Discount: Preconstructed Decks

Hello

It's the time to treat yourself on Eredan iTCG! 30% discount on all preconstructed decks until Wednesday February 10th!!!

Enjoy your weekend!

Preconstructed Deck Release: Thena

New cards have been released on Eredan iTCG:

Thena, trainer from Antellechia. (3 evolutions in all). On its last evolution: Rare. Runic Legion. Warrior, Priest. Human. Archont. Spirit 3. Attack 5/8. Defense 3. Health points 14. Gain Chain if you play a Runic Item. If you only have one living Archon, your Runic Warriors have +1 to damage points dealt. At the start of the fight, -1 to physical damage points suffered for each Cor Rune attached to your character. Turns 2, 5 and 6: Defense +2.

Discover the preconstructed deck: Thena

For Thena's release, we prepared a preconstructed deck for you, after a conception of "xydraga".

This 27 card deck (with 4 Rares and 12 Uncommons), containing Thena, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Thena”, will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch

The following cards have been reedited:

  • Aura of the divine warrior
  • War cry
  • No Quarter!
  • Protection of the Pantheon
  • Torture
  • Celestial Light
  • Combat Trance
  • Runecraft

The following cards have been patched:

Protection of the Pantheon. Uncommon. Runic Legion. Action. Defense +2 and and Spirit +1. The next Spell played by the opposing character is ignored and placed in his Hand. Yr Rune: The next Spell is placed in his Discard pile instead. Gains a Yr Rune. Chain Runic Item.

Sanquinam the Kertasien. (3 evolutions in all). On its last evolution: Common. Runic Legion. Warrior, Priest. Human. Spirit 2. Attack 6/8. Defense 3. Health points 15. At the start of the fight, gains a Nox Rune. If one of your allies is a Multi-Class Warrior, your characters have Spirit +1 until the end of the game. Turns 2, 3, 5 and 6: Defense +1 and Spirit +1.

War cry . Common. Runic Legion. Action. 4 Runic cards from your Discard pile are placed in your Deck. Chain. Priest: Choose one of your characters, he gains a Yr Rune.

No Quarter!. Common. Action. Permanent. At the start of the fight, the character gains Attack +1 and Defense +1 until the end of the Turn. At the end of each fight, if your character has dealt less damage than the opposing character, the card attaches itself to the latter, he then suffers 2 Direct damage. If not, your character heals 2 Health points. Chain Action.

Torture. Common. Action. This card is attached to your opponent. Permanent. As this card activates and at the start of his fights, he suffers 2 direct damage. Chain Item.

These cards are now available in the Newcomers Booster.

Enjoy the game!

New cards in the Champion's Hall + Medallion pack

Hello

New cards appeared in the Champion's Hall. For this occasion, we exceptionally added the Champion Medallions to a boosters pack.






A pack contains 10 veteran boosters and 1500 Medallions. It's available in the store until wednesday, february 3rd at noon CET.

Enjoy the game!

Card release: Bubblelize

New cards have been released on Eredan iTCG:

Bubblelize. (2 evolutions in all). On its last evolution: Rare. Zil Warriors. Priest. Human. Shadow Guemelite. Circus. Shadowmancer. Spirit 2. Attack 4/7. Defense 3. Health points 14. Your Priests have Defense +1. Your other Circus have -1 to damage points suffered and +1 to healing effects. Turns 1, 2 and 3: A "Bubblez" is created and played after your cards.

Bubblez. Rare. Zil Warriors. Priest. Item Other. Duration 3 fights. Circus: Chain. As this card activates, a card from the opposing Discard pile is placed in your Discard pile. At the end of the fight, your character gains 1 + X health points, where X equals the amount of opposing cards in your own Discard pile (max 3).

Reedition / Patch:

Fabulous destiny. Rare. Zil Warriors. Destiny Theurgy. Priest. Defense +4. Heals 1 Health point +1 for each of your cards in the opponent's Hand or Deck. At the end of the fight, a card from the opposing Discard pile is placed in your Discard pile.

Lunatik's Crescent. Uncommon. Amulet. Zil Warriors. Circus. After you have played your cards, choose one of the three first opposing cards in your Discard pile, it is played without restrictions. When this card will be discarded, it's placed in the owner's Discard pile.

Psychoanalysis. Uncommon. Zil Warriors. Destiny Theurgy. Priest. Your Zil Priests have Attack +2 until the end of the game. If "Crushing presence" is in your Hand, Attack +1 for each opposing card in your Discard pile (max 3).

