Card Release: Crost

21/06/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except “Lords of the ruin" and “Demonic Affliction”.

Crost (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 1
Attack: 6/8
Defense: 4
Health points: 14

Effects:

Gain chain if you play a Sword.
Your Demon allies have Attack and Defense +1.
If your Demons without Caste play an Armor or a Weapon, they have Attack and Defense +1 until the end of the Turn.
If "Crost" has a Weapon attached, he gains +1 to damage dealt.
Turn 2, 3 and 4: Draw a card. The characters in fight suffer 1 direct damage point.

Super Pack

For this release, the Crost Super Pack is available in store for a limited time!

The Crost Super Pack contains " Crost " + 5 Standard Nehantists boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and patched:

  • Bitterness
  • Soul Chewer
  • Lords of the ruin
  • Demonic Affliction
  • Armed and Ready
  • Scourge Trencher
  • Agoraphobia
  • Allegiance of the demon
  • Bile-spitter

Patch

Changes brought to the cards are colored.

Bitterness (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 1
Attack: 7/8
Defense: 3
Health points: 14

Effects:

Gain chain and Attack +2 if you play a Nehantist Weapon.
At the end of the fight, an opposing character suffers 1 direct damage points for each Weapon attached to “Bitterness”.
Dual Wield. Can wear up to 3 One handed Weapons.
Turn 1, 2 and 4: A Weapon from your Deck is placed in your Hand.

Soul Chewer (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Nehantist
Race: Demon
Spirit: 0
Attack: 6/9
Defense: 2
Health points: 15

Effects:

Gain Chain if you play a One handed Sword.
At the start of the fight, your opponent has Defense -1 for each one of your living Demons.
At the end of the fight, if “Crost” is one of your characters and alive, “Soul Chewer” heals X health points where X equals the number of characters wounded during this Turn.
Turns 2, 4 and 6: your opponent suffers 1 direct damage and you gain 1 Health point.

Lords of the ruin

Rare
Action
Nehantist, Demon

Effects:

Duration: 3 Turns.
Your Demons have Defense +1 and Spirit +1.
Your Demons without caste gain an additional Attack +1 and Defense +1.
As this card activates and at the start of the turn, all the characters have +1 to damage suffered.
Warrior: Chain Item.

Demonic Affliction

Uncommon
Action
Nehantist, Warrior, Marauder, Demon

Effects:

Your characters suffer 1 direct Damage point and gain Attack +1 until the end of the game.
Character without caste: the opposing chracters suffer 1 direct damage and you gain 2 Health point.
Chain Action if “Ecstasy” is not in play.

Armed and Ready

Uncommon
Action
Warrior, Marauder,

Effects:

Duration: 2 Turns.
Attack +1 and Defense +2.
The Armor or One handed Weapons played in chain are activated immediately.
Chain Armor or One handed weapon.

“So what's your stats on your armor mate?”

Scourge Trencher

Uncommon
Sword
Nehantist, Demon

Effects:

Dual Wield. Permanent. Activates after the fight.
Attack +3/+2 and Defense +1.
Demon without Caste or Champion: Activates immediately.
As this card activates and at the start of the fight, may choose a card in play, this card is then discarded, if you do so you lose 2 health points.

Agoraphobia

Common
Action

Effects:

Your character suffers 1 direct damage point. Your opponent has Defense -2 to -3 until the end of the turn.
Demon without Caste: Each time an opposing character deals damages to one of your out-of-combat characters, he receives 2 direct damage points.
Duration: 2 Turns.

Chain.

Allegiance of the demon

Common
Action
Nehantist, Demon

Effects:

Defense +2.
Attack +3 if you wield a One handed Weapon.
Character without a Caste and not wielding a One handed Weapon: A One handed Weapon is played from your Deck and activates immediately.

Chain Item Néhantist.

Despite appearances, demons live in a very hierarchical society... the strongest always dominates.

Bile-spitter

Common
Item Other
Nehantist, Warrior, Demon

Effects:

Permanent. Choose a character and attach this card.
Attack -2.
+1 to damage points suffered.
This card becomes a Demonic Servant Pet, if no other Demonic Servant Pet is attached to its holder.

Chain.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Krak Os

14/06/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution, except "Runification".

Krak Os (3 evolutions in total)

At his last evolution:

Rare
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/10
Defense: 4
Health points: 12

Effects:

Gain Chain if you play an Armor or a Runic Weapon.
Your Gladiators gain Attack and Defense +2 until the end of turn 3.
If Krak Os has already faced the opposing character during the game, at the start of the fight, he gains a Cor Rune or Nox Rune and the opposing character cannot Chain cards.
Turns 1, 3 and 5: An opposing character is tapped and a Weapon is placed in your hand.

Kyn Rune

Unique
Uncommon
Item Other
Runic Legion, Warrior

Effects:

Duration: 2 fights.
At each turn, the first Craftsman Item or Armor you play has its bonuses doubled until the end of the fight.
If it's a Craftsman Item, you heal 2 to 4 Health points.
At the end of the second fight, this card returns to your deck.
Craftsman: Duration: 3 fights.
Chain Item.

