Card Release: Big Daddy

01/02/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Big Daddy (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior
Guild: Nehantists
Races: Demon
Spirit: 1
Attack: 6/6
Defense: 3
Health points: 16

Effects:

When one of your other Demons suffers damage from your allies, Big Daddy gains Attack +1 until the end of the game (max +6).
When Big Daddy deals damage to an opposing out-of-combat character, he has Attack -1 until the end of the game.
Turn 1, 3 and 4: Defense +2.

Super Pack

For this release, the Big Daddy Super Pack is available in store for a limited time!

The Big Daddy Super Pack contains "Big Daddy" + 5 Standard Nehantist boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Gnarl
  • Eliminehantation
  • Bludgeon
  • Forbidden Nehantic books
  • Malefic gauntlet
  • Ecstasy

Patch

Changes brought to the cards are colored.

Eliminehantation

Rare
Action
Nehantist, Warrior, Demon

Effects:

The next opposing Action, Spell or Theurgy cards are discarded.
The opposing character has Attack -X for each card discarded this way and you suffer X direct damage points.

Forbidden Nehantic books

Uncommon
Magic Book
Nehantist

Effects:

Permanent. Spirit +1.
As this card activates and at the start of the Fight, the out-of-combat characters suffer 1 direct damage point.
At the end of the Turn, a card from the opposing Discard pile is removed from the game.
Chain.

Malefic gauntlet

Common
Clothing
Nehantist, Warrior, Marauder

Effects:

Duration: 3 Turns. The opposing characters have Attack -2 and Defense -1.
If "Hand of Death" is played after this card, a copy of "Hand of Death" is played after your other cards and your character suffers 3 direct damage points.

Chain Action.

These cards are now available in the Newcomers booster.

Have fun!

Event: Roaster's Year

It's the Xzia New Year, the Kotoba celebrate the Year of the Rooster and to do so properly, they decided to roast a good amount of them. Roaster was one of the unfortunate poultry destined for the sacrifice, but as he was thrown into the flames, his powers revealed themselves. He didn't fear the fire, he was the fire. And he was going to fight back.

Participate in this event, starting today until Wednesday 1st February 2017 at noon (CET).

What is it about?

"Roaster's Year" is an Eredan iTCG event which gives you the opportunity to win many cards, including the latest characters: "Roaster" and "Roaster the Roasted".

For this event, we set up the Zodiakal Room, where you can fight in a special format:

  • Amnezy deck profile
  • Maximum 1 Legendary card
  • Maximum 2 Mythical cards
  • No character counting for 3

How do I get the rewards of this event?

Until Wednesday 1st February at noon (CET), you will have the opportunity to collect Yin-Yang by fighting other players in the Zodiakal Room or in tournaments, and by completing Zodiakal Challenges.

You will also find Yin-Yang in 399/400 Fee'z boosters.

These Yin-Yang will allow you to obtain many cards, including "Roaster" and his colossal version "Roaster the Roasted".

Happy New Year!

Changes to the Standard format + New ban list for Amnezy

Hello everyone,

As the new year starts, we would like to bring more diversity to Quilingo and Amnezy tournaments.

The following changes will be effective today.

New restrictions for the Standard format

In Standard format, authorized cards are:

  • Cards from the Basic Set and from the last 3 Acts, cards from the Adventure Mode that are level 17 or less.
  • Legendary cards are limited to 2 per deck, Rare cards to 8, Damned cards to 5 and Sacred cards to 5 as well.
  • No specific card is banned, but your deck load mustn't exceed 500.

The loads of "Mush" and "Shroom" have been increased to 250 in all their versions.

