Card Release: Igni the Filibuster

26/04/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Igni the filibuster

At his last evolution:

Uncommon
Class: Marauder
Guild: Pirate
Race: Undead
Spirit: 1
Attack: 5/12
Defence: 2
Health Points: 14

Effects:

At the start of the turn, Attack +2 for each living Undead.
At the start of the fight the opposing character becomes an Undead in addition to his other Races until the end of the game.
Each item Igni plays a Powder Weapon, a "Powder Keg” is created and attached on a random opposing character.
Turns 1, 3 and 5: Attack +2.

Firebombs

Rare

Effects:

This card becomes an Item Other and is attached to an opposing out-of-combat character.
Defense -1 and Spirit -1.
At the end of the fight you receive 1 damage point for each card played during the turn.
Duration: 3 Fights.

Super Pack

For this release, the Filibuster Super Pack is available in store for a limited time!

The Filibuster Super Pack contains: “Igni the filibuster" + 5 Standard Pirate Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

  • Ardranis
  • Jon the filibuster
  • Burning fire
  • Infernal Cricket
  • The Plank!
  • Extortion
  • P.L.O.P
  • Wallop

Patch

Changes brought to the cards are colored.

Ardanis

At his last evolution:

Rare
Class: Mage, Marauder
Guild: Pirate
Race: Elfine
Spirit: 2
Attack : 6 /12
Defence: 2
Health points: 14


Effects:
Attack At the start of the game, all characters gain 2 "Powder" Tokens.
At the start of the fight +1 Attack for each 2 "Powder" Tokens attach to you and you then lose half of your “Powder” token.
Even Turns: Ardranis performs an additional Attack that equals her printed Min Attack.

Igni the filibuster


At his last evolution:


Uncommon
Class: Marauder
Guild: Pirate
Race: Undead
Spirit: 1
Attack: 6/10
Defence: 2
Health Points: 13

Effects:


Spirit +2 and Attack +2 against Mages.
Your Marauder Pirate allies have Attack +1.
If Igni the Filibuster is one of your characters, your characters have Defence +1.
Turns 1, 3 and 5: Attack +2.

Firebombs


Rare
Action Pirate
Marauder
Effects: Attaque +3/+1.
If your next card is a One handed Weapon, the last Powder Weapon in your Discard pile is played.
Chain Powder Weapon.

Infernal Cricket

Rare
Powder Weapon.
Pirate
Marauder
Effects:
Duration 2 fights.
As this card activates and at the start of each fight, deals 3 Direct Damage points to the opposing character, +2 if “Extraction Grenades” or “Firebombs” is attached to himself.
Dual Wield. Chain.

The Plank!

Rare
Action Pirate
Marauder
Effects:
The opposing character has Attack -3.
If he has more than 12 Health points:
Attack + 3 and chain.
If the opposing characters are dead or have less than 3 Health points: Defence +3.

Extortion


Commun
Action
Pirate
Effects:
Choose an Item attached to the opposing character, the Item is then discarded.
You can choose any other card instead if you are wearing a Weapon.
Chain.
Well...You can't cross the sea merely by standing and staring at the water.

P.L.O.P


Powder Weapon.
Pirate
Effects:
Permanent. Dual Wield. Attack +1.
As this card activates and at the start of the Fight choose one opposing character, he suffers 1 direct damage points. If he has at least 1 "Powder" Token attached to him, he suffers 1 direct damage point.
He gains 1 "Powder" Token.
Marauder or Unknown Class: Chain.

Wallop


Commun
Action
Pirate
Effects:
Choose an Item attached to the opposing character, the Item is then discarded.
Ardanis:Chain.
The opposing character's Defense is divided by 4 (rounded upwards).
Duration: 2 tours.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Pack: Draconic shackles

Greetings everyone,

A new Legendary card makes its appearence on Eredan ITCG “Draconic Shakles” !

Through these chains you can, depending on the situation, silence one of your opponents by preventing him from chaining his cards, or protect one of your characters thanks to the damage reduction effect.



Draconic Shakles

Unique
Legendary
Item Other

Effects:
Choose a character and attach this card to him.
Cannot chain cards.
At the end of the turn all the other cards attached to the character are discarded.
-6 to damage points suffered.

"These unshakable chains forged in the fire of thousand-year-old Dragons, although created at first to imprison any ennemy, turned out to give them an ironclad defense."


On this occasion, a Limited Edition Legendary Pack is available in store!

You have until Wednesday noon (CET) to find this pack in the store.



The pack contains: "Draconic Shakles"+ 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13..
Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Have a good end of the week on Eredan iTCG!

