Card Release: Chawsane

16/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Chawsane (3 evolutions in total)

At his last evolution:

Uncommon
Class: Mage
Guild: Kotoba
Races: Human, Fire Guemelite
Cast: Demon Hunter
Spirit: 2
Attack: 2/8
Defense: 2
Health points: 16

Effects:

Your Non Multi-class Mages gain Spirit +1 and +1 to Fire Spell damage until the end of the game.
Your Demon Hunter gain Defense +2 until the end of the game.
At the start of each Turn, a Fire Spell from your Discarded pile is placed in your hand.
Turns 1, 3 and 4: -2 to damage points suffered.

Fire dance

Rare
Fire spell
Mage

Effects:

Deals 4 magic damage points to the opposing character.
Non-multi Class Mages: If he has already been injured by "Fire Dance" or "Rain of Death".
Demon Hunters: +2 to damage dealt by this card against Demons. If the opponent is not a Demon, he becomes one until the end of the turn.
Fire Guemelites : This card returns to your Deck at the end of the fight.

Jiang Shi

Uncommon
Offensive Pet
Demon Hunter

Effects:

At the end of the fight, deals X magic damage points to the opposing character, where X equals your character's Spirit.
Non-multi Class Mages: Spirit and Defense +1.
Sacrifice 2: A fire Spell is played from your Deck.
Duration: 2 Fights, Chawsane : Permanent.

Super Pack

For this release, the Chawsane Super Pack is available in store for a limited time!

The Chawsane Super Pack contains "Chawsane " + 5 Standard Kotoba boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Kyoshiro
  • Open Letter
  • Fierce Lion

Patch

Changes brought to the cards are colored.

Kyoshiro (3 evolutions in total)

At his last evolution:

Exploit
Class: Mage
Guild: Kotoba
Race: Human, Fire Guemelite
Cast: Demon Hunter
Spirit: 3
Attack: 5/7
Defense: 2
Health points: 14

Effects:

Attack + 1 and Defense + 1 if "Okooni" or "Chawsane" is one of your characters and alive.
Each time one of your Non-multi Class Mage deals Fire damage, the characters wounded have Spirit -1 until the end of the game.
Turns 3, 5 and 7: + 2 Fire Spell Damage (Non-AOE).

Open Letter

Rare
Action
Kotoba, Mage

Effects:

Your Non-multi Class Mages gain Spirit +1, Defense + 1 and -2 to damage points suffered.
At the start of the fight, if you have less than 2 cards in your Hand: the opposing character's Spirit and Defense bonus are ignored until the end of the Fight, otherwise your characters gain Spirit and Defense +1 until the end of the fight.

Duration: 4 turns. Chain Kobota card

Fierce Lion

Common
Jewel
Kotoba

Effects:

Fire damages Immunity.
Permanent.
Demon Hunter: At the end of the fight, heals 2 health points for each Fire Spell played during this Turn (max 4).
Tracker: Attack +2 and Chain.

“Spells are only painted fire; a look is the fire itself.”

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs The Big Means and Orb Corruption are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"The Big Means" or "Orb Corruption" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 16th August at noon (CEST).

Have a good end of the week on Eredan iTCG!

Preconstructed deck release: Odonata

09/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution

Odonata 2 evolutions in total)

At his last evolution:

Common
Classes: Warrior
Guild: Sap Heart
Races: Elfine, Hom'Chai, Nature Guemelite , Eltarite
Spirit: 1
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Dual Wield. Your characters can wield 3 one-handed weapons until the end of the game.
At the start of the game a "Kei'zan’s Tear" is created and attached to one of your characters and a "Blue-wood splinter" is created and attached to the other character.
"Odonata" deals an additional Attack equal to her printed Attack min.
Turn 1, 2 and 5: Chain and Attack +2.

Symbiotic Insect

Uncommon
Pet
Sap Heart

Effects:

Duration: 2 Turns. Chain.
Durée: 2 combats. Enchainement.
When this card activates two "Blue-wood splinter" are created and attached randomly on your characters.
If your character has less than 6 Health points at the end of the game, he deals 6 direct damage points to the opposing character having the least amount of health points.

Metamorphosis

Uncommon
Nature Spell
Sap Heart, Mage

Effects:

The race of the opposing character becomes randomly one of the other races present among the characters in play.
Choose 1 card in play, she will be discarded and replaced by an “Amber Fetish of Protection” if attached to one of your character or an “Amber Fetish of Protection” if attached to an opposing character.

Preconstructed deck: Odonata

For this release, a preconstructed "Odonata" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Odonata ", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Odonata" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and/or patched:

  • Elder Mailandar
  • Gaya
  • Camouflage
  • Off to War
  • Amber Dagger
  • Blue-wood splinter

Patch

Changes brought to the cards are colored.