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Hit by love
  • Settlement of scores
  • Bouquet of roses
  • Cataclysm
  • Cutting all Ties

  • Djoser NEW
  • Bright branches NEW
  • Sensory alteration NEW
  • Halo of light NEW
  • Infiltration NEW
  • Fatal Hesitation NEW
  • Unstable Portal NEW
  • The Big Means NEW
  • Stone-heart NEW

  • Last barrier REMOVED
  • Free diving REMOVED
  • Sanctified hammer REMOVED
  • Orison REMOVED
  • The Althing REMOVED
  • The God of evil REMOVED

Legendary Pack: Ourenos

Greetings,

The Legendary "Ourenos" has finally been reedited! For this occasion, a Legendary Pack is available for a limited time!

Ourenos (3 evolutions in total)

At his last evolution:

Legendary
Class: Warrior
Guild: Sap Heart
Race: Eltarite
Spirit: 2
Attack: 7/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Two Handed Weapon or an Armor.
At the start of the Fight, you gain the Elfine and the Hom'Chai races until the end of the Fight.
If one of your Sap Heart dies, "Ourenos" performs a physical attack on an opposing character.
Turn 2, 5 and 6: Can play Sap Heart cards without restrictions.

The Legendary Pack contains:

"Ourenos" + 1 other Legendary card, 11 Rare, 48 Uncommon et 84 Common from Acts 5 to 13.

Find also: 1 "Foil" card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

Keep in mind that this Pack will be available in store until Tuesday, 24th January at noon (CET).

Have a nice week-end on Eredan iTCG!

Fan Card Contest 2016 - Time to vote!

Greetings!

Our jury selected for you the top 20 fan cards, based on both visual aspect and gameplay! The time has now come for you to choose the one you like the most, no matter what criteria you will base your judgment on. ; )

To vote for your favorite fan card, go to the French Forum > Annonces et mises à jour > Annonces > "Fan Card Contest 2016 - Vote for your favorite card!".

You can also use the following URL: http://forums.eredan.com/viewtopic.php?f=114&t=21029. There you will find the list of competing fan cards, as well as the poll you can answer to give your vote.

Take your time to decide which one you prefer, the poll will be open until Tuesday, 31st January at midnight (CET).

The winning card will be adapted by our team to be implemented in the game!

We hope you'll like the selection and that you'll have fun choosing among all these creative suggestions! : )

May the best win!

Card release: Pervitine

18/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Pervitine (3 evolutions in total)

At her last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Races: Human, War Guemelite
Cast: Tamer
Spirit: 1
Attack: 4/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Runic Item.
At the start of the game, if one of your characters is Archon, the opposing characters have Attack -1, Defense -1 and Spirit -1 until the end of the game.
At the start of the Fight, if your character has a Runic Item attached to him, the opposing character has Attack -1 and Defense -1.
Turn 1, 2 and 4: Spirit -1 and Attack +3.

Viper

Uncommon
Offensive Pet
Runic Legion

Effects:

Permanent.
Attack +2.
The opposing characters' Healing is reduced by 1.
Tamer: As this card activates and at the start of the Fight, the opposing character loses 1 Health point.

Super Pack

For this release, the Pervitine Super Pack is available in store for a limited time!

The Pervitine Super Pack contains "Pervitine" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Patrol
  • Runic Armor
  • Runic Gauntlet
  • Runic Warrior Myrina
  • Runic Lord Hares
  • Runic Support
  • Guardian's Spear

Patch

Changes brought to the cards are colored.

Patrol

Rare
Action
Runic Legion

Effects:

Chain : Runic Items.
Attack -2. Play a Runic card from your Hand.
Gain 2 Rune slots until the end of the game if you have less than 5 and have a Rune attached to you.
Human : Gain a Cor Rune.

Runic Armor

Uncommon
Armor
Warrior, Human

Effects:

Activates after the Fight. Permanent.
Defense +2. Theurgy Immunity.
"Hares" or Runic Warrior: Activates immediately.

Runic Gauntlet

Uncommon
Shield

Effects:

Activates after the Fight. Permanent.
Defense +2.
If the opposing character plays a Spell or a Theurgy, your character gains Spirit +2 until the end of the Fight.
Runic: +1 to the effects of this card.

Forged by ancient magic.

