Card Release: Mush & Shroom

Hello to all of you,

The Damned and Sacred cards arrive in your boosters!
Starting today, the Newcomers boosters and Standard Guilded ones contain 1 Damned or Sacred card, as well as the (rare) possibility to get 1 additional Soul Stone!

27/09/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Mush (3 evolutions in total)

Evolution 3 requires:
- 1 "Teaching"

At its last evolution:

Rare
Class: Mage
Guild: Mercenaries
Races: Unknown, Nature Guemelite
Spirit: 3
Attack: 5/5
Defense: 3
Health points: 15

Effects:

Your Nature Guemelites gain Attack +2 if they play at least one Nature Spell.
If "Shroom" is one of your characters, a "Magic Poison" is created and played when your characters play at least one Nature Spell.
Even Turns: Your characters have -2 to magical damage suffered.

Shroom (3 evolutions in total)

Evolution 3 requires:
- 1 "Being at one with nature"

At its last evolution:

Uncommon
Classes: Warrior, Mage
Guild: Sap Heart
Races: Unknown, Nature Guemelite
Spirit: 2
Attack: 7/7
Defense: 4
Health points: 14

Effects:

Your Nature Guemelites gain Defense +1 and Chain each time they play a Nature Spell.
If "Mush" is one of your characters, your Nature Guemelites can play Nature Spells without any restriction.
Odd Turns: Your characters gain +2 to magic damage dealt.

Super Pack

For this release, the Mush Super Pack and the Shroom Super Pack are available in store for a limited time!

The Mush Super Pack contains "Mush" + 5 Newcomers boosters, so 60 of the newest cards, including at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

The Shroom Super Pack contains "Shroom" + 5 standard Sap Heart boosters, so 60 cards from the last 3 Acts, including 40 from your Guild and at least 5 Rares as well as 5 Damned or Sacred!

Reedition

The following cards have been reedited:

  • Amber Pebble
  • Being at one with nature
  • Teaching
  • Give life
  • Fe'y

Patch

Changes brought to the cards are colored.

Being at one with nature

Common

Effects:

Attack -2 and Defense +2. Permanent.
At the end of the fight, Attack +2/+1 and Heals 1 Health point. If "Shroom" is one of your characters and alive, Heals 2 additional Health points.
World-Tree: Chain Nature Spell.

Teaching

Rare

Effects:

Duration: 3 Fights.
Choose one of your characters and attach this card, he obtains Guilds, Classes, Races and Castes from your character in battle instead of his own.

Fe'y (3 evolutions in total)

At its last evolution:

Uncommon
Class: Mage
Guild: Sap Heart
Races: Dais, Nature Guemelite
Cast: World-Tree
Spirit: 2
Attack: 3/6
Defense: 3
Health points: 15

Effects:

At the start of the fight, the opposing character has Attack -1, and Defense -1 or Spirit -1 until the end of the game.
If "Fe'y" casts a Nature spell, he heals 1 to 3 Health points at the end of the fight.
Turns 1, 3 and 6: Spirit +2.

These cards are now available in the Newcomers booster.

Have fun!

Event: The Union of the Champions

If you don't know her name already, then you're probably not a Champion of Guem.
Loved by everyone of us, respected and feared for the righteousness of her judgment, Boadicea is ready to judge the Champions of Guem in her new arena. Will you be saved or damned?

Participate in this event, starting today and until 27th September 2016 at noon (CET).

What is it about?

"The Union of the Champions" is an Eredan iTCG event which will allow you to win many cards, including the new Mythicals: "Boadicea" and "Gae Bolga".

Soul orientations

Discover the new Soul orientations, "Sacred Soul" and "Damned Soul", which will provide you passive abilities:

  • Sacred Soul characters: If you play a Sacred Soul, choose a Card from your Hand, it is played after your other cards (max: once per Turn).
  • Damned Soul characters: If you play a Damned Soul, choose a Card from your Hand, it is played after your other cards (max: once per Turn).
  • Sacred Soul Card Other: As this card activates, -1 to damage suffered until the end of the Turn.
  • Damned Soul Card Other: As this card activates, +1 to damage dealt until the end of the Turn.

