Patch Note - February 2016

Card correction:

Rubble's illustration has been fixed.

War watchdog can not select itself after the cards are played anymore.

Zereshin's effect against humans at level 2 is on +2 Attack again.

The maximal amount of Unleash Hell is now again 3 per Deck.

The last evolution of Skeletik does not give Attack +1 anymore, as indicated on the card.

Clans:

It is now possible to leave a Clan, even if the Govenor is gone.

Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Hit by love
  • Settlement of scores
  • Bouquet of roses
  • The Althing
  • The God of evil
  • Cataclysm
  • Observe the sky
  • Indigestion
  • Low blow
  • Halo of light
  • Power of the Colossus
  • Lightning laces
  • Naptys' mask
  • Sentence
  • Disintegration
  • Dancing-blade
  • Ourenos
  • Orb Corruption
  • Machiavellism

Bans:

The following cards remain banned from Tournament until they are corrected:

  • Uinata
  • Tumi Mochica
  • Kitsana

Enjoy the game!

Card release: Pamm

Hello,

A new Caste appears on Eredan ITCG: The “Tamer” Caste.

All Tamers have the following skill:
“Gain Chain and maximum Health upgraded by 1 if you play a pet that can be attached to the character of your choice.”


New cards have been released on Eredan iTCG:

Pamm. (3 evolutions in all). On its last evolution: Uncommon. Noz'Dingard Envoys. Human, Dragon Guemelite. Compendium, Tamer. Mage. Spirit 2. Attack 5/7. Defense 1. Health points 14. Tamer. At the start of the game, a "Darkat" from your Deck is attached to one of your Tamers. Your Tamers gain Chain if they play a Draconic Spell. Turns 2, 3 and 5: Your other characters gain 2 Health points.

Skar. Uncommon. Protector Pet. Noz'Dingard Envoys. Your characters have Defense +1 until the end of the game. Tamer: As this card activates and at the start of the fight, choose an ally. A pet (not "Skar") from your discard pile is attached to him.


For this release, a Noz'Dingard Envoys Super Pack is available in store for a limited time.

The Noz'Dingard Envoys Super Pack contains: "Pamm" + 5 Noz boosters. That is 60 cards from the last 3 Acts, including 40 from your Guild and at least 5 Rares.


Reedition / Patch:

Offspring of Zeranax. Mythical. Unique. Magic Pet. Noz'Dingard Envoys. At the start of the game, this card is attached to one of your Noz. If 7 draconic or fire Spells are active, this card is removed from the game and the holder has Spirit +4, Defense +2 and changes appearance until the end of the game.

Ogmor of Arcania. (3 evolutions in all). On its last evolution: Rare. Noz'Dingard Envoys. Human. Compendium, Tamer. Mage. Spirit 3. Attack 5/8. Defense 2. Health points 14. Tamer. Defense +2 if you play an Action. At the start of the fight, choose a character. He suffers 3 magic damage points +3 if he has a Class in common with your character. Turns 3, 5 and 6: +2 to magic damage.

Piguy. Rare. Protector Pet. Noz'Dingard Envoys. Permanent. Defense +4, you gain the Warrior Class. Tamer: -2 to damage points suffered.

Cutirrel. Uncommon. Magic Pet. Noz'Dingard Envoys. Spirit +2, you gain the Mage class. Permanent. Tamer: +2 to magic damage dealt.

Darkat. Uncommon. Offensive Pet. Noz'Dingard Envoys. Attack +4, you gain the Marauder class. Permanent. Tamer: +2 to physical damage dealt.

Vaerzar. (3 evolutions in all). On its last evolution: Common. Noz'Dingard Envoys. Human. Compendium, Tamer. Mage. Spirit 2. Attack 5/7. Defense 2. Health points 14. Tamer. If a pet is attached to "Vaerzar" Attack and Defense +1 and your Noz gain Chain if they play a Spell. Turns 4, 5 and 6: your characters who have a Pet attached to them have Defense +1 until the end of the game.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Limited Legendary Pack

Hello!

A new legendary shield arrives on Eredan ITCG ! It's the “Last barrier”!