Crushing presence. Common. Zil Warriors. Destiny Theurgy. Priest. Deals 3 magic damage points to the opposing character. If "Wooden language" is in your Hand, +1 magic damage point for each opposing card in your Discard pile.

Wooden language. Common. Zil Warriors. Destiny Theurgy. Priest. Defense +1 for every "Fabulous destiny", "Crushing presence" and "Psychoanalysis" in your Discard Pile. All these cards have one chance out of two of being placed in your Deck.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Patch Note - January 2016

Card correction:

The spell immunity of Antimagic Glyphs also protects you from magic damage points.

Eclipsing can only be included in 3 copies max per deck.

The act 6 version of Sand blades can now be played in standard.

The act 6 version of Scorpio blow can now be played in standard.

The act 6 version of Metal 1 - Fist 0 now lasts 2 turns.

At the end of its duration,Finishing Blade is now put in your discard pile instead of being removed from the game.

The additional effects of Surprise attack now activate if one of your characters is elfine or beast.

Act 4 and 11 levels of Butterfly collar are now identical.

Watcher doesn't block the game anymore when you need to choose a card.

Scuttler's damage buff now works again.

Direct damage points from Crystal Armor are now inflicted to the attacker.

Corrodor attaches now to The Cleaner, no matter his level.

Fragmenting light plays a light spell from your hand or deck again.

Noth's order effect works against multi-class opponents.

Destroying The Non-Human can be used to evolve Saphyra the Zil again

Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Hit by love
  • Settlement of scores
  • Bouquet of roses
  • The Althing
  • The God of evil
  • Cataclysm
  • In the hands of the Gods
  • Naptys' mask
  • Protection of the king priest
  • The warrior's heritage
  • Power of the Colossus
  • Shadowmancy
  • The Dragon's Breath
  • Offspring of Zeranax
  • Sensoriality
  • The Hungry Void
  • Admiral Al Killicrew

Enjoy the game!

Limited Legendary Pack

Hello!

The Legendary character: “Iro, The Imperial Champion” has been modified and reedited!

Iro, The Imperial Champion. (3 evolutions in total). On its last evolution: Legendary. Kotoba. Warrior. Human. Male. Spirit 1. Attack 8/10. Defense 4. Health points 15. Gain Chain if you play a One handed Sword. Can play One handed swords without restrictions. Dual Wield One handed Sword. After each of your Weapons: Attack and Defense +1 until the end of the game. Turns 1, 3 and 5: Attack and Defense +2.

Taking the opportunity, the Limited Legendary Pack is now available again until Tuesday at midnight (CET).

It contains: "Iro, The Imperial Champion" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from Acts 5 to 12
+ one 500 XP Experience Destiny card, one 200 XP Experience Destiny card, four 100 XP Experience Destiny cards and a "Foil" card that you can use to change any card you want into a foil card.

Enjoy your weekend on Eredan iTCG

Card release: Teheiura

New cards have been released on Eredan iTCG:

Teheiura. (3 evolutions in all). On its last evolution: Common. Sap Heart. Warrior. Human, Beast, Nature Guemelite. World-Tree. Spirit 2. Attack 5/6. Defense 2. Health points 15. As long as "Teheiura" lives, your Warriors gain Chain Sap Heart Action. Turns 3, 4 and 5: Choose a character, he heals 4 Health points.

Reedition / Patch:

Quercus. (3 evolutions in all). On its last evolution: Rare. Sap Heart. Warrior. Dais, Nature Guemelite. World-Tree, Champion. Spirit 3. Attack 6/8. Defense 4. Health points 16. At the end of each turn, a World-Tree ally has Attack +1 or Defense +1 or Spirit +1 until the end of the game. At the start of the fight, 6 magic damage points are divided up among the opposing characters. Turns 4, 5, 7: You gain Chain.

Power of our ancestors . Rare. Action. Sap Heart, Warrior. Attack +2. If at least three different races are represented amongst your characters, Attack +1 until the end of the game. Then an opposing non-Item card attached to one of the fighting characters is discarded. Chain.

Cohesion. Commune. Action. Sap Heart. If at least three different Races are represented by your living characters: your Hom'Chai gain Attack +1, your Guemelites have -2 received Damage, your Beasts gain 3 Health points and your Elfines gain Defense +1. Duration 2 Turns.

These cards are now available in the Newcomers Booster.

Enjoy the game!

