New cards are available on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Nahima Damned version Super Pack and a Nahima Sacred version Super Pack.

Nahima(3 evolutions in total)

At her last evolution:

Uncommon
Class: Mage
Guild: Sap Heart
Race: Elfine
Caste: World-Tree
Spirit: 2
Attack: 1/8
Defense: 2
Health Points: 14

Effects:

At the start of the game, if your allies are Dais, the opposing characters have Attack -2 until the end of the game and "Nahima" becomes Dais instead of her current Race.
All your non-multi Race Dais have Spirit +1 to +2 until the end of the turn when they play a Spell.
Turn 2, 5 and 6: A Nature Spell from your deck or discard pile is played after all other cards played.

Dais Bravery

Rare
Nature Spell
Sap Heart

Effects:

Deal X magic damage, X equal to your Spirit.
Dais: Deal 2 additional magic damage for each wounded ally.
World-Tree:Gain as much Health Points as the damage dealt by this Spell.

Spiritual Branch

Uncommon
Staff

Effects:

At the start of the game, "Spiritual Branch" is attached to "Nahima" if she is one of your characters in play.
Dais: Spirit, Attack and Defense +1. If you play two Nature Spells, a "Strangulation" is played from your deck.

Super Pack

For this release, the Nahima Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Nahima Damned version, the other with her Sacred version.

The Nahima Super Pack contains: “Nahima” Damned or Sacred version + 5 Standard Sap Heart boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Ebony
  • Spiritspeaker
  • Spiritual Guide
  • Appeasement
  • Bright branches
  • Whisper
  • Strangulation
  • Photosynthesis

Patch

Changes brought to the cards are colored.

Ebony(2 evolutions in total)

Uncommon
Class: Mage
Guild: Sap Heart
Race: Daïs
Caste: World-Tree
Spirit: 3
Attack: 4/7
Defense: 2
Health Points: 14

Effects:

If "Ebony" plays at least a Nature Spell, he has 50% of chance to play a "Decomposition" from your deck or discard pile.
At the end of the fight, gain 1 Health Points for each Nature Spell active.
Turn 2, 5 and 6: Defense +2 and Spirit +2.

Spiritspeaker (4 evolutions in total)

Common
Class: Mage
Guild: Sap Heart
Race: Daïs
Caste: World-Tree
Spirit: 2
Attack: 2/5
Defense: 2
Health Points: 14

Effects:

If "Spiritspeaker" plays a Sap Heart Action, he has Attack +2 and Defense +1 until the end of the turn.
If "Spiritspeaker" dies, all opposing characters suffer 1 direct damage.
Turn 2, 4 and 6: Spirit +2 and a Sap Heart Action is played from your deck.

Spiritual Guide

Rare
Action
Sap Heart

Effects:

Duration: 3 turns.
Your Warriors have Attack +2 and Defense +1.
Your Mages have Spirit +2 and Defense +1.
Dais: The opposing characters have Spirit -2.
World-Tree: Permanent.

Appeasement

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

Your opponent has Attack -3.
A "Whisper", a "Friend of spirits" or a "Reforestation" from your Deck is played.

Bright Branches

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

Duration 2 fights.
World-Tree: Attack, Defense and Spirit +2, or +3 if "Bright Branches" or "Vengeful Lianas" are active.
If you have a World-Tree ally, your Opponent has Attack, Defense and Spirit -1.

Whisper

Uncommon
Action
Sap Heart

Effects:
Defense +2. Duration 2 turns.
World-Tree: Each time that an Action or an Item played by one of the opposing characters activates, he suffers 2 direct damage points, +1 if his Spirit is different from his Defense.
Non-multi Race Dais: Duration 1 to 2 additional turns.

Strangulation

Common
Nature Spell
Sap Heart, Mage

Effects:

Deals X magic damage, X equal to your Spirit, +1 to +2 for each "Quercus' awakening" or "Root" in play.

Photosynthesis

Common
Light Spell
Mage

Effects:

Attack +1, Defense +1 and Spirit +1. A non-AoE Light or Nature Spell from your Hand is played.
Dais: you can choose the Nature or Light Spell played from your hand.

These cards are now available in the Newcomers booster!

Have fun!