Elder Mailandar (3 evolutions in total)

At his last evolution:

Common
Classes: Warrior
Guild: Sap Heart
Races: Hom'Chai
Spirit: 0
Attack: 6/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Weapon.
If "Gaya" is one of your characters, your characters gain the class craftsman and will share their races until the end of the game.

As long as "Elder Mailandar" is dead, all your Sap Hearts gain Spirit +1, Attack +2 and Defense +1.
Turns 2, 4 and 5: Attack +2 and draw a Card.

Gaya (3 evolutions in total)

At her last evolution:

Common
Classes: Warrior, Craftsman
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 0
Attack: 6/7
Defense: 2
Health points: 15

Effects:

Gain Chain If you play a Sap Heart item.
Each time an "Amber" item is activated, your characters gain + 1 to physical damage dealt until the end of the Turn.
Tours 1, 4 et 5: An “Amber Fetish of Protection” is created and played before your cards.

Gaya gives life to her creations.

Camouflage

Rare
Nature Spell
Mage, Nature Guemelite

Effects:

Change the appearance of your character.
As long as this card is active, your character can not suffer characteristic penalties and all its previously received penalties are ignored.

Defense +3 and Spirit +1. Duration 3 fights.
This card is discarded the next time your character deals Magical Damage or activates a “Magic Poison” .

Off to War

Common
Action
Warrior, Marauder

Effects:

Chain Action
Attack +1 for each of your Nature Guemelite or Elfines until the end of the Turn.
At the start of the fight Attack +1 and Defense -1.
Duration: 3 fights.
To wage war, you have to wage war!

Amber Dagger

Uncommon
Dagger
Sap Heart

Effects:

Permanent. This card is attached to your opponent and becomes an Item Other.
At the end of the fight, this character suffers 2 direct damage points.
If played by "Gaya": When the holder dies, this card attaches itself to one of his allies.

Blue-wood splinter

Uncommon
Dagger
Sap Heart

Effects:

Permanent. Dual Wield.
Attack +1 each time you deal physical damage points (+6 maximum).
Elfine: At the end of the fight, the opposing character suffers 1 direct damage point.
Hom'chai : These bonuses last until the end of the game.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Nerodith

02/08/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Nerodith (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 2
Attack: 7/9
Defense: 0
Health points: 17

Effects:

Attack +2 against Warriors. If one of your Human Eclipse plays a Marauder card, his direct damage points are increased by 2 until end of the turn.
Turn 1, 2 and 5: A Bow from your Deck is attached to "Nerodith", if she has already a Bow attached to her, it is attached to another of your Bowless characters instead.

Cobra’s Bow

Rare
Bow
Desert Nomads, Human, Marauder

Effects:

Chain. Permanent.
Attack +2.
At the end of the fight, choose a character. He suffers 2 direct damage points, +1 if your character has the Card "Well-informed" attached to him.

Super Pack

For this release, the Nerodith Super Pack is available in store for a limited time!

The Nerodith Super Pack contains " Nerodith " + 5 Standard Nomads boosters, so 66 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Inatka
  • Mouktar
  • Well-informed
  • Discreet Elimination
  • Scorpio blow
  • Slyness
  • Cobra venom

Patch

Changes brought to the cards are colored.

Inatka (3 evolutions in total)

At her last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 8/10
Defense: 0
Health points: 16

Effects:

Attack +1 against Warriors.
Your other Nomads gain Attack +0/+2 until the end of the game.
At the start of the turn, once the characters are untapped, if "Itnaka" is tapped, she has -4 to damage points suffered.
The "Cobra venom" played by Inatka last 2 fights.
Turns 1, 3 and 5: Attack +2.

Mouktar (3 evolutions in total)

At his last evolution:

Uncommon
Class: Marauder
Guild: Desert Nomads
Race: Human
Cast: Eclipse Spirit: 1
Attack: 7/11
Defense: 1
Health points: 15

Effects:

Attack +2 against Marauders.
At the start of the fight, if "Sol'ra Eclipse" is active: Attack +1, Defense +2 and Spirit +1.
Each time you play a "Discreet Elimination" or a "Scorpio blow", an opposing character suffers 1 direct damage point.
Turns 1, 4 and 5: Attack +1 and Defense +3.

Well-informed

Common
Action
Marauder

Effects:

Defense +1.
At the end of the fight, if "Slyness" is in play, your character heals 3 Health points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

"Know your enemy."

Discreet Elimination

Common
Action
Desert Nomads, Eclipse

Effects:

Attack +2.
Doubles the Defense penalties on the opposing character.
Human: Attack+2 for each active "Scorpio blow".

"There are more terrible things than a giant mutated scorpion..."