Runic Warrior Myrina (3 evolutions in total)

At her last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: Human
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Spear.
The Spears played by your allies activate immediately.
At the start of the Fight, "Runic Warrior Myrina" gains Attack +2 if she has a Cor Rune attached to herself and Defense +2 if she has a Nox Rune attached to herself.
Turn 1, 2 and 5: Defense +2 and the opposing character has Defense -2.

Runic Lord Hares (1 evolution in total)

Rare
Class: Warrior
Guild: Runic Legion
Race: Human
Spirit: 1
Attack: 7/11
Defense: 4
Health points: 14

Effects:

Starts the game with a Cor Rune.
Gain Chain if you play an Armor or a Shield.
If you only have one living Archon, your Runic Warriors have -1 to magic damage points suffered and an additional -1 if an Armor or a Shield is attached to "Runic Lord Hares".
Turn 3 and 6: Attack +2 and Defense -1.

These cards are now available in the Newcomers booster.

Have fun!

New cards in the Champion's Hall + Medallion pack

Hello gamers,

Today new cards make their entrance in the Champion's Hall and for this occasion, we added Champion Medallions to a a pack of Veteran boosters.

A pack containing 10 Veteran boosters and 1500 Champion Medallions is now available in the store until Wednesday, 18th January at 12pm (CET).

Here are the new cards in the Champion's Hall:

Enjoy the game!

Preconstructed Deck release: Lana

11/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Lana (3 evolutions in total)

At her last evolution:

Uncommon
Class: Warrior
Guild: Mercenaries
Race: Unknown
Spirit: 0
Attack: 10/12
Defense: 2
Health points: 16

Effects:

Your characters gain Spirit +1 if one of your allies is Mage.
Your characters gain Attack +3/+0 if one of your allies is Marauder.
Even Turns: An Axe from your Discard pile is played.

Family Axe

Rare
Axe

Effects:

Permanent. Attack +3.
As this card activates, your characters gain Attack +1 until the end of the game.
Lana and Shana: "Family Axe" is reactivated at the start of each Fight.

Preconstructed Deck

For this release, a preconstructed deck has been created after a concept from Ilfana.

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Lana", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET).

Afterwards, the preconstructed deck Lana will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited:

  • Kronhan
  • Shana
  • Yaril's Scythe
  • Divide and rule
  • War Axe
  • Simple Axe

Patch

Changes brought to the cards are colored.

Kronhan (3 evolutions in total)

At his last evolution:

Common
Class: Warrior
Guild: Mercenaries
Race: Human
Spirit: 0
Attack: 7/11
Defense: 2
Health points: 14

Effects:

Your Warriors gain Chain and immediate activation of Axes.
A random opponent suffers 5 physical damage points each time an Axe is removed from Kronhan.
Turn 1 and 2: An Axe from your Deck is placed in your Hand.

Shana (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Mercenaries
Race: Human
Spirit: 2
Attack: 6/12
Defense: 2
Health points: 12

Effects:

Attack +1 against Marauders.
Your characters gain Defense +1 if one of your allies is Priest.
Your characters gain Attack +0/+2 if one of your allies is Warrior.
Odd Turns: An Axe from your Hand is played.

Yaril's Scythe

Rare
Two handed Weapon
Mercenaries, Warrior, Marauder

Effects:

Activates after the Fight. Permanent.
Attack +5.
Priest Mercenary : Phantom Attack.

Divide and rule

Unique
Rare
Action
Mercenaries

Effects:

Duration: 2 Turns.
The opposing characters have +X to damage suffered and -X to damage dealt where X equals the number of different Classes in play.

War Axe

Common
Axe
Warrior

Effects:

Activates after the Fight. Permanent.
Attack +4.
If the opposing character is Mage or Priest: An additional Attack +2.

Simple Axe

Common
Axe
Marauder, Warrior

Effects:

Permanent. Dual Wield: "Simple Axe".
Attack +1 and an additional Attack +2 if your character has another "Simple Axe" attached to him.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs: Orb Corruption and Fire Mastery

Greetings everyone,

If you missed their release last year, now is the right time. The Legendary Packs "Orb Corruption" and "Fire Mastery" are once again available for a short period of time. Seize the opportunity!