New Card Release: Kimaera!


Greetings everyone,

Hello Everyone, a new Card is now available on Eredan ITCG: “Kimaera”.

On this occasion, three New characters have been released and other adapted.

 

Burning Kimaera

Rare

Gender: Male
Class: Mage, Marauder
Guild: Nehantist
Race: Demon:
Caste: Kimaera
Spirit: 2
Attack: 7/10
Defence: 2
Health Points: 14

Frosty Kimaera

Rare

Gender: Male
Class: Warrior, Mage
Guild: Nehantist
Race: Demon:
Caste: Kimaera
Spirit: 2
Attack: 6/8
Defence: 3
Health Points: 14

Surging Kimaera

Rare

Gender: Male
Class: Warrior, Marauder
Guild: Nehantist
Race: Lightning Guemelite , Demon
Caste: Kimaera
Spirit: 0
Attack: 7/9
Defence: 3
Health Points: 14

Preconstructed deck: Kimaera


For this release, a preconstructed " Kimaera" deck has been created for you!

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This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Kimaera", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET). Afterwards, the preconstructed deck Ramil will be available for 1999 Fee’z in the “Deck” section of the store.

 

 

Reedition

The following cards have been reedited and some modified:
  • Grief
  • Sliding
  • Magic sensitivity
  • Thunderstroke
  • Pestilence perfume
  • The black fairy's Talisman
  • Demonic agility
  • Combustion
Patch

Changes brought to the cards are colored.

Grief

Rare

Gender: Unknown
Class: Mage, Marauder
Guild: Nehantist
Race: Demon
Spirit: 2
Attack: 7/10
Defence: 2
Health Points: 11

Effects:

Attack +2 and Spirit +1 against Mages.
If "Grief" dies before turn 4, your Demons have Attack +2
and your Mages Spirit +2 until the end of the game.
At the start of each Turn, the opposing character determined at random, suffers 1 direct Damage point.
Turns 1, 3 and 5: "Grief" suffers 2 direct damage points points and has Attack +2 and
Spirit +2.

Sliding

Rare
Mage
Water

Effects:
Choose a character, one of the cards attached to him is discarded.
If it is an opposing character, he suffers 4 magic damage points.
Nehantist: This card becomes a Corruption and attaches itself to an opposing character. Attack and Defence -1 at the start of even turns. Permanent.


Magic sensitivity

Rare
Corruption
Male
Nehantist
Mage

Effects:
This card is attached to the opposing character. Permanent.
The holder has +4 to magic damage suffered during the Turn when this card is activated, then +1 to magic damage suffered on the following Turns. .

Thunderstroke
Uncommon
Lightning
Male
Mage

Effects:
This card is attached to your opponent. Duration: 2 turns.
He suffers 4 to 7 magic damage points and has Attack -0/-4 and Spirit -1.
Non-multi Class Mage: Each time a Lightning Spell is activated, he suffers 2 magic damage points and has Spirit -1.
Nehantist: This card becomes a Corruption and Permanente.


Pestilence perfume

Uncommon
Potion
Male
Nehantist
Demon

Effects:
Permanent. Attack +1 et Defence +1.
Choose another Demon, he has Attack +1 and your Mages Spirit +2 until the end of the game. Chaine.

The black fairy's Talisman

Uncommon
Jewel
Male
Nehantist

Effects:
You earn Nehant Guemelite, if you already had it you earn chain Nehant Spell until the end of the game and 3 Health points.
Permanent.
As this card activates, if your allies are Nehantists or if they are dead, play a Spell from your Hand.
Chain Spell.

Demonic agility

Commun
Action
Male
Nehantist
Attack +2 et Spirit +1.

Effects:
Choose one of your tapped characters, he gets untapped.
Demon: Chaine.
Demons use the Agile method too.


Combustion

Commun
Fire
Male
Mage
Effects:
Deals 4 to 7 Magic Damage points to your opponent.
Each time a Fire Spell is activated Spirit -1 until the end of the turn.
Demon: This card becomes a Permanant Corruption and attaches itself to an opposing character.
I like it when it's all crusty!

Event - 7th anniversary of Eredan ITCG!



Happy anniversary Eredan ITCG!

From April 12, 2017 at 2:00 pm (CET) to April 19, 2017 at 12:00 am, Amnezy and all the inhabitants of Guem are gathering to celebrate with you the 7th anniversary of Eredan ITCG.

To mark the occasion, they will give many golden Eredan away in the anniversary hall or during your participation in tournaments.