What about rewards?

Until Tuesday 27th September at noon (CET), you will collect Medals for each of your fights in the event room "Boadicea".

You can also find these Medals in the 399/400 Fee'z boosters.

They will allow you to obtain numerous cards, among which: Boadicea, her Spear, the Champions as well as their favorite cards in their Sacred Soul or Damned Soul version.

During this event, you will also have the opportunity to purchase the following booster:
"Memory of the Orbs", which contains: "Scarlet", "Spirit Orb", "Serenity Orb", "Strength Orb", "Defense Orb" and "Vitality Orb" as well as 36 of the newest cards, including 3 Rares (or Legendaries) and 12 Uncommon. For each booster you have one chance out of ten to obtain up to 3 additional XP destiny cards!

Enjoy the event!

Legendary Pack: Zil, the Living Shadow

Hello everyone!

The Legendary card Zil, the Living Shadow has been modified and for the occasion a Legendary Pack is available for a limited time!

Changes brought to the card are colored.

Zil, the Living Shadow (4 evolutions in all)

Class: Maraudeur
Guild: Zil Warriors
Race: Shadow Guemelite
Spirit: 2
Attack: 4/6
Defense: 2
Health points: 15

Effects:

At the start of the game, your Zil allies gain +1 to damage dealt and your Classes, Casts and Races are replaced by theirs. Marauder: Your printed Attack is 9/12.
The first "Zil" or "Shadow Spell" card played by "Zil, the Living Shadow" during his first Fight is memorized. At the start of the Fight, a copy of this card will be played after your other cards.
Turns 1, 3, 5 and more: The opposing character has his Defense divided by 2. You gain Chain if you play a Zil card.

For this special occasion, a Limited Edition Legendary Pack is available in store!

The pack will be available until Tuesday noon (CET).

The pack contains: "Zil, the Living Shadow" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons from acts 5 to 13.
+1 Foiler card, 4 XP+100 cards, 1 XP+200 card, and 1 XP+500 card.

Have a good week-end on Eredan iTCG!

Preconstructed Deck Release: Lily

13/09/2016 Release

New cards have been released on Eredan iTCG!

Lily (3 evolutions in total)

Evolution 3 requires:
- 1 "The Great Devourer"

At its last evolution:

Common
Class: Marauder
Guild: Nehantists
Races: Shadow Guemelite, Demon
Spirit: 2
Attack: 7/7
Defense: 2
Health points: 14

Effects:

At the start of the Fight, if you choose a living allied Demon, he suffers 4 direct damage points and a "Symbiote" from your Hand is attached to him. If not, you gain Attack +2.
Turns 1 and 2: Your opponent draws one card less during the next drawing phase and you gain Chain if you play a Shadow Spell.

Preconstructed Deck: Lily

For this release, a preconstructed deck has been created after a concept from "Senshui".

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Lily", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at 12pm (CET).
Afterwards, the preconstructed deck "Lily” will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

  • The Great Devourer
  • Hate
  • Fatal Countdown

Patch

Changes brought to the cards are colored.

Hate (3 evolutions in total)

At its last evolution:

Rare
Class: Marauder, Mage
Guild: Nehantists
Races: Demon, Human
Spirit: 2
Attack: 7/7
Defense: 2
Health Points: 15

Effects:

At the start of the Fight, if your opponent is a non-Nehantist Male, he has Min. Attack -5. If he discards a card from his Hand, this debuff is canceled.
Turns 1, 3 and 5: You draw an additional card.

One Hit, One Dead

Unique
Rare
Action
Nehantist, Marauder

Effects:

Your Attack ignores the opposing Defense and Attack reduction.
Sacrifice 2: Attack +2/+3 until the end of the Turn.
At the end of the Fight, if your opponent is alive, your character dies.

Fatal Countdown

Uncommon
Action
Nehantist, Marauder, Warrior

Effects:

As this card activates, Attack +1 and the opposing player has Sacrifice 3: Discard this card.
At the end of the 3rd Turn, you perform 3 additional physical attacks dealing 6 damage points each on random opposing targets.
Duration: 3 Turns.