Scorpio blow

Rare
Action
Desert Nomads, Marauder

Effects:

This card is attached to the opposing character. Duration 5 turns.
At the end of the fight, this character suffers 1 direct damage per Marauder or Nomad non-character card in play (5 maximum).
Eclipse: Choose the character this card is attached to.

Slyness

Common
Action
Marauder

Effects:

Attack +1.
At the end of the fight, if "Well-informed" is in play, the opposing character suffers 3 direct damage points.
Duration 3 turns. Chain.
Eclipse: Duration 3 fights.

Cobra venom

Common
Action
Marauder

Effects:

The characters in fight cannot be healed.
Your characters who have a "Cobra’s Bow" attached to them gain Attack +2 until the end of the game.
Eclipse: Attack +2. Chain.

These cards are now available in the Newcomers booster.

Have fun!

Shadow and Light, the discovery of Krikos.

Krikos, the Spell breaker. Noz has just been rediscovered on the lands of Guem and it appears that according to his mood he possesses the power to duplicate in Peaceful or Unleashed avatars.



Guilds wishing to appropriate Krikos' power are divided into two camps, each fighting for opposing values.

The trophies


Each camp has a repeatable set of 4 trophies that will allow you each to get 100 Kaes' Reveries. (Please note that you can only make one trophy at a time).
Complete once each series in order to obtain a soul stone as well as its associated trophy.
100 Kaes' Reveries will also be offered in each booster of 399 or 400 Fee'z.

Obtain cards!

During this event we reopen "The store of the Muser". You will find several products:
  • Peaceful Krikos
  • Unleashed Krikos
  • Krikos, the Spell breaker (Counts as 3 characters)
  • Light and shadow shield
  • Kaes the Malevolent. (Counts as 3 characters)
  • Kaes the Protector
  • One random card among the most prestigious random cards (Ancient event cards, legendary, rare or unusual) (content changed every 24 hours)
  • Participate in this event until 02 August 2017, 12H00 (CET).

Participate in this event until 02 August 2017, 12H00 (CET).

Have fun on Eredan ITCG

Legendary Card Upgrade: The Council's Banner

Greetings everyone,

The Legendary Item card: "The Council's Banner” has been upgraded!

The Council's Banner
Effects:

Choose a card from your Hand, which is copied. The original is placed in your deck and the copy is played without Guild, Class, Race and Caste restriction.


For this occasion this occasion we created the "Legend Pack: The Council's Banner” in a limited edition which will available until Wednesday noon (CET).


It Contains: "The Council's Banner” + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 11.
+1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Have a good end of the week on Eredan iTCG!

Preconstructed deck release: Puppet X

19/07/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Bubblez" and "Cyclopanik".

Puppet X (3 evolutions in total)

At his last evolution:

Uncommon
Classes: Marauder, Priest, Craftsman
Guild: Zil Warriors
Cast: Circus
Races: Human, Golem
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 14

Effects:

Cannot play any Faith or Divine Anger Theurgies.
At the start of the fight, you can choose an Item in game and place it in your Hand.
At the end of the fight, if you suffered more than 6 damage points during this turn, you can choose a card from your Discard pile and place it in the opponent’s Deck.
Turn 2, 3 and 6: Spirit and Defense +2.

Ageless Saphyra (3 evolutions in total)

At her last evolution:

Rare
Classes: Mage, Priest, Craftsman
Guild: Zil Warriors
Cast: Circus
Race: Human
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 15

Effects:

Players cannot choose the characters who will fight.
At the start of the fight your characters gain Attack +0/+2 until the end of the game, if one of your cards is in the opponent’s hand.
Odd Turns: A Puppet is played from your Deck after your cards.

Telendar’s doll

Rare
Puppet
Zil Warriors

Effects:

Your characters have -1 to damage points suffered.
Circus: At the start of the fight, Attack +0/+1 for each Class among the living characters.
At the start of the game, this card is attached to "Saphyra the Zil” or “Ageless Saphyra”.
If the holder of this card dies, it is attached to another of your characters.

Aryphas the doll

Uncommon
Puppet
Zil Warriors, Craftsman, Priest

Effects:

Chain.
Duration: 3 turns.
Attack +0/+3 for each Puppet attached to you (max 6).
Circus: As this card activates, choose 3 characters in play, they are untapped if they were tapped and tapped if they were untapped.

Preconstructed deck: Puppet X

For this release, a preconstructed "Puppet X" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Puppet X ", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck "Puppet X" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and/or patched:

  • Bubblelize
  • Distorted destiny
  • Vicious circle
  • Treachery
  • Bubblez
  • Cyclopanik
  • Pulling the strings
  • Voodoo

Patch

Changes brought to the cards are colored.