Xa Rune

Unique
Uncommon
Item Other
Runic Legion

Effects:

Duration: 2 fights.
As this card activates and at the start of each fight, the character this card is attached to gains 1 Rune slot, 2 Cor Runes and 2 Nox Runes.
At the end of the second fight, this card is removed from the game.
Chain Runic card.

Super Pack

For this release, the Krak Os Super Pack is available in store for a limited time!

The Krak Os Super Pack contains "Krak Os" + 5 Standard Runic Legion boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and patched:

  • Privus
  • Valerius
  • Brutality
  • Determination
  • Frenzy
  • Who wants peace...
  • ... prepares for war
  • Runification
  • Sharp cestus
  • Runic Bigblade

Patch

Changes brought to the cards are colored.

Privus (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/11
Defense: 3
Health points: 16

Effects:

Gain Chain if you play "Power of the Colossus" or a Runic Weapon.
At the start of the turn, "Privus" and his last opponent are untapped.
Attack +2 and gains a Cor Rune against his last opponent.
Turns 1, 3 and 4: -4 to magic damage suffered.

Valerius (3 evolutions in total)

At his last evolution:

Uncommon
Class: Warrior
Guild: Runic Legion
Race: War Guemelite
Cast: Gladiator
Spirit: 1
Attack: 8/9
Defense: 3
Health points: 15

Effects (Cor version):

Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Cor Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.

Effects (Nox version):

Gain Chain if you play a Runic Action.
Choose a character after you have played your cards. He is tapped and gains a Nox Rune.
If Valerius has already faced the opposing character during the game, at the start of the fight, the opposing character has Attack -1 and Defense -2.
Turns 2, 3 and 6: Your Runic have -2 to damage suffered.

Brutality

Uncommon
Action
Runic Legion, Warrior, Gladiator

Effects:

Duration: 2 fights.
The characters in battle have Defense -2.
At the start of each fight:
- If your character has already faced the opposing character, he gains Attack +2.
- If your allies are dead, the opposing character has Defense = 0 and he can not modify his Defense until the end of the turn.
Chain.

"There is only one way an Elfine female can get rid of all her frustration: a well placed punch!"

Determination

Uncommon
Action
Warrior

Effects:

Duration: 2 fights. Your characters gain Attack and Spirit +1 each time an opposing Spell or Theurgy is activated.
If the holder dies, this card is attached to one of your living characters.
If there are any other copies of this card in play, they are discarded.
Gladiator: Choose any two characters, they are untapped if they were tapped and tapped if they were untapped.
Chain.

Frenzy

Uncommon
Action
Runic Legion, Gladiator

Effects:

Duration: 2 fights.
Choose up to 2 cards attached to the characters in battle, they are discarded. Attack, Defense and Spirit +1 for each of your cards discarded that way. You suffer 1 direct damage point for each of the opposing cards discarded that way.
At the start of the second fight: You can choose a card in battle, the card is discarded. You gain a Cor Rune and a Nox Rune if the card was yours.

Chain.

Who wants peace...

Common
Action
Runic Legion

Effects (Yr version):

Spirit +2 and gains two Yr Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

Effects (Cor version):

Spirit +2 and gains two Cor Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

Effects (Nox version):

Spirit +2 and gains two Nox Runes.
The next opposing Action or Item is returned to the opponent's hand.
If you play "... prepares for war" after this, the opposing card is discarded instead.
Chain.

... prepares for war

Common
Action
Runic Legion

Effects:

Defense +1. Permanent.
If this card is played after "Who wants peace...", draw an additional card during your next drawing phase.
A Weapon from your Deck is placed in your Hand.

Cor Rune: This Weapon is played.

Runification

Unique
Rare
Action
Mercenaries, Priest, Warrior, Craftsman, Human

Effects:

Permanent.
If you have a Human Mercenary that is Warrior, Craftsman or Priest and if your other 2 characters are Runic, this card is attached to the Mercenary character at the start of the game, otherwise it is removed from the game.
Your character loses his Casts and Classes, except Warrior, Craftsman and Priest. He becomes Runic and has 3 Rune slots until the end of the game.

Sharp cestus

Common
Item Other
Runic Legion, Warrior

Effects:

Permanent. One copy per character.
At the end of the fight, if the opposing character has less than 4 Health points, you heal 4 Health points and another opposing character suffers 4 direct damage points.
Gladiator: The other "Sharp Cestus" in your deck are attached to your allies.
Chain.

Runic Bigblade

Uncommon
Sword
Runic Legion

Effects:

Activates after the fight. Permanent. Attack +3 and Spirit +1.
Cor Rune: An additional Attack +1 and Spirit +1.
Nox Rune: An Item and a Spell or Theurgy attached to the opposing character are discarded.
Gladiator: Activates immediately.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Antimagic Glyphs" and "Orb Corruption" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Antimagic Glyphs" or " Orb Corruption + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 7th June at noon (CEST).


