The legend says that in the ancient and remote Eltarite forest, a Lost Temple can be found, hiding a fabulous treasure. Over the centuries, countless expeditions have entered the forest in an attempt to seize its riches, but none ever returned. The vast forest was rumored to be defended by its mysterious people, the Eltarite. What the legend didn't say however is that if the Lost Temple was indeed protected, it wasn't from expeditions, but from the creature that systematically killed the expeditions. "Camo" the Eltarite call it, an ageless being, concealed among the luxuriant vegetation and never to be seen until it's too late.

For this event, we set up the special Camo's Room, where you can fight in a special format:

  • Rare, Uncommon, Common cards are allowed
  • Maximum 2 Mythical cards
  • Maximum 1 Legendary card
  • No character counting for 3
  • No Damned or Sacred Cards.
  • Mush and Shroom banned
  • Gáe Bolga banned
  • You MUST have at least 1 common character and 1 unusual.

How do I get the rewards of this event?

Until Wednesday 30th August at noon (CET), you will have the opportunity to collect Medallions by fighting other players in the Camo's Room or in tournaments, by completing Camo's challenges.

To win the trophies you will have to complete the following challenges:
  • Win 3 games with the same guild deck in the special room
  • Play 60 cards (objects, spells, action, theurgy). Your points will not be taken into account if you leave the game.
  • Kill the campaign boss of 5 different Guilds
These Medallions can be used in the special Shop, where you can exchange them to obtain "Camo" and his terrifying version "Camo, Terror of the Forest" and others...

The old Event: The lost temple has also been made available.

New cards have been released on Eredan iTCG for this Event!

Camo

Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais, Earth Guemelite , Nature Guemelite
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/9
Defense: 3
Health points: 15

Effects:

Until the game ends, your Dais gain Chain if they play a Sap Heart Action.
At the start of the game an "Unfortunate Encounter" is created and attached to each of your allies.
The opposing characters cannot obtain their order bonus as long as Camo is alive.
Odd turns: Attack +2 and Spirit +1 for each wounded Dais.

Camo, Terror of the Forest

Mythical
Classes: Warrior, Mage
Guild: Sap Heart
Races: Dais
Castes : World-Tree, Colossus
Spirit: 3
Attack: 7/8
Defense: 2
Health points: 30

Effects:

Gain Chain and Spirit +1 if you play a Sap Heart card.
Each time you deal magical damage, a "Reforestation" or a "Leaf tornado" is created and attached to you (max 2 times per turn).
An "Anger of the dais" or a "Danger in Delay" is played from your deck after your cards.
Even turns: Attack +2 per "Reforestation" in play.

Awakening Roar

Mythical
Action

Effects:

Attack +2. Duration: 3 fights.
At the start of the game this card is placed in your hand if you have a Colossus.
As this card activates, an "Awakened Spirit" is created and attached to each of your characters.
Colossus: your allies gain Attack and Defense +1 until the end of the game.

Awakened Spirit

Rare
Decoration

Effects:

Duration: 2 fights. Spirit +1.
At the start of his fights your character obtains his order bonus if he does not have already.

Reedition

The following cards have been reedited and/or patched:

  • Chief of the Kuar tribe
  • Kuar headshrinker
  • Kuar head-eater
  • Kuar Mask

Patch

Changes brought to the cards are colored.

Chief of the Kuar tribe

At his last evolution:

Rare
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 17

Effects:

Attack +1 for each living Kuar, Spirit and Defense +1 for each dead Kuar.
The opposing characters have +1 to damage suffered until the end of the game.
At the start of the fight if you do not have a weapon, an "Amber Javelin" is created and played after your cards.
Odd turns: until the end of the next turn your characters gain +2 to each of their characteristics that are lower than the opposing character's.

Kuar head-eater

At his last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/8
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Nature Spell. The opposing characters have Attack -2.
At the start of the fight an "Emaciated Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters gain Attack, Spirit and Defense -1.

Turns 2, 3 and 5: The opposing characters cannot play nor activate Items..

Kuar headshrinker

At his last evolution:

Uncommon
Class: Warrior
Guild: Sap Heart
Race: Unknown, Nature Guemelite
Spirit: 2
Attack: 6/9
Defense: 3
Health points: 15

Effects:

Gain Chain if you play a Weapon.
At the start of the fight the opposing character has Defense and Spirit -1.
At the start of the fight a "Mangled Skull" is created and played after your cards.
Until the game ends, each time a Kuar dies, the opposing characters suffer 1 direct damage points.
Turns 1, 2 and 6: the opposing character cannot play nor activate Spells.

Kuar mask

Rare
Armor

Effects:

Permanent. Chain.
-2 to damage suffered.
Kuar: a copy of this card is created and attached to your other Kuars.

Have fun!