Bubblelize (2 evolutions in total)

At her last evolution:

Rare
Classes: Priest, Craftsman
Guild: Zil Warriors
Races: Human, Shadow Guemelite
Spirit: 2
Attack: 4/7
Defense: 3
Health points: 14

Effects:

Your Priests have Defense +1.
Your other Circus have -1 to damage points suffered and +1 to healing effects.
Shadowform: The first Puppet played by your characters at each fight is duplicated and attached to the caster.
Turn 1, 2 and 3: A "Bubblez" is created and played after your cards.

After the original artwork of Rue Moon.

Distorted destiny

Rare
Destiny Theurgy
Zil Warriors, Priest

Effects:

Attack +3 (+1 per opponent’s cards in your Discard pile).
At the end of the fight, you can choose a card from your Discard pile and place it on top of the opponent’s Deck.

Circus: Defense +2. Chain.

Vicious circle

Uncommon
Destiny Theurgy
Priest

Effects:

Spirit +1 and Defense +2. Chain Theurgy.
Each "Vicious circle" from your Discard pile is placed in your Hand.
If your Min. Attack is inferior to 9, a "Cyclopanik” is created and played.
At the end of the fight, this card is placed on the top of the opponent's Deck.

Treachery

Uncommon
Destiny Theurgy
Zil Warriors, Priest

Effects:

Attack +X where X equals the opposing character's Attack bonus (maximum +7).
Circus: X will take into account the highest Attack bonus among all the opposing characters.
At the end of the fight, this card is placed in the opposing Deck.
The next time this card is discarded, a non Zil character suffers 3 direct damage points.

Bubblez (Patched but not reedited)

Common
Puppet
Zil Warriors, Craftsman, Priest

Effects:

Duration: 2 fights. Circus: Chain.
As this card activates, a card from your opponent’s Discard pile is placed in your Discard pile.
At the end of the fight, you gain 2 Health points.
Shadowmancer: Your character changes appearance.

Cyclopanik (Patched but not reedited)

Common
Item Other
Zil Warriors

Effects:

Attack +0/+2 until the end of the game.
If your Hand contains more cards than your opponent’s, or if he has one of your cards in his Hand, a "Stirring Up Hatred” is created and played.
Monozilk: An additional Attack +0/+2.

Pulling the strings

Common
Action
Zil Warriors, Nehantists

Effects:

Spirit and Defense +1.
Chain.
Nehantist: Choose an active Corruption in play then choose a living opposing character.
The card is then placed on the opposing character with its permanent effects.
Zil: Choose an active Puppet, it is duplicated and played after your cards.

Voodoo

Common
Action
Zil Warriors

Effects:

Duration: 5 Turns.
Chain Zil card.
Your characters with a Puppet attached to them gain Spirit and Defense +1.
When this card is activated, the opposing character suffers X magic damage points where X equals your Spirit, +1 for each card in the opponent’s Deck or Hand.

"You have to see it to believe it."

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Stone-heart" and "Fire Mastery" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Stone-heart" or " Fire Mastery + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 19th July at noon (CET).


Have a good end of the week on Eredan iTCG!

Card Release: Flaziir

12/07/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Flaziir (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior, Mage
Guild: Noz'Dingard Envoys
Race: Golem, Fire Guemelite
Spirit: 2
Attack: 5/7
Defense: 3
Health points: 14

Effects:

Gain Chain if you play a Fire Spell.
If you play “Burning”, you deal 4 Fire damage points to all the opposing characters.
If you deal Fire damage to an opposing character, he will have +2 to damage points suffered for the next 2 turns.
Odd Turns: Attack +2.

Super Pack

For this release, the Flaziir Super Pack is available in store for a limited time!

The Flaziir Super Pack contains "Flaziir" + 5 Standard Noz boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Delko
  • Bomzar
  • Burning
  • Toolbox
  • Tricky Toolbox
  • Burn in Hell
  • Balance
  • Smoked Arrow
  • Fragment of the Onyrim

Patch

Changes brought to the cards are colored.

Delko (3 evolutions in total)

At his last evolution:

Uncommon
Class: : Mage, Craftsman
Guild: Noz'Dingard Envoys
Race: Human
Spirit: 2
Attack: 5/6
Defense: 3
Health points: 14

Effects:

Your characters gain Chain if they carry or play a Tool.
After playing your cards, a Tool from your Hand is played.
Starts the game tapped if one of your character is a Golem.

Turns 3, 4 and 6: Defense +2, one of your characters gains Defense +2 until the end of the game.

Long time ago, Delko banished Marlok, his own son, Marlok apparently stole some secrets plans from him and built a monstruous Golem.