These Golden Eredan will allow you to obtain many exclusive awards such as: “Alliance of the Seven”, Waliwaktu’s bastard”, “Waliwaktu” et “Waliwaktu, the Timekeeper” and many other surprises.




Happy anniversary!!!

Upcoming changes - New forum

Hello players,

We decided to bring a few changes to our dear old forum, visually but above all in terms of structure. Over the years the game and its community have evolved and we would like to refresh the forum for greater clarity and improved communication.

Structure

Firstly, the forum will no longer be divided into different languages; instead there will be one centralized forum. The forum will keep a structure similar to the one you’ve been used to, but will gather all players regardless of their language.

Here’s the structure in detail:

  • News & Updates
  • Discussions about Eredan iTCG
  • Decks & Strategies
  • The Clans
  • The Epic Tavern
  • The World of Eredan
  • FAQ
  • Suggestions
  • Bugs
We will keep informing you about releases, events and novelties in the “News & Updates” section, where you will find each topic translated in your preferred language.
With this change we aim to gather discussions and feedback in one place, make the moderators’ job easier and monitor more effectively the community.

Archiving

With the same objectives in mind, we will archive topics older than 6 months. During the transition, an “Archive” section will be accessible to all of you, where we will gradually store topics we don’t intend to keep. If you spot a topic that in your eyes deserves to be kept, we invite you to let us know in the thread “New forum - Which threads should we keep?”.

Appearance and features

The appearance and features of the forum will also be modified. For too long they’ve remained unchanged and they deserve to be updated. Regarding features, we will implement new bbcodes, handy and modern. Feel free to suggest features that seem interesting interesting to you. As to the appearance of the forum, we will carry out relatively simple but welcomed changes.

We hope that the new forum will improve the way we track your feedback and make it easier for us to spot topics where our answer is needed. We also expect to stimulate discussions between players, the community being gathered in one place and no longer divided.

We aim to have the new forum ready after this week's event.

We have nothing but good intentions with this reworking and we hope we will be able to count on your understanding. If you have any question, feel free to post them in the forum thread dedicated to it!

Have a great day!

Legendary Packs re-edited!

Greetings everyone,
In case you missed them upon their release, the limited Legendary Packs "Piluminix" and "Skyler, Thunder of Guem" are now available in store for a limited time. Make the most of this opportunity!


These packs contain:


"Piluminix" or "Skyler, Thunder of Guem+ 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.


Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.


Beware! The Legendary Packs will only be available in store until Wednesday, 12th April at noon (CEST).


Have a good end of the week on Eredan iTCG!

Card Release: Centeros, the Sagitarius

05/04/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Centeros, the Sagitarius

At his last evolution:

Uncommon
Guild: Runic Legion
Class: Warrior
Races: Human, Beast, War Guemelite
Casts: Archon, Champion
Spirit: 1
Attack: 7/9
Defense: 3
Health Points: 16

Effects:

Gain Chain if you play a Two handed Weapon.
If Centeros is your only Archon character, your Runic Characters have Spirit +2 until the end of the game.
At the start of the turn, your War Guemelites gain Attack +1 for each one of their Cor Runes and your Humans gain Defense +1 for each one of their Nox Runes (Max.2) until the end of the turn.
Turn 1 to 3: -2 to suffered damage.

Starpiercer

Rare
Runic Legion

Effects:

Permanent.
As this card activates and at the start of the Fight, the opposing character suffers 2 direct damage points.
Champion: As this card activates and at the start of the Fight, all the opposing characters suffer 2 direct damage points.

Super Pack

For this release, the Centeros Super Pack is available in store for a limited time!

The Centeros Super Pack contains: "Centeros" + 5 Standard Runic Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

  • Sold Out!
  • Perforator
  • Admiration
  • Runic Might
  • Hero from the past
  • Runic Protection

Patch

Changes brought to the cards are colored.

Sold Out!

Rare
Action
Warrior

Effects:

Spirit +2 if the opposing character is a Mage.
Defense +2 if he is a Marauder.
Attack +2 if he is a Craftsman.
Heals 2 Health points if he is a Priest.
Champion: This card's bonuses are doubled.
Chain.

Perforator

Rare
Two handed Weapon, Spear
Warrior

Effects:

Champion: When this card activates and at the start of the Fight, an opposing card is discarded.
Attack +3.

Permanent.

Admiration

Uncommon
Action

Effects:

You gain your Order bonus if it wasn't already the case.
If you have a Champion, your allies are untapped and all your characters have Attack +1 until the end of the game.
Champion: Attack +2 instead.
Chain.