Have a good end of the week on Eredan iTCG!

New Card Release: Yumadd

Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.

At his last evolution:

Yumadd

Rare
Class: Warrior
Guild: Sap Heart
Race: Earth Guemelite, Nature Guemelite, Demon
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 16

Effects:
Gain Chain if you play a “Sap Heart” card. If you play a Spell, one of your character gains Defense +1 and another gains Attack +2 until the end of the game. Turn 4, 6 and 7: Attack +X where X equals the difference between the Maximum Health points and the current Health points of your character (Attack +6 Maximum).

Yumadd’s child

Uncommon
Offensive Pet
Sap Heart, Earth Guemelite, Nature Guemelite

Effects:
Attack +1 until the end of the game.
Nature Guemelite: Gains Attack +2/+0 until the end of the game.
Earth Guemelite: As this card activates, a "Underground mushrooms" is created and played.

Super Pack

For this release, the Yumadd Super Pack is available in store for a limited time!

The Yumadd Super Pack contains: " Yumadd " + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:
  • Cervus
  • Rockspeaker
  • Quick Draw
  • Morning Star Weapon
  • Skin of Stone
  • Destructive Totem
  • Holy Effigy
  • Guerilla

Patch

Changes brought to the cards are colored.

Cervus

At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior
Race: Dais, Earth Guemelite, Nature Guemelite
Caste: World-Tree
Spirit:2
Attack: 7/9
Defense: 3
Health Points: 15

Effects:
Gain Chain if you play a Weapon.
At the start of the game, an "Invisibility" is created and attached to each one of your World-Trees or Earth Guemelites.
Your Nature Guemelites have Attack +1 and your Earth Guemelites have Spirit +1.
Turns 2, 4 and 5: Defense +2.

Rockspeaker

At his last evolution:

Uncommon
Guild: Sap Heart
Class: Warrior, Mage
Race: Hom’Chai, Earth Guemelite
Spirit: 2
Attack: 6/7
Defense: 2
Health Points: 14

Effects:
Defense +1 to +2 until the game ends if you cast a Spell.
Attack +1 to +2 until the game ends if you play an Item.
Can attach a "Tribal Mask” or a “Holy Effigy” to one of your other characters.
If "Rockspeaker" dies, your other Sap Hearts heal 2 Health points and “Shamanism” is attached to them.
Turns 1, 3 and 5: Attack +1 and Defense +1.

Quick Draw

Rare
Action
Sap Heart, Warrior

Effects:
You deal an additional Attack that equals your Printed Min Attack.
Nature Guemelite: +1 to damage points dealt during this turn.
Earth Guemelite: A Dagger or a Flail from your Discard pile is played.


“You don't know it yet but you're already dead.”

Morning Star Weapon

Patched but not reedited and no damn/sacred version. Rare
Flail

Effects:
Attack +2. Dual Wield.
At the end of the fight this card has one chance out of two to be discarded, in which case the opposing character suffers 2 direct damage points.
Nature Guemelite: One random opposing character suffers 1 direct damage point.
Earth Guemelite: +1 to direct damage dealt.
Permanent

Skin of Stone

Uncommon
Earth spell
Sap Heart, Mage

Effects:
Defense +2. Permanent. Chain.
Each time that your character suffers damage, a weapon yield by the opposing character gets discarded.
Earth Guemelite: Heals 2 Health points each time that your character suffers damage.

Destructive Totem

Uncommon
Earth spell
Mage

Effects:
All the opposing characters have Defense -1 until the end of the game.
Nature Guemelite: An opposing character of your choice suffers 2 direct damage points.
Hom’chai: Attack +2 and Chain.

Holy Effigy

Common
Jewel

Effects:
Duration 2 fights. Attack +1 per Elfine, Defense +1 per Hom’Chai and heals 1 Health point per Earth Guemelite among your characters.
Your “Sap Hearts” gain Chain Item.
Earth Guemelite: Deals 3 + X magic damage points to the opposing character, where X equals the number of Earth Spells in your Discard pile (max 7).

Guerilla

Common
Action

Effects:
An One Handed Weapon is played from your Deck.
Chain.
Beast: Attack +2.
Elfine: +1 to damage points dealt.
Nature or Earth Guemelite: 2 cards from your Discard pile are placed in your Deck.

End of event offer

Two cards have been added to the Galmi's shop and there is a 20% discount on the boosters!


You can now acquire the cards "Nehant Shield" and "Scragh" in Galmi's shop.
We also use this occasion to offer you a 20% discount on the Standard, Veteran and Newcomer boosters.
Galmi's shop, as well as the offer on the boosters will be available until noon (CET) on Wednesday.


Good luck to all for the end of the event!