Bomzar

Common
Class: Warrior, Mage
Guild: Noz'Dingard Envoys
Race: Golem
Spirit: 2
Attack: 7/9
Defense: 3
Health points: 14

Effects:

Gain Chain if you play an Item.
Attack +1 and Defense +1 if "Aerouant” or "Flaziir" is one of your characters and alive.
Even turns: +2 to damage dealt.
Odd turns: -2 to damage points suffered.

Burning

Rare
Sword
Noz'Dingard Envoys

Effects:

Activates after the Fight. Duration: 3 Fights.
Attack +3. Your Noz have Defense +1 and Spirit +1.
If you wound another opponent, a card attached to him is discarded.
Even turns: Activates immediately.
At the start of the Fight your character suffers 1 direct damage point.

Toolbox

Uncommon
Tool
Craftsman

Effects:

If you play an Item, it activates immediately.
If played by "Delko”: The Item played is chained and replicated.
Permanent.

Tricky Toolbox

Uncommon
Tool
Craftsman

Effects:

If you play an Item, the Item along with this card are discarded and you have Spirit and Defense -1 until the end of the game.
If played by "Delko”: The Item is attached to the opposing character instead.
Permanent.

Burn in Hell

Uncommon
Fire Spell
Mage

Effects:

Deals 3 magic damage points to the opposing character +3 for each "Burn In Hell" in all Discard piles.
Fire Guemelite: Chain and +2 to Fire Spell (non-AoE) damage played in chain.

The more it burns, the more it burns!

Balance

Common
Action

Effects:

Defense +2 for each opposing character who has the same Defense as you.
Spirit +2 for each opposing character who has the same Spirit as you.
Delko: Chain and if the chained card is an Item, a Tool is played from your Discard pile.

Burning Arrow

Common
Fire Spell
Mage

Effects:

Deals 3 to 5 magic damage points to the opposing character.
Fire Guemelite: Deals 3 to 10 magic damage points instead.

A Spell has many utilities, some are not as fascinating as others but can be useful.


Fragment of the Onyrim

Common
Amulet
Mage, Noz'Dingard Envoys

Effects:

Spirit +1 and Defense +1. Permanent.
At the start of the turn, if another “Fragment of the Onyrim” is in play, you gain an additional Spirit +1 and Defense +1 until then end of Turn.
Mage: Your Spirit and your Defense cannot be modified by the opposing cards.
Without Cast: Chain. As this card activates, a copy of this card is created and played on one of your characters.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Hammerhead

05/07/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Hammerhead (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Pirates
Race: Beast, Water Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health points: 15

Effects:

Gain Chain and Attack +2 if you play a Powder Weapon or a Water Spell.
At the start of the game, a "Cartridge pouch” from your Deck is attached to "Hammerhead".
If you have a Captain alive, your Characters gain Attack +2 Defense +2.
Turn 1, 2 and 4: The two characters in battle gain 6 "Powder" Tokens.

Super Pack

For this release, the Hammerhead Super Pack is available in store for a limited time!

The Hammerhead Super Pack contains "Hammerhead " + 5 Standard Pirate boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and/or patched:

  • Captain Olaho
  • Cartridge pouch
  • Love affair
  • Let my guns talk!
  • Piracy
  • Heavy Weapon
  • Cauterization
  • Harpoon-launcher

Patch

Changes brought to the cards are colored.

Captain Olaho (3 evolutions in total)

At his last evolution:

Common
Class: Warrior
Guild: Pirates
Race: Human
Cast: Captain
Spirit: 1
Attack: 7/9
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a Powder Weapon.
Your Characters gain Spirit +2 and Attack +1 until the end of the game, if they play a "Heavy Weapon".
Your Pirate Warriors gain Defense +1 and their Powder Weapons are activated immediately.
Turn 1, 3 and 4: -2 to damage points suffered and a Powder Weapon from your Deck is placed in your Hand.

Cartridge pouch

Rare
Item Other
Pirates, Warrior, Marauder

Effects:

Duration: 3 fights.
If you activate a Powder Weapon, the opposing characters have Defense -2 until the end of the turn.
At the end of the turn, for each Powder Weapon in play, each character gains 1 "Powder" Token.
Marauder: Chain.

Love affair

Rare
Action
Pirates

Effects:

If your next card is an Item or a Spell, the next opposing Item or Spell is discarded.
Chain Spell or Item.
If you have a Captain alive, the opposing characters cannot chain cards until the end of the next turn.

Let my guns talk!

Uncommon
Action
Warrior, Pirates

Effects:

Attack +1 for each 2 "Powder" Tokens attached to your Character (+5 max).
Activation: Your characters gain 3 "Powder" Tokens.
Permanent. Chain.