Runic Might

Uncommon
Action
Runic Legion

Effects:

Attack +2 per Rune attached to your character.
Nox Runes: Your characters gain Defense +1 until the end of the game.
Cor Runes: Your characters gain Defense +1 until the end of the game.

Runes entail great responsibilities.

Hero from the past

Common
Action

Effects:

Attack +2 and Spirit +1 for each one of your tapped allies.
If you have a dead Champion, an additional Attack +3. Otherwise you gain the Champion Cast.
Chain.

Runic Protection

Common
Action
Human, Warrior

Effects:

Doubles the Defense bonuses and penalties of your character.
Chain.

Hares the Runic's hits are fast, so much that a rampart is created around him. Enemies dare not approach him.

These cards are now available in the Newcomers booster.

Have fun!

Card Release: Sun Tsu!

29/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Sun Tsu

At it's last evolution

Uncommon
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 2
Attack: 7/8
Defense: 3
Health Points: 14

Effects:

Gain Chain if you play a Two handed Weapon.
At the start of the game, a "Martial Art manual" is created and attached to one of your Allies.
If you play a Kotoba Action, you can Discard one opposing Card in game (one per turn maximum).
Turns 2, 4 and 6: The opposing characters suffer 1 direct Damage point.

Imperial Spear

Uncommon
Kotoba, Warrior

Effects:

Activates after the fight.
Attack +2, +1 for every wounded opponent.
The opposing characters have Defense -1 until the end of the game.

Super Pack

For this release, the Kotoba "Sun Tsu" Super Pack is available in store for a limited time!

The Sun Tsu Super Pack contains: "Sun Tsu" + 5 Standard Kotoba Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:

  • Shori
  • Asajiro (2 evolutions)
  • Concentrate the Chakra
  • Prestigious Great Helmet
  • Quiet on the slaughter!
  • Fullness
  • Sharpening Blades
  • Martial Art manual
  • Naginata

Patch

Changes brought to the cards are colored.

Shori

Rare
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 2
Attack: 8/10
Defense: 2
Health Points: 16

Effects:

Gain Chain if you play an Item.
At the end of the fight, if you dealt physical damage to the opposing character, one of the cards attached to him is discarded.
Turns 2, 3 and 6: A Two handed Weapon from your Deck or your Hand is played after your cards

Asajiro (Evolution 1)

Common
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 6/9
Defense: 3
Health Points: 14

Effects:

Gain Chain if you play a Spear.
Your Warrior Allies have Defense +1 to +2 and Attack +1 to +2.
At the start of the fight, a Kotoba Action from your Discard is placed in your Hand.
Turns 1, 3 and 4: Attack +2 and Spirit +1.

Asajiro (Evolution 2)

Common
Class: Warrior
Guild: Kotoba
Race: Human
Spirit: 1
Attack: 7/10
Defense: 3
Health Points: 15

Effects:

Gain Chain if you play a Spear.
Your characters have -2 to damage suffered for each Spear in game.
Turns 1, 2 and 4: Attack +2 and Spirit +1.

Concentrate the Chakra

Rare
Kotoba, Warrior

Effects:

Spirit +2. Doubles Defense bonus on your character.
Non-multi class Warrior: Attack +3.
Chain Item or Action.

Prestigious Great Helmet

Rare

Effects:

Permanent. Defense +2.
Your Warriors have Defense +2 and Spirit +2.
This card is discarded if one of your characters activates a Spell.

Quiet on the Slaughter!

Rare
Kotoba, Warrior

Effects:

The Attack bonus on the opposing character are divided by two (rounded up).
The Spirit and Defense of the opposing character are divided by two (rounded up).
Chain "Hand of the Empire".

Fullness

Uncommon
Kotoba

Effects:

Choose a Card attached to the opposing character. It is discarded.
Warrior: If this card is an Item, a playable Weapon from your Hand is played.
Otherwise, an action from your Hand, except "Fullness", is played.

Sharpening Blades

Common
Warrior, Craftsman

Effects:

All your characters carrying a Weapon gain Attack +1 until the end of the game as this Card activates.
They have Attack +1 and Defense +1 additional if they carry a Spear. Kotoba: Chain.

Martial Art Manual

Common
Kotoba

Effects:

One copy of this Card per character only. Duration: 4 Turns.
Each time a Kotoba Action activates, Attack +1 or Defense +1.
Chain. This Card becomes Permanent in you play a Spear.

