Card release: The Cleaner

New cards have been released on Eredan iTCG:

Corrodor. Rare. One handed Powder Weapon. Unique. Marauder. Human. Permanent. Dual Wield. Deals 1 direct damage point to your opponent as this card comes into game, then your Marauders have Attack +0/+2. If played by “The Cleaner”: Your Marauders have Attack +1/+0.

Extraction Grenades. Rare. One handed Powder Weapon. Pirates. Marauder. Duration 4 turns. Choose an opposing character and attach this card to him. It becomes an Item Other. If the holder's Health points are below 1, he suffers 10 direct damage points. At the end of the turn, the holder suffers 1 direct damage point.

Finishing Blade. Uncommon. Dagger. Maraduer. Pirates. Human. Duration 2 turns. Choose an opposing character, if he has 3 Health points or less, he suffers 4 direct damage points. Otherwise, this card becomes an Item Other and is attached to him, he suffers 1 direct damage point and has Defense -1. Chain Powder Weapon.

The Cleaner (3 evolutions in all). On its last evolution: Common. Pirates. Marauder. Human. Spirit 1. Attack 6/11. Defense 1. Health points 13. Attack +1 against Priests. Attack +3/+5 against Marauders. Turns 4 or less: Gain Chain Powder Weapon.

The following cards are reeditions of older cards, we took the opportunity to upgrade them:

Shoot to the head. Rare. Action. Pirates. Maraudeur. Permanent. As this card activates and at the end of your next fights, if you hold a Powder weapon, an opposing character suffers 2 to 3 direct damage points. When the holder loses this card, an opposing character suffers 3 direct damage points. Chain Weapon.

Metal 1 - Fist 0. Uncommon. Action. Pirates. Duration 2 turns. Choose an opposing character, he suffers 2 direct damage points. Chain One handed Weapon. Mechanist: Defense +3 if you are wearing more than 2 Items. Marauder: +2 to direct damage points dealt by your characters if you are wearing at least 1 One handed Weapon.

Pirate grenade. Common. Potion. Pirates. Marauder. Craftsman. Warrior. Duration 5 to 7 turns. This card is attached to the opposing character if your character is not a Craftsman. As this card activates, the holder suffers 2 to 3 direct damage points for each "Pirate grenade" attached to him.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Limited Legendary Pack

Hello!

The Legendary Action card: “Sensoriality” has been modified and reedited!

Sensoriality. Legendary. Action. Unique. Your character gains Chain and has Attack, Defense and Spirit +2 during this turn. Choose one of your characters and attach this card to him. During his next 2 fights, he can play an additional card after having played his cards.

Taking the opportunity, the Limited Legendary Pack is now available again until Tuesday at midnight (CET).

It contains: "Sensoriality" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from Acts 5 to 12
+ one 500 XP Experience Destiny card, one 200 XP Experience Destiny card, four 100 XP Experience Destiny cards and a "Foil" card that you can use to change any card you want into a foil card.

Enjoy your weekend on Eredan iTCG

Card release: Yakiba Qiao

New cards have been released on Eredan iTCG:

Yakiba Qiao (3 evolutions in all). On its last evolution: Rare. Kotoba. Warrior. Human. Male. Spirit 1. Attack 6/9. Defense 3. Health points 15. Gain Chain if you play a One handed Weapon. The One handed Kotoba or Warrior Weapons played by your characters activate immediately. Turns 1, 3 and 5: One "Daikatana" of your Deck or Discard pile is played after your cards.

Kotoba Standard. Uncommon. Bannier. Unique. Kotoba. Warrior. Human. Permanent. At the start of the game, "Kotoba Standard" attaches to "Yakiba Qiao" if he is one of your characters. Your Kotoba Warriors have Attack and Defense +1 as long as "Kotoba Standard" is in play.

Reedition / Patch :

Asajiro the vagabond (3 evolutions in all). On its last evolution: Rare. Kotoba. Warrior. Human. Male. Spirit 2. Attack 7/9. Defense 3. Health points 14. Gain Chain if you play One Handed Sword. Every time that an active Kotoba Sword attached to you or to your allies is discarded, a One Handed Kotoba Weapon from your Deck will be attached to one of your Kotoba Warriors. Turns 2, 3 and 6: Attack +3.

Weapon Throw. Rare. Action. Kotoba. Warrior. Choose a Weapon attached to your character, this card is then discarded. Choose an opposing character, your character deals an immediate Physical Attack against the latter instead of his Normal Attack if a Weapon is discarded by the effect of this card. Chain.

Daikatana. Rare. Sword. Kotoba. Warrior. Attack +3, Defense -1 and Spirit +1. Permanent. Attack +1 every time one of your Kotoba suffers magic damage points.

Weapons at will. Rare. Action. Kotoba. Warrior. Craftsman. Attack +1 for each Weapon in your Discard Pile (maximum 7). The last playable Weapon in your Discard pile is played. Chain Kotoba card.

