Card release: Underground World
Par Eredan, Wednesday 18 September 2013 à 15:42 - iTCG - #1052 - rss
To celebrate the arrival of our new Hom'Chaï, this week, we offer you to acquire a pre-built Deck that will make you experience a new game play style and get some of this week's cards. You have until Sunday, September 22nd, 8:00 PM to discover the Immortality deck for 999 Fee'z.
This Deck is made of: Moarg - The Burrower - Yaz - Wild wood Catapult X2 - Map of the subsoils X2 - Underground mushrooms X3 - Thorny body X1 - Holy Effigy X3 - Sharpened pike X2 - Underground exploration X3 - Yaz's Axe X2 - Spirit Game X2 - Smash-rock mass X3, Bestial Power X2.
What's more, this week, Moarg et Sharpened pike are re-edited.
Smash-rock mass. Rare. Sledgehammer. Sap Heart. Warrior. Hom'Chai. Permanent. Activates after the fight. Attack +4. Hom'chai: Defense +3. When its holder loses this card, an opposing character with 1 Health point or more suffers 4 direct damage.
Geyser. Rare. Water. Mage. Your opponent suffers X magic damage where X equals your Spirit +2. Choose 2 items attached to characters, they are placed in their owner's Deck. Defense +1 per opposing active card.
Sharpened pike. Uncommon. Spear. Warrior. Berserker. Activates after the fight. Permanent. Attack +3. If this card is discarded from the game, one of your Sap Heart has Attack +2 until the end of the game. Activates immediately if a Hom'chai is still alive.
The Burrower . (2 evolutions in all). On its last evolution : Uncommon. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 7/9. Defense 3. Health points 16. Gain Chain if you play a Two Handed Weapon. When one of your Hom'chais dies, the others heal 2 Health points and have Defense +2 until the end of the game. After you have played your cards, you can choose one of your Hom'chais, he will die at the end of the fight. Turns 2, 4, 5 and 7: Defense +2 and Spirit +2.
Map of the subsoils . Uncommon. Scroll. Pirates. Nehantists. Sap Heart. Permanent. Each opposing character has Defense -1 or -2. You draw one more card during the draw phases and your opponent one less. Each other "Map of the Subsoils" is placed in its owner's Deck.
Underground exploration. Uncommon. Action. Kotoba. Sap Heart. Warrior. Choose a character in battle. If it is your opponent, you have Attack +3, otherwise, Defense +4. Chain Item.
Moarg. (3 evolutions in all). On its last evolution : Common. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 6/8. Defense 2. Health points 17. Gain Chain if you play a Spear. As long as "Moarg" is dead, all your Sap Heart characters gain Defense +1 and Spirit +1. Turns 3 and 4: Defense +1.
Landslide . Common. Earth. Mage. Duration 4 turns. The Stone Linkers have Attack and Defense +1. Choose a character and attach this card to him. He has Attack -6 and is tapped. At the end of each turn, he has Attack +2.
Underground mushrooms . Common. Other. Warrior. Priest. Craftsman. Duration 5 turns. At the start of each turn, if the holder of this card is the caster or one of his allies, he has Defense +1 or heals 1 Health point. Otherwise, he has Defense -1 or suffers 1 direct damage.
Enjoy the game!
Smash-rock mass. Rare. Sledgehammer. Sap Heart. Warrior. Hom'Chai. Permanent. Activates after the fight. Attack +4. Hom'chai: Defense +3. When its holder loses this card, an opposing character with 1 Health point or more suffers 4 direct damage.
Geyser. Rare. Water. Mage. Your opponent suffers X magic damage where X equals your Spirit +2. Choose 2 items attached to characters, they are placed in their owner's Deck. Defense +1 per opposing active card.
Sharpened pike. Uncommon. Spear. Warrior. Berserker. Activates after the fight. Permanent. Attack +3. If this card is discarded from the game, one of your Sap Heart has Attack +2 until the end of the game. Activates immediately if a Hom'chai is still alive.
The Burrower . (2 evolutions in all). On its last evolution : Uncommon. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 7/9. Defense 3. Health points 16. Gain Chain if you play a Two Handed Weapon. When one of your Hom'chais dies, the others heal 2 Health points and have Defense +2 until the end of the game. After you have played your cards, you can choose one of your Hom'chais, he will die at the end of the fight. Turns 2, 4, 5 and 7: Defense +2 and Spirit +2.
Map of the subsoils . Uncommon. Scroll. Pirates. Nehantists. Sap Heart. Permanent. Each opposing character has Defense -1 or -2. You draw one more card during the draw phases and your opponent one less. Each other "Map of the Subsoils" is placed in its owner's Deck.
Underground exploration. Uncommon. Action. Kotoba. Sap Heart. Warrior. Choose a character in battle. If it is your opponent, you have Attack +3, otherwise, Defense +4. Chain Item.
Moarg. (3 evolutions in all). On its last evolution : Common. Sap Heart. Warrior. Hom'Chai. Spirit 0. Attack 6/8. Defense 2. Health points 17. Gain Chain if you play a Spear. As long as "Moarg" is dead, all your Sap Heart characters gain Defense +1 and Spirit +1. Turns 3 and 4: Defense +1.
Landslide . Common. Earth. Mage. Duration 4 turns. The Stone Linkers have Attack and Defense +1. Choose a character and attach this card to him. He has Attack -6 and is tapped. At the end of each turn, he has Attack +2.
Underground mushrooms . Common. Other. Warrior. Priest. Craftsman. Duration 5 turns. At the start of each turn, if the holder of this card is the caster or one of his allies, he has Defense +1 or heals 1 Health point. Otherwise, he has Defense -1 or suffers 1 direct damage.
Enjoy the game!
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