Piracy

Uncommon
Action
Pirates

Effects:

Attack +3.
If you have at least 3 "Powder" Tokens, 3 of them are removed and a Powder Weapon from your Hand is played.

Heavy Weapon

Common
Powder Weapon
Warrior, Pirates

Effects:

Permanent.
At the start of your fights, your opponent and yourself lose your "Powder" Tokens and you gain Attack +1 until the end of the turn for each "Powder" Token lost this way.

BOOOOOOOOOOOOOOOOOM !!!

Cauterization

Common
Action
Pirates

Effects:

-3 to damage points suffered.
If you have more than 2 "Powder" Tokens, a Powder Weapon from your Discard pile is placed in your Hand.
Chain.

Harpoon-launcher

Common
Powder Weapon
Pirates

Effects:

As this card activates and at the start of the fight, choose an opposing character, he has Defense -2 until the end of the game. Permanent.
Pirate: The opposing character suffers 5 magic damage points.
At the end of the fight, if you dealt more damage than your opponent, one card attached to the chosen character is discarded.

These cards are now available in the Newcomers booster.

Have fun!

Event : The awakening of Karavan

Karavan, the moving den of the “Zil” is marching on Guem

Karavan
If you want to ensure that you get its strong support, you will have to overcome the challenges you will be confronted during this event! Each of your exploits, as well as the matches you are going to play in the special room, will bring you "Glory" with which you can get Karavan, its colossal version, the " Bag of tricks" as well as many other prizes in the special shop.


It is also possible to obtain "Glory" in 399/400 Fee'z boosters.
Have fun on Eredan ITCG

Card Release: Crost

21/06/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except “Lords of the ruin" and “Demonic Affliction”.

Crost (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 1
Attack: 6/8
Defense: 4
Health points: 14

Effects:

Gain chain if you play a Sword.
Your Demon allies have Attack and Defense +1.
If your Demons without Caste play an Armor or a Weapon, they have Attack and Defense +1 until the end of the Turn.
If "Crost" has a Weapon attached, he gains +1 to damage dealt.
Turn 2, 3 and 4: Draw a card. The characters in fight suffer 1 direct damage point.

Super Pack

For this release, the Crost Super Pack is available in store for a limited time!

The Crost Super Pack contains " Crost " + 5 Standard Nehantists boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and patched:

  • Bitterness
  • Soul Chewer
  • Lords of the ruin
  • Demonic Affliction
  • Armed and Ready
  • Scourge Trencher
  • Agoraphobia
  • Allegiance of the demon
  • Bile-spitter

Patch

Changes brought to the cards are colored.

Bitterness (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 1
Attack: 7/8
Defense: 3
Health points: 14

Effects:

Gain chain and Attack +2 if you play a Nehantist Weapon.
At the end of the fight, an opposing character suffers 1 direct damage points for each Weapon attached to “Bitterness”.
Dual Wield. Can wear up to 3 One handed Weapons.
Turn 1, 2 and 4: A Weapon from your Deck is placed in your Hand.

Soul Chewer (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 0
Attack: 6/9
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a One handed Sword.
At the start of the fight, your opponent has Defense -1 for each one of your living Demons.
At the end of the fight, if “Crost” is one of your characters and alive, “Soul Chewer” heals X health points where X equals the number of characters wounded during this Turn.
Turns 2, 4 and 6: your opponent suffers 1 direct damage and you gain 1 Health point.

Lords of the ruin

Rare
Action
Nehantist, Demon

Effects:

Duration: 3 Turns.
Your Demons have Defense +1 and Spirit +1.
Your Demons without caste gain an additional Attack +1 and Defense +1.
As this card activates and at the start of the turn, all the characters have +1 to damage suffered.
Warrior: Chain Item.

Demonic Affliction

Uncommon
Action
Nehantist, Warrior, Marauder, Demon

Effects:

Your characters suffer 1 direct Damage point and gain Attack +1 until the end of the game.
Character without caste: the opposing chracters suffer 1 direct damage and you gain 2 Health point.
Chain Action if “Ecstasy” is not in play.

Armed and Ready

Uncommon
Action
Warrior, Marauder,

Effects:

Duration: 2 Turns.
Attack +1 and Defense +2.
The Armor or One handed Weapons played in chain are activated immediately.
Chain Armor or One handed weapon.

“So what's your stats on your armor mate?”

Scourge Trencher

Uncommon
Sword
Nehantist, Demon

Effects:

Dual Wield. Permanent. Activates after the fight.
Attack +3/+2 and Defense +1.
Demon without Caste or Champion: Activates immediately.
As this card activates and at the start of the fight, may choose a card in play, this card is then discarded, if you do so you lose 2 health points.