Imperial Guard Armor. Common. Armor. Kotoba. Warrior. Permanent. Defense +4. If a Weapon is active, a playable One Handed Kotoba Weapon from your Discard Pile is played. Chain One Handed Sword.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Patch Note - September 2015

Card correction:

The Spell immunity of Antimagic Glyphs also protects you from magic damage now.

Ilfana now has a clearer wording: “Your opponents can not gain their Order bonus until the end of the game.”

Ashtra's Order bonus now plays a Dagger without blocking the game.

The Chain on Ancient Staff now also works again on Beasts.

A just cause is not affecting dead characters anymore.

The damage bonus on Scuttler has been corrected.

Fiery Sword again blows two additional attacks and then one for each powder keg.

Runic Lord Eilos has been limited to 1 copy per deck.

Okulus is not part of Act 12 anymore, as mythical cards are supposed to be.

Okulus' shoulder pad is not part of Act 12 anymore.

Sand blades is now available in Quilingo Tournament.

Scorpio blow is now available in Quilingo Tournament.

The old version of The Big Means is now available in Quilingo Tournament.

Amber Disk can't damage your own characters anymore.

Draconic Rapier Chains with Dragon Knights again.

Syd Ironhand can now only deflect his received damage twards living golems.

The Chain you get with Tumi Mochica only counts for your characters and lets you select only Spells from your Discard pile.

Nehant Shield won't be discarded anyore if there are other items attaching to your character at the start of the game.

Light and shadow shield won't be discarded anyore if there are other items attaching to your character at the start of the game.

Kabra’Kan again gives his Spirit bonus to his allies.

Great Knight Okulus has been removed from Tournaments and is not part of Act 12 anymore.

Butterfly collar can now only be added to your deck until up to 3 copies.

Card patch:

Orbital Crystals has now the caste restriction: “Compendium”.


The following reeditions can again be used for the evolution of other cards:

  • Destroying The Non-Human= > Saphyra the Zil
  • Flail => Aez the Wandering warrior
  • Coordinated Attack=> Lil Laddie
  • Time Shift => Tempus
  • Heartrending dilemma=> Doloreann
  • Insensibility=> Almaria
  • Dragon Armor=> Kounok the Prophet
  • Mortuary Shield=> Ishaïa of the Dead
  • Cursed dagger=> Silent
  • Splinter of the World Tree => The Hailwalker
  • Teamwork=> Lil Laddie/ Captain Al Killicrew
  • Crow's Hand=> Hisomu
  • Necrology => Zejabel
  • Unleash Hell=> Alishk
  • Requiem from the Grave=> Ozymandias
  • Guem tear => Eredan's wisdom

Quilingo Tournament:

The Charges of following cards have been corrected in the Quilingo Tournament:

  • Desertification
  • Blade of the Witch
  • Almaria
  • Moneyed

Charge verification

There has been an issue with the charge verification in Quilingo Tournament. This has been corrected now.

Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Beltania
  • Cataclysm
  • Naptys' mask
  • Hit by love
  • Sentence
  • Offspring of Zeranax

Rewards credited

The players who did not receive the rewards for the recently ended Tournament have been credited their missing rewards this morning. We apologize for the inconvenience.

Enjoy the game!

Preconstructed Deck Release: Spike the fool

New cards have been released on Eredan iTCG:

Spike the fool. (2 evolutions in all). On its last evolution: Rare. Zil. Circus, Shadowmancer. Marauder. Shadow Guemelite. Spirit 2. Attack 7/10. Defense 2. Health points 14. Attack +2 against Warriors and Priests. +1 to damage points suffered by the characters in game. At the end of the fight, your opponent suffers 1 direct damage point +X where X equals the amount of Daggers in game (max 3). Turns 1, 3 and 5: Gain Chain Zil card.

Blade of the Prestidigitator. Uncommon. Zil. Marauder. Dagger. +1 to damage points dealt. Chain. As this card activates, a Dagger from your Deck or Discard pile is attached to one of your out-of-combat characters who does not have one attached to him.

Discover the preconstructed deck: Spike the fool

For Spike the fool's release, we prepared a preconstructed deck for you, after a conception of "Poppen94", the Zil Warrior Guild Leader.

This 29 card deck (with 6 Rares and 7 Uncommons), containing Spike the fool, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Spike the fool”, will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

The following cards are reeditions of older cards:

  • Dexterity game
  • Juggle
  • Master assassin
  • Zil's skill
  • Arckam's Dagger

These cards are now available in the Newcomers Booster.

Enjoy the game!

Donjons

Shana, Lucyan, Cristocat and Lady Jane love to explore abandoned Donjons and fight opponents to get the most unbelievable treasures!
The Great Knight Okulus, however, loves to cut little slices of the incredible idiots who dare to enter the Donjons of which he has the custody...

Take part in this event until September 16th at noon CET.

Donjons

This event is a chance to explore mysterious Donjons.

Every Donjon is composed by a map with 63 cases, with 6 hidden treasures. Start your exploration with a case of your choice. Once the associated task is completed, you can continue your exploration by choosing the adjacent case.

