This is a great week as we are celebrating the arrival of a brand new guild : The Desert Nomads.

5 new characters and 7 new cards limited to Desert Nomads have joined the battle for the Stone fallen from the sky! Let Act II begin!!

And more !
Until Wednesday the 25th of August 2010 at 9h00, when you buy a 12 booster pack at the store, you will obtain a bonus card with the normal content!



Aziz (and his two upgrades). Rare. Character, Desert Nomads, Warrior, Solarian. Spirit 1. Att 4/5. Def 0. health 16. Gain chain if you play an item: Spear. Your other Desert Nomad characters gain Attack +1 until the game ends. Order 1-4: Defense +1.

Ahlem (and his three upgrades). Uncommon. Character, Desert Nomads, Priest, Solarian. Spirit 2. Att 3/5. Def 0. Health 14. Your other Desert Nomad characters have their maximum Health upgraded by 1. Order 4-6: Health +1 to a random Desert Nomad character in your group.

Kararine (and her three upgrades). Uncommon. Character, Desert Nomad, Marauder, Solarian, Eclipse. Spirit 1. Att 6/10. Def 0. Health 15. Attack +1 against Mages. Your other Desert Nomad characters gain +1/+0 until the game ends. Order 2-5: Spirit +1..

Orzine (and his two upgrades). Common. Character, Desert Nomad, Priest, Elfine. Spirit 1. Att 2/5. Def 1. Health 12. Gain Spirit +1 if you have another Desert Nomad in your group. Order 2-4-6: Attack +1.

Malika (and his two upgrades). Common. Character, Desert Nomad, Warrior, Human. Spirit 0. Att 5/7. Def 2. Health 13. Gain chain if you play an item: Sword. Your other Desert Nomads gain Attack +0/+1 until the game ends. Order 3-6: Defense +1..

Solaris. Rare. Action. Desert Nomad. Heals X point(s) where X equals the damage inflicted by the opponent this round, divided by 2(rounded down). The Opponent's Defense is divided by 2 (rounded down)..

Solar's Anger. Rare. Theurgy divine anger. Desert Nomad . Permanent . Spirit = 0. Your character becomes a warrior. Attack +5/+0.

Group Spirit. Uncommon. Faith Theurgy. Desert Nomads. At the end of this round, the damage recieved by your character is spread equally on your other characters that are still alive. Chain.

Under the sun. Uncommon. Action. Permanent. Desert Nomads. As long as this card is in-game, your character has Spirit-1 but all the opponent's characters have Defense -1. Enchainement.

Sorrow. Common. Theurgy Destiny. Desert Nomads. Choose an opponent's item card in-game and equip it on your character. Next time he enters combat, character will gain Spirit +1, Attack +1, Defense +1 and HP +1, the card is then discarded once used.

Ascetic. Common. Action. Desert Nomads. Solarian. All characters in-game lose a random item.

Book of the three Truths. Common. Item type magic book. Desert Nomads. Spirit+1 to all your Desert Nomad characters.

Important
Nous avons modifié le système de calcul du score de fin de partie. Désormais un point de soin compte pour un point dans le score.We modified the calculation of the score at the end of game. From now on, a point of healing counts towards the final score.

For Solar !

Eredan iTCG, the online trading card game.
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