The Great Devourer

Common
Action
Nehantist, Marauder, Mage

Effects:

Permanent. Chain Spell. As this card activates and at the start of the Fight, your opponent has Attack and Spirit -1 until the end of the Turn, and the opposing player has Sacrifice 2: Discard this card. Each time you suffer allied damage, a random opposing card is discarded.

These cards are now available in the Newcomers Booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Mastery and The Prestige are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"Mastery" or "The Prestige" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Tuesday, 13th September at noon (CEST).

Have a good end of the week on Eredan iTCG!

Card Release: Lady Eel

06/09/2016 Release

New cards have been released on Eredan iTCG!

Lady Eel (3 evolutions in total)

Evolution 2 requires:
- 1 "Sky Inhabitant"
Evolution 3 requires:
- 2 "Sky Inhabitant"

At its last evolution:

Common
Class: Mage
Guild: Pirates
Races: Human, Beast, Lightning Guemelite
Spirit: 3
Attack: 4/7
Defense: 3
Health points: 15

Effects:

Your "100 000 Volts" last 1 additional Turn.
After each of your Lightning Spells, every opposing character gains 1 "Powder" Token.
Turns 2 and 4: A "Lightning Cannon" from your Deck is played after your other cards.

Lightning Cannon

Powder Weapon
Rare
Pirates

Effects:

Permanent. As this card activates and at the start of the Fight, deals X+1 Fire magical damage points to the opposing character, where X equals the number of "Powder" Tokens attached to him (max. 8). The "Powder" Tokens are then removed.
Mage: If there are at least 2 Lightning Spells in play, this card becomes Item Other.

Super Pack

For this release, the Lady Eel Super Pack is available in store for a limited time!

The Lady Eel Super Pack contains "Lady Eel" + 5 Standard Pirates boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Lightning-Beak
  • Attracts Lightning
  • 100 000 Volts

Patch

Changes brought to the cards are colored.

Lightning-Beak

At its last evolution:

Uncommon
Class: Mage
Guild: Pirates
Races: Beast, Lightning Guemelite
Spirit: 0
Attack: 4/7
Defense: 3
Health points: 15

Effects:

At the start of the Turn, "Lightning-Beak" gains Spirit +1 until the end of the game. Then the Spirit of "Lightning-Beak" equals the highest Spirit among your living characters.
Turns 4 and more: The "Static Charge" attached to "Lightning-Beak" are reactivated immediately.

100 000 Volts

Uncommon
Mage
Lightning Spell

Effects:

Duration: 3 Turns. Spirit +3. Pirate: If there's another Lightning Spell in play, an opposing card in play is placed back in the opposing Deck. If there are more than 2 Lightning Spells in play, a "Static Charge" is created and played after your other cards.

These cards are now available in the Newcomers booster.

Have fun!

One gift per day every day!

Hello everyone!

Amnezy has prepared a Calendar full of surprises for you. Each day you access the game, Amnezy's Calendar will appear. By clicking the date of the current day you will dicover your daily surprise, beware not to miss one!

If you open all of Amnezy's surprises during the month of September, you will complete the Monthly Trophy and the reward of 500 Champion Medallions that comes with it!

If you like the idea, a new Amnezy's Calendar as well as a new Monthly Trophy will be made available at every start of the month!

Enjoy the game!

Patch Notes - 5th September 2016

Card Correction

  • Catherine: the card's passive effect is now deactivated if Catherine dies.
  • Bubblelize: the card's passive effect is now deactivated if Bubblelize dies.
  • Ayir: the card's passive effect is now deactivated if Ayir dies.
  • Astria and Ixor: the amount of playable copies is limited to 1.
  • Okulus' shoulder pad: the Armor from your Hand that is played after your other cards is once again removed from the Hand if played by Okulus.
  • Secret rituals: the Act 10 version now uses Nox and Cor runes adapted to its Nox and Cor evolutions.