The Cursed of Nehant

The Cursed of Nehant

Meh-Teh's roar resounded even in the deepest caves under the oceans of Guem and even reached the den of the Cursed of Nehant.
The colossal Abigor heard Meh-Teh's powerful call. His awakening left no doubt. The era of the Colossi had arrived and only one single person on Guem knew its meaning.

What is this?

“The Cursed of Nehant” is an event on Eredan iTCG during which you can obtain numerous cards as well as the new character card “Abigor” and the Colossus “Abigor, the Cursed”.

How can I get them?

Until Wednesday, January 20th at noon (CET), you can enter the cursed arena to obtain nehantic shards. You get more shards when you win.
You can also find nehantic shards in the Boosters for 399/400 Fee’z.

Those shards allow you to get many cards such as Abigor, his colossal version and his spear.

You can also use them to buy a Newcomer Booster or surprise cards in the Event store!

Enjoy the game!

Preconstructed Deck Release: Aksenoun

New cards have been released on Eredan iTCG:

Aksenoun. (3 evolutions in all). On its last evolution: Rare. Desert Nomads. Marauder, Priest. Solarian, Beast. Eclipse, Temple Guardian. Female. Spirit 2. Attack 6/10. Defense 0. Health Points 17. Attack +2 against Warriors and Beasts. Until the end of the game: Your Priests have Attack +2/+0, have their maximum Health upgraded by 1 and cannot play Faith or Destiny Theurgies. Then your Priests without Castes gain the Eclipse Caste. Even turns: An "Aksenoun's Fresco" is created and played after your cards.

Discover the preconstructed deck: Aksenoun

For Aksenoun's release, we prepared a preconstructed deck for you, after a conception of "NightXIII".

This 27 card deck (with 5 Rares and 11 Uncommons), containing Aksenoun, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Aksenoun”, will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch

The following cards have been reedited:

  • Supernova
  • Solaris
  • Eclipsing
  • Aksenoun's Fresco
  • Eclipse's curse
  • In the name of Vizier
  • Djamena

The following cards have been patched:

Aksenoun's Fresco. Uncommon. Desert Nomads. Divine Anger Theurgy. Priest. Solarian The opposing character has Spirit -1. Deals 2 magic damage points to the opposing character +2 additional magic damage point for each "Aksenoun's Fresco" in your Discard Pile. Chain: Item or Theurgy.

In the name of Vizier. Common. Desert Nomads. Action. Marauder. Attack +3/+4 and Defense = 2. Chain Item. A Sol'Ra Eclipse from your Deck is placed in your Hand.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Card release: Virgil

New cards have been released on Eredan iTCG:

Blistering aim. Rare. Other Item. Pirates. Mage. Craftsman. Permanent. At the end of the fight, the opposing character suffers X Magic Lightning damage points where X equals the amount of Lightning and Fire Spells in play. Your character gains 1 "Powder" Token. If your character carries at least 5 "Powder" Tokens, each living character gains 3 "Powder" Tokens. Mage: Chain Lightning and Fire Spell.

Virgil. (3 evolutions in all). On its last evolution: Uncommon. Pirates. Mage. Craftsman. Human. Mechanist. Spirit 3. Attack 2/4. Defense 1. Health points 14 Gain Chain if you play a Spell. If you play a Lightning Spell, an ally gains 4 Health points. At the start of the fight, the opposing character has Spirit -2 until the end of the turn. Turns 1, 2 and 6: A "Lightning rod" of your Deck is played after your cards.

BX-9000 Catalyst. Uncommon. Other Item. Pirates. Craftsman. Mage. Permanent. As this card activates, your character gains 2 "Powder" Token. At the start of the fight, +1 to magic damage points (Max 4) for every 3 "Powder" Tokens attached to your character. Craftsman: Chain.

Reedition / Patch:

Firecracker chain. Rare. Other Item. Pirates. Craftsman. Warrior. Mage. This card is attached to the opposing character if your character is not a craftsman. Permanent. At the end of the Turn, this character loses a certain number of "Powder" Token determined at random and suffers X Magic Fire damage points where X equals the number of Tokens lost +2. Mage: The opposing character gains 4 "Powder" Tokens.

Dance of the Thunder Snakes. Uncommon. Lightning Spell. Pirates. Mage. Deals X magic damage points to the opposing character, where X equals your characters Spirit +1. If an opposing character deals physical damage, he suffers 2 direct damage points.

Lightning rod. Common. Other Item. Craftsman. Mage. All your Pirates gain +1 to Lightning Spell damage. Permanent. Chain. If played by Virgil: Spirit +1 and Defense +2.