Agoraphobia

Common
Action

Effects:

Your character suffers 1 direct damage point. Your opponent has Defense -2 to -3 until the end of the turn.
Demon without Caste: Each time an opposing character deals damages to one of your out-of-combat characters, he receives 2 direct damage points.
Duration: 2 Turns.

Chain.

Allegiance of the demon

Common
Action
Nehantist, Demon

Effects:

Defense +2.
Attack +3 if you wield a One handed Weapon.
Character without a Caste and not wielding a One handed Weapon: A One handed Weapon is played from your Deck and activates immediately.

Chain Item Néhantist.

Despite appearances, demons live in a very hierarchical society... the strongest always dominates.

Bile-spitter

Common
Item Other
Nehantist, Warrior, Demon

Effects:

Permanent. Choose a character and attach this card.
Attack -2.
+1 to damage points suffered.
This card becomes a Demonic Servant Pet, if no other Demonic Servant Pet is attached to its holder.

Chain.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Krak Os

14/06/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Runification".

Krak Os (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/10
Defense: 4
Health points: 12

Effects:

Gain Chain if you play an Armor or a Runic Weapon.
Your Gladiators gain Attack and Defense +2 until the end of turn 3.
If Krak Os has already faced the opposing character during the game, at the start of the fight, he gains a Cor Rune or Nox Rune and the opposing character cannot Chain cards.
Turns 1, 3 and 5: An opposing character is tapped and a Weapon is placed in your hand.

Kyn Rune

Unique
Uncommon
Item Other
Runic Legion, Warrior

Effects:

Duration: 2 fights.
At each turn, the first Craftsman Item or Armor you play has its bonuses doubled until the end of the fight.
If it's a Craftsman Item, you heal 2 to 4 Health points.
At the end of the second fight, this card returns to your deck.
Craftsman: Duration: 3 fights.
Chain Item.

Xa Rune

Unique
Uncommon
Item Other
Runic Legion

Effects:

Duration: 2 fights.
As this card activates and at the start of each fight, the character this card is attached to gains 1 Rune slot, 2 Cor Runes and 2 Nox Runes.
At the end of the second fight, this card is removed from the game.
Chain Runic card.

Super Pack

For this release, the Krak Os Super Pack is available in store for a limited time!

The Krak Os Super Pack contains "Krak Os" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and patched:

  • Privus
  • Valerius
  • Brutality
  • Determination
  • Frenzy
  • Who wants peace...
  • ... prepares for war
  • Runification
  • Sharp cestus
  • Runic Bigblade

Patch

Changes brought to the cards are colored.

Privus (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/11
Defense: 3
Health points: 16

Effects:

Gain Chain if you play "Power of the Colossus" or a Runic Weapon.
At the start of the turn, "Privus" and his last opponent are untapped.
Attack +2 and gains a Cor Rune against his last opponent.
Turns 1, 3 and 4: -4 to magic damage suffered.

Valerius (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 15

Effects (Cor version):

Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Cor Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.

Effects (Nox version):

Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Nox Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.

Brutality

Uncommon
Action
Runic Legion, Warrior, Gladiator

Effects:

Duration: 2 fights.
The characters in battle have Defense -2.
At the start of each fight:
- If your character has already faced the opposing character, he gains Attack +2.
- If your allies are dead, the opposing character has Defense = 0 and he can not modify his Defense until the end of the turn.
Chain.

"There is only one way an Elfine female can get rid of all her frustration: a well placed punch!"

Determination

Uncommon
Action
Warrior

Effects:

Duration: 2 fights. Your characters gain Attack and Spirit +1 each time an opposing Spell or Theurgy is activated.
If the holder dies, this card is attached to one of your living characters.
If there are any other copies of this card in play, they are discarded.
Gladiator: Choose any two characters, they are untapped if they were tapped and tapped if they were untapped.
Chain.

Frenzy

Uncommon
Action
Runic Legion, Gladiator

Effects:

Duration: 2 fights.
Choose up to 2 cards attached to the characters in battle, they are discarded. Attack, Defense and Spirit +1 for each of your cards discarded that way. You suffer 1 direct damage point for each of the opposing cards discarded that way.
At the start of the second fight: You can choose a card in battle, the card is discarded. You gain a Cor Rune and a Nox Rune if the card was yours.

Chain.

Who wants peace...

Common
Action
Runic Legion

Effects (Yr version):

Spirit +2 and gains two Yr Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

Effects (Cor version):

Spirit +2 and gains two Cor Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

Effects (Nox version):

Spirit +2 and gains two Nox Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

... prepares for war

Common
Action
Runic Legion

Effects:

Defense +1. Permanent.
If this card is played after "Who wants peace...", draw an additional card during your next drawing phase.
A Weapon from your Deck is placed in your Hand.

Cor Rune: This Weapon is played.