Event: City Destroyer

The city was under siege, surrounded by the enemy. The defenders had bravely held the outer walls, pushing back the assailants wave after wave. But now something new was coming on the horizon, something that turned the blood of even the most seasoned soldiers to ice. What seemed to be a mountain was walking towards the city, each of its steps making the earth tremble. The gigantic being stopped as it approached the first line of defense, staring at the city and indifferent to all the projectiles shot at it. Then, with unsuspected ease, it bent forward. Resting on the mountain's shoulders was a massive canon, and it was now aiming at the wall. The defenders were speechless and stood frozen in terror, for they knew the worst what about to happen. The silence was broken by a powerful cry, thousands of assailants shouting in unison one single word: "Galmi!". As the soldiers on the wall realized what they were facing, they tried to flee, but too late. With a deafening detonation, the canon fired and the wall disappeared in a maelstrom of dust and debris. The city was breached, and all hope of defending it was gone.

What is it about?

"City Destroyer" is an Eredan iTCG event which gives you the opportunity to win many cards, including the latest characters: "Galmi" and "Galmi, the Siege Tower".

Participate in this event, starting today until Wednesday 31st May 2017 at noon (CET).

For this event, we set up the Siege Room, where you can fight in a special format:

  • Amnezy deck profile
  • Maximum 1 Legendary card
  • Maximum 2 Mythical cards
  • No character counting for 3
  • Mush is banned

How do I get the rewards of this event?

Until Wednesday 31st May at noon (CET), you will have the opportunity to collect Amethysts by fighting other players in the Siege Room or in tournaments, by completing Galmi's challenges and playing in adventure mode.

These Amethysts can be used in Galmi's Shop, where you can exchange them to obtain "Galmi" and his colossal version "Galmi, the Siege Tower" as well as a Soulstone.

Good luck and have fun!

New Card Release: Djehutoth

Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.

At his last evolution:

Djehutoth

Rare
Class: Warrior, Marauder
Guild: Desert Nomads
Race: Solarian
Cast: Immortal
Spirit: 2
Attack: 7/10
Defense: 0
Health Points: 16

Effects:
Gain Chain if you play an Action Card. At the end of each turn, your character in combat heals X health points where X equals the quarter of the damage he inflicted (rounded down).
Turns 1 and 3: Your characters have Defense +1.
Turn 2 and 4: Your characters gain Attack +1 until the end of the game.

Super Pack

For this release, the Djehutoth Super Pack is available in store for a limited time!

The Djehutoth Super Pack contains: "Djehutoth" + 5 Standard Nomad Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:
  • Kebek
  • Khmun
  • Support of the Gods
  • Domination
  • Divine armor of Naptys
  • Survive Death
  • Insolation
  • Longevity
  • Kapokek's Jaw

Patch

Changes brought to the cards are colored.

Kebek

At his last evolution:

Uncommon
Class: Warrior
Guild: Desert Nomads
Race: Human
Cast: Immortal
Spirit: 0
Attack: 7/9
Defense: 2
Health Points: 15

Effects:
Gain Chain if you play a One handed Sword.
At the end of the fight, "Kebek" will gain 1 Health point + 1 for every 4 damage points he deals during the Turn.
At the end of the fight, if the Defense of “Kebek” is superior to 3, he gains Defense and Spirit +2 until the end of the game (once per game).
Turns 3, 4 and 6: Defense +1.

Khmun

At his last evolution:

Common
Class: Warrior
Guild: Desert Nomads
Race: Human
Cast: Immortal
Spirit: 1
Attack: 7/8
Defense: 0
Health Points: 17

Effects:
Gain Chain if you play a Sword.
At the start of the fight, Attack +1 until the end of the game.
At the end of the fight, Heals X Health points where X equals your character's Min Attack (rounded up).
Turns 1, 2 and 3: Attack +2.

Support of the Gods

Rare
Action
Desert Nomads, Immortal

Effects:
Attack +2. Heals 2 Health points.
One of your Allies has Attack +1 until the end of the game.
At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck.
Chain.

Domination

Rare
Action
Desert Nomads, Warrior

Effects:
If your character has more Health points than the opposing character, Attack +4, otherwise he has Spirit and Defense +2.
Immortal: Chain.
Duration 2 fights.

Divine armor of Naptys

Uncommon
Armor
Desert Nomads, Warrior

Effects:
Defense +2.
Permanent.
Immortal: At the start of the turn, your characters who have more than 1 in Defense are healed by 1 Health point.

Survive Death

Common
Action
Desert Nomads, Immortal

Effects:
Attack +2 and Defense +1. Permanent.
As this card activates, if your Defense is superior to 3 you can choose a card attached to an opposing character and discard it.
At the end of each Turn, if one or several cards attached to your character have dealt him damage during the Turn, one of them determined at random along with "Survive Death" are discarded.

Insolation

Common
Action

Effects:
Duration: 3 Turns.
As this card activates and at the start of the fight, the non-Nomad characters have Spirit -1 and Attack -1.
If one of your characters already has an “Insolation”, the latter is discarded.


“Every man goes a little crazy at times - and it's often the best part.”

