15/11/2016 Release

New cards have been released on Eredan iTCG!

All the following cards have from now on a Damned and Sacred evolution.

Monozilk (3 evolutions in total)

After the original design from Javier Nunez, winner of the fancard constest

Evolution 2 requires:
- 1 "Head Start"
Evolution 3 requires:
- 1 "Interlude"

At its last evolution:

Uncommon
Classes: Mage, Marauder, Priest
Guild: Zil Warriors
Race: Mental Guemelite
Cast: Night Terror
Spirit: 2
Attack: 5/6
Defense: 3
Health points 14

Effects:

+1 to damage dealt against Priests and Marauders. Your other "Night Terror" gain Spirit +1 until the end of the game.
During your first Fight, the Attack of the characters in battle can not be increased by more than 2 points and your physical Attack is replaced with a Ghost Attack.
Turns 1, 4 and 5: A "Festivities" is created and played.

Cyclopanik

Common
Item Other
Zil Warriors

Effects:

Printed Max Attack +2 until the end of the game.
If your Hand contains more cards than your opponent's, a "Head Start" or a "Stirring Up Hatred" from your Deck/Discard pile is attached to one of your characters.

Super Pack

For this release, the Monozilk Super Pack is available in store for a limited time!

The Monozilk Super Pack contains "Monozilk" + 5 Standard Zil boosters, so 60 of the newest cards, from which 40 from your Guild and at least 5 Rare, 20 Uncommon and 5 Damned or Sacred as well as up to 5 additional Destiny XP cards!

Reedition

The following cards have been reedited:

  • Terrifik
  • Interlude

Patch

Changes brought to the cards are colored.

Terrifik (3 evolutions in total)

At its last evolution:

Uncommon
Classes: Mage, Priest
Guild: Zil Warriors
Races: Human, Mental Guemelite
Casts: Circus, Night Terror
Spirit: 3
Attack: 6/8
Defense: 1
Health points: 15

Effects:

Cannot play a Theurgy of Faith nor Divine Anger.
At the end of the Fight, the opposing character suffers 4 magic damage points, +1 for each "Sarcastic Laugh" played since the start of the game (max 7). Then the "Sarcastic Laugh" from your Discard pile are placed in your Deck.
Turns 3, 4 and 6: X "Sarcastic Laugh" are created and played, where X equals the difference between the number of cards in your Hand and in the opponent's.

Abyssien the Devourer (3 evolutions in total)

At its last evolution:

Rare
Class: Mage
Guild: Zil Warriors
Race: Shadow Guemelite
Casts: Circus, Shadowmancer, Night Terror
Spirit: 3
Attack: 4/6
Defense: 2
Health points: 13

Effects:

Your Zil allies gain Defense +1 and you can play Destiny Theurgies without any restriction.
At the start of the Fight, if you choose a card from your Hand, this one and a card from the opposing Hand are removed from the game.
At the end of the Fight, heals X Health points where X equals 4 minus the number of cards in the opposing Hand.
Turns 2, 4 and 6: Defense +1 and Spirit +1.

Interlude

Uncommon
Action
Zil Warrior

Effects:

Attack +1 and Defense +1.
The players draw 2 cards less during the next drawing phase.
Circus: Your characters gain 1 Health point. Chain.
Night Terror: If your opponent has at least 3 cards attached to him, a "Gypsy cards" is created and played.

Sarcastic Laugh

Rare
Destiny Theurgy
Zil Warriors, Priest

Effects:

Deals X magic damage points to the opposing character, where X equals the Spirit of your character +2 and an additional +2 if this character has already been wounded by "Sarcastic Laugh".
Your opponent draws one card less during the next drawing phase.
Chain.

Genius

Rare
Mental Spell

Effects:

Spirit, Defense and Attack +1.
Chain.
Your character obtains his Order bonus if he doesn't have it yet.

Smooth talking

Uncommon
Action
Zil Warriors, Night Terror, Circus, Priest, Marauder

Effects:

Discard up to 4 cards from your Hand. These and all of their copies in your Discard pile are placed in the opposing Deck.
At the end of the Fight, this card is placed in your Deck.
Chain Zil card.

These cards are now available in the Newcomers booster.

Have fun!