Naginata

Common
Warrior

Effects:

Permanent. Attack +2.
As this Card activates and at the start of the fight, if your character has his Order bonus, he gains Attack +2 and Defense +2 until the end of the Turn.
Otherwise "Naginata" becomes an Item Other.

These cards are now available in the Newcomers booster.

Have fun!

Mother of Spring

It is Spring again and mother of Spring, Bellassia came in person to celebrate this time of the year!
Her duty is to renew the flora of Guem and if you help her to do so, she will reward you and help you during your battles!

Take part in this event and help her from Today, until March 29th 2017, noon (CET).

The Seeds

Bellassia offers you to accomplish renewable missions and to win Seeds as a reward. You will find these missions at the background of the game-page:

  • Blue Seed: Play 15 Spells.
  • Red Seed: Play 15 Actions.
  • Green Seed: Defeat 6 characters, you must play against different players.
  • Yellow Seed: Play 15 Theurgies.
  • Magenta Seed: Play 15 Items.
  • Cyan Seed: Play 5 games, you must play against different players.

You can also complete these missions by paying 29 Fee'z.

These Seeds can then be planted in garden pots so they turn to Leaves or other things.

The Leaves

When you logged in you might have seen a door at the background of the game-page. It leads to the garden, which is the place where you can plant your Seeds in magic pots to create Leaves that will enable you to obtain new cards when you re-plant them.

If you want more Leaves, you can get 3 Rainbow Leaves in all the Standard Guilded, NewComer and Veteran Boosters. These Leaves can be turned into one of the 6 basic color Leaves.

Magic Pots

In the garden, you will find a magic pot in which you can plant both your Seeds and your Leaves. These plantations last 2 hours but can grow instantly for 39 Fee'z. Two additional pots are placed on either sides, you can unlock them thanks to trophies "More pots" and "Even more pots".

There are 27 official recipes.

Once you have accomplished 10 different official recipes, you win the More pots trophy and unlock another pot in the garden.

Once you have accomplished 20 different official recipes, you win the Even more pots trophy and unlock one more pot in the garden.

Then, when you have accomplished 27 recipes, and you have obtained the Nature's Scepter Item card, you have completed the Mother of Spring mission and will get the Bellassia character card as a reward.

A secret blend exists. The first one to discover it wins a legendary pack*.

A cooperative challenge

Planting seeds and making leaves grow is not just an individual mission, it is also a cooperation among players to accomplish a challenge.

This challenge must be carried out during this event. To achieve it, you must cumulate executed 7500 plantations! All the executed plantations are taken into account. If you accomplish the challenge, players who obtained more than 30 Seeds will get a surprise.

Clans

We are gonna set up a ranking system that will determine which clans have set up the highest number of plantations. The top 3 clans will win The Spring Annunciators trophy.

What's more each member of the clan that won the event will get a Mythical version of a rare Sap Heart's character of your choice (the Clan Leader will make the final decision).

What can I obtain during this event?

During this event you can:

- Obtain the Nature's Scepter Item by finding the specific recipe.

One handed Weapon
Unique
Nonexchangeable

Effects:

If "Bellassia" is one of your characters, "Nature's Scepter" is attached to her at the start of the game.
As this card activates and at the start of each fight, you can Discard 1 card attached to one of your characters.

- Obtain Bellassia by accomplishing the Mother of Spring mission.

Mythical
Class: Priest
Guild: Mercenaries
Race: Nature Guemelite
Spirit: 6
Attack: 9/18
Defense: 6
Health Points: 14

Effects:

At the start of the turn, your other characters gain at random Attack +1, Defense +1 or Spirit +1.
At the start of the Fight, "Bellassia" copies the lowest characteristics Spirit, Attack and Defense of your characters.
Turn 1: "Bellassia" has -7 to damage points suffered.

- Obtain Bellassia, Mother Nature through the special Mother Nature booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Unknown
Spirit: 6
Attack: 5/10
Defense: 3
Health points: 35

Effects:

Can play Nature Spells without Guild restrictions. Nature damage Immunity.
After playing your cards a Nature Spell from your Deck is played.
Turns 2, 5 and 6: Choose a Nature Spell in your Discard Pile, 3 copies of this Spell are placed in your Deck.

- Obtain the Return of Fair Weather Action card.

Mythical
Unique

Effects:

Choose an active card in play. This card and "Return of Fair Weather" are removed from the game.

And the character card Beltania through the special Beltania Memories booster.

Mythical
Class: Priest
Guild: Mercenaries
Race: Human
Spirit: 0
Attack: 0/0
Defense: 0
Health points: 14

Effects:

No player can heal their characters.
At the start of the fight, choose another character, your Attack, Defense and Spirit characteristics equal his until the end of the turn.
Turns 1, 3 and 6: Defense +1 and Spirit +1 until the end of the game.