Longevity

Common
Action
Desert Nomads, Immortal

Effects:
-2 to magic damage suffered. Permanent.
Every 3 Turns, a random card selected in your Discard Pile is placed in your Deck.
As this card activates heals X Health points where X equals the half of your Defense (rounded down).
If one of your characters already has a "Longevity" the latter is discarded.

Kapokek's Jaw

Action
Common
Desert Nomads, Warrior

Effects:
Attack +3 and Defense -3.
Immortal: The opposing character has Defense -2 until the end of the game.
At the end of the fight, if the Min. Attack of your character is superior to 12, he heals 2 Health points.

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Unstable Portal" and "Disappearance Cloak" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Unstable Portal" or "Disappearance Cloak+ 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 17th May at noon (CEST).


Have a good end of the week on Eredan iTCG!

New Card Release: Valkyrion

Hello!

New cards have been released on Eredan iTCG!

Valkyrion


Rare
Class: Mage, Marauder
Guild: Noz'Dingard Envoys, Mercenaries
Race: Unknown
Spirit: 2
Attack: 7/9
Defense: 3
Health Points: 14

Effects:

If you play a Noz spell, a “Recreate the link” or an “Energy Field” is created and played.
Your Tamers have -2 to damage points suffered.
Starting turn 4: Your Dragon Guemelites gain Spirit +3
Turn 2, 3 and 6: Deals 4 magic damage points to the opposing character, +1 for each type of Spell attached to the characters in play.

Preconstructed deck: Valkyrion

For this release, a preconstructed " Valkyrion" deck has been created for you!



This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including “Valkyrion", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck “Valkyrion” will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited and some modified:

  • Tanaer of Arcania
  • Kounok
  • The Last Action
  • The Last Word
  • Voltaïx
  • Wyrm's tooth
  • Dracorum
  • Energy Field
  • Dragon fury

Patch

Changes brought to the cards are colored.

Tanaer of Arcania

At his last evolution:

Uncommon
Class: Mage
Guild: Nehantist
Race: Human
Cast: Compendium
Spirit: 2
Attack: 4/7
Defense: 2
Health Points: 14

Effects:

At the start of the turn, if your Spirit is lower than 3, Spirit = 3.
If you play “Dragon shape”, "The Art of Magic" or "Water wave", a Noz Spell from your hand is played.
Turn 3, 5 and 6: Your Compendium have Defense +1 and your Beasts have Spirit +1 until the end of the game.

Kounok

At his last evolution:

Common
Class: Mage
Guild: Noz'Dingard Envoys
Race: Human
Cast: Compendium
Spirit: 1
Attack: 6/10
Defense: 2
Health Points: 15

Effects:

Attack +2 and Chain against Warriors.
Your Dragon Guemelites gain Attack +1.
If one of your character is Human, draw an additional card at each one of your draw phase as long as Kounok is alive.
Turns 1, 4 and 7: Spirit and Attack +2.

The Last Action

Rare
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Attack +X where X equals the double of your character's Spirit.

"For all those who did not get the last word."

The Last Word

Rare
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Spirit +X where X equals your character's Defense. Dragon Guemelite: A Draconic Spell from your Discard pile is placed in your Deck.

"And that's it!"

Voltaïx

Magic Pet
Rare
Mage

Effects:

Defense +4. The opposing character has Attack -3. Lightning Guemelite: Your characteristic penalties are ignored.
Tamers: Duration 2 fights.
Noz : A Lightning Spell from your Discard pile is placed in your Hand.
Chain Item or "Tadaa! You're a bunny!".

Wyrm's tooth

Uncommon
Dagger
Marauder

Effects:

Permanent. Attack +2, +1 for every Pet in play.
Tamers: Defense +1 for every Pet in play.
When you deal Damage points to a Beast or to a Guemelite, one of the cards attached to him is discarded.

Dracorum

Uncommon
Item Other

Effects:

Your opponent has Spirit -X until the end of the turn where X equals your Defense (maximum 4). Dragon Guemelite: Deals X/2 magical damage points to the opposing character.
Noz: No maximum. Chain Draconic Spell.

Energy Field

Common
Lightning Spell
Noz'Dingard Envoys

Effects:

-2 to damage points suffered.
Compendium: All characters have -1 to Physical damage dealt. Permanent.

Dragon fury

Common
Draconic Spell
Noz'Dingard Envoys, Mage

Effects:

Spirit +1. Draw one extra card during the next Draw phase.
Mage: At the end of a fight, if your Spirit is lower than your printed Spirit, the opposing character suffers 6 Magical damage points.
Marauder: Attack +2 and Chain.
Permanent.

New Card Release: Wolvos!

