18/01/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Pervitine (3 evolutions in total)

At her last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Races: Human, War Guemelite
Cast: Tamer
Spirit: 1
Attack: 4/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Runic Item.
At the start of the game, if one of your characters is Archon, the opposing characters have Attack -1, Defense -1 and Spirit -1 until the end of the game.
At the start of the Fight, if your character has a Runic Item attached to him, the opposing character has Attack -1 and Defense -1.
Turn 1, 2 and 4: Spirit -1 and Attack +3.

Viper

Uncommon
Offensive Pet
Runic Legion

Effects:

Permanent.
Attack +2.
The opposing characters' Healing is reduced by 1.
Tamer: As this card activates and at the start of the Fight, the opposing character loses 1 Health point.

Super Pack

For this release, the Pervitine Super Pack is available in store for a limited time!

The Pervitine Super Pack contains "Pervitine" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Patrol
  • Runic Armor
  • Runic Gauntlet
  • Runic Warrior Myrina
  • Runic Lord Hares
  • Runic Support
  • Guardian's Spear

Patch

Changes brought to the cards are colored.

Patrol

Rare
Action
Runic Legion

Effects:

Chain : Runic Items.
Attack -2. Play a Runic card from your Hand.
Gain 2 Rune slots until the end of the game if you have less than 5 and have a Rune attached to you.
Human : Gain a Cor Rune.

Runic Armor

Uncommon
Armor
Warrior, Human

Effects:

Activates after the Fight. Permanent.
Defense +2. Theurgy Immunity.
"Hares" or Runic Warrior: Activates immediately.

Runic Gauntlet

Uncommon
Shield

Effects:

Activates after the Fight. Permanent.
Defense +2.
If the opposing character plays a Spell or a Theurgy, your character gains Spirit +2 until the end of the Fight.
Runic: +1 to the effects of this card.

Forged by ancient magic.

Runic Warrior Myrina (3 evolutions in total)

At her last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: Human
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Spear.
The Spears played by your allies activate immediately.
At the start of the Fight, "Runic Warrior Myrina" gains Attack +2 if she has a Cor Rune attached to herself and Defense +2 if she has a Nox Rune attached to herself.
Turn 1, 2 and 5: Defense +2 and the opposing character has Defense -2.

Runic Lord Hares (1 evolution in total)

Rare
Class: Warrior
Guild: Runic Legion
Race: Human
Spirit: 1
Attack: 7/11
Defense: 4
Health points: 14

Effects:

Starts the game with a Cor Rune.
Gain Chain if you play an Armor or a Shield.
If you only have one living Archon, your Runic Warriors have -1 to magic damage points suffered and an additional -1 if an Armor or a Shield is attached to "Runic Lord Hares".
Turn 3 and 6: Attack +2 and Defense -1.

These cards are now available in the Newcomers booster.

Have fun!