Rocketor. Common. Other Item. Pirates. Craftsman. Warrior. Marauder. Mage. As this card activates and at the start of the fight, if at least 7 "Powder" Token are attached to your character, an opposing character suffers X magic Fire damage points where X equals the amount of "Powder" Token attached to the target. These "Powder" Tokens are then removed (max 8). Duration 3 Turns.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Limited Legendary Pack

Hello!

The legendary Action card: “Snow tornado” arrives on Eredan ITCG!

Snow tornado. Légendaire. Action. Unique. Permanent. -4 to damage points suffered. As this card activates, all other characters lose 2 health points, -1 additional health point at the end of each turn. If this card is discarded, the holder loses 3 health points and this card is removed from the game. Colossus and Ice Elves: Chain.

Taking the opportunity, the Limited Legendary Pack is now available again until Tuesday at midnight (CET).

Contains: "Snow tornado" + 1 other legendary card, 11 rare, 48 uncommon and 84 common cards from acts 5 to 12. +1 Foiler card, 4 XP+100 cards, 1 XP+200 cards, 1 XP+500 cards.

Enjoy your weekend on Eredan iTCG!

Card release: Ziya

New cards have been released on Eredan iTCG:

The Flawseeker's fishing rod. Rare. One handed Weapon. Kotoba. Permanent. Chain. Attack +1. Tsoutai: Spirit +1. At the end of the fight, choose an Item attached to a character. It is placed in your Hand.

Ziya. (3 evolutions in all). On its last evolution: Uncommon. Kotoba. Mage, Marauder. Human, War Guemelite. Tsoutai. Spirit 2. Attack 6/8. Defense 2. Health points 14. Spirit +1 and Attack +0/+2 against Warriors and Priests. At the start of the fight, a "The Flawseeker's Energy" from your Deck or Discard pile is attached to one of your living Tsoutai. Turns 1, 3 and 5: Defense and Spirit +2. After the original artwork of Chen CHen.

The Flawseeker's Energy. Common. Action. Kotoba. Mage. Tsoutai. Permanent. Defense +1. If "The Flawseeker's Energy" is removed from its holder, the latter gains 3 Health points if he has less than 1. Otherwise, one of your Tsoutais gets the Heal. Chain Tsoutai card.

Reedition:

The Flawseeker's Harmony. Rare. Action. Kotoba. Tsoutai. Mage: Spirit +1. Marauder: Chain. War Guemelite: Defense +X where X equals your character's Spirit. Human: Heals X Health points where X equals your character's Spirit.

Protector Flawseeker. Uncommon. Protective Pet. Kotoba. Tsoutai. Permanent. Defense +3 if your opponent is Marauder or Warrior and Spirit +3 if he is Mage or Priest. Counts as 2 "The Flawseeker's..." cards. Chain.

These cards are now available in the Newcomers Booster.

Enjoy the game!

Preconstructed Deck Release: Bazinga

New cards have been released on Eredan iTCG:

Bazinga. (2 evolutions in all) On its last evolution: Uncommon. Zil Warriors. Shadow Guemelite. Ice Elves. Marauder. Priest. Berserker. Circus. Male. Spirit 2. Attack 4/7. Defense 2. Health points 15. Cannot play Faith or Divine Anger Theurgies. Your characters have +1 to damage dealt. Rage: "Bazinga" changes his appearance and your characters gain Chain if they play a Zil or Ice Eves card. Turns 1, 2 and 5: A "Ring of Nibelle" is created and played after your cards.

Discover the preconstructed deck: Bazinga

For Bazinga's release, we prepared a preconstructed deck for you, after a conception of "poppen94" and "Ilfana".

This 27 card deck (with 5 Rares and 10 Uncommons), containing Bazinga, is available in store for 999 Fee’z thanks to a 50% discount that will last until Sunday at 11:59 PM (CET).
After this, the preconstructed deck “Bazinga”, will be available for 1999 Fee’z in the “Deck” section of the store.

All cards of this preconstructed deck are playable in Standard format Tournaments.

Reedition / Patch

The following cards have been reedited:

  • Kiss of Death
  • Chiaroscuro
  • Extinguish the candle
  • Never Lonely
  • Turned to the Shadow Side
  • Psychoanalysis
  • Alyce

The following cards have been patched:

N’Taba. Rare. Zil Warrior. Marauder. Priest. Shadow Guemelite. Circus. Shadowmancer. Spirit 2. Attack 6/10. Defense 3. Health points 15. Attack +1 against Warriors. If you play a Destiny Theurgy, draw an additional card during the next draw phase. At the end of the turn, 1 to 2 Zil cards or Destiny Theurgies from your Discard pile are placed in your Deck. Turns 1, 4 and 5: Defense +2 and Spirit +1.