03/05/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Wolvos

At his last evolution:


Common
Class: Warrior, Marauder
Guild: Zil Warriors
Race: Human, Beast
Cast: The Pack, Champion, Tamers
Spirit: 1
Attack: 8/10
Defense: 3
Health Points: 15

Effects:

Defense +3 against Nomads. Your Warriors have Spirit +1 and your Marauders have their maximum Health upgraded by 2 until the game ends.
Each time a Pet is played: Gains Attack +1/+0 until the end of the game.
Turns 1, 3 and 5: Gain Chain if you play a Zil Action.

Beastmaster’s blade

Rare
Sword

Effects:

Permanent. (Unique)
Your characters from "The Pack” gain +2 to damage dealt.
Your “Tamers” gain -2 to damage points suffered.
Wolvos: Attack +2.
Dual Wield.

Black Volk

Common
Volk

Effects:

Permanent. During even Turns, an opposing character suffers 3 damage points. One of your non-Beast characters becomes a Beast until the end of the fight and gains Attack +1.

Super Pack

For this release, the Wolvos Super Pack is available in store for a limited time!

The Wolvos Super Pack contains: "Wolvos" + 5 Standard Zil Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

  • The Howls
  • Collective intelligence
  • Wolf paw
  • Whip
  • Inner Beast
  • White Volk

Patch

Changes brought to the cards are colored.

Brutus

At his last evolution:

Uncommon

Class: Warrior Marauder
Guild: Zil Warriors
Race: Human
Caste: The Pack, Tamers
Spirit: 0
Attack: 6/8
Defence: 3
Health Points: 13

Effects:

Gain Chain if you play a Two handed Weapon.
At the start of a fight, Attack, Defense and Spirit +1 for each opposing character still alive.
Each time Brutus suffers more than 5 damage points he deals 5 points of Physical damage to a random opposing character.
Turn 3, 5 and 6: Attack +2.

Nard

At her last evolution:

Common
Class: Warrior, Marauder
Guild: Zil Warriors
Race: Human
Caste: The Pack, Tamers
Spirit: 0
Attack: 6/9
Defence: 3
Health Points: 13

Effects:

Gain Chain if you play a Zil Action.
At the start of the fight, a "Magic doohickey" from your Discard pile is placed in your Hand.
The "Magic doohickey” you play lasts 2 more turns.
Turns: 2, 4 and 6: Your characters gain Attack +1 until the end of the game. One of your allies from The Pack suffers 2 direct damage points.

The Howls

Rare
Action
Zil Warriors
The Pack

Effects:

Permanent. As this card activates, a "Black Volk" and a "White Volk" are created. Choose one to be played, the other is removed from the game.
Your character deals an additional Attack that equals he number of Volk pets in your possession +2 for each of your living Pack characters.
Chain The Pack Card.

Collective intelligence

Uncommon
Action
Zil Warriors

Effects:

Duration: 2 Turns.
Spirit +1 for each one of your Warriors and Mage.
Warrior:
Chain Spell. Your allies have -2 to damage points suffered.
Mage: Chain Spell. At the end of the fight, your characters gain 2 Health points.

Wolf paw

Uncommun
Axe
Zil Warriors
Warrior, Marauder

Effects:

Activates after the Fight. Permanent.
Spirit +1 for each one of your Marauders and Defense +1 for each of your Warriors.
The Pack: An additional Attack +1.
Activates immediately.

Whip

Commun
Tool
Zil Warriors

Effects:

Permanent.
When this card activates a Pet from your Hand or your Discard pile is attached to a character of your choice.
Tamers: Spirit +1 and Attack +1 until the end of the game.

Inner Beast


Uncommun
Action
Zil Warriors
The Pack

Effects:

Duration: 4 Turns. Defense +1, you gain the Beast Race and change your appearance.
Your Beasts have Attack +1 per Beast and Folk Pet.

White Volk

Uncommon
Volk
Zil Warriors

Effects:

Duration: 3 fights.
Defense +1 per Volk pet and per Beast.
Your characteristic penalties are ignored.
At the start of the fight, your characters from the Pack gain 3 Health points.
Chain.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Igni the Filibuster

26/04/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Igni the filibuster

At his last evolution:

Uncommon
Class: Marauder
Guild: Pirate
Race: Undead
Spirit: 1
Attack: 5/12
Defence: 2
Health Points: 14

Effects:

At the start of the turn, Attack +2 for each living Undead.
At the start of the fight the opposing character becomes an Undead in addition to his other Races until the end of the game.
Each item Igni plays a Powder Weapon, a "Powder Keg” is created and attached on a random opposing character.
Turns 1, 3 and 5: Attack +2.

Firebombs

Rare

Effects:

This card becomes an Item Other and is attached to an opposing out-of-combat character.
Defense -1 and Spirit -1.
At the end of the fight you receive 1 damage point for each card played during the turn.
Duration: 3 Fights.

Super Pack

For this release, the Filibuster Super Pack is available in store for a limited time!

The Filibuster Super Pack contains: “Igni the filibuster" + 5 Standard Pirate Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

  • Ardranis
  • Jon the filibuster
  • Burning fire
  • Infernal Cricket
  • The Plank!
  • Extortion
  • P.L.O.P
  • Wallop

Patch

Changes brought to the cards are colored.