Forced Order

The following cards have been corrected, orders now work correctly when they are forced:

  • Aksenoun
  • Alude
  • Bazinga
  • Bubblelize
  • Cigue
  • Karabus
  • Karabus the fulminant
  • Malicia
  • Master Larzaen
  • Nehantic Receptacle
  • Tengri

Craftsman

To make the effects of the cards more readable, Craftsmen's passive effects have been moved to a tool-tip for the following cards:

  • Admiral Rabbit
  • Arckam
  • Runic Gunner Leorius
  • Astria
  • Balastar
  • Consul Neixiram
  • Coranthia, Nemaria worshiper.
  • Delko
  • Gaya
  • Grumpty
  • Runic Warrior Anenka
  • Jayane
  • Jorus
  • Klyklos
  • Klyklos, the impressive
  • Klementine
  • Klementine, skilled mechanist
  • Kroub
  • The Mekalchemist
  • Malicia
  • Masamune
  • Meister Galene
  • Pyromaque
  • Ramen
  • Souchi
  • Syd Ironhand
  • Clover
  • Virgil

Amnezy Tournament

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Hit by love
  • Settlement of scores
  • Bouquet of roses
  • The Althing
  • The God of evil
  • Cataclysm

  • Last barrier NEW
  • Free diving NEW
  • Cutting all Ties NEW
  • Sanctified hammer NEW
  • Orison NEW

  • Producer... REMOVED
  • Spike the fool REMOVED
  • Menacing sky REMOVED
  • Runic training REMOVED
  • Sentence REMOVED
  • Dragon Knight Armor REMOVED
  • The Hungry Void REMOVED
  • Antimagic Glyph REMOVED

Card Release: Akhet

30/08/2016 Release

New cards have been released on Eredan iTCG!

Akhet (3 evolutions in total)

Evolution 2 requires:
- 1 "Emerald snake"
Evolution 3 requires:
- 1 "Rejection"

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 2
Attack: 7/9
Defense: 1
Health points: 18

Effects:

Gain Chain if you play a Sword.
If your character in battle suffers direct damage from his allies, he gains Attack +3 until the end of the Turn. If not, he gains 3 Health points at the end of the Turn.
Turn 4 and less: Attack +2.

Super Pack Akhet

For this release, the Akhet Super Pack is available in store for a limited time!

The Akhet Super Pack contains "Akhet" + 5 Standard Nomad boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Shrikan
  • Lodir
  • Sunburn
  • Rejection
  • Desert Scimitar
  • Big scimitar

Patch

Changes brought to the cards are colored.

Shrikan

At its last evolution:

Uncommon
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 8/10
Defense: 0
Health Points: 18

Effects:

All your Temple Guardians gain Chain if they play "This Tomb...".
Turns 2 and 3: you suffer 1 direct damage point and gain Attack +2.

Lodir

At its last evolution:

Common
Classes: Warrior, Priest
Guild: Desert Nomad
Race: Solarian
Cast: Temple Guardian
Spirit: 1
Attack: 5/9
Defense: 0
Health Points: 17

Effects:

Gain Chain if you play a "Desert Scimitar".
Your Solarians gain Attack +1 for each living allied Solarian.
Turns 4 and 6: Defense +1.

Lodir

At its last evolution:

Common
Class: Warrior
Guild: Desert Nomad
Race: Human
Caste: Temple Guardian
Spirit: 0
Attack: 6/9
Defense: 2
Health Points: 15

Effects:

Gain Chain if you play a "Desert Scimitar" or a Two handed Weapon.
If "Kararine" or "Neythiri" is one of your living characters, she and "Lodir" share their classes and casts.
Turns 4 and 6: Defense +2.

Sunburn

Uncommon

Effects:

Choose an opposing character. An opposing Action attached to him is discarded.
Priest: If you suffered allied damage during this Turn, this card is attached to the chosen character. He loses as many Defense points as the amount of suffered allied damage. Duration: 4 Turns.
If not,
an additional Action is discarded.

Rejection

Uncommon
Desert Nomad, Warrior, Priest

Effects:

The 2 characters in battle exchange their current Defense bonuses.
Solarian: Chain.

Desert Scimitar

Uncommon
Desert Nomad, Marauder, Warrior

Effects:

Permanent. Dual Wield.
Max. Attack + 1. All your Nomads gain Attack +1.
At the end of the Turn, your non-Immortal characters wounded during this Turn gain 1 Health point, +1 additional Health point if they suffered damage from allies during this Turn.