During your exploration, you will find monsters to defeat by following certain rules, challenges that must be solved in the game, and obstacles that will make you lose time.

You can pass to someone else the case by paying 39 Fee'z.

Once you get the 6 treasures you can pass to the next Donjon.

Treasures

There are 2 ways to collect the treasures :

- 6 Treasures to be won in every Donjon. Once you finished the associated mission, you get automatically the treasure as reward.

- 2 Treasures are offered in every 399 Feez-Booster and 400 Fee'z-Booster.

What else can I obtain during this event?

You can use your treasures in the Store to buy :

- The Item card Okulus' shoulder pad. price : 5 Treasures.

- The Character card Okulus. price : 7 Treasures.

- The Character card Great Knight Okulus. price : 7 Treasures.

- One of the more prestigious cards chosen at random (Legendary, former event cards, Rare or Uncommon). price: 3 Treasures.

Okulus' shoulder pad: Mythical. Item Armor. Unique. Warrior. Human. Activates at the end of the fight. Defense +2 and Heals 3 Health points. If played by "Okulus": An Armor from your Hand or Deck is played after your cards.

Okulus: Mythical. Character. Warrior. Human. Spirit 0. Attack 7/9. Defense 3. Health points 15. At the start of the game, "Okulus" copies your characters' Guilds and an Armor from your Deck is attached to him. Gain Chain if you play an Armor. The Armors that you play become an Item Other. Turns 5 and more: Your characters gain Attack +1 until the end of the game.

Great Knight Okulus: Mythical. Character. Warrior. Human. Spirit 0. Attack 8/11. Defense 8. Health points 20. At the start of the game, an Armor from your Deck is created and attached to your character. Gain Chain if you play an Item. The Armors that you play become an Item Other. At the start of the fight, 2 Armors at random are created and played. Choose one, the other is removed from the game. Turns 5 and more: Attack +2 until the end of the game.

Booster Souvenir of the Donjon

Obtain the Armor card Knight-Witch Medallion, the character card Knight-Witch Xeneelk and the Coloss Master Knight-Witch Xeneelk if you buy this 39 card event booster: “Souvenir of the Donjon”.

Enjoy the game !

Card release: Kabra'Kan

New cards have been released on Eredan iTCG:

Tumi Mochica. Rare. Staff. Mage. Sap Heart. Hom’Chai. Permanent. Spirit +1. Chain. At the start of the game, "Tumi Mochica" is attached to "Kabra'Kan" if he is one of your characters. If you play a Nature Spell, Choose a Nature Spell from your Discard pile, it will be played after your cards. Your characters gain Chain Nature Spell.

Kabra’Kan (2 evolutions in all).
On its Mage evolution: Rare. Sap Heart. Hom’Chai. Warrior. Mage. Nature Guemelite. Spirit 2. Attack 3/6. Defense 3. Health Points 15. Your Mages have Spirit +1 until the end of the game. If "Kabra'Kan" dies, your Hom'Chai have Defense +2 and Spirit +1 until the end of the game. Odd turns: Choose a Hom'Chai ally, an "Idol of Life" is created and attached to him.

or

On its Warrior evolution: Uncommon. Sap Heart. Hom’Chai. Warrior. Spirit 1. Attack 8/10. Defense 2. Health Points 14. Gain Chain if you play a shield. As long as "Kabra'Kan" is dead, your other Warriors have Attack +0/+4. Turns 2, 3 and 4: Your other Hom'Chai have Defense +2 for the following two turns.

Feather shield. Common. Shield. Warrior. Sap Heart. Activates after the fight. Permanent. Chain. Defense +1. If played by "Kabra'Kan", an additional Defense +1 and ativates immediately. Hom'Chai: Heals 2 health points.

The following cards are reeditions of older cards:

Rockspeaker. (3 evolutions in all). On its last evolution: Uncommon. Sap Heart. Hom’Chai. Mage. Spirit 1. Attack 4/6. Defense 2. Health Points 14. Defense +1 until the game ends if you cast a Spell. Attack +1 until the game ends if you play an Item. Can attach "Tribal Mask" on one of your other characters. If "Rockspeaker" dies, your other Sap Hearts heal 2 Health points. Turns 1, 3 and 5: Attack +1 and Defense +1.

Hornet cloud. Common. Nature Spell. Mage. Sap Heart. You opponent has Spirit -2. Mage: one "Magic Poison" is created and played if your opponent doesn't have any "Magic Poison" attached to him.

Sensory alteration. Common. Nature Spell. Mage. Sap Heart. Duration 4 turns. An "Arachnophobia" is created and played. Attack +1 the 4 next times a Nature Spell is activated.

Tribal Mask. Common. Armor. Hom’Chai. Elfine. Activates after the fight. Permanent. Attack +1 and Defense +1. An additional Attack +1 and Defense +1 for each of your other characters carrying a "Tribal Mask" and having a different race from your character as this card activates.

These cards are now available in the Newcomers Booster.

Enjoy the game!