Runification

Unique
Rare
Action
Mercenaries, Priest, Warrior, Craftsman, Human

Effects:

Permanent.
If you have a Human Mercenary that is Warrior, Craftsman or Priest and if your other 2 characters are Runic, this card is attached to the Mercenary character at the start of the game, otherwise it is removed from the game.
Your character loses his Casts and Classes, except Warrior, Craftsman and Priest. He becomes Runic and has 3 Rune slots until the end of the game.

Sharp cestus

Common
Item Other
Runic Legion, Warrior

Effects:

Permanent. One copy per character.
At the end of the fight, if the opposing character has less than 4 Health points, you heal 4 Health points and another opposing character suffers 4 direct damage points.
Gladiator: The other "Sharp Cestus" in your deck are attached to your allies.
Chain.

Runic Bigblade

Uncommon
Sword
Runic Legion

Effects:

Activates after the fight. Permanent. Attack +3 and Spirit +1.
Cor Rune: An additional Attack +1 and Spirit +1.
Nox Rune: An Item and a Spell or Theurgy attached to the opposing character are discarded.
Gladiator: Activates immediately.

These cards are now available in the Newcomers booster.

Have fun!

Preconstructed deck release: Mei Li

All the following cards have from now on a Damned and Sacred evolution.

07/06/17 Release

New cards have been released on Eredan iTCG!


Mei Li

Uncommon
Classes: Mage, Marauder
Guild: Kotoba
Race: Human, War Guemelite
Cast: Tsoutai
Spirit: 2
Attack: 5/8
Defense: 2
Health Points: 13

Effects:

Attack +2 and Defense +1 against Warriors and Marauders.
Your Tsoutai Marauders gain Spirit +1 and Attack +2 if they play "Shi", "Fu" or "Mi" (once per turn).
Turns 1, 3 and 4: A "Fu" is created and played before your cards.

Sunblade

Rare
Spear
Kotoba

Effects:

Attack +2 and +1 to damage dealt. Permanent.
Tsoutai: A "Shi" or "Fu" is randomly created and played.
Shadow Guemelite or Mage: Defense +1.
If Wing Chun is one of your characters, this card becomes a Item Other and a "Philosophical Debate" is created and played.

Preconstructed deck: Mei Li

For this release, a preconstructed "Mei Li" deck has been created for you!



This deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Mei Li", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck "Mei Li" will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and some modified:

  • Hime
  • Shi
  • Fu
  • Mi
  • Vital point
  • Shadow Cloak

Patch

Changes brought to the cards are colored.

Hime (3 evolutions in total)

At her last evolution:

Common
Class: Marauder
Guild: Kotoba
Race: Human, War Guemelite
Casts: Tracker, Tsoutai
Spirit: 2
Attack: 6/10
Defense: 2
Health Points: 13

Effects:

Attack +1 against Priests.
Each time one of your Tsoutai Marauders plays "Shi", "Fu" or "Mi", the opposing character in battle loses 1 health point (max 2 per turn).
All your Trackers gain Spirit +1 until the end of the turn, if one of them plays a Weapon (once per turn).

Turns 1 and 2: A "Shi" from your deck is played after your cards. If there was no more "Shi" in your deck, Attack +2.

"It is said that ancestors sometimes reincarnate in their descendants."

Shi

Uncommon
Action
Kotoba, Tsoutai

Effects:

Attack +2 and Defense +2 until the end of the turn.
If you don't play "Fu" after this card, a "Fu" from your deck or discard pile is attached to an opposing character.
Chain "Fu" or "Mi".
This card is attached to the opposing character. Duration: 2 fights.

Fu

Common
Action
Kotoba, Tsoutai

Effects:

The opposing character has Spirit -2 and Attack +3 until the end of the turn.
If you didn't play "Shi" before this card, a "Shi" from your deck or discard pile is attached to an opposing character.
Chain "Mi".
This card is attached to the opposing character. Duration: 3 fights.

Mi

Common
Action
Kotoba, Tsoutai

Effects:

Attack +2 and an additional Attack +2 if played after "Shi" or "Fu".
All the "Shi" and "Fu" attached to the opposing character are discarded and he suffers 2 direct damage points for each card discarded this way (max 8 direct damage points).

Vital point

Rare
Action
Kotoba, Marauder

Effects:

Choose a Crow, Tracker or Tsoutai Action in your discard pile, it is played.
Crow: You can choose a Shadow Spell (non AoE) instead.
Tracker: You can choose an Item instead.
Tsoutai: If your next card is "Shi", "Fu" or "Mi", Attack +3.
Chain.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Antimagic Glyphs" and "Orb Corruption" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Antimagic Glyphs" or " Orb Corruption + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 7th June at noon (CEST).


Have a good end of the week on Eredan iTCG!