Big Scimitar

Rare
Desert Nomad, Warrior, Temple Guardian

Effects:

Activates after the Fight. Permanent. Attack +3. Defense +1.
Each time your character suffers damage, he gains Attack +2/+0.
Priest: Heals 4 Health points.

These cards are now available in the Newcomers booster.

Have fun!

Limited Legendary Pack: Unstable Portal

Greetings everyone!

A new Legendary Action card is making its appearance on Eredan iTCG! We present you "Unstable Portal"!

Unstable Portal

Permanent. At the start of the game, this card is attached to one of your Craftsmen, if none of your characters is Craftsman, this card is attached to one of your characters.
Every character has -X to suffered damage, where X equals 8 minus twice the number of the current Turn.
Craftsman: At the start of the Fight, 2 Items from your Deck are played after your other cards.

For this special occasion, a limited edition Legendary Pack is available in the store!

The pack will be available until Tuesday at noon (CET).

This pack contains: "Unstable Portal" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 13. Also in this offer: +1 Foiler card, 4 XP+100 cards, 1 XP+200 cards, 1 XP+500 cards.

Have a good end of the week on Eredan iTCG!

Preconstructed Deck Release: Diktatus

23/08/2016 Release

New cards have been released on Eredan iTCG today!

Diktatus (3 evolutions in all)

Evolution 2 requires:
- 1 "Rallying the Troops"
Evolution 3 requires:
- 3 "Aura of the divine warrior"

At its last evolution:

Rare
Class: Warrior
Guild: Runic legion
Races: Beast, War Guemelite
Caste: Archon
Spirit: 1
Attack: 6/10
Defense: 2
Health Points: 17
Runes: 3

Effects:

Gain Chain and your allies gain a Cor Rune if you play a Weapon.
If you only have one living Archon, your allied Beasts gain +1 to magical damage dealt for 3 Turns each time a "Runic ouch!" is played.
Turns 3, 5 and 6: Attack +1 for every Cor Rune attached to your allies.

Pre-constructed Deck: Diktatus

For this release, a pre-constructed deck has been created after a concept from "Xydraga" and "Mesterl".

This Deck of 27 cards (containing 5 Rares and 10 Uncommons), including Diktatus, is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Sunday at 12pm (CET).
Afterwards, the pre-constructed deck "Diktatus”, will be available for 1999 Fee’z in the “Deck” section of the store.
All cards of this pre-constructed deck are playable in Standard format Tournaments.

Reedition

The following cards have been reedited:

  • Runic Warrior Loquitus
  • Runic ouch!
  • Power of the Colossus
  • Push!!
  • Punch Line
  • Command

Patch

Changes brought to the cards are colored.

Dalus (3 evolutions in total)

At its last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Races: Beast, War Guemelite
Spirit: 1
Attack: 5/8
Defense: 2
Health Points: 15
Runes: 2

Effects:

Gain Chain if you play a Runic Action.
If each of your living characters has at least one Cor Rune attached to him, "Dalus" gains Attack +4 until the end of the Turn.
Turns 1, 3 and 5: 2 Cor Runes are shared among your War Guemelites.

Runic Warrior Loquitus (3 evolutions in total)

At its last evolution:

Common
Class: Warrior
Guild: Runic Legion
Races: Beast, War Guemelite
Spirit: 1
Attack: 7/8
Defense: 2
Health Points: 16
Runes: 2

Effects:

Gain Chain if you play a Two Handed Weapon.
Starts the game with a "Loquitus' Horn" from your Deck.
Attack +1 until the end of the game each time "Stamping" or "Runic ouch!" is activated.
Turns 2, 3 and 6: Defense +2.

Runic ouch!

Rare
Action
Runic Legion

Effects:

The opposing character has Spirit -1 until the end of the game.
Cor Rune: Deals 3 magical damage points to your opponent, +1 for each Cor Rune attached to your characters.
Priest and Archon: Chain.

That hurts Charlie!

Punch Line

Uncommon
Action
Guemelite

Effects:

Attack = X where X equals the average of your Min. and Max. Attack.
Your character performs a magical attack instead of his next physical attack.
Chain Action.