- Obtain Katla (3 evolutions in all)

Mythical
Class: Warrior
Guild: Mercenaries
Race: Elfine
Spirit: 1
Attack: 4/8
Defense: 2
Health points: 15

Effects:

Cannot chain any card. Can play Bows and Arrows without restrictions.
At the start of each fight, pick a card in your Hand, this card is played without restrictions.
Your character deals an additional Attack that equals his Min Attack.
Turns 2, 4 and 6: Attack +1/+0 until the end of the game.

And her Summer Bow through the special Katla Memories booster.

Unique
Nonexchangeable

Effects:

Permanent.
Your opponents have Defense -1. If played by Katla, all your characters have +1 to damage dealt, otherwise, the holder has +1 to damage dealt.

Enjoy the Game!

* The Legendary pack contains 150 cards selected randomly among all the Acts, including 1 legendary guilded Character, 12 Rare, 48 Uncommon, 84 Common, 1 500XP Experience Destiny card, 3 200XP Experience Destiny cards and a "Foil" card which you can make a card you choose a Foil card with. This pack never copies two copies of the same card. ~~

Legendary Card modified: The Prestige

Hello Everyone !

The Action Legendary card "The Prestige" has been modified!

The Prestige

Unique

Effects:

Choose a card in the opponent's Discard Pile, this card along with its copies present in Hand, the Deck and the opposing Discard Pile are removed from the game.
Choose a card in your Discard pile and this card returns to your Deck.

For this occasion the "Legendary Pack: The Prestige" is available in limited edition until Wednesday noon (CET)!

Contains: "The Prestige" + 1 other Legendary card, 11 Rare, 48 Uncommon and 84 Common cards from acts 5 to 13. +1 Foiler card, 4 XP+100 cards, 1 XP+200 card and 1 XP+500 card.

Have a nice week-end!

Card Release: Olbat, the wild claw

15/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Olbat, the wild claw

Uncommon
Classes: Warrior, Marauder
Guild: Sap Heart
Race: Beast
Spirit: 1
Attack: 7/12
Defense: 4
Health Points: 15

Effects:

Attack +2 against Humans and Beasts. The "Frenzy Fruits" and "Solstitial Fruit" played by your Sap Heart become Permanent.
At the end of the fight, if "Olbat, the wild claw" carries a "Frenzy fruits", he gains X Health points, where X equals one third of the damage he dealt this turn (rounded upwards).
Turns 2, 5, 6 and 7: Attack +2.

Frenzy Fruits

Uncommon

Effects:

Duration: 3 Turns.
Spirit +1 and Attack +1.
At the start of each turn, your character gains Attack +1.

Super Pack

For this release, the Olbat, the wild claw Super Pack is available in store for a limited time!

Contains: "Olbat, the wild claw" + 5 Standard Sap Heart Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • The Sachem
  • Hundawa
  • Unleash the Beast
  • Rage
  • Solstitial Fruit
  • Thorny body
  • Feign death
  • Force of nature

Patch

Changes brought to the cards are colored.

The Sachem

Common
Classes: Warrior, Mage
Guild: Sap Heart
Race: Elfine
Spirit: 1
Attack: 3/6
Defense: 1
Health Points: 14

Effects:

At the start of a turn, if you have a dead Hom'Chai or a dead Beast, "The Sachem" changes his appearance and becomes an Elfine-Beast Warrior.
He has Attack = 7/10 and deals an additional Attack that equals 6.
Odd Turns: Chain Sap Heart cards.

Hundawa

Rare
Classe: Warrior
Guild: Sap heart
Races: Beast, Nature Guemelite
Caste: World-Tree
Spirit: 2
Attack: 6/8
Defense: 3
Health Points: 13

Effects:

Gain Chain if you play a Warrior Item. Your other World-Tree Warriors have Defense +1 and your Beasts have Attack +1.
At the start of the fight, your other Warriors gain 2 Health points.
Turns 1, 5 and 6: Gain Attack +2 and Chain if you play a Nature Spell.

Unleash the Beast

Common

Effects:

Duration: 3 fights.
As this card activates and at the start of each fight, the opposing character has Attack and Spirit -1 for each of your living Beasts.
When this card is discarded from play, the opposing character has Attack and Spirit -2 until the end of the game.

Chain.

