan iTCG !

A new product is available since now in the Treasure section in store! We are talking about new characters card with an alternative illustration.

Here the feautures of these new Skins :

- Characters are sold at their last evolution.

- They have the same characteristics of the "normal" version, and follow the same rules for Deck building.

- Price : 999 Fee'z

- Non tradable card

- Permanent item in store