Power of the Colossus

Rare
Action
Runic Legion, Warrior, Priest

Effects:

Attack +2.
Cor Rune: an additional Attack +1.
Warrior: Cor Rune: an additional Attack +3.
Priest: 2 Nox Runes: The next opposing card is placed back in its deck.

These cards are now available in the Newcomers Booster.

Have fun!

Card Release: Rahal

16/08/2016 Release

New cards have been released on Eredan iTCG!

Rahal (3 evolutions in total)

Evolution 2 requires:
- 1 "Wolfish"
Evolution 3 requires:
- 2 "Cohesion"

At its last evolution:

Uncommon
Classes: Warrior, Mage
Guild: Sap Heart
Races: Human, Beast
Spirit: 2
Attack: 5/10
Defense: 2
Health points: 15

Effects:

At the start of the game, your characters have their maximum Health upgraded by 1 for each Beast in play.
At the end of the Fight, heals 2 HP for each allied Beast alive.
Turn 1, 3 and 7: Attack +3/+2.

For this release, the Rahal Super Pack is available in store for a limited time!

The Rahal Super Pack contains "Rahal" + 5 Standard Sap Heart boosters, for a total of 60 cards including 40 from your Guild and 20 generic or Mercenary cards, selected from the last 3 acts, including at least 5 Rare cards.

Reedition

The following cards have been reedited:

  • Silikat
  • Eltarite Heritage
  • Amber sword
  • Wolfish
  • Bestial Wrath
  • Bestial Power

Patch

Changes brought to the cards are colored.

Silikat

At its last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Races: Elfine, Nature Guemelite
Spirit: 1
Attack: 7/9
Defense: 2
Health Points: 15

Effects:

Gain Chain if you play a Sap Heart Weapon.
Until the end of the game, your characters have:
Attack +1 if one of your characters is a Beast, Defense +1 if one of them is Hom'Chai. Your characters have their maximum Health upgraded by 1 if two of them are Nature Guemelites.
Turns 4 and more: "Silikat" deals an additional Attack that equals her printed Min. Attack.

Eltarite Heritage

Rare
Sap Heart, Warrior

Effects:

-1 to physical and magical damage suffered.
Elfine: the next opposing spell is discarded.
Hom'chai: -1 to magic damage suffered for each one of your Hom'chai (dead or alive).
Beast: Attack +3/+1.
Chain.

Wolfish

Common
Sap Heart

Effects:

This card is attached to your opponent. Duration: 3 to 4 Turns.
Attack -2. At the start of the Turn, Attack -1 and Spirit -1.
Beast: +1 to damage suffered.

Bestial Wrath

Common
Sap Heart, Hom’Chai, Beast

Effects:

Spirit -2 and Defense -2.
Minimum Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +8 Maximum).

Amber Sword

Common
Sap Heart, Warrior

Effects:

Permanent. Spirit and Attack +1.
An additional Attack +2 for each of your dead Sap Hearts as this card activates.
Nature Guemelite: Chain. You gain your Order bonus if it wasn't already the case.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Iro, the Imperial champion and Last barrier are now available for a limited time. Make the most of this opportunity!

These packs contain:

"Iro, the Imperial champion" or "Last barrier" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Tuesday, the 16th of August at noon (CEST).

Have a good end of the week on Eredan iTCG!

Card Release: Alude

16/08/2016 Release

New cards have been released on Eredan iTCG!

Alude (3 evolutions in all)

Evolution 2 requires:
- 1 "Flying ants"
Evolution 3 requires:
- 2 "Flying ants"

At its last evolution:

Uncommon
Class: Marauder
Guild: Zil Warriors
Races: Human, Nature Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Defense +2 against Warriors.
Each time one of your characters from The Pack suffers magic damage, he gains Spirit +1 for 3 Turns. If he suffers more than 3 magic damage points, he heals 2 Health points.
At the start of the Fight, discard up to 2 cards from your Hand. For each discarded card, a "Flying ants" is created and played.
Turns 2, 3 and 4: A "Amber Fetish of Destruction" is created and played after your other cards.