Rage

Common
Warrior, Marauder

Effects:

Each time your character suffers damage points, he gains Attack +1. If his Spirit = 0, he has Defense -1, otherwise he has Spirit -1.
Beast: You are not affected by the card's penalties and you draw an additional card each Turn.
Permanent.

Solstitial Fruit

Common

Effects:

Duration: 6 Turns. Attack -2 and Defense -2.
If "Olbat" is one of your characters and alive: Attack +2 and Defense +2 instead of -2.
Elfine: +3 to physical damage and Chain: "Opportune moment".
Beast: Chain.

These cards are now available in the Newcomers booster.

Have fun!

Soul Stone Super Pack Promo

Hello Everyone !

Until Wednesday noon (CET), we offer you a special promo on Soul Stones.

As a reminder, the “Soul Stone Super Pack ” contains:

  • 10 Veteran Boosters
  • 25 000 Crystals
  • 3 Soul Stones

Have a nice week-end!

Card Release: Rejuvenated Nadarya

08/03/2017 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Rejuvenated Nadarya

Rare
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 1
Attack: 6/9
Defense: 4
Health points: 14

Effects:

Defense +2 against Marauders.
+1 to Light Spell damage points for each dead or wounded WitchBlade ally.
Each time "Remember" is played by one of your WitchBlades, it lasts 1 additional Turn and you win 1 to 4 Health points.
Turn 1, 2, 5 and 6: Attack +2. Draw additional card.

Super Pack

For this release, the Rejuvenated Nadarya Super Pack is available in store for a limited time!

The super Pack contains: "Rejuvenated Nadarya" + 5 Standard Noz Boosters, that is 66 cards, including 41 from your Guild from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act. + the chance to get up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited and some modified:

  • Naya
  • Anazra
  • Witchrage
  • Naya's crown
  • Sword of light
  • Remember
  • Dexterity
  • WitchBlade Armor
  • Noz secret

Patch

Changes brought to the cards are colored.

Naya

Rare
Classes: Warrior, Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 5/9
Defense: 2
Health points: 15

Effects:

Attack +2 and Spirit +1 against Mages.
If you play a Spell and an Item during the same Turn, an Item from your Deck limited to your Guild, will be played.
If "Anazra" is one of your characters, your WitchBlades have their maximum Health upgraded by 1 until the game ends.
Turns 2, 5 and 6: Attack +2 and Spirit +2.

Anazra

Uncommon
Classes: Mage, Marauder
Guild: Noz'Dingard Envoys
Race: Human
Caste: WitchBlade
Spirit: 2
Attack: 6/9
Defense: 2
Health points: 14

Effects:

Attack +1 and Defense +1 against Marauders.
Your other WitchBlades have Attack +1 and gain Chain if they cast a Light or Water Spell.
If "Naya" is one of your allies, "Anazra" gains +1 Magic damage points until the end of the game.
Turns 1, 4 and 7: Defense +2.

Witchrage

Uncommon
Marauder

Effects:

A Spell or an Item attached to your opponent is discarded. He has Defense -2 if one of your characters has a Weapon attached to him.
WitchBlade: He has an additional Defense -1 and suffers 3 to 5 physical points.

Naya's crown

Uncommon
Noz'Dingard Envoys, WitchBlade

Effects:

Permanent.
Defense +2 and Max. Health point +1.
+1 to magic damage points dealt for each one of your Classes.
If you play a AoE Spell, "Naya's crown" has one out of two chances to be discarded.
Chain.

Sword of light

Uncommon
Mage

Effects:

Spirit 1 and Attack +1.
Noz'Dingard: Heals 2 Health points.
If "Naya", "Rejuvenated Nadarya" or "Aerouant" are one of your characters: Deals X magic damage points to the opposing character, where X equals your character's Spirit +2.

Noz secret

Common
Noz'Dingard Envoys, Mage

Effects:

The opposing character has Spirit = 2 and Defense =2.
WitchBlade: For each one of these characteristics that was above 2, Attack +1 to +2 or Defense +1 to +2.
Chain "Witchrage".

Remember

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration: 2 Turns.
Your characters have Spirit +1 for each one of your dead characters and Defense +4 if you have at least one dead character.
WitchBlade: If you have less than 8 Health points, a Spell from your Discard Pile is played. You can choose the Spell if you don't have any living allies.

The following cards have been modified:

Senya's Rapier

Common
Noz'Dingard Envoys, Marauder, WitchBlade

Effects:

Permanent. Dual Wield. Chain.
Attack +1. Attack +1 until the end of the game.