Last barrier: Legendary. Item Shield. Unique. Permanent. Defense and Spirit = 0. As this card activates and at the start of the fight, X equals your character's health points. At the end of the fight, if your character suffered less than 10 damage points during the turn, he dies. Otherwise, his health points are restored to X and you choose 2 opposing cards, they are discarded.

Taking the opportunity, the Limited Legendary Pack is now available again until Wednesday at midnight (CET).

It contains: "Last barrier" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from Acts 5 to 12
+ one 500 XP Experience Destiny card, one 200 XP Experience Destiny card, four 100 XP Experience Destiny cards and a "Foil" card that you can use to change any card you want into a foil card.

Enjoy your weekend on Eredan iTCG

Card release: Master Larzaen

New cards have been released on Eredan iTCG:

Master Larzaen (2 evolutions in all). On its last evolution: Uncommon. Stonelinkers. Mage. Water Guemelite, Earth Guemelite. Female. Spirit 3. Attack 5/6. Defense 3. Health points 14. Until the end of the game, if one of your characters dies, the Stone-hearts attached to him are attached to one of your other living characters. Each time "Stone wall" or "Water cycle" are played, Defense +1 until the end of the game. Turns 1, 2 and 4: An Earth Stone-heart is created and played after your cards.

or

On its last evolution: Uncommon. Stonelinkers. Mage. Air Guemelite, Fire Guemelite. Female. Spirit 3. Attack 4/5. Defense 3. Health points 14. Your characters gain Chain if they play a Staff. If an Air Spell is played by one of your characters, an opposing character has Spirit -1 until the end of the game. Turns 1, 2 and 4: A "Shearing" is created and played.

Wings of the Linker. Common. Item Other. Unique. Stonelinkers. At the start of the game, this card is attached to one of your non- Air Guemelite Stone Linkers. Spirit +1. The wearer becomes Air Guemelite in addition to his other classes and can cast Lightning spells without restriction.

Reedition / Patch:

Xzel the Sorcerer's staff. Rare. Staff. Stonelinkers. Duration 2 fights. Spirit +2. As this card activates and at the start of each fight, a "Shearing" from your Deck, your Hand or your Discard pile is played.

Erosion. Rare. Water Spell. Stonelinkers. Mage. Duration 3 turns. Choose an opposing character and attach this card to him: Earth Guemelite: He has Defense -1 until the end of the game. Air Guemelite: He has Spirit -1 until the end of the game. Water Guemelite: At the end of the turn, your character in combat heals 2 to 3 Health points.

Master Maen (2 evolutions in all). On its last evolution: Uncommon. Stonelinkers. Mage. Water Guemelite, Earth Guemelite. Esprit 3. Attaque 4/8. Défense 3. Points de vie 15. Starts the game with a "Water Stone-heart" from your Deck. Can play Water Spells without restrictions. Turns 3 and 5: choose an opposing card in play, it is discarded.

or

On its last evolution: Uncommon. Stonelinkers. Mage. Air Guemelite, Fire Guemelite. Esprit 3. Attaque 5/9. Défense 2. Points de vie 14. Starts the game with an "Air Stone-heart" from your Deck. If you play a Stone Linker card, an Air Spell from your Hand is played. Turns 2 and 5: choose an out-of-combat character, if he is tapped he gets untapped otherwise he is tapped.

Krakens's Hug. Uncommon. Earth Spell. Stonelinkers. Mage. Choose a character and attach this card to him. The damage points he deals or suffers are reduced by 2. Duration 2 to 3 turns. Water Guemelite: At the end of the cards duration, 2 opposing Items and 2 opposing Actions are discarded.

Heart Hit!. Uncommon. Earth Spell. Stonelinkers. Mage. Duration 2 fights. Defense +2 per each active "Earth Stone-heart". As this card activates, your opponent suffers X physical damages, where X equals your Defense. Earth Guemelite: at the end of the second fight your opponent suffers X physical damages, where X equals your Defense. Chain.

Unlinkment. Uncommon. Guem Spell. Stonelinkers. Mage. Choose a living Guemelite, he becomes Human and a Spell of his type in his Discard pile is played. Chain.

