New cards have been released on Eredan iTCG:




Sael'Ïk. (3 evolutions in all). On its last evolution : Common. Desert Nomads. Priest. Solarian. Spirit 3. Attack 3/5. Defense 0. Health points 18. Your Solarian allies gain Spirit +1 until the end of the game. At the start of the Turn, an opposing card attached to one of the characters is removed from the game if at least one of your characters is dead. Turns 1, 4 and 6: -2 to damage points suffered.

The following cards are reeditions of older cards, we took the opportunity to upgrade them:

Precognition. Uncommon. Destiny. Desert Nomads. Priest. Duration 2 fights. At the end of the fight, your opponent suffers X magic damage points where X is the sum of the Heal points received by both characters in battle this turn. Chain Theurgy.

Spear of Light. Common. Spear. Desert Nomads. Priest. Marauder. Activates at the end of the fight. Permanent. Attack +3. At the end of the fight, if your character dealt physical damage, he will heal X Health points where X equals his printed Spirit score (+1 if Priest). Chain Theurgy. Marauder: Activates immediately.

These cards are now available in the Newcomers Booster.

The following cards which are part of the basic set have been changed as well:

Soraya. (3 evolutions in all). On its last evolution : Common. Desert Nomads. Priest. Solarian. Spirit 2. Attack 5/7. Defense 0. Health points 16. Defense +1 until the end of the game for each one of your Nomad Priest allies. At the start of the fight, Attack +1 for each one of your dead Nomad allies. 2 Theurgies from your Discard pile are placed in your Deck if you play "Swarm of Scarabs". Every opposing character suffers 2 direct damage points if you play "Scarab Shield". Turns 1, 2 and 3: Defense +1..

Scarab Shield. Rare. Theurgy Divine Anger. Desert Nomads. Priest. Activates at the end of the fight. This card becomes a Shield. Defense +2. Permanent. Solarian: Heals 2 Health points. Chain if played by "Soraya".

Enjoy the game!