They contain:

"Orb Corruption" or “Fire Mastery+ 1 other Legendary card, 11 Rare, 48 Uncommon et 84 Common from Acts 5 to 13.

Find also in these Packs: 1 "Foil" card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

Keep in mind that these Packs will be available in the store until Wednesday, 11th January, 12pm (CET).

Have a nice week-end on Eredan iTCG!

Card release: Jubey

04/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Jubey (3 evolutions in total)

At its last evolution:

Uncommon
Class: Marauder
Guild: Kotoba
Race: Shadow Guemelite
Cast: Crow
Spirit: 2
Attack: 7/9
Defense: 2
Health points: 14

Effects:

At the start of the Fight, the opposing characters' maximum Health is reduced by 1.
After playing your cards, you can choose a Shadow Spell from your Discard pile. If you do, you lose 3 Health points and the Spell is played.
Turn 4, 5 and 6: Attack +1 for each Shadow Spell in your Discard pile.

Super Pack

For this release, the Jubey Super Pack is available in store for a limited time!

The Jubey Super Pack contains "Jubey" + 5 Standard Kotoba boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Karasu Kage
  • Malyss
  • Karajutsu
  • Tsume
  • Playing with feelings
  • Kagejutsu
  • Dark light

Patch

Changes brought to the cards are colored.

Karasu Kage (3 evolutions in total)

At its last evolution:

Uncommon
Class: Marauder
Guild: Kotoba
Race: Shadow Guemelite
Cast: Crow
Spirit: 2
Attack: 6/11
Defense: 2
Health points: 15

Effects:

Attack +1 against Marauders.
Your Crows gain Attack +1, Spirit +1 and Chain : Tsume until the end of the game.
Turn 1, 2 and 5: Spirit +2 and Defense +1.

Malyss (3 evolutions in total)

At its last evolution:

Rare
Classes: Mage, Marauder
Guild: Kotoba
Race: Human
Casts: Tracker, Crow
Spirit: 2
Attack: 0/7
Defense: 2
Health points: 16

Effects:

As long as Malyss is alive, -2 to damage points suffered by your other Trackers.
Each time a Shadow Spell is activated, Malyss gains Min Attack +2 until the end of the game.
Turn 1, 4 and 7: Spirit +1 and Min Attack +3.

Karajutsu

Common
Action
Kotoba, Crow

Effects:

All your Crows gain Attack +1.
Mage or "Karasu Kage": All your Crows gain an additional Attack +1.
If played after "Kagejutsu": Deals 3 to 5 magic damage points to the opposing character.
Permanent.

Tsume

Rare
Claws
Kotoba, Warrior, Marauder, Crow

Effects:

Permanent. Dual Wield.
Attack +2/+3.
Your character performs magic Attacks instead of his physical Attacks.
"Karasu Kage" and "Jubey": At the start of the Fight, the opposing character has Attack -1 and Spirit -1 until the end of the game.

Playing with feelings

Uncommon
Shadow Spell
Kotoba, Zil Warriors, Mage, Crow, Shadowmancer

Effects:

As this card activates and at the start of the Fight, if you don't have the initiative, Defense +2 and Spirit +1 until the end of the Turn, otherwise your opponent has Spirit -3 until the end of the Turn.
Permanent.

Kagejutsu

Common
Shadow Spell
Kotoba, Mage

Effects:

Your opponent has Spirit = 0, then the two characters in battle suffer X magic damage where X equals the opposing character's printed Spirit.
Chain: "Karajutsu".

Dark light

Uncommon
Shadow Spell
Mage

Effects:

Attack +1.
Discard X cards from your Hand.
An additional Attack +X.
At the end of the Fight, if your character is alive, X random cards from your Discard pile are shuffled in your Deck.

These cards are now available in the Newcomers booster.

Have fun!