Put-up job. Rare. Destiny Theurgy. Zil Warrior. Pirest. Duration 4 turns. As this card activates, the other "Put-up job" are discarded. Choose a character and attach this card to him. He is untapped and can no longer chain cards. Your Priests have Defense +3 and gain Chain if they play a Destiny Theurgy.

These cards are now available in the Newcomers Booster.

Enjoy the game!

The Furious of Winter

The Furious of Winter

The first snowflakes dance in the pale moonlight. Suddenly a deafening crack breaks the silence and resounds till the borders of the whispering forest.

The powerful Meh-Teh who is as tall as the highest mountains on Guem just awoke from his slumber. His furor bursted into the night and his roar announced the era of the Colossi.

What is this?

“The Furious of Winter” is an event on Eredan iTCG during which you can obtain numerous cards as well as the new character card “Meh-Teh” and the Colossus “Meh-Teh, the furious”.

How can I get them?

Until Wednesday, December 16th at 2pm CET you can collect gifts in three different colors when you play against other players.

You can also find the blue, white and golden gifts in the Boosters for 399/400 Fee’z.

Those gifts allow you to get many cards such as Meh-Teh and his colossal version.

During the event, you can also purchase the booster "Memories of Christmas" containing "Santa", "Claus' Claw" and “Celebration” aswell as 36 of the newest cards.

Enjoy the game!

Patch Note - Ice Elves

Hello

For this holiday season, some important improvements have been brought to the Ice Elves.

For this occasion, two special boosters are available in the games store until December 9th at noon CET:

- The “Ice Elves Booster” contains: “12 cards including at least 8 Ice Elf cards and at least 1 Rare (or Legendary) and 4 Uncommon.”
- The “Super Ice Elves Pack” contains: “122 cards including "Fyrnir the ancient", "King Hrimnir" as well as 10 Ice Elves Boosters. That is 120 cards including 80 Ice Elves cards and at least 10 Rares (or Legendary) and 40 Uncommon.”

Have a nice month of December with us on Eredan iTCG!

Enjoy the game!



Ice Elves Patch:

The following cards have been modified:

Icy Aura. Uncommon. Action. Ice Elves. Permanent. Chain. Defense +1. Defense +1 each time your character suffers damage or if a "Frostbite" gets activated.

Northern Lights. Common. Action. Ice Elves. Deals 5 magic damage points to the opposing character. You obtain your order bonus if you don't have it yet. Priest: Chain.

Annoyance. Uncommon. Action. Marauder. Warrior. Berserker. If your character has a Weapon attached to himself or is Enraged: Attack +X where X equals your character's bonus Attack (+3 max). The Pack or Berserker: +5 maximum instead of +3. Zil: Chain.

Inspire fear. Common. Action. Ice Elves. The opposing character has Spirit and Attack -2. If your character has his Rage bonus, the opposing character has Defense -2. Chain.

Ode to war. Common. Action. Attack +1. Berserker: Your character is Enraged. At the end of the fight two Ice Elf cards from your Discard pile are placed in your Deck. Chain "Berserker Tactic".

Ice skin. Uncommon. Action. Ice Elves. Duration 3 fights. Defense +1 and +1 to magic damage dealt. A "Northern Lights" or an "Amethyst Blizzard" from your Discard pile is placed in your Hand. Chain.

Frost pillar. Uncommon. Action. Ice Elves. All the "Frostbites" in play are removed and played. Chain.

Prowess. Common. Action. Ice Elves. Attack +1 and Defense +2. Chain. If you are Enraged: Attack +1 and Defense +1.

Agmundar's Rage. Rare. Action. Ice Elves. Berserker: your character is Enraged. As this card leaves its holder: Attack +2 permanently. Priest: your other "Agmundar's Rage" in play are discarded and your characters get Enraged. Duration 3 Turns. Chain.

Oath of friendship. Common. Action. Ice Elves. This character and another one of your characters have Attack +2 and Defense +1 until the end of the game. If both characters have their Rage bonus, they heal 4 Health points.

