Hi there!

New cards have been released on Eredan iTCG!

On this occasion other cards were also adapted.

At his last evolution:

Djehutoth

Rare
Class: Warrior, Marauder
Guild: Desert Nomads
Race: Solarian
Cast: Immortal
Spirit: 2
Attack: 7/10
Defense: 0
Health Points: 16

Effects:
Gain Chain if you play an Action Card. At the end of each turn, your character in combat heals X health points where X equals the quarter of the damage he inflicted (rounded down).
Turns 1 and 3: Your characters have Defense +1.
Turn 2 and 4: Your characters gain Attack +1 until the end of the game.

Super Pack

For this release, the Djehutoth Super Pack is available in store for a limited time!

The Djehutoth Super Pack contains: "Djehutoth" + 5 Standard Nomad Boosters, that is 66 cards, including 41 from your Guild and 20 generic or Mercenary cards from the last 3 Acts, as well as 5 Damned or Sacred cards from any Act.+ the chance to get up to 5 additional.

Reedition

The following cards have been reedited and some modified:
  • Kebek
  • Khmun
  • Support of the Gods
  • Domination
  • Divine armor of Naptys
  • Survive Death
  • Insolation
  • Longevity
  • Kapokek's Jaw

Patch

Changes brought to the cards are colored.

Kebek

At his last evolution:

Uncommon
Class: Warrior
Guild: Desert Nomads
Race: Human
Cast: Immortal
Spirit: 0
Attack: 7/9
Defense: 2
Health Points: 15

Effects:
Gain Chain if you play a One handed Sword.
At the end of the fight, "Kebek" will gain 1 Health point + 1 for every 4 damage points he deals during the Turn.
At the end of the fight, if the Defense of “Kebek” is superior to 3, he gains Defense and Spirit +2 until the end of the game (once per game).
Turns 3, 4 and 6: Defense +1.

Khmun

At his last evolution:

Common
Class: Warrior
Guild: Desert Nomads
Race: Human
Cast: Immortal
Spirit: 1
Attack: 7/8
Defense: 0
Health Points: 17

Effects:
Gain Chain if you play a Sword.
At the start of the fight, Attack +1 until the end of the game.
At the end of the fight, Heals X Health points where X equals your character's Min Attack (rounded up).
Turns 1, 2 and 3: Attack +2.

Support of the Gods

Rare
Action
Desert Nomads, Immortal

Effects:
Attack +2. Heals 2 Health points.
One of your Allies has Attack +1 until the end of the game.
At the end of the fight, if your character has dealt less than 7 damage points, he has Attack +2 until the end of the game and this card returns to your Deck.
Chain.

Domination

Rare
Action
Desert Nomads, Warrior

Effects:
If your character has more Health points than the opposing character, Attack +4, otherwise he has Spirit and Defense +2.
Immortal: Chain.
Duration 2 fights.

Divine armor of Naptys

Uncommon
Armor
Desert Nomads, Warrior

Effects:
Defense +2.
Permanent.
Immortal: At the start of the turn, your characters who have more than 1 in Defense are healed by 1 Health point.

Survive Death

Common
Action
Desert Nomads, Immortal

Effects:
Attack +2 and Defense +1. Permanent.
As this card activates, if your Defense is superior to 3 you can choose a card attached to an opposing character and discard it.
At the end of each Turn, if one or several cards attached to your character have dealt him damage during the Turn, one of them determined at random along with "Survive Death" are discarded.

Insolation

Common
Action

Effects:
Duration: 3 Turns.
As this card activates and at the start of the fight, the non-Nomad characters have Spirit -1 and Attack -1.
If one of your characters already has an “Insolation”, the latter is discarded.


“Every man goes a little crazy at times - and it's often the best part.”

Longevity

Common
Action
Desert Nomads, Immortal

Effects:
-2 to magic damage suffered. Permanent.
Every 3 Turns, a random card selected in your Discard Pile is placed in your Deck.
As this card activates heals X Health points where X equals the half of your Defense (rounded down).
If one of your characters already has a "Longevity" the latter is discarded.

Kapokek's Jaw

Action
Common
Desert Nomads, Warrior

Effects:
Attack +3 and Defense -3.
Immortal: The opposing character has Defense -2 until the end of the game.
At the end of the fight, if the Min. Attack of your character is superior to 12, he heals 2 Health points.