Card Release: Nahima
Par Eredan, Tuesday 31 October 2017 à 16:37 - iTCG - #1602 - rss
New cards are available on Eredan iTCG!
All the following cards have from now on a Damned and Sacred evolution. For this release, you can choose between a Nahima Damned version Super Pack and a Nahima Sacred version Super Pack.
Nahima(3 evolutions in total)
At her last evolution:
Uncommon Class: Mage Guild: Sap Heart Race: Elfine Caste: World-Tree Spirit: 2 Attack: 1/8 Defense: 2 Health Points: 14Effects:
At the start of the game, if your allies are Dais, the opposing characters have Attack -2 until the end of the game and "Nahima" becomes Dais instead of her current Race. All your non-multi Race Dais have Spirit +1 to +2 until the end of the turn when they play a Spell. Turn 2, 5 and 6: A Nature Spell from your deck or discard pile is played after all other cards played.Dais Bravery
Rare Nature Spell Sap HeartEffects:
Deal X magic damage, X equal to your Spirit. Dais: Deal 2 additional magic damage for each wounded ally. World-Tree
:Gain as much Health Points as the damage dealt by this Spell.
Spiritual Branch
Uncommon StaffEffects:
At the start of the game, "Spiritual Branch" is attached to "Nahima" if she is one of your characters in play. Dais: Spirit, Attack and Defense +1. If you play two Nature Spells, a "Strangulation" is played from your deck.Super Pack
For this release, the Nahima Super Pack is available in store for a limited time! This Super Pack is available in two versions: one with Nahima Damned version, the other with her Sacred version.
The Nahima Super Pack contains: “Nahima” Damned or Sacred version + 5 Standard Sap Heart boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!
Reedition
The following cards have been reedited and/or patched:
- Ebony
- Spiritspeaker
- Spiritual Guide
- Appeasement
- Bright branches
- Whisper
- Strangulation
- Photosynthesis
Patch
Changes brought to the cards are colored.
Ebony(2 evolutions in total)
Uncommon Class: Mage Guild: Sap Heart Race: Daïs Caste: World-Tree Spirit: 3 Attack: 4/7 Defense: 2 Health Points: 14Effects:
If "Ebony" plays at least a Nature Spell, he has 50% of chance to play a "Decomposition" from your deck or discard pile. At the end of the fight, gain 1 Health Points for each Nature Spell active. Turn 2, 5 and 6: Defense +2 and Spirit +2.Spiritspeaker (4 evolutions in total)
Common Class: Mage Guild: Sap Heart Race: Daïs Caste: World-Tree Spirit: 2 Attack: 2/5 Defense: 2 Health Points: 14
Effects:
If "Spiritspeaker" plays a Sap Heart Action, he has Attack +2 and Defense +1 until the end of the turn. If "Spiritspeaker" dies, all opposing characters suffer 1 direct damage. Turn 2, 4 and 6: Spirit +2 and a Sap Heart Action is played from your deck.Spiritual Guide
Rare Action Sap Heart
Effects:
Duration: 3 turns. Your Warriors have Attack +2 and Defense +1. Your Mages have Spirit +2 and Defense +1. Dais: The opposing characters have Spirit -2. World-Tree: Permanent.Appeasement
Uncommon Nature Spell Sap Heart, Mage
Effects:
Your opponent has Attack -3. A "Whisper", a "Friend of spirits" or a "Reforestation" from your Deck is played.Bright Branches
Uncommon Nature Spell Sap Heart, Mage
Effects:
Duration 2 fights. World-Tree: Attack, Defense and Spirit +2, or +3 if "Bright Branches" or "Vengeful Lianas" are active. If you have a World-Tree ally, your Opponent has Attack, Defense and Spirit -1.Whisper
Uncommon Action Sap Heart
Effects: Defense +2. Duration 2 turns. World-Tree: Each time that an Action or an Item played by one of the opposing characters activates, he suffers 2 direct damage points, +1 if his Spirit is different from his Defense. Non-multi Race Dais: Duration 1 to 2 additional turns.Strangulation
Common Nature Spell Sap Heart, Mage
Effects:
Deals X magic damage, X equal to your Spirit, +1 to +2 for each "Quercus' awakening" or "Root" in play.Photosynthesis
Common Light Spell Mage
Effects:
Attack +1, Defense +1 and Spirit +1. A non-AoE Light or Nature Spell from your Hand is played. Dais: you can choose the Nature or Light Spell played from your hand.These cards are now available in the Newcomers booster!
Have fun!
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