Ice Spear. Common. Other Item. Ice Elves. Permanent. Chain. You gain the Water Guemelite Race. Berserker: An "Ice skin" and an "Ice axe" from your Discard pile or from your Hand are played.

Ring of Nibelle. Common. Jewelry. Berserker: Your character is Enraged. Ice Elf: +1 Magic damage points dealt by your character. Permanent. Chain.

Paladin's Hammer. Rare. Theurgy Divine Anger. Priest. Mercenary. Your character becomes a Berserker Warrior. Permanent. This card becomes a Hammer and activates at the end of fight. At the end of each fight your character heals X Health points where X equals the physical damage your character has dealt.

Ice Axe. Uncommon. One Handed Axe Item. Ice Elves. Berserker. Attack +2. Dual Wield: One handed Axe. Permanent. Activation: A "Freeze!" is created and played.

Hamask. Uncommon. Axe. Chain. Permanent. If "Turned to the Shadow Side" or "Hamask" is attached to your character, it is discarded. Berserker: Enraged and Attack +2. Shadowmancer: Your character changes appearance. As this card activates and at the start of each fight: Attack +1, Defense +1 and Heals 2 Health points.

Ayir. (3 evolutions in all). On its last evolution: Common. Mercenary. Berserker. Ice Elves. Spirit 2. Attack 7/8. Defense 2. Health points 15. Rage: "Ayir" changes appearance and the magic and direct damage points dealt by your Ice Elves are increased by 2. Turns 2 and 5: a "Frostbite" is created and played after your cards have been already played.

Lady Yilith. (3 evolutions in all). On its last evoluion: Legendary. Mercenary. Priest. Ice Elves. Spirit 3. Attack 4/9. Defense 3. Health points 15. The characteristics of your characters cannot be reduced more than 3 points. When "Lady Yilith" enters combat, the characteristics of the opposing characters cannot be enhanced more than 3 points. Turns 5 and 8: Heals 2 Health points.

Fyrnir the ancient. Mythical. Mercenaries. Priest. Berserker. Ice Elves. Spirit 2. Attack 7/9. Defense 2. Health points 16. You obtain your Rage bonus as long as one of your Ice Elves has it. Rage: you change your appearance and your characters gain 3 to 4 Health points at the start of each turn. Turns 4 and more: Attack +2.

Kokrem. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/9. Defense 1. Health points 16. At the start of the game, an "Icy Aura" from your Deck is attached to one of your Ice Elves selected at random. Rage: Attack +2 and the bonus Attack of your Berserker Weapons is doubled. Turns 2 and 6: Attack +3, Defense -1 and Spirit -1.

King Hrimnir. Collector. Mercenaries. Berserker. Undead. Ice Elves. Spirit 1. Attack 8/9. Defense 1. Health point 16. Rage: "King Hrimnir" changes his appearance. Your Berserkers have Attack +3 and Dual Wield. At the end of the fight, "King Hrimnir" heals 1 Health point if he has two Weapons of the same type attached to him. Odd turns: Defense +2.

Skygatt. (2 evolutions in all). On its last evolution: Rare. Zil Warriors. Warrior. Berserker. Shadow Guemelite. Ice Elves. The Pack. Shadowmancer. Spirit 1. Attack 7/10. Defense 3. Health points 14. Rage: "Skygatt" changes appearance and each time your characters suffer damage, they have Attack +1 until the end of the game. Turns 1, 3 and 4: Gain Chain Action and Spell.

Ursyd. (3 evolutions in all). On its last evolution: Rare. Mercenary. Berserker. Ice Elves. Spirit 0. Attack 7/10. Defense 1. Health points 17. Rage: "Ursyd" changes appearance and your Ice Elves gain Attack +2 Defense +2. Turns 1 and 4: your character is Enraged during one turn and an "Agmundar's Rage" from your Deck is attached to one of your other Berserkers selected at random and will activate on the next turn.

Yulven. (3 evolutions in all). On its last evolution: Uncommon. Mercenary. Berserker. Ice Elves. Spirit 1. Attack 7/11. Defense 1. Health points 16. Rage: "Yulven" changes appearance and your Ice Elves gain Chain if they play an Ice Elf Action. At the start of each turn, 2 cards from your Discard pile are placed in your Deck. Turns 2 and 5 : Attack +2.

Amnezy Tournament:

The list of forbidden cards for the Amnezy Tournament has been modified as follows and will take effect for the next tournament:

  • Beltania
  • Cataclysm
  • Hit by love
  • Sentence
  • Prestigious Great Helmet
  • Offspring of Zeranax