Ardanis

At his last evolution:

Rare
Class: Mage, Marauder
Guild: Pirate
Race: Elfine
Spirit: 2
Attack : 6 /12
Defence: 2
Health points: 14


Effects:
Attack At the start of the game, all characters gain 2 "Powder" Tokens.
At the start of the fight +1 Attack for each 2 "Powder" Tokens attach to you and you then lose half of your “Powder” token.
Even Turns: Ardranis performs an additional Attack that equals her printed Min Attack.

Igni the filibuster


At his last evolution:


Uncommon
Class: Marauder
Guild: Pirate
Race: Undead
Spirit: 1
Attack: 6/10
Defence: 2
Health Points: 13

Effects:


Spirit +2 and Attack +2 against Mages.
Your Marauder Pirate allies have Attack +1.
If Igni the Filibuster is one of your characters, your characters have Defence +1.
Turns 1, 3 and 5: Attack +2.

Firebombs


Rare
Action Pirate
Marauder
Effects: Attaque +3/+1.
If your next card is a One handed Weapon, the last Powder Weapon in your Discard pile is played.
Chain Powder Weapon.

Infernal Cricket

Rare
Powder Weapon.
Pirate
Marauder
Effects:
Duration 2 fights.
As this card activates and at the start of each fight, deals 3 Direct Damage points to the opposing character, +2 if “Extraction Grenades” or “Firebombs” is attached to himself.
Dual Wield. Chain.

The Plank!

Rare
Action Pirate
Marauder
Effects:
The opposing character has Attack -3.
If he has more than 12 Health points:
Attack + 3 and chain.
If the opposing characters are dead or have less than 3 Health points: Defence +3.

Extortion


Commun
Action
Pirate
Effects:
Choose an Item attached to the opposing character, the Item is then discarded.
You can choose any other card instead if you are wearing a Weapon.
Chain.
Well...You can't cross the sea merely by standing and staring at the water.

P.L.O.P


Powder Weapon.
Pirate
Effects:
Permanent. Dual Wield. Attack +1.
As this card activates and at the start of the Fight choose one opposing character, he suffers 1 direct damage points. If he has at least 1 "Powder" Token attached to him, he suffers 1 direct damage point.
He gains 1 "Powder" Token.
Marauder or Unknown Class: Chain.

Wallop


Commun
Action
Pirate
Effects:
Choose an Item attached to the opposing character, the Item is then discarded.
Ardanis:Chain.
The opposing character's Defense is divided by 4 (rounded upwards).
Duration: 2 tours.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Pack: Draconic shackles

Greetings everyone,

A new Legendary card makes its appearence on Eredan ITCG “Draconic Shakles” !

Through these chains you can, depending on the situation, silence one of your opponents by preventing him from chaining his cards, or protect one of your characters thanks to the damage reduction effect.



Draconic Shakles

Unique
Legendary
Item Other

Effects:
Choose a character and attach this card to him.
Cannot chain cards.
At the end of the turn all the other cards attached to the character are discarded.
-6 to damage points suffered.

"These unshakable chains forged in the fire of thousand-year-old Dragons, although created at first to imprison any ennemy, turned out to give them an ironclad defense."


On this occasion, a Limited Edition Legendary Pack is available in store!

You have until Wednesday noon (CET) to find this pack in the store.



The pack contains: "Draconic Shakles"+ 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13..
Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Have a good end of the week on Eredan iTCG!

New Card Release: Kimaera!


Greetings everyone,

Hello Everyone, a new Card is now available on Eredan ITCG: “Kimaera”.

On this occasion, three New characters have been released and other adapted.

 

Burning Kimaera

Rare

Gender: Male
Class: Mage, Marauder
Guild: Nehantist
Race: Demon:
Caste: Kimaera
Spirit: 2
Attack: 7/10
Defence: 2
Health Points: 14

Frosty Kimaera

Rare

Gender: Male
Class: Warrior, Mage
Guild: Nehantist
Race: Demon:
Caste: Kimaera
Spirit: 2
Attack: 6/8
Defence: 3
Health Points: 14

Surging Kimaera

Rare

Gender: Male
Class: Warrior, Marauder
Guild: Nehantist
Race: Lightning Guemelite , Demon
Caste: Kimaera
Spirit: 0
Attack: 7/9
Defence: 3
Health Points: 14

Preconstructed deck: Kimaera


For this release, a preconstructed " Kimaera" deck has been created for you!

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This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Kimaera", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck Ramil will be available for 1999 Fee’z in the “Deck” section of the store.

 

 

Reedition

The following cards have been reedited and some modified:
  • Grief
  • Sliding
  • Magic sensitivity
  • Thunderstroke
  • Pestilence perfume
  • The black fairy's Talisman
  • Demonic agility
  • Combustion
Patch

Changes brought to the cards are colored.