Flying ants

Common
Zil

Effects:

Permanent. Becomes a Nature Spell and is attached to your opponent.
If your opponent is:
Mage: Spirit -1.
Marauder or Berserker: Attack -1.
Warrior: Defense -1.

For this release, the Alude Super Pack is available in store for a limited time!

The Alude Super Pack contains "Alude" + 5 Standard Zil boosters, for a total of 60 cards, including at least 5 Rares (or Legendaries) and 20 Uncommons.

Re-edition

The following cards have been reedited:

  • The Alpha
  • Amber Fetish of Destruction
  • Coat Armor
  • Magic doohickey
  • Wild camping
  • Black fang skin
  • Cigue
  • Ergue
  • Bigrage
  • Toxik's staff

Patch

The Alpha

Rare
Zil Warriors, The Pack

Effects:

This card is attached to your character with the highest max Attack. He gains max. Attack +2 and Defense +1.
Your characters gain Chain if they play a card from "The Pack".
Permanent.

Amber Fetish of Destruction

Uncommon
Craftsman, Marauder

Effects:

Non Craftsman: This card is attached to the opposing character and becomes a Nature Spell.
Attack -1 for each living Guemelite at the start of the Fight.
If played by "Gaya" or "Alude": If the opposing character is Guemelite, he becomes Human instead.
Permanent. Chain.

Coat Armor

Uncommon
Zil Warriors

Effects:

Permanent. Defense +2.
The Pack: when activated, a “Boldness” is created and played.
Tamer or Warrior: Chain.

It's soft inside.

Magic doohickey

Rare
Zil Warriors, The Pack, Shadowmancer

Effects:

Duration: 2 to 3 Turns. Your characters gain Defense +2. Chain.
Each time you suffer more than 5 damage points, your characters gain Attack +2.
Tamer: If your next card is a Pet, your characters have their maximum Health upgraded by 1.

Wild Camping

Common
Mage

Effects:

Duration 3 Turns. Mage or The Pack: this card becomes Permanent.
Choose a character and attach this card to him.
At the end of the Turn, if the character is tapped, he has Spirit -1 and suffers 2 magical damage points.
Nature Guemelite: If not, he has Attack -1.

Devouring Swarm

Uncommon
Mage

Effects:

Choose an Item attached to a character, it is discarded.
If Alude is one of your characters: Duration 3 Turns. Attack +1/+2.
Nature Guemelite: Chain.

These little creatures love to devour clothes... and especially woman clothing for some strange reason.

Black fang skin

Clothing
Common
Zil Warriors

Effects:

Your character becomes Beast in addition to his other Races.
The opposing Beasts have Defense -2.
The Pack : Attack +3/+1.
Permanent.

Amber Fetish of Protection

Rare
Craftsman, Marauder

Effects:

Attack +1 for every living Guemelite character in play at the start of the Fight.
Non Craftsman: Choose one of your characters, this card becomes a Nature Spell and is attached to him.
If played by "Gaya" or "Alude": The character becomes Nature Guemelite in addition to his other Races at the end of the Turn.
Permanent. Chain.

Toxik's staff

Rare

Effects:

Permanent. Attack +2. Chain. This card activates after the Fight.
At the end of the Fight, the opposing character suffers 1 direct damage point for each Nature Spell attached to him.
Nature Guemelite: Activates immediately.

Cigue (2 evolutions in all)

At its last evolution:

Rare
Class: Marauder
Guild: Zil Warriors
Races: Beast, Nature Guemelite, Shadow Guemelite
Casts: The Pack, Tamer
Spirit: 1
Attack: 7/12
Defense: 3
Health Points: 13

Effects:

Spirit +2 against Noz'Dingards.
When Cigue dies, the opposing characters lose 2 Health points.
At the start of the Fight, if you discard 2 cards from your Hand, a "Magic doohickey" is created and played.
Turn 3 or less: A "Wild camping" is created and played.

These cards are now available in the Newcomers booster.

Have fun!

Sales week-end on Eredan iTCG!

Hello gamers!

Starting today and until Tuesday the 9th of August at noon, every booster, preconstructed deck and champion card are 30% off!

Clarification: this offer only concerns Fee'z prices.

We wish a nice week-end to all of you!