Shearing. Common. Air Spell. Stonelinkers. Mage. Duration: 2 turns. As this card activates an opposing out-of-combat character is tapped and suffers 4 to 5 magical damage. Air guemelite: At the end of the second turn, the opposing tapped characters suffer 4 magical damage.

These cards are now available in the Newcomers Booster.

Enjoy the game!

The year of Sinfire

The year of Sinfire

The planets are lining up straight, just like the Zodiakal calendar predicted it! The year of sinfire has begun and will stand for major mystical disruption. To welcome the red fire monkey, the inhabitants of Guem have organised blazing jousts and surprising challenges.

Sharpen your blades and heat up your spellbooks, the Zodiakal arena is waiting!

What is this?

“The year of Sinfire” is an event on Eredan iTCG during which you can obtain numerous cards as well as the new character card “Sinfire” and the Colossus “Sinfire the Zodiakal”.

How can I get them?

Until Wednesday, February 17th at noon CET you can collect Yin-Yangs when you play against other players in the Zodiakal Rooom and by completing the Zodiakal Challenges.

You can also find Yin-Yangs in the Boosters for 399/400 Fee’z.

Those Yin-Yang allow you to get many cards such as Sinfire, his colossal version and his staff.

During the event, you can also purchase the booster "Memories of Xzia New Year" containing "Shûlong", "The Venerable Shûlong" and “Celebration” aswell as 36 of the newest cards.

Enjoy the game!

Discount: Preconstructed Decks

Hello

It's the time to treat yourself on Eredan iTCG! 30% discount on all preconstructed decks until Wednesday February 10th!!!

Enjoy your weekend!

Preconstructed Deck Release: Thena

New cards have been released on Eredan iTCG:

Thena, trainer from Antellechia. (3 evolutions in all). On its last evolution: Rare. Runic Legion. Warrior, Priest. Human. Archont. Spirit 3. Attack 5/8. Defense 3. Health points 14. Gain Chain if you play a Runic Item. If you only have one living Archon, your Runic Warriors have +1 to damage points dealt. At the start of the fight, -1 to physical damage points suffered for each Cor Rune attached to your character. Turns 2, 5 and 6: Defense +2.

Discover the preconstructed deck: Thena

For Thena's release, we prepared a preconstructed deck for you, after a conception of "xydraga".

This 27 card deck (with 4 Rares and 12 Uncommons), containing Thena, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Thena”, will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch

The following cards have been reedited:

  • Aura of the divine warrior
  • War cry
  • No Quarter!
  • Protection of the Pantheon
  • Torture
  • Celestial Light
  • Combat Trance
  • Runecraft

The following cards have been patched:

Protection of the Pantheon. Uncommon. Runic Legion. Action. Defense +2 and and Spirit +1. The next Spell played by the opposing character is ignored and placed in his Hand. Yr Rune: The next Spell is placed in his Discard pile instead. Gains a Yr Rune. Chain Runic Item.

Sanquinam the Kertasien. (3 evolutions in all). On its last evolution: Common. Runic Legion. Warrior, Priest. Human. Spirit 2. Attack 6/8. Defense 3. Health points 15. At the start of the fight, gains a Nox Rune. If one of your allies is a Multi-Class Warrior, your characters have Spirit +1 until the end of the game. Turns 2, 3, 5 and 6: Defense +1 and Spirit +1.

War cry . Common. Runic Legion. Action. 4 Runic cards from your Discard pile are placed in your Deck. Chain. Priest: Choose one of your characters, he gains a Yr Rune.

No Quarter!. Common. Action. Permanent. At the start of the fight, the character gains Attack +1 and Defense +1 until the end of the Turn. At the end of each fight, if your character has dealt less damage than the opposing character, the card attaches itself to the latter, he then suffers 2 Direct damage. If not, your character heals 2 Health points. Chain Action.

Torture. Common. Action. This card is attached to your opponent. Permanent. As this card activates and at the start of his fights, he suffers 2 direct damage. Chain Item.

These cards are now available in the Newcomers Booster.

Enjoy the game!