Halo of Light

Rare
Noz'Dingard Envoys, Mage

Effects:

Duration 3 Turns. Attaches to your opponent.
At the start of the turn, if another Light Spell is attached to the holder, he cannot play any card until the end of the turn.
WitchBlade: Chain. Choose the character this card is attached to.

These cards are now available in the Newcomers booster.

Have fun!

Legendary Packs re-edited!

Greetings everyone,

In case you missed them upon their release, the Legendary Packs Mastery and Snow tornado are now available in store for a limited time. Make the most of this opportunity!

These packs contain:

"Mastery" or "Snow tornado" + 1 other Legendary card, 11 Rares, 48 Uncommons, and 84 Commons, selected from acts 5 to 13.

Also to be found in this offer: 1 Foiler card, 4 XP +100 cards, 1 XP +200 card, and 1 XP +500 card.

Beware! The Legendary Packs will only be available in store until Wednesday, 8th March at noon (CEST).

Have a good end of the week on Eredan iTCG!

New Caste and Card Release!

01/03/2017 Release

Hello Everyone, a new Cast is now available on Eredan ITCG: Corrosive Sand!

On this occasion, new cards have been released!

Ramil

Uncommon
Class: Priest
Guild: Desert Nomads
Race: Human
Caste: Corrosive Sand
Spirit: 3
Attack: 4/6
Defense: 0
Health points: 17

Effects:

The first Scroll played by your Corrosive Sand at each Turn is copied and played.
On every fight, if the opposing character plays 2 or more cards, his maximum Health point is reduced by 1 until the end of the game.
Turns 2, 3 and 4: A "Ptol'a's Mask" from your Deck is placed in your Hand.

For this release, a preconstructed deck has been created for you!

This Deck of 27 cards (containing 5 Rares and 11 Uncommons), including "Ramil", is now available for 999 Fee'z in the store, thanks to a 50% discount lasting until Wednesday midnight (CET).

Afterwards, the preconstructed deck Ramil will be available for 1999 Fee’z in the “Deck” section of the store.

Reedition

The following cards have been reedited:

  • Netjhim
  • Orzine
  • Ptol'a's Mask
  • Divine Punishment
  • Book of the three Truths
  • Scroll of Weakness
  • Scroll of Power
  • Lithurgic Scroll
  • Embalmment

Patch

Changes brought to the cards are colored.

Netjhim

Rare
Class: Priest
Guild: Desert Nomads
Race: Human
Caste: Corrosive Sand
Spirit: 2
Attack: 5/7
Defense: 0
Health points: 18

Effects:

Each time one of your Priests suffers damage points, a card from your Discard pile is placed in your Deck.
At the start of the fight, the opposing character's maximum Health point limit is reduced by 1 until the end of the game.
Odd Turns: All the opposing characters' maximum Health point limit is reduced by 1, until the end of the game, for each of your living Corrosive Sand characters.

Orzine

Common
Class: Priest
Guild: Desert Nomads
Race: Elfine
Caste: Corrosive Sand
Spirit: 1
Attack: 3/7
Defense: 2
Health points: 15

Effects:

Spirit +1 for each of your other Nomads until the game ends.
At the end of the fight, if Orzine has actived at least two Scrolls, the opposing characters' maximum Health point limit is reduced by 1 until the end of the game.
Turns 2, 4 and 6: Deals a Magical Attack equal to her Spirit +2.

Ptol'a's Mask

Rare
Desert Nomads, Priest
Permanent

Effects:

As this card activates and at the start of the fight, your opponent's maximum Health point is reduced by 1 until the end of the game and yours is increased by 1 until the end of the game.

Divine Punishment

Rare
Desert Nomads, Priest
Not Unique anymore

Effects:

Deals 7 magic damage points to the opposing character and if he has less than 1 Health point, another opposing character suffers 7 magic damage points.

Book of the three Truths

Common
Desert Nomads, Priest
Permanent

Effects:

Human: Your characters have their maximum Health upgraded by 1.
Solarian: Your Solarians have -1 to damage suffered.
Non-multiclass Priest: Your non-multiclass Priests gain Spirit +1.
Chain.

Scroll of Weakness

Common

Effects:

The opposing character has his maximum Health point -X where X equals your character's Spirit (max 2).
Chain.

Scroll of Power

Common

Effects:

Attack= 7/9.
Corrosive Sand: Maximum Health point upgraded by 1.
Chain.

Lithurgic Scroll

Common
Desert Nomads

Effects:

Duration: 4 Turns.
Spirit +2.
Corrosive Sand: +2 to the effects of Theurgy played immediately after this card.

Chain. Theurgy.

These cards are now available!

Have fun!