Grief

Rare

Gender: Unknown
Class: Mage, Marauder
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 7/10
Defence: 2
Health Points: 11

Effects:

Attack +2 and Spirit +1 against Mages.
If "Grief" dies before turn 4, your Demons have Attack +2
and your Mages Spirit +2 until the end of the game.
At the start of each Turn, the opposing character determined at random, suffers 1 direct Damage point.
Turns 1, 3 and 5: "Grief" suffers 2 direct damage points points and has Attack +2 and
Spirit +2.

Sliding

Rare
Mage
Water

Effects:
Choose a character, one of the cards attached to him is discarded.
If it is an opposing character, he suffers 4 magic damage points.
Nehantist: This card becomes a Corruption and attaches itself to an opposing character. Attack and Defence -1 at the start of even turns. Permanent.


Magic sensitivity

Rare
Corruption
Male
Nehantist
Mage

Effects:
This card is attached to the opposing character. Permanent.
The holder has +4 to magic damage suffered during the Turn when this card is activated, then +1 to magic damage suffered on the following Turns. .

Thunderstroke
Uncommon
Lightning
Male
Mage

Effects:
This card is attached to your opponent. Duration: 2 turns.
He suffers 4 to 7 magic damage points and has Attack -0/-4 and Spirit -1.
Non-multi Class Mage: Each time a Lightning Spell is activated, he suffers 2 magic damage points and has Spirit -1.
Nehantist: This card becomes a Corruption and Permanente.


Pestilence perfume

Uncommon
Potion
Male
Nehantist
Demon

Effects:
Permanent. Attack +1 et Defence +1.
Choose another Demon, he has Attack +1 and your Mages Spirit +2 until the end of the game. Chaine.

The black fairy's Talisman

Uncommon
Jewel
Male
Nehantist

Effects:
You earn Nehant Guemelite, if you already had it you earn chain Nehant Spell until the end of the game and 3 Health points.
Permanent.
As this card activates, if your allies are Nehantists or if they are dead, play a Spell from your Hand.
Chain Spell.

Demonic agility

Commun
Action
Male
Nehantist
Attack +2 et Spirit +1.

Effects:
Choose one of your tapped characters, he gets untapped.
Demon: Chaine.
Demons use the Agile method too.


Combustion

Commun
Fire
Male
Mage
Effects:
Deals 4 to 7 Magic Damage points to your opponent.
Each time a Fire Spell is activated Spirit -1 until the end of the turn.
Demon: This card becomes a Permanant Corruption and attaches itself to an opposing character.
I like it when it's all crusty!

Event - 7th anniversary of Eredan ITCG!



Happy anniversary Eredan ITCG!

From April 12, 2017 at 2:00 pm (CET) to April 19, 2017 at 12:00 am, Amnezy and all the inhabitants of Guem are gathering to celebrate with you the 7th anniversary of Eredan ITCG.

To mark the occasion, they will give many golden Eredan away in the anniversary hall or during your participation in tournaments.

These Golden Eredan will allow you to obtain many exclusive awards such as: “Alliance of the Seven”, Waliwaktu’s bastard”, “Waliwaktu” et “Waliwaktu, the Timekeeper” and many other surprises.




Happy anniversary!!!

Upcoming changes - New forum

Hello players,

We decided to bring a few changes to our dear old forum, visually but above all in terms of structure. Over the years the game and its community have evolved and we would like to refresh the forum for greater clarity and improved communication.

Structure

Firstly, the forum will no longer be divided into different languages; instead there will be one centralized forum. The forum will keep a structure similar to the one you’ve been used to, but will gather all players regardless of their language.

Here’s the structure in detail:

  • News & Updates
  • Discussions about Eredan iTCG
  • Decks & Strategies
  • The Clans
  • The Epic Tavern
  • The World of Eredan
  • FAQ
  • Suggestions
  • Bugs
We will keep informing you about releases, events and novelties in the “News & Updates” section, where you will find each topic translated in your preferred language.
With this change we aim to gather discussions and feedback in one place, make the moderators’ job easier and monitor more effectively the community.

Archiving

With the same objectives in mind, we will archive topics older than 6 months. During the transition, an “Archive” section will be accessible to all of you, where we will gradually store topics we don’t intend to keep. If you spot a topic that in your eyes deserves to be kept, we invite you to let us know in the thread “New forum - Which threads should we keep?”.

Appearance and features

The appearance and features of the forum will also be modified. For too long they’ve remained unchanged and they deserve to be updated. Regarding features, we will implement new bbcodes, handy and modern. Feel free to suggest features that seem interesting interesting to you. As to the appearance of the forum, we will carry out relatively simple but welcomed changes.

We hope that the new forum will improve the way we track your feedback and make it easier for us to spot topics where our answer is needed. We also expect to stimulate discussions between players, the community being gathered in one place and no longer divided.

We aim to have the new forum ready after this week's event.

We have nothing but good intentions with this reworking and we hope we will be able to count on your understanding. If you have any question, feel free to post them in the forum